@BanjoPickles Not sure what some people were expecting with a sequel to SOR2 but seems to me like some folks are just parroting opinions of others and it's usually the same talking-points when it comes to the discussion of SOR3, nothing else beyond that.
If you ask me at least, I'd rather the developers behind Streets of Rage 4 kept the mechanics of SOR3 and decided to innovate based on those systems rather than throwing them out completely and deciding to take half-measures with introducing their own new ideas that heavily conflict with the regressive gameplay style of SOR2 where you're only limited to walking in eight directions and that's it. No running or evasive roll to keep your from wasting meter just pray you don't get hit and walk away.
This is coming from someone who has heavily invested hundreds of hours into SOR4 learning it's many quirks and esoteric combos and also having played on Mania+, it just leaves me frustrated because of all the restrictions and I genuinely get annoyed whenever people praise this game for so many superficial reasons that they don't even understand how bad of a game it really is.
If I came across as hostile, then I apologize since I'm speaking passionately about this sort of subject because I feel betrayed for investing time and attention into this sort of game that doesn't leave me fulfilled with how broken and unbalanced it is.
@carlos82 I mean, okay, sure. Not sure how the merits of Sega and Sonic racing and Transformed are compared to Team racing, but I'll take your word for it and try them out on Steam.
The last racing game series I played that featured Sonic characters was Sonic Riders on the Gamecube and Zero Gravity on the PS2; both games I found to be sort of fun but relied too much on stage gimmicks for getting ahead of opponents instead of racing fairly and quick time button pressing. Those games, aside from their art style, never left much of an impression on me.
@BanjoPickles Ah yes, the game where you're restricted from running, rolling, and even jumping in certain instances; where the developers handicapped most of your movement in favor endless offense and you get heavily punished for even getting hit once making you frustrated in the process by playing by their heavily restricted rules.
They can't even remain consistent with how they want you to play because even all of the enemies/bosses can hit you out of the air because they thought it would be really funny if they increased the size of the hitboxes on enemy attacks for no reason other than to frustrate the player. Not to mention, so many enemies 1-frame attacks and most the later enemies have super armor for some reason.
Tell me, does that sound like good game design to your?
Not allowing the player freedom and instead locking them into a linear style of play because the developers of that game were too stubborn and wanted to mimic the old style of Streets of Rage 2 even if it meant shackling down the player from being able to do anything and not allowing much player expression.
Wow, what a fun game. More like an under-cooked mess.
Reading so many of these types of comments makes me legit roll my eyes that so many folks like you share the same dull layman opinion.
@carlos82 Late response, I can understand where you're coming from, but I tend to look at every game within a similar genre with scrutiny and I think to myself "What does each of these game do better than the other and if I had to chose one above the other, which would I chose?" -and that's how I basically pick a game, I look at the objective merits of each game, as I imagine other people do as well, and rank them on my overall long term enjoyment of each game.
And after giving Team Sonic Racing a fair few shots, I come to the conclusion that the game is not very fun compared to the other kart racers like Mario Kart and CTR that don't fall into the same shovelware quality that most generic mascot kart racing games fall under.
To any of the people who are going to be complaining about this game looking nothing like the original 16-bit arcade games, let me tell you somethin':
We've had two retro revivals with the likes of Double Dragon Gaiden and River City Girls - both retro style beat 'em ups paying homage to the era that made them popular with their particular sprite-based art style and gameplay mechanics.
The last time we've seen another similar mainline entry from the Double Dragon series was with Double Dragon Neon released all the way back in 2012, which also was in 2.5D art style much like with Revive. So it wouldn't hurt for the developers of this game to try to be a bit more experimental and try something new for a change - it might even surprise some of us who aren't so stubborn.
So I don't understand the hate that this game is getting. I imagine it's mostly from the old head fans who grew up with the originals and can't see anything past the graphics that this game is going for and judge it solely on shallow reasons such as that instead of what gameplay mechanics it has to offer.
If your going to be judging a game for something so superficial, such as how the game looks, then that immediately tells me that you are an extremely shallow gamer who doesn't care about anything else.
I'm honestly looking forward to this game as the last beat 'em up I played that too heavily relied on nostalgia instead of meaningfully innovating on it's gameplay mechanics was Streets of Rage 4.
And I know someone's going to be questioning why that is - well, it has too do with that game pulling too many of it's ideas from Streets of Rage 2 and not committing towards any of it's new combo-based mechanics that are new and it turns into this frustrating unbalanced mess of a game where getting hit feels like it's mandatory and you have no evasive options like Streets of Rage 3. Very regressive in design. Oh, but people will praise that game to the high heavens because it's 2D and has fancy shmancy hand-drawn graphics which mean very little if the game is annoying to play - trust me as someone who played this game dozens of times on Survival and Mania+ modes, I have more than enough credibility.
@carlos82 I don't understand how anyone can like the Sonic Racing series.
I can understand more unique games like the Riders series because it had some style and flare but the newer kart racing series starring Sonic feels so clunky and boring.
Everything feels so automated with how you're required to drift and turn, which also takes a long time, and you have to constantly follow the slipstream of another racer just catch up to them instead of doing it yourself. It's like a unearned comeback mechanic.
Those games are the very definition of unremarkable and fit into the same category of shovelware racing games alongside games like Garfield Kart and those Disney and Nickelodean racers.
It's funny how looking at the sales success of Crash Team Racing that i managed to find how it pretty much outsold every recent Sonic Kart racing game by a wide margin, I guess that should tell you how good of a game Nitro-Fueled was that most players appreciated most of it's finer aspects like the in-depth racing mechanics and post-launch support (except the micro transactions). CTRNF now has the same lifetime sales now as Mario Kart 64.
After watching some videos and reading some comments about some of the Sonic Racing games, I'm honestly convinced that Sonic fans like those games solely out of obligation for their favorite gaming series instead finding anything good about them compared to Mario Kart or... I dunno, anything else? Thinking about it — I just realized there aren't very many well-recognizable kart racing games that have depth to them besides just Mario Kart or CTR.
How did this happen? I haven't been keeping up with major Smash players like Hax in a while, but how did he end up passing away so unexpectedly if it didn't mention he had any affliction like cancer or anything? Was it because he tried taking his own life at one point?
If I see any of the same old slander for this game that I keep seeing when it gets brought up, I'm legit going to take issue with that. But I'm glad one of the original devs at Nintendo is giving this game more credit after so many people find ways to defame it. It definitely was underappreciated when it originally released, it also doesn't help that the default controls were bad and instead the dual stick setup is the best way to play the game.
Somehow we managed to get another Sonic Racing game before a new Crash Team Racing game...
Somehow I'm not surprised but I figured after the mixed reception plus not amazing sales of the last game, that there wouldn't be a sequel. Not sure why they keep making these same style of racing games for Sonic since they're really nothing special compared to Mario Kart or Crash racing. They are the epitome of incredibly average, safe, and dull games that usually end up in the bargain bin within a couple of months.
@Corvus96 Spoken like someone who's never played any of the more story-driven early 3D games. I guess if it's made for kids it should have brain-dead humor and no tension whatsoever.
Aside from this, that only leaves the Street Fighter EX games for a 3rd and final Fighting Collection... Unless Capcom wants to dig up an even more obscure fighting game and release Final Fight Revenge in the next collection.
@Platinum-Bucket Anything except being able to negotiate with Bandai Namco, who owns the rights and holds onto every anime license with an iron grip just so they could keep churning out arena fighter slop games
After the tone of the previous movies, I was expecting the tone of this film to be a bit more serious and darker, but the millennial writers couldn't help but shove in more annoying MCU-style quips in this film. So much for doing things differently a bit for a change.
I'm half-expecting a laugh track to start playing just cue the audience to know when to laugh.
Bad jokes aside, I'm glad Capcom didn't forget to bring this classic game over to this collection. What better game that is long overdue for a sequel than Punisher '93.
Hope this also means Punisher would be a playable character in Marvel vs. Capcom 4.
When I say "paid off websites" I mean gaming journos who are covering for SBI because they show way too much good faith in them despite what they claim they do.
@NatiaAdamo SBI bad because they coerce companies to give them money. One of the lead people in SBI has publicly said in a GDC conference video if you don't believe me.
But sure, listen to what gaming news articles have to say because if it wasn't clear already that they have a bias and are trying to save face when pressed about serious questions regarding what they do and try to gaslight everyone into thinking they need to be mandatory for every game and don't stir trouble when others disagree with them. I have seen evidence that proves this in tweets and replies with some of the staff.
I honestly trust Youtubers who honestly talk about this rather than a bunch of paid off gaming journalists who will sugar coat anything they write about. Most people have gotten tired of pointless gaming news sites that don't maintain any journalistic integrity, which is why websites like Kotaku are slowly shutting down.
So without trying to sound mean in response to your ignorant comment, please tell me you don't do legit research without actually telling me you don't because it's blatantly obvious where you get your facts from. I at the very least try to look up evidence from different sources that aren't from paid off websites.
@Fangleman32 Past due reply, I'm just saying that's how current video games maintain relevance and how they sell, which is basically how the free markets works.
"Please subscribe to our e-mail so we can harvest your personal data for ad companies and so we can also spam you with e-mail messages on our latest products daily."
@fenlix If you read about how they tried to get money out of the Black Myth Wukong developer, you start to understand what kind of company they truly are. They can't gaslight us into thinking they're as benevolent as they say they are.
@Fangleman32 You have to think about the many indie games that release and how many of them don't find instant success like other popular titles, many of them end up failing due to a number of reasons. I suggest you look up "Why most indie games fail" on Youtube to get a good idea of how the market works.
Regardless of whatever score it got, not many people are interested in a game like this. Especially, when there are dozens of other indie games that have managed to compete and capture people's attention.
It doesn't matter how much they follow social trends, what specific type of race or gender that have their character be and try to market with that, or how high of a score they've gotten on their DEI index in order to get funding. At the end of the day, the basic consumer is more interest on the merit and uniqueness of a game, and if they see a game that looks like a generic mobile title, they simply ignore it and search for something more interesting.
That's not just me, that's the cold cynical truth of it all.
-Do you need to have a Ubisoft account in order to play it?
-Will there be a physical version of this game and will everything be on the cartridge?
I've been thinking of buying this and Prince of Persia Lost Crown on Steam but hearing how Ubisoft mentioned that: "You should get used to not owning anything you buy from us." Makes me wonder if the Switch versions of these games are a better choice if Ubisoft is going to permanently delete these games once a certain period of time has gone by much like how The Crew 1 was removed from everyone's accounts?
@NoPhysicalNoBuy I guess you're right. I hope we get a Star Fox game for Nintendo's next console. If Marvel VS. Capcom can return, than so can Star Fox.
Judging by comments, it looks like what determines a 10/10 Direct is showing one or two games people are interested in and that's it. The rest is just typical slop of what we now know of what to expect. Kinda miss the E3 days of Nintendo.
@Big_Fudge Or y'know... it can only have those types of games because as of 2024 it's an under-powered console that makes it difficult to port current games over to it.
-Some Mario-related game -Farming simulators -Square-Enix RPG(s) -Mobile/3DS port -at least one indie game -One unexpected that will appear on other platforms -Some retro collection -Boring cozy games -Mostly RPGs -Some Nintendo first-party games -Ubisoft dance game
If it wasn't for the Mario&Luigi game as well as the Marvel vs. Capcom collection, and Prime 4, then I would rank this Direct as terrible.
@Ulysses Ugh, as much as I'm excited about this long-anticipated game, I was really hoping Nintendo would also re-release or remaster the other Prime games.
Oh man, I hope this means it's easier to strike a deal with Disney/Marvel than what we might think.
There are some old Activision Spider-man games that I want remastered and Marvel Ultimate Alliance 1+2
Comments 848
Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October
@BanjoPickles Not sure what some people were expecting with a sequel to SOR2 but seems to me like some folks are just parroting opinions of others and it's usually the same talking-points when it comes to the discussion of SOR3, nothing else beyond that.
If you ask me at least, I'd rather the developers behind Streets of Rage 4 kept the mechanics of SOR3 and decided to innovate based on those systems rather than throwing them out completely and deciding to take half-measures with introducing their own new ideas that heavily conflict with the regressive gameplay style of SOR2 where you're only limited to walking in eight directions and that's it. No running or evasive roll to keep your from wasting meter just pray you don't get hit and walk away.
This is coming from someone who has heavily invested hundreds of hours into SOR4 learning it's many quirks and esoteric combos and also having played on Mania+, it just leaves me frustrated because of all the restrictions and I genuinely get annoyed whenever people praise this game for so many superficial reasons that they don't even understand how bad of a game it really is.
If I came across as hostile, then I apologize since I'm speaking passionately about this sort of subject because I feel betrayed for investing time and attention into this sort of game that doesn't leave me fulfilled with how broken and unbalanced it is.
Re: Crash Team Racing Nitro-Fueled Has Sold 10 Million Copies Since Launch
@carlos82 I mean, okay, sure. Not sure how the merits of Sega and Sonic racing and Transformed are compared to Team racing, but I'll take your word for it and try them out on Steam.
The last racing game series I played that featured Sonic characters was Sonic Riders on the Gamecube and Zero Gravity on the PS2; both games I found to be sort of fun but relied too much on stage gimmicks for getting ahead of opponents instead of racing fairly and quick time button pressing. Those games, aside from their art style, never left much of an impression on me.
Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October
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Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October
@BanjoPickles Ah yes, the game where you're restricted from running, rolling, and even jumping in certain instances; where the developers handicapped most of your movement in favor endless offense and you get heavily punished for even getting hit once making you frustrated in the process by playing by their heavily restricted rules.
They can't even remain consistent with how they want you to play because even all of the enemies/bosses can hit you out of the air because they thought it would be really funny if they increased the size of the hitboxes on enemy attacks for no reason other than to frustrate the player. Not to mention, so many enemies 1-frame attacks and most the later enemies have super armor for some reason.
Tell me, does that sound like good game design to your?
Not allowing the player freedom and instead locking them into a linear style of play because the developers of that game were too stubborn and wanted to mimic the old style of Streets of Rage 2 even if it meant shackling down the player from being able to do anything and not allowing much player expression.
Wow, what a fun game. More like an under-cooked mess.
Reading so many of these types of comments makes me legit roll my eyes that so many folks like you share the same dull layman opinion.
Re: Crash Team Racing Nitro-Fueled Has Sold 10 Million Copies Since Launch
@vio It's not that hard, bro.
Re: Crash Team Racing Nitro-Fueled Has Sold 10 Million Copies Since Launch
@carlos82 Late response, I can understand where you're coming from, but I tend to look at every game within a similar genre with scrutiny and I think to myself "What does each of these game do better than the other and if I had to chose one above the other, which would I chose?" -and that's how I basically pick a game, I look at the objective merits of each game, as I imagine other people do as well, and rank them on my overall long term enjoyment of each game.
And after giving Team Sonic Racing a fair few shots, I come to the conclusion that the game is not very fun compared to the other kart racers like Mario Kart and CTR that don't fall into the same shovelware quality that most generic mascot kart racing games fall under.
Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October
@Fighting_Game_Loser Yes, we need more optimism for a game series that wants to try something new and innovative.
Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October
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Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October
To any of the people who are going to be complaining about this game looking nothing like the original 16-bit arcade games, let me tell you somethin':
We've had two retro revivals with the likes of Double Dragon Gaiden and River City Girls - both retro style beat 'em ups paying homage to the era that made them popular with their particular sprite-based art style and gameplay mechanics.
The last time we've seen another similar mainline entry from the Double Dragon series was with Double Dragon Neon released all the way back in 2012, which also was in 2.5D art style much like with Revive. So it wouldn't hurt for the developers of this game to try to be a bit more experimental and try something new for a change - it might even surprise some of us who aren't so stubborn.
So I don't understand the hate that this game is getting. I imagine it's mostly from the old head fans who grew up with the originals and can't see anything past the graphics that this game is going for and judge it solely on shallow reasons such as that instead of what gameplay mechanics it has to offer.
If your going to be judging a game for something so superficial, such as how the game looks, then that immediately tells me that you are an extremely shallow gamer who doesn't care about anything else.
I'm honestly looking forward to this game as the last beat 'em up I played that too heavily relied on nostalgia instead of meaningfully innovating on it's gameplay mechanics was Streets of Rage 4.
And I know someone's going to be questioning why that is - well, it has too do with that game pulling too many of it's ideas from Streets of Rage 2 and not committing towards any of it's new combo-based mechanics that are new and it turns into this frustrating unbalanced mess of a game where getting hit feels like it's mandatory and you have no evasive options like Streets of Rage 3. Very regressive in design. Oh, but people will praise that game to the high heavens because it's 2D and has fancy shmancy hand-drawn graphics which mean very little if the game is annoying to play - trust me as someone who played this game dozens of times on Survival and Mania+ modes, I have more than enough credibility.
So yeah, gameplay matters more than graphics.
Re: PSA: Select GameCube Games Can Be Played In Widescreen Mode On Switch 2
Now if only Gamecube games had a "I can keep them instead of paying for a monthly/yearly fee for a crappy online connection" support.
Y'know, just and idea, Nintendo.
Maybe if we're lucky, Hamster can release a Arcade Archives 2 version of F-zero AX like with their previous Nintendo arcade titles.
Re: Crash Team Racing Nitro-Fueled Has Sold 10 Million Copies Since Launch
@carlos82 I don't understand how anyone can like the Sonic Racing series.
I can understand more unique games like the Riders series because it had some style and flare but the newer kart racing series starring Sonic feels so clunky and boring.
Everything feels so automated with how you're required to drift and turn, which also takes a long time, and you have to constantly follow the slipstream of another racer just catch up to them instead of doing it yourself. It's like a unearned comeback mechanic.
Those games are the very definition of unremarkable and fit into the same category of shovelware racing games alongside games like Garfield Kart and those Disney and Nickelodean racers.
It's funny how looking at the sales success of Crash Team Racing that i managed to find how it pretty much outsold every recent Sonic Kart racing game by a wide margin, I guess that should tell you how good of a game Nitro-Fueled was that most players appreciated most of it's finer aspects like the in-depth racing mechanics and post-launch support (except the micro transactions). CTRNF now has the same lifetime sales now as Mario Kart 64.
After watching some videos and reading some comments about some of the Sonic Racing games, I'm honestly convinced that Sonic fans like those games solely out of obligation for their favorite gaming series instead finding anything good about them compared to Mario Kart or... I dunno, anything else? Thinking about it — I just realized there aren't very many well-recognizable kart racing games that have depth to them besides just Mario Kart or CTR.
That is a shame.
Re: Crash Team Racing Nitro-Fueled Has Sold 10 Million Copies Since Launch
@vio Sounds to me like you have a skill issue.
Re: Super Smash Bros. Melee Player Abdulaziz "Hax$" Al-Yami Has Died
What?
How did this happen? I haven't been keeping up with major Smash players like Hax in a while, but how did he end up passing away so unexpectedly if it didn't mention he had any affliction like cancer or anything? Was it because he tried taking his own life at one point?
Rest in peace to a legend.
Re: Random: Takaya Imamura Wants To See Star Fox: Assault On Switch 2
If I see any of the same old slander for this game that I keep seeing when it gets brought up, I'm legit going to take issue with that. But I'm glad one of the original devs at Nintendo is giving this game more credit after so many people find ways to defame it. It definitely was underappreciated when it originally released, it also doesn't help that the default controls were bad and instead the dual stick setup is the best way to play the game.
Re: Dave The Diver 'Yakuza: Like A Dragon' Holiday DLC Sails Onto Switch This April
Dave the Diver is officially just a marketing platform for other games at this point.
Re: Sonic Racing: CrossWorlds Adds Characters From "SEGA Universes"
Somehow we managed to get another Sonic Racing game before a new Crash Team Racing game...
Somehow I'm not surprised but I figured after the mixed reception plus not amazing sales of the last game, that there wouldn't be a sequel. Not sure why they keep making these same style of racing games for Sonic since they're really nothing special compared to Mario Kart or Crash racing. They are the epitome of incredibly average, safe, and dull games that usually end up in the bargain bin within a couple of months.
Re: Review: Neva (Switch) - A Raw, Engrossing Platformer That Looks Incredible
@somnambulance Gotcha, it's one of those kinda shallow games with a nice-looking art style.
Re: Review: Neva (Switch) - A Raw, Engrossing Platformer That Looks Incredible
@somnambulance I don't want to sound rude, but do people really enjoy these types of short artsy-fartsy games?
Re: Sonic The Hedgehog 3 Movie Trailer Finally Reveals Keanu Reeves' Shadow
@Corvus96 Spoken like someone who's never played any of the more story-driven early 3D games. I guess if it's made for kids it should have brain-dead humor and no tension whatsoever.
Re: Review: Neva (Switch) - A Raw, Engrossing Platformer That Looks Incredible
All I can say is I ain't neva playin' this Princess Mononoke knock-off.
Re: 'STALKER: Legends Of The Zone Trilogy' Shoots Onto Switch This November
Finally, I can play my favorite slav simulator anywhere on the go.
Re: 'Power Stone' Is Coming To Switch In 'Capcom Fighting Collection 2'
Aside from this, that only leaves the Street Fighter EX games for a 3rd and final Fighting Collection... Unless Capcom wants to dig up an even more obscure fighting game and release Final Fight Revenge in the next collection.
Re: 'Power Stone' Is Coming To Switch In 'Capcom Fighting Collection 2'
@Platinum-Bucket Anything except being able to negotiate with Bandai Namco, who owns the rights and holds onto every anime license with an iron grip just so they could keep churning out arena fighter slop games
Re: 'Power Stone' Is Coming To Switch In 'Capcom Fighting Collection 2'
I just noticed that the only fighting game Capcom hasn't been able to port yet is that Jojo's Bizarre Adventure game. Heritage for the Future.
Re: Sonic The Hedgehog 3 Movie Trailer Finally Reveals Keanu Reeves' Shadow
@G_and_Thomas My boi, we're talking about SA2 not SA1.
Re: Sonic The Hedgehog 3 Movie Trailer Finally Reveals Keanu Reeves' Shadow
After the tone of the previous movies, I was expecting the tone of this film to be a bit more serious and darker, but the millennial writers couldn't help but shove in more annoying MCU-style quips in this film. So much for doing things differently a bit for a change.
I'm half-expecting a laugh track to start playing just cue the audience to know when to laugh.
Re: 'Castlevania Dominus Collection' Brings Three DS Classics To Switch Today
And we still don't have Symphony of the Night or Rondo of Blood ported to other platforms...
Re: Yakuza Kiwami Brings The Dragon Of Dojima To Switch For The First Time
It's Yakuzain' time.
Re: Video: Marvel vs. Capcom: Fighting Collection 'The Punisher' Spotlight
Bad jokes aside, I'm glad Capcom didn't forget to bring this classic game over to this collection. What better game that is long overdue for a sequel than Punisher '93.
Hope this also means Punisher would be a playable character in Marvel vs. Capcom 4.
Re: Tales Of Kenzera: Zau Studio Is Reportedly Facing Layoffs
@NatiaAdamo It's a video from Twitter. I couldn't find anything on Youtube except some reactions, so hope this helps: https://www.youtube.com/watch?v=Iq86DnmX2xY
Here's the Twitter clip: https://x.com/GamesNosh/status/1764802262017183761
When I say "paid off websites" I mean gaming journos who are covering for SBI because they show way too much good faith in them despite what they claim they do.
Re: Tales Of Kenzera: Zau Studio Is Reportedly Facing Layoffs
@NatiaAdamo SBI bad because they coerce companies to give them money. One of the lead people in SBI has publicly said in a GDC conference video if you don't believe me.
But sure, listen to what gaming news articles have to say because if it wasn't clear already that they have a bias and are trying to save face when pressed about serious questions regarding what they do and try to gaslight everyone into thinking they need to be mandatory for every game and don't stir trouble when others disagree with them. I have seen evidence that proves this in tweets and replies with some of the staff.
I honestly trust Youtubers who honestly talk about this rather than a bunch of paid off gaming journalists who will sugar coat anything they write about. Most people have gotten tired of pointless gaming news sites that don't maintain any journalistic integrity, which is why websites like Kotaku are slowly shutting down.
So without trying to sound mean in response to your ignorant comment, please tell me you don't do legit research without actually telling me you don't because it's blatantly obvious where you get your facts from. I at the very least try to look up evidence from different sources that aren't from paid off websites.
Re: Tales Of Kenzera: Zau Studio Is Reportedly Facing Layoffs
@Fangleman32 Past due reply, I'm just saying that's how current video games maintain relevance and how they sell, which is basically how the free markets works.
Re: Metroid Prime 4: Beyond Lead UI Artist Details Work On Samus' Visor And HUD
My god, imagine if Nintendo's next console had V.R. support and they made Metroid Prime 4 one of the games that was compatible.
Re: Sonic X Shadow Generations Offering Free 'Sonic Jam' Skin To Email Subscribers
"Please subscribe to our e-mail so we can harvest your personal data for ad companies and so we can also spam you with e-mail messages on our latest products daily."
Re: Talking Point: What Games Are You Nervous To Replay In Case They Don't Hold Up?
Can't think of many recent games off the top of my head, so I'll say most arcade games from the 80s and 90s.
Re: Tales Of Kenzera: Zau Studio Is Reportedly Facing Layoffs
@fenlix If you read about how they tried to get money out of the Black Myth Wukong developer, you start to understand what kind of company they truly are. They can't gaslight us into thinking they're as benevolent as they say they are.
Re: Tales Of Kenzera: Zau Studio Is Reportedly Facing Layoffs
@Fangleman32 You have to think about the many indie games that release and how many of them don't find instant success like other popular titles, many of them end up failing due to a number of reasons. I suggest you look up "Why most indie games fail" on Youtube to get a good idea of how the market works.
Regardless of whatever score it got, not many people are interested in a game like this. Especially, when there are dozens of other indie games that have managed to compete and capture people's attention.
It doesn't matter how much they follow social trends, what specific type of race or gender that have their character be and try to market with that, or how high of a score they've gotten on their DEI index in order to get funding. At the end of the day, the basic consumer is more interest on the merit and uniqueness of a game, and if they see a game that looks like a generic mobile title, they simply ignore it and search for something more interesting.
That's not just me, that's the cold cynical truth of it all.
Re: Review: Beyond Good & Evil: 20th Anniversary Edition (Switch) - Beyond Good, Still
A few questions for the Switch version:
-Do you need to have a Ubisoft account in order to play it?
-Will there be a physical version of this game and will everything be on the cartridge?
I've been thinking of buying this and Prince of Persia Lost Crown on Steam but hearing how Ubisoft mentioned that: "You should get used to not owning anything you buy from us." Makes me wonder if the Switch versions of these games are a better choice if Ubisoft is going to permanently delete these games once a certain period of time has gone by much like how The Crew 1 was removed from everyone's accounts?
Re: Donkey Kong Country Returns HD Swings Onto Switch Next Year
@NoPhysicalNoBuy I guess you're right. I hope we get a Star Fox game for Nintendo's next console. If Marvel VS. Capcom can return, than so can Star Fox.
Re: Hands On: 'Hello Kitty Island Adventure' Was By Far Our Biggest Surprise Of Summer Game Fest
Goodbye Doggy, not interested.
Re: 'Metal Slug Attack Reloaded' Mixes Action Shooting And Tower Defence On Switch Today
The only Metal Slug game that's even remotely interesting is the new "Tactics" game developed by Dotemu.
Re: Reaction: A Direct That Delivered, And Shows That Switch Still Has Plenty Of Pep
Judging by comments, it looks like what determines a 10/10 Direct is showing one or two games people are interested in and that's it. The rest is just typical slop of what we now know of what to expect. Kinda miss the E3 days of Nintendo.
Re: Reaction: A Direct That Delivered, And Shows That Switch Still Has Plenty Of Pep
@Big_Fudge Or y'know... it can only have those types of games because as of 2024 it's an under-powered console that makes it difficult to port current games over to it.
Re: Reaction: A Direct That Delivered, And Shows That Switch Still Has Plenty Of Pep
What to expect from every Direct at this point:
-Some Mario-related game
-Farming simulators
-Square-Enix RPG(s)
-Mobile/3DS port
-at least one indie game
-One unexpected that will appear on other platforms
-Some retro collection
-Boring cozy games
-Mostly RPGs
-Some Nintendo first-party games
-Ubisoft dance game
If it wasn't for the Mario&Luigi game as well as the Marvel vs. Capcom collection, and Prime 4, then I would rank this Direct as terrible.
But it's average for me.
Re: Metroid Prime 4: Beyond Confirmed For Switch, Launching 2025
@Ulysses Ugh, as much as I'm excited about this long-anticipated game, I was really hoping Nintendo would also re-release or remaster the other Prime games.
I especially want to play Echoes again.
Re: Gallery: The Legend Of Zelda: Echoes Of Wisdom Is A Glorious Mix Of Old And New
I was really hoping for Twilight Princess and Wind Waker ports.
Re: Nintendo Direct June 2024: Every Announcement, Game Reveal, Trailer
After many years of previous Directs, I feel like it's almost clear to point a pattern in the newer ones.
Re: 'Metal Slug Attack Reloaded' Mixes Action Shooting And Tower Defence On Switch Today
Switch gets all the mobile game sloppy seconds it seems.
Re: Marvel vs. Capcom Fighting Collection: Arcade Classics Will Get Super On Switch This Year
Oh man, I hope this means it's easier to strike a deal with Disney/Marvel than what we might think.
There are some old Activision Spider-man games that I want remastered and Marvel Ultimate Alliance 1+2
Re: Gallery: Metroid Prime 4: Beyond Is Looking Absolutely Stunning On Switch
The only thing I want is enhanced movement in this new Prime game.
Please let there be Shinespark sprinting.