
We've been talking about 8BitDo a fair bit recently, as the Chinese peripheral maker has just made its large catalogue of controllers backwards compatible with Switch 2 via a firmware update, and they've also got a snazzy arcade controller for Switch, too.
This review, though, I'm taking a look at the brand new 8BitDo Pro 3 Controller which is a very, very nice-looking piece of kit. Especially if you get the Gamecube-styled purple one. I got a grey one, which I'm not cross at anyone about. It's all good.
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Controllers, it feels to me at least, have become even more of a hot topic than usual these days, and a lot of this interest is to do with the leaps and/or bounds being made in joystick and trigger technology. Issues like *whisper it* stick drift and unresponsive or janky triggers are being dealt with by utilising technology like Hall Effect or the newer TMR variety of magnetic wizardry to solve age-old problems.
8BitDo's Pro 3 Controller is compatible with Switch 1 and 2 (as well as PC, Apple, Steam, and Android devices), packs TMR joysticks, which are apparently even more sensitive than Hall Effect. Everyone wants TMR — that's 'Tunnelling Magnetoresistance' — sticks this year, where last year it was Hall Effect or die, it seemed. Anyway, TMR they are and they feel brilliant.
There's a high-quality feel to this controller all around, in fact, that I'm gonna say sits just fractionally below Nintendo's Pro Controller 2. Now, considering that the Pro 2 may well be the most premium-feeling controller I've held (and I own some nice ones), this is a great turnout for a third-party product, and even with swappable magnetic buttons — sometimes these things just make the overall product feel jankier — it all comes off as properly expensive and nice to hold. It's weighty, the rumble feels great, and those joysticks...this magnetic magic, or voodoo, or whatever it is the stick boffins are putting in here, it is damn smooth and responsive.
In terms of the triggers, they can be switched between two modes, giving you Hall Effect and micro-switch options. What does this mean? Well, it means you've got a little switch beside your triggers on both sides to move between the regular Hall Effect trigger action (that's just normal trigger movement to you and me, mate), and a micro-switch mode that means the triggers don't move, they just click when you push them. Simples!
They feel fantastic, and I love the extra length they've been given, as it adds a little more to the grip and makes differentiating between the two sets of shoulder buttons easy-peasy. Oh, and speaking of grip, the entire back of this controller is a slightly darker shade of grey, indicating a nice gripped surface that keeps the thing in your hand, even when you're getting sweaty on the last few moments of a round of Apex Legends - the game I've used mostly to test this one out.
Right beside the bumper buttons along the top of the Pro 3, you've also got two smaller 'L4' and 'R4' programmable buttons, too, and these combine with the 'PR' and 'PL' paddles on the back to give you lots of options on programming in-game button placements.
In terms of the D-pad, it's a retro-feeling, bulky sort of number which is raised up quite nicely, so it's one of the better ones I've used recently in the patented D-pad test I've devised (sticking on Street Fighter 2 to see how many hadouken fails I get. Yes, that's right, I'm a scientist now).
The ol' D-pad, of course, is a very personal taste, mileage-varying sort of thing, but for my fighting game needs, this is doing the business. Oh, and it's nice and clicky through all its points, which I love. If you hate weak, mushy-feeling D-pads, this one is the opposite. It stands out from the face of the controller and feels properly solid.
To connect the Pro 3 to your Switch or Switch 2, you've got a couple of options, with a USB-C dongle for the 2.4ghz connection, alongside Bluetooth and good old wired mode. Everything here was easy to set up and get running, and I've had no issues in using the controller using any of these connection methods. Now, though, is a reasonable time to point out one of only two real complaints I have with the 8BitDo Pro 3; it can't wake the Switch 2 up from sleeping. Oh dear.
This is an issue with third-party stuff for Switch 2 at the moment (although some manufacturers seem to be getting around the issue now), and it's just a bit of a shame we don't have that luxury here. If this thing could wake the Switch 2 up, as it can do the Switch — which is even more annoying — then I would be struggling to find fault, really, but for now it is an issue that irritates me, and I hope they update the controller so it can wake both consoles. [Update: Since publication, a beta firmware update has added a neat 'Shake-to-Wake' feature for Switch 2, removing one of the few negatives of this pad. Bonza!]
On to the changeable magnetic face-buttons now (the fun stuff), and I have to say I always shy away from controllers with parts that come off and on, as they sometimes feel a bit naff as a result. However, this is a nice, straightforward magnetic swap-over that takes less than a minute, and the SNES-styled coloured buttons look cracking.
The controller comes with a very nice charging stand that has a discreet light bar running along the bottom, so it looks cool in a dark room. On the bottom of the stand you'll find a little compartment; in here you've got space to store your buttons, and it's here you'll find the magnetic button tool for swapping them out. This is also where you'll find your USB-C dongle, so don't panic — like somebody I know did — if you can't see it when you open the box. I've got the coloured buttons on my Pro 3 at the moment, and I doubt I'll take them off.
Now, besides the magnetic button fun, you also get two lovely ball-top joystick caps, so you can go full retro arcade mode. Big red shiny balls are always an unexpected delight, they feel good on your thumbs, and they look ridiculous. What more could you ask for?
Some gamers don't like the layout of this particular style of controller with both sticks down on a level at the bottom, but I've always been a fan, so this aspect doesn't bother me, but it's worth noting. As too are all the other bells and whistles you get here, such as six-point motion control, a turbo function, and that charging dock, which, again, feels proper premium in its materials and robustness.
Finally, in terms of battery life, I've played from a full charge on this controller for absolutely ages, and it seems 8BitDo's claims of 20 hours of battery life are on the money. This positive, however, shall now transform into my second issue with the Pro 3. Well, it's not me, actually, it's 8BitDo; they've gone and made it so you can't take the battery out. It's welded in there.
This is a shame, obviously, as if the battery dies, well, it's wired-only time, and for some it'll just be a total dealbreaker. I'm of the opinion that, whilst not ideal, I'm willing to take the trade-off for a longer-lasting battery, and it definitely adds to how solid and nice the controller feels overall, having it so permanently put together. However, I get the annoyance.
Overall, then, the 8BitDo controller is a bit of a belter. It can't wake up the console, and you can't remove the battery. Those are my only issues, and they're big ones, no doubt. But I'm happy enough with the style and vibe of this controller, the finish and feel — especially given we get TMR and Hall Effect and all the things that push some controllers up into crazy price ranges — for $69.99/£59.99. It may not be bargain basement territory, but the tech here is stuff I have paid way more for quite recently on PC.
It's also tech that works and is worth shouting about. TMR sticks are super smooth and responsive, the triggers feel bloody great, and it gives your Switch 2 games a real boost if you're making the jump from Joy-Con. I will also say that while I prefer the overall feel of Nintendo's Pro Controller 2 in my hands, 8BitDo's offering here wins with regards to its sticks, triggers, D-pad and selection of programmable buttons.
So, whilst Nintendo's premium offering can wake the console, for me it's being beaten when you're actually in-game. Not a bad showing then, and as someone who owns a fair few 8BitDo controllers, such as the lovely SN30 Pro and M30 varieties for Switch, this is my favourite so far from the manufacturer.
Now, I'm gonna get my big red thumbsticks on here and go play something really sad. For that sweet juxtaposition.
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The 8BitDo Pro 3 starts shipping on 12th August. Thanks to 8BitDo for supplying the unit used in this review.





Comments 48
How many games outside of the Gamecube app will utilize the analog triggers? Surely basically none right? I sure wish we'd gotten them in the Pro Controller.
It’s also worth mentioning, since this is primarily a Nintendo-focused website, that this controller does not have Amiibo support.
@breach187 Good catch!
Oof, I don't like those coloured face buttons. Something about the lack of 'ABXY' labels make them look a bit cheap, somehow.
I have the Pro 2, and I really like it. So this may go on my wishlist.
Also-I don’t care for asymmetrical sticks. This is better…though I REALLY wish we could get that WiiU layout again!
Thanks for the review, not interested in this myself considering the features it's missing (I'll just get a Switch 2 Pro Controller at some point as that has all of those), but I'm glad to hear that it's an overall great controller - hope those going for it will enjoy it!
@Olliemar28 I think they look cheap in the pics, too! They are nice though, I promise.
I got a Pro 2 rather than getting an SNES controller from Nintendo because everyone praised the D-Pad. I found it really lacking. I think it was Shantae and the Pirate's Curse that has a move where you have to go one way and then suddenly switch to the opposite direction that was almost impossible to pull off because it would register a down input in between and she would crouch.
I really prefer the layout of their Ultimate controller that I sprang for after my 2nd Switch Pro Controller developed drift. Prior to the Switch 2 Pro Controller release it was the most popular controller in the house that everyone wanted to use. Now it's relegated to 2nd but still sees use. But if Nintendo's new beauty develops drift I'll be getting another 8bitdo Ultimate controller.
@PJOReilly approximately what percentage of your time reviewing this product was spent playing with the big red balls?
Controller looks great and is one of the better choices available for multi platform but there are 2 things 3rd party manufacturers will need to solve for the Switch 2: wake up support and headphone jack. Both are crucial for a comfortable experience.
@Markatron84 Most of it.
sports stadium cheering
“Big-red-balls!
Big-red-balls!
Big-red-balls!”
The original Pro Controller also can’t wake the Switch 2. I thought it wouldn’t be a problem but it’s been bugging me a lot recently. Especially since unlike the PS5, pressing the on button on the Switch 2 when docked only gives you like 30 seconds to connect the controller and activate the home screen before it goes back to sleep
Blasphemy to use a PlayStation style controller on a Nintendo system.
I have a considerable number of 8bitDo controllers and they've never disappointed me. The SN30 Pro is noisy, but that's far from being a deal breaker. All controllers in the Pro line feel incredible. I'm looking forward to getting the Pro 3 as soon as possible
@SpaceboyScreams This is the biggest sin of the Switch imo.
Pity there are no options that do everything the switch 2 pro controller does at a cheaper price. I'll accept the lack of a feature to wake up the console but want that refined rumble, NFC for amiibos, and similar battery life
"they've gone and made it so you can't take the battery out. It's welded in there."
fuuuuuuuuuuuuuuuuuuuuuuuuu- 💀
Battery cannot be removed
No NFC Support
Can't wake the console
No headphone jack
Dead on arrival....
@PJOReilly good man 👍🤣
Hmmm. Looks very nice and they’ve done some great Controllers but the price is a little bit above what I’d pay. £10-15 lower and I’m in.
I do like the 8bitDo stuff. Never had a problem with anything and generally performs as I want and expect it to. I've got the nes keyboard and fightstick and the controller adaptor so I can use Xbox pads on the Switch.
However this isn't jumping out at me and I think my go to will still be the Pro 2. The pro 1 is legendary but mines currently on its way out. It did well for 8 years mind you.
Wish you would have provided a pic with the ball tops on. Having a hard time envisioning the size and overall look of it.....edit... never mind, I went to Amazon and looked at their pics.
The fact that you can't wake up the console with 3rd party controllers will always be their biggest con for me.
@Solid_Python You mean with this controller or the Switch2 console specifically? I know you can wake the Switch with many such as the 8bitdo Ultimate 2C.
All I want is to be able to use the screenshot button for screenshot on PC, they change it to Turbo on PC and you can't change it. Only 8Bitdo's Xbox controllers seem to have PC screenshot support, but they don't have gyro controls and aren't Switch compatible.
50,000 8Bitdo controllers and none of them have all of the features, despite having a line of "Ultimate" controllers.
I really like my original sn30 pro and am considering this as an upgrade even though I don’t use it very often. Love a nice bit of tech!
@PJOReilly how would you say the face buttons feel on the controller? I love my 8Bitdo Pro 2, but sometimes pressing the face buttons hurts my fingers over an extended period of time. Contrast that with the Nintendo Switch 2 Pro controller, which has very soft buttons that are easier on my fingers.
@Mindofone The Nintendo Pro 2 Switch controller has got a slightly softer action to it on the face buttons, but the 8BitDo isn't far off the same feel. Not mushy and unsatisfying, but still softish. Hope that helps!
I wish they had the option to have the lavender convex and concave buttons that were used on the original NA SNES and on the original 8BitDo SN30 Pro.
Also both the battery of my original and the Pro 2 stopped working/charging within months. Not a big deal because they are easily replaced with AAs. Not an option now and given my experience with their batteries in the past, I guess I'll give this one a pass. Sad because this series has been my favorite controller of all time.
@SpaceboyScreams the gamecube app wont either. it mainly for pc use (and other platforms)
I have an SN30 pro and I am in love with it. It is really hard to play anything retro without this now. Even though I have to admit I sometime take out good old NES30 pro when I am specifically playing an nes title and want a dpad that feels a little closer to the real deal.
DKC though? Megaman X? SF ? Anything Castlevania? KOF? All of those and more that's SN30 all the way, it's brilliant.
I don't really like the horned shaped grip though on any controller and I've always preferred smaller ones like the Wii u pro or the pro con 2 or even the ones that are sort of hidden behind the controller itself like the dreamcast or the joycon grip, or even better none at all like the almighty SNES controller. The Playstation style horn shaped grip though? Never really liked them and I always thought they were not as comfortable. Playstation themselves have started to slightly ditch it with the PS5 having shorter grip, and even though it's not there yet that's honestly the first good ps controller in my eyes.
So I'm not a big fan of this aspect of the pro 3 and I would have preferred them to go back to the snes controller shape. I hope they make a variation at some point.
and autofire function for Bananza 😀
At a certain point, a company can't improve on one of it's main products that much in order to justify yet another 50+ Euros purchase. The lack of a headphone jack is very annoying!
A shame to see the replaceable battery gone. I really liked that element. I assume they got a lot of feedback to the contrary on that, as I've seen with other things in the past. I have the original Pro+ and I loved that thing. The D-pad was fantastic, giving me Saturn levels of accuracy. I've since found the Ultimate 2C Wired to have a similarly high-quality D-pad. The unfortunate thing is that the membranes in the Pro+ are weak and tear after heavy use. I am not sure if that is a problem for subsequent controllers. I should order some replacements. I also recall that the Pro+ and Pro 2 had higher measured Bluetooth latency than most of the other 8bitdo pads, for some reason. I use things wired a lot, though. I still love all my 8bitdo stuff.
And since nobody asked, I prefer the Sony layout with the D-pad higher than the analog sticks, but I can easily switch back and forth, which is why I have no issues with their Ultimate controllers.
@Olliemar28 I agree. Shame as I love the plain buttons on the SNES controller (they do have letters on the side, of course), but I think the problem here is the colours look odd without being set against the dark background and it cheapens the look.
Great review, and if I hadn’t caved and bought the Pro Controller 2 after spending the Switch 1 generation preferring 3rd party controllers, I would have considered this. But the Pro 2 is just amazing 🤩
When connecting the 8bitdo Pro 3 to the Switch 2, is it detected as a Switch 1 or Switch 2 Pro Controller?
I would assume it's likely the former, the latter would be interesting because it would allow the back paddles to be individually mapped like the Switch 2 Pro Controller.
Lame Nintendo took away third party console waking. I feel like they did this to try to con us into buying its first party trash controllers. yes I said it. Their controllers and stick drift is not acceptable for the price they are charging. 8bitdo controllers are on sale often.
Does it support rumble on switch or switch 2? The pro 2 didn't.
"sticking on Street Fighter 2 to see how many hadouken fails I get"
This is not a good test of the d-pad. Lots of d-pads will miss downward motions when rotating from forward to back and skip from down forward to down back. There are some kicking techniques with Ken in Street Fighter 6 that work much better regarding d-pad accuracy.
Credit to the writer for the many references to the "Switch", not the "Switch 1", as there's no such thing as the latter. We don't need the "1" suffix to differentiate from a Switch and Switch 2!
About the controller not waking the Switch 2, which is also an annoyance with the Switch Pro Controller. I immediately thought that as normal because, for those using both devices, both would wake up, which would be so annoying. While Nintendo could have added a "Don't wake via a controller" setting (and this could still come) for people to decide, that adds initial complication, so their solution (I presume) was to use a different signal or frequency for the Switch 2, which so far is only triggered by the Switch 2 Pro Controller.
We're never gonna get concave buttons on a controller again, it seems. I love that from the SNES controller. It's one of the subtlest and most underrated Nintendo innovations.
@PJOReilly Can you put a screenshot function on one of the programmable buttons?
I will take these downsides ANY day of the week over a Switch 2 Pro Controller. It is insane to me that Nintendo is still using traditional stick mechanisms in 80$ controllers, while the third parties are two steps in front, (TMR is better than Hall). The magnetic YXAB are a must have for gamers with multiple consoles/PC.
Picking this one without question.
I use the pro 2 for docked steam deck and its a great controller, battery life is exceptional compared to the dual sense
@SpaceboyScreams
The controller is compatible with a ton of other systems that will use the analogue shoulders.
Some switch games use them. Emulated games and a ton of PC games.
A very welcome feature.
@Mommar WELL ITS MY TEST, MATE. Sorry for shouting. I do throw in a few spinning and kicks n things too.
For that kind of money just get the official Pro 2 controller and be able to wake the consol, NFC, and a headphone jack. (Don’t know if you can replace the battery in it.)
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