Comments 606

Re: Nintendo Switch System Update 13.2.0 Is Now Live, Here Are The Full Patch Notes

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@Jeronan Nobody was asking for the expansion pack specifically, but a lot of people were waiting for N64 games.

While I look back fondly on the 3DS/WiiU era with all the cute Mii stuff, Miiverse, themes and customization options, if I actually use those systems now, I sometimes want to throw them out the window. The WiiU takes almost two minutes just to boot up and at least another minute to start most games. I'd rather keep the basic but super fast OS of the Switch over that.

Re: Nintendo Takes More Risks With Prototypes, Says Metroid Prime Developer

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@AstroTheGamosian Ubisoft is often criticized for their general business practices (micro transactions in full price games, confusing amounts of different editions for their games etc.) and for essentially making the same open world game with a different coat of paint over and over again.

They also had their own sexual harassment scandal. It wasn't as bad as ActivisionBlizzard, but several high ranking employees had to leave.

Re: Apple Made More Profit From Games In 2019 Than Nintendo, Sony And Microsoft Combined

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It would have been nice if the article had mentioned how much profit the other companies have made for comparison. Nintendo alone made a profit of $3,5 billion in 2019 according to the numbers I found. And that is profit full stop and not "operative profit" which isn't the same thing.

Of course that is the profit of the whole company, but as the margins on consoles are usually small, I would guess that it mostly comes from game sales.

Re: Video: Nintendo Drops A New Metroid Dread Commercial

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@Specter_of-the_OLED to be honest, I wasn't totally on board with Samus Returns, so I was initially sceptical of them making Dread as well. But it looks like all my issues with the last game have been addressed (mainly the muddy graphics that also made it hard to tell which weapon was required to break a certain block, the overall structure of Metroid 2 and the over reliance on the melee counter).

Re: Hand-Drawn Game Guide Kickstarter Taken Down Following "Legal Trouble"

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@jsty3105 yeah, I was just about to write something similar. There are probably hundreds of companies making officially licensed Nintendo merchandise. And Nintendo doesn't seem to be picky at all. I've seen everything from Kinder eggs to toys in cereal boxes to "buy three products from this candy brand and get a Mario figure for free".

Even the official strategy guides back in the day weren't made by Nintendo themselves.

Re: Random: The Nintendo DS Browser Is On Sale, So Now You Can Use The Internet Wherever You Are

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Reminds me of the Flash Card I had. You couldn't use it to run pirated DS games, but there was some great homebrew. Playing old point and click adventures with the stylus via ScummVM worked really well. You could even run Linux, even though it was command line only and I never figured out what to do with it, besides using a command line player to listen to MP3s.

But what completely blew my mind was the fact that there also was a homebrew video player. You could watch videos (!) in bed!!!

Re: Review: Axiom Verge 2 - A Fantastic Follow-Up To A Classic Metroidvania

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@Einherjar does setting the colors to inverted or greyscale in the Switch system settings help in any way? I just tried it and I felt like the contrast was a bit better in greyscale and it made it look like a pretty rad Gameboy game

@Dualmask I haven't played the frist game in a long time, but I think the graphics in this game are a bit more detailed. Basically the first one reminded me of an NES game and this one looks more like SNES.

Re: The "Foam Pads" In The Zelda Joy-Con Controllers Aren't New

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@Kang81 Do be fair the NES and SNES controllers were effectivly just a buch of buttons (even the d-pad is just four buttons with a fancier piece of plastic on top). I don't think I ever had issues with any worn out buttons regardless of the controller. And I only remember one instance of a faulty d-pad: My New 3DS sometimes doesn't register when I press left on it. For some reason it is super noticeable in the home menu but not really an issue when playing games.

Re: The "Foam Pads" In The Zelda Joy-Con Controllers Aren't New

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My take on this: while it looks like the wear on the graphite pads doesn't cause the drift issues, it will at some point, because that's how normal controllers start to drift.

Increasing the pressure by adding a piece of cardboard might fix a joystick that already has issues but adding it on a factory new one will increase wear which shortens the lifespan of the joystick. The foam pads are probably a compromise that doesn't really work out.

A few made up numbers to make it more clear:
Switch Pro Controller: starts to drift because of wear after 5 years of heavy use.

Joycon: starts to drift because of the discovered issue after 1 year, is fixed and continues to work for another 2 years, then starts to drift because of wear.

Joycon where the fix was applied when it was new: starts to drift because of wear after 2,5 years, effectively cutting lifespan in half compared to the pro controller.

TLDR: the fix is a great way to increase the lifespan of your Joycon if it already has drift but is not an optimal fix for Nintendo.

Re: Nintendo Removing Credit Card Support From 3DS And Wii U eShop In Japan

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Hehe, all the doom and gloom about "killing the eShop". I wouldn't read too much into this. My guess is that the eShop app on the WiiU and 3DS simply don't support necessarily security features. In Europe, you are now required to use two factor authentication, which means, at least in my case with a Mastercard, that a separate website opens where you have to answer a security question and enter a TAN you received via SMS.

In fact even on the Switch (and on Steam) I had issues with this in the last few months and had to use the website to pay.

My guess is that Japan will introduce similar rules in 2022.

Re: Review: The Legend of Zelda: Skyward Sword HD - A Remaster That Truly Soars

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@BloodNinja You control the sword with the right stick because you can swipe it in several different directions (horizontal, vertical, diagonal and you can also stab instead of swipe) and most enemies will block certain attacks. For example there are piranha plant like enemies that can open their mouth both horizontally and vertically and you have to match your strike accordingly or it won't do damage.

IIRC For Honor (that Ubisoft sword fighting multiplayer game) has similar controls and those work pretty well.

Re: The First Review For The Legend Of Zelda: Skyward Sword HD Is Now In

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@jrt87 Skyward Sword is my favorite Zelda game, but I can still recognize its many flaws. It is definitely not a 10/10 game. But sometimes reviewers get caught in the general hype. They also often don't fully recognize the more tedious aspects of a game because they have to rush through it in a few days to finish the review in time.

My goto example for this is Bioshock Infinite, which had a great introduction, but after that was just terribly disappointing for me. But it got 10/10s everywhere. Only some time after its release more and more articles were showing up that discussed its flaws and shortcomings.

Re: The First Review For The Legend Of Zelda: Skyward Sword HD Is Now In

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@Clyde_Radcliffe my hope is that they had so much work with creating the engine with all its interconnected systems and the big open world that they simply ran out of time and couldn't make proper dungeons for BotW. So with the sequel they now can focus fully on level design and create a big open world And big, complex dungeons, so we get the best of both worlds.

Re: Someone Thinks They've Resolved Nintendo's Joy-Con Drift Problem With An Incredibly Simple Fix

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@PoundShopOrwell Luckily Nintendo is pretty lenient with this kind of stuff. I bricked my 3DS when I tried to install custom firmware and even included a note saying "Sorry, I tinkered with my console and it doesn't start anymore, what would it cost to repair it?" and they fixed it for free.

In another thread someone said they tried to fix their drifting Joycon and failed. They didn't even put it back together and instead just send all the parts to Nintendo and still got a new one for free.

Re: Nintendo FAQ Confirms That Switch OLED Joy-Cons Are The Same As Existing Controllers

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Nintendo could of course handle the dirft issue better, but for fixing the root cause I think Nintendo's supplier simply can't figure out a solution. All "normal" joysticks in pretty much every controller out there use the exact same mechanism just with different plastic caps on top so to me that looks like there aren't many different companies that have the know-how to make something like this. Maybe it is even just one company that supplies everybody. That means Nintendo can't go to a different supplier to try to fix the issue, eather.

So they are pretty much f*cked. The only thing they could do is make bigger "Joy Con Pro" that use regular sticks.

EDIT: to clarify: I meant that all controllers use the same mechanism, except the Joy Con, but that tells me that the same company probably also makes the mechanism used in the Joy Con because there simply aren't many companies that make parts like this.

Re: Random: Internet Goes Wild Over One Incredibly Small Detail In Metroid Dread

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@DrJoson I'm not @moodycat but I also didn't really like Samus Returns. I didn't hate it or think they "ruined" the game, but it just never "clicked" with me and I didn't finish it.

I had two major issues with it. First, the graphics were kind of dull and uninspired and the little icons that tell you which weapon you need to destroy a block were hard to see and unintuitive. Second, it relied too much on the melee counter attack, which made the gameplay a bit repetitive.

From what I've seen from Dread they fixed both of these issues so I'm still exited for it.

Re: Metroid Games You Need To Play Before Metroid Dread

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@LinktotheFuture Maybe I'm remembering it wrong but I think wall jumping was completely optional in Super Metroid. You need it to get some hard to reach items, but it's not needed to finish the game. I think once you are in the room with the little creatures teaching you how to do it you are stuck, but you could just go back to the last save room.

Re: The E3 2021 Awards Winners Are In, But Nintendo Lost Out

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Microsoft had the best presentation in my opinion. Nintendo had a lot of really cool games, but the presentation itself was kind of anti climactic. Even the Metroid 5 reveal left me cold at first, but now that I have watched the trailer a few times I'm hyped.

As for the best game, both presentations had a lot of good stuff, but nothing stood out, except for Metroid and Zelda. As the Zelda trailer was pretty short and we still don't have a concrete release date, I'd go with Metroid 5.

Re: Metroid 5 Is Coming To Switch As Metroid Dread, And It's 2D

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It's done by Mercury Stream, right? I didn't love Samus Returns, so I'm not 100% on board, yet. But it looks a lot better than that game already.

Oh and when I read "There are probably people reading this right now that came out after the last Metroid..." I knew this was a @KateGray article

Re: Talking Point: Do You Replay Games?

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I play The Sims a lot (currently 4, but its been the same for me for all games starting with the first one). Trying mods and making my own custom content, even though I suck at it
But mostly I play it as a comfort game, because it can be very relaxing and I don't have to think too hard while playing. If I want a challenge I can also make my own rules on how to play.

I also replay a few nostalgic games from my childhood at least once a year, mainly old LucasArts adventures and Oddworld: Abe's Exoddus. Plus some more modern games like Limbo and Inside. But for most other games if I think "That game was fun. I should play it again" I play it for maybe an hour and then put it away again.

Re: Review: Famicom Detective Club: The Girl Who Stands Behind - This Is The Spooky One

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@Ralizah I think judging adventure games purely by play time is hard. Sometimes you get stuck on a puzzle for half an hour. Or you stop playing but still think about the game and have a "eureka moment" some time later.

On the other hand if you know what you have to do, because you have beaten it once already or because you use a guide, you can beat pretty much any adventure game from that era in 3-4 hours.

Re: Mini Review: Picross S6 - A Bold New Direction? A Fresh Take? Eat Your Picross, Son

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Regarding innovation I liked what the Hatsune Miku Picross game was doing, even if the execution was a bit lacking. For example if you finish a row or column it automatically fills in the missing Xs. The downside is that you can't turn off that the game checks if the squares you placed are correct so one misplaced square means you have to restart entire puzzle if you want a three star rating.

Similarly, unlocking new songs with the stars you earn from puzzles was cool, but the fact that you had to go to the settings menu to actually change the background music was annoying.

Re: Restored Images Show Nintendo's Headquarters As They Existed In 1970

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@earthinheritor "there would be no video game market now" That's a bit much. The video game crash mostly happened in the US, Europe was a lot more focused on games for home computers at the time and in Japan companies like Sega would still have tried to find a way to sell their arcade games to people for playing at home. But the video game market would probably look a lot different without Nintendo.

Re: Ubisoft "Very Happy" With Immortals Fenyx Rising, Developing For Switch Was A "Challenge"

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I'm happy to hear that they are satisfied with the game. It's my favorite so far this year. It just refreshing to have a relatively big budget game that is colorful and funny instead of the usual dark and edgy.

@dux the first DLC was a bit lacking. The gameplay was fine but the story and humor weren't as good as the main game. I didn't even know that the second DLC was already out. It's completely separate like the first one, right?

Re: Feature: The Exquisite Liminality Of Zelda: Skyward Sword

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@Classic603 I think the main issue is how I played it. I first played the Wii version on the WiiU and then a few months later Twilight Princess HD came out and I played it again. I finished it twice in one year, which means it can't be that bad, but I definitely had less fun the second time.

@screechums I don't agree that the motion controls added nothing to the game. I think the idea of having different ways of attacking with the sword was great, only the execution wasn't great. I'm curious about how the non motion controls will work in the remaster and if the motion controls are any better with a Joy Con.

Edit: PS: Being the "worst" 3D Zelda is still better than most games

Re: Feature: The Exquisite Liminality Of Zelda: Skyward Sword

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@Controller-Drift I disagree. Skyward Sword has the best soundtrack (first time a full orchestra was used and not as minimalistic as Breath of the Wild), some of the best characters and great dungeons. My least favorite 3D Zelda is Twilight Princess. It looks drab and gray most of the time and gets a bit tedious after a while. The only reason I finished it was Midna. Also Zelda has practically nothing to do in the story. In Skyward Sword on this other hand she is an active part of the narrative.

Gameplay wise I have only two complaints.
1. There is way to much hand holding
2. The motion controls. While I had no huge issues with them, they weren't ideal and I can totally understand if someone is turned off the game by them.