Nintendo's buoyant position in the video game market is good news for long-time fans of the Japanese company. After weathering the storm of the Wii U era, Nintendo's refocused 'hybrid' strategy has paid off handsomely, with Switch still one of the hottest tech products on the market, even after more than four years on sale. This week, the company releases the Switch OLED, an iterative update that should bolster hardware sales as we move into 2022.
However, a recent report by The Wall Street Journal puts Nintendo's success into perspective. According to the news outlet, figures released as part of Apple's recent antitrust trial reveal that in 2019, it made more operating profit from games than Nintendo, Microsoft, Sony and Activision Blizzard combined.
The total was a whopping $8.5 billion, although it's worth noting that Apple has said that the operating margins discussed during the trial were incorrect and the figure is therefore too high. Even when taking that into account, it's clear that Apple is making a tidy sum from games – which is ironic when you consider that it doesn't make any of its own.
The staggering figure is generated via the 30% cut Apple takes from all digital purchases via its App Store, which is used on millions of devices all over the world, including iPhones, iPads and laptop computers. Even Nintendo is contributing to that figure, as several of its games – Super Mario Run, Animal Crossing: Pocket Camp and Pokémon GO (Nintendo is a part-owner of The Pokémon Company) – are available on iOS.
It's worth noting that Apple's 'cut' of digital sales is believed to be the same as Nintendo's on the eShop, and it's understandable that the platform holder should take a bite out of every sale made on its platform. The difference here, of course, is that while Nintendo has sold an impressive 90 million Switches over the past four years, Apple sold 196.9 million iPhones in 2020 alone. The number of iOS devices in active use today will totally dwarf the install base of Switch, which accounts for the amazing profit Apple is able to generate from games.
Apple's position has been challenged recently by Epic Games, the maker of Fortnite, which filed a lawsuit against Apple, claiming that it held a monopoly over how software is sold on its devices by forcing developers and publishers to use its own in-app purchasing system. Fortnite is free-to-play, and relies on in-app purchases to generate a profit – purchases which are subject to Apple's 30% cut.
In the trial, Apple pointed to the fact that other platform holders – such as Google and Microsoft – employ the exact same system. U.S. District Judge Yvonne Gonzalez Rogers agreed for the most part, but also ordered that Apple allow developers to offer payment methods inside their own apps – payment methods which would circumvent Apple's App Store and avoid the 30% cut.
This means that games like Fortnite could potentially generate millions for their publisher on iOS without giving Apple a single penny – and that could have long-term ramifications for other platform holders, including Nintendo.
[source wsj.com]
Comments 97
Come at me how much as you want, but that's disgusting.
As stated, Apple makes its money from its cut from purchases on the App Store and In-App purchases (i.e Microtransactions). A better comparison would probably be with Valve or Epic.
If anything this just goes to show how lucrative the mobile game market can be, but like everything the market is already pretty bloated so unless you come up with something new that captures the general market, anyone thinking of jumping on the bandwagon now is likely to see failure.
It also makes you think more about what methods are used to make so much money. The size of the market through phone users is one thing, but I’ve tried enough mobile games to see that they really do use every single trick in the book to try and entice people to spend as much money as they can, whilst the word “ethical” is but piss in the wind.
Apple is a tech company and Nintendo is an entertainment company so that's not really a surprise. Isn't Apple the richest company in the world anyway? I might have the wrong.
Apple Arcade is great value
That's what happens when you're a platform holder with a die hard fan base like Apple.
It just "good business" to profit off of other people's work.
Not going to lie, this makes me fear a bit for the future of gaming. I sincerely hope we're not going into a 90% gacha game market.
One thing that I like in App Store & Google play is that you usually purchase a game and this game is stored in your personal library. When you change mobile or tablet, you can redownload it without permissions (except the 32bit / 64 bit app-ocalypse of Apple). That I would like Nintendo to implement to future machines because we cannot buy again & again the same titles or slightly upgraded (eg virtual machines, etc). We have bought one title - end of story. In Switch2 we can redownload it for free even if the machine is upgraded in hardware but maintain the compatibility.
The other thing that I dislike in Appstore (and maybe in Google Play) is that every year they upgrade iOS and some games CANNOT be played due to incompatibility. So, it's like renting these games.
@nkarafo Agree. I believe this is what Microsoft's doing with the Xbox.
There are at least 1 billion active iOS devices around the world, so this isn't surprising at all.
Okay. Who is willing to link this to Epic Games' twitter page?
@Meteoroid
Just posting what the people from “Project Liberty” want them to post. Remember the reality distortion field almost all the gaming sites (except IGN oddly enough) projected when the verdict of that trial was announced?
I know which I would rather play games on.
I'd like to know what percentage of the profit is from microtransactions.
@sikthvash And Google Android is any better? So Google doesn't take a similar 30% cut on profits in their Playstore?
Come on now.
70% of Apple's profits are due to kids downloading apps with their parent's phones as their card details are still logged in. Fact.
This is a very wrong way of thinking. Apple provides a platform for games, even Nintendo and Microsoft have their games there, so is like to summ up both companies + every other company that has a game on Apple platform. Of course they would make more money.
@Yosher
Don’t think you have anything to worry about.
Gaming makes more money than movies annually so it’s going nowhere.
@sikthvash cringe
This article implied the same thing that I was gonna say. Apple's policies for the App Store, combined with the really big casual audience has really skewed all of these numbers.
Why are people complaining?
It's more people playing games. Yeah 99% of them don't interest me, but people should just get off their high horse and just enjoy the games they enjoy.
This isn't a death knell for traditional console and PC gaming.
Sheesh 🤷
Whilst Apple is definitely rather rotten at it's core these days, lets not pretend Nintendo are particularly generous with it's business model.
Can you imagine what Nintendo would be like now if they completely dominated the games industry, with Sony, Microsoft, Apple, Google etc... being nothing but side-line underdogs. Like Apple they would be become intolerable.
It takes a special kind of management team and set of leaders to keep a company morally intact, and decent in conduct, after it becomes mega-successful. Some of the worlds greatest evils have been hidden behind the horrendous phrase 'It's just Business'
At the moment Microsoft is probably the most reasonable of the games companies, but lets not forget what a truly despicable company they were when Apple was the underdog.
All these companies need to improve their practices, ESPECIALLY when they are at the top of their game.
After-all lets not forget the best truth bomb in popular-culture:
**With great power comes great responsibility.**
@sikthvash I see you doubling down on Immature cringe. Easy block.
@Lordplops proof needed
Theres a lot that other companies can learn and already have learned from companies like Apple which werent't the first names you would think of when talking about games.
#1 is just having one OS across many generations. How I just HATED to have a new OS on the WiiU after the Wii with a new Virtual Console. It didn't make any sense. How I continued this hate with the Switch (don't worry, that got drowned by all the love anyways) again reinventing the OS wheel once again.
I wnt to buy a Switch 2 and just play my eshop downloads there. Cannot be so hard.
#2 provide supercheap stuff. I mean thats not necessry what I need, but its of course one reason why all jumped on board. And ever since the Angry Birds era, devs realized how to make use of this system, what they cannot do there and how to still implement some clever mechanics. It might not be for everyone but then again, console gaming isn't as well.
I mean the most important factors like everyone wanting to distribute on your platform and the graphical power of devices these days both don't really have to do with Apple and games but more with them just selling a zillion devices so of course devs wanna be present on that market and supporting a general variety of apps for camera, film, design and AR so the performance for games just goes hand in hand with that. But sure, gaming might be the biggest market on iOS so I guess its still a main incentive.
I used to be actually superpositive about gaming on mobile devices and try everything out thats not a microtransaction-freemium-***** and there were some really good games o be played. Like when I first played XCom on the iPhoe, it was just absolutely bonkers. That was years before the Switch came and it was a full featured and perfectly working port of the PC game. Absolutely loved that. Somehow completely lost interest in that platform ever since the Switch landed, but I would still agree that it has its place and just because we love our Switch so much doesn't mean that there can't be a place for other gamers as well.
@sikthvash maybe re-read your comments again and if you still don't understand it, you probably never will. That's a fact.
@Lordplops The earths core is made of jellybeans and chocolate. Thats a fact.
Really could you people not throw around with dubious opinions selling them as facts? Or at least send a link to the research paper that proves your hypothesis.
@1UP_MARIO Apple Arcade is proof of concept that a game subscription service can work. I don't expect Google, Amazon, or Netflix to match it.
@valcoholic Maybe you need to spell it out for me as I'm struggling here. I apologise if I offended, but I'm seriously having a hard time to see what I did so wrong =0(
I re-read & I apologise for to refrring to Apple as CrApple. It's an easy and derivative slight on a Company, sure. I'm not sticking up for other companies & I don't deny that other Companies do the same thing & they are entitled to it. Maybe I got too defensive? It seemed to me, that I couldn't say a bad word about Apple, so I sarcastically added a quotation from a popular book. Is this what bothered you the most? Maybe it's my attempt at a sense of humuor that's not particularly well recieved. Maybe it fell flat, or I've been misinterpreted.
At the moment, Apple is making huge investments in TV & film & I suspect they will do the same with games going forward. It makes business sense.
Listen, I dont want to argue about my dislike for Apple anymore, nor do I want to get bogged down with arguments with like minded inviduals who are gaming fans in what's normally a very happy comment section.
Hardly surprising considering the size of the mobile gaming industry and until Apple Arcade they were mostly just leeching 30% off everything.
The 30% tax needs to be stopped though, even if they have limited it to 15% for apps/games makers making less than $1 million/year (That's for the studio not one game/app)
Apple Arcade IS a good service though, that has tried to undo the worst aspects of mobile gaming MTX/Timers/gatcha/F2P etc. and replace it with full games. It's their best contribution to the industry thus far.
I still reckon if Apple made gamepads, and bundled one with the Apple TV, they'd be pretty much sorted. Especially with Apple Arcade being a thing.
Mobile games without a fear of IAP's? It's the dream, and Apple Arcade's made that a possibility.
God for broke, Apple. Give us a controller!!!
Ok, Apple has 30% of all sales in their platform. That's very, very far from net profit of 8.5 billion dollars.
It may be bigger than Nintendo because Apple is much much bigger than Nintendo...
But they have to keep their AppStore, Apple Payment and few other services to make it work.
There are thousands of developers and DevOps that are always developing updates for all these platforms, as well doing market research for new features. Usually their salaries are good.
For some reason people are fascinated creating stories like this:
"apple has more money than us government"....
If only they could make a good game themselves
Apple is certainly a rotten one in the basket along with any company which exploits young people to buy micro transactions. Any app game that has micro-transactions are fleecing the younger generation. I would like to see all micro-transactions banned. I'd rather pay a few pounds for an app which contained everything unlockable in the app.
@Okko While I partially agree with this. As stated, Apple does not create any games. Therefore, Apple has nothing to do with those manipulative tactics in games created by other companies.
@Hurblyburbly I hope you're right! You never know what they'll do in the future.
This is no surprise. Apple is a much bigger company than Nintendo, and has way more users than the aforementioned platforms. Apple has the lions share of the mobile market, the largest market with regards to gaming, period... Of course it will make more profit.
That's like saying an elephant can eat more food a day than the average human. Really stating the obvious here.
I wonder how much the USPS makes from mailing games? Or UPS? How much does the government make by taxing companies that make/sell/distribute games?
Forgettable throwaway shovelware littered with micro transactions and ads VS landmark titles which are regarded which are the pinnacle of their field by fans and critics alike.
I know what I’d pick.
There are leaks that Apple is making a handheld like Switch that uses their own designed ARM chip. The upcoming M1X chip is as fast as PS4 Pro running on battery, the proposed M2 chip for this handheld is said to be slightly slower than PS5 but has ray-tracing and all the bells and whistles.
Apple was already making deals with all the big game companies, only Ubisoft has leaked the news that they are making exclusive games for this console. Apple has Apple Arcade, a Netflix-like subscription for games - monthly fee is only US$5. Apple will sell the hardware at a high price but it's all you can play at $5/mth.
@sikthvash
ill spell it out for you.
there's nothing wrong with your opinion or your choice to voice that opinion here.
you are right about apple.
i don't know who these people are or what their angle is, but their "what about Google" argument has nothing to do with what you are trying to say, and the accusation of "cringe" followed with no substance at all is just a personal attack to make you doubt what you already know.
they have nothing, and apple will never love them back no matter how many times they go to war for them.
@sikthvash
Oh, chill out, its all good. I just agreed that its not the most mature comments but its not such a big deal. Its a commentsection and not a policereport. I personally don't have a huge problem with people being salty about something especially megacorps like Apple, but it can be harming someone's own position and maybe I'm a bit overcautious after 15 years of commentsections turning into warzones over Android, Apple, Nintendo, Sony, Consoles, PC and so on. The more pragmatic people manage to handle this ***** nowadays, the better imo
@NoTinderLife Heck, if that's true, given that 75% of Sony's first party games don't really appeal to me much anymore, and they have no handheld, Apple's handheld might become a future replacement for PS for me. And I HATE anything Apple.
@valcoholic "The earths core is made of jellybeans and chocolate. Thats a fact."
I KNEW it!! They told me I was crazy! Nobody believed me! I knew someday the truth would come out!! How else could the bunny leave jellybeans and chocolate behind? The proof has always been there!!
@Hurblyburbly This article tells us precisely why the whole "gaming makes more money than movies" refrain is pointless and broken. To put a finer point on it, mobile/gatcha gaming makes more money than movies. Not surprising it's basically the arcade + casino business rolled into a more convenient form and open to minors. Console/PC gaming is background noise and is comparatively irrelevant. And that money is spread between two duopoly "retailers" with god-money and an almost infinite amount of studios, most of which can barely return on investment. It may make "more money" than film when looking at blunt numbers in a vacuum, but the reality of that industry's cash flow isn't comparable. If you removed the two mega retailer (Apple/Google) profits, and the top 3 games that dominate the market, how profitable is that industry for most of the rest of the participating studios? It's a bloodbath. A billion dollars spread across a billion companies.
@-wc- Thank you, really need to hear that. I love our little community here ❤️
I don't consider any of the "games" that have seeded micro transactions actual games. If you make a game that way you're a piece of s.h.i.t.e and are preying on people.
@NoTinderLife Apple arcade is also garbage I've played it. A console Apple releases is only going to appeal to a small percentage unlike their phones.
@Samwise7 Nintendo is a tech company. A lot of companies called tech companies aren’t but Nintendo definitely is.
@wanghosom why?
This comes at expense of developers and buyers. They charge the developers to sell on Apple and Scalpe the buyers. How else would you think they make so much. It's all fake sales numbers.
@DevinRex
Only in the United States and Canada.
In all other territories Android dominates.
@NEStalgia I partly disagree: I'm happy about gatchas being profitable (Mario Kart Tour also sorta falls into that for me) because if this industry makes like 10 billion dollars, it still affects our more traditional industry in a positive way as it gets some people looking for more on board. I guess its not a lot as this heavily casual driven industry is pretty much its own bubble, but I guess everything helps and while I've never been among those who would predict the end of traditional gaming with the rise of mobile gaming, I'm surprised how mobile gaming is somehow even more incapable of delivering actual console like experiences than I would have thought.
And I'm not taking about tech, as it can do pretty much everything you could wish for. But the use cases are limiting mobile gaming towards an endless future of being stuck in this freemium-arcade space. All marvelous attempts to deliver really deep experiences just didn't sell enough and in some cases studios even moved from mobile gaming to consoles (Everspace) because they couldn't really enfold their ideas as they imagined. And I really can measure this on my own behavior as I stopped caring about mobile gaming a few years ago while being absolutely into finding the best and biggest games on that platform because the whole potential just fascinated me. But today, the deepest stuff people are playing on phones might be Genshin Impact ... which to be fair is actually really a huge and immersive deal but in the end just a very, very, well bown up mobile game like many before and it seems to emphasize where the limits really are.
@Jokerwolf
"I don't consider any of the "games" that have seeded micro transactions actual games. If you make a game that way you're a piece of s.h.i.t.e and are preying on people."
I'm wondering if people said the same thing about Nintendo when they did Donkey Kong on the arcades, asking for a coin evertime they die, making it so addicting, people had to toss all of their savings into these machines.
Its a different business model but if the devs behind that aren't *****, they can come up with quite nice games as well.
Like with all games, this only applies to a small percentage, but same can be said about the Wii library.
@FX102A I have a feeling both of those even with gog included would be dwarfed as well.
@wanghosom Why? Did you read the article?
It’s important to note that despite the judge ordering Apple to allow those non-Apple-cut payment options, Apple has responded to that outcome by banning Fortnite from all Apple devices for A MINIMUM OF FIVE YEARS. I’m not a big Epic fan at all, but when that news came out I was ***** floored - an incredibly petty precedent set by Apple and a stunningly dangerous chilling message being sent to every other developer on their shops.
Problem with this information is that it gives the wrong impression of acceptance in the gaming community for the mobile platform.
1) That's software sales across multiple generations of hardware for that year. Are we to believe that the 80th clone of flappy bird and the craptastic time waster simulator loaded down with micro transactions has some how managed to displace Ghost of Tsushima and Mario Odyssey? The reality is you're likely to find more struggling developers not making their money back as the big players are still controlling the market share. That isn't including every idiot who losses their credentials when buying a new phone. Yes, I have run into people who rebuy software for that very reason.
2) Which markets is this data for? Ya Ok you have 200million hardware unit sold. Are these located in regions where there are PlayStations, Nintendos, and Xboxes? Willing to bet a large chunk of that revenue comes from locations like china. Where the console market is constantly hampered.
3) Has it impacted the console market and how much of that is due to the lack of competition in the portable gaming space? Only reason I'm playing the FF pixel remasters on my Android phone is due to it not being on Switch. I'd much prefer to play it on there. I can't honestly say the console market is all that impacted.
Point being is Mobile devices are gateway devices. Ya you're able to play fortnite on an android... or at least you were able too, but those gamers inevitably end up on a PC. Those just screwing around with Whirely Wheels while they are waiting for something to happen. Our gamers who like to have something to do while they watch TV. These Passive Gamers shouldn't be a model for the rest of us. Ya, its a cash cow, but its not the same market. I think if there was more granular data being provided on the types of games, who's playing them and why, what the end result of playing those games is, we'd see that.
Now I'm not saying there isn't a user space for the mobile device to take over. If they ever got their ***** together with controller designs and standardization then providing means for docking with a TV, I could see people switching over. For instance the FF Pixel REmasters. I kind of hate playing that on my phone. If I could dock it like my switch and use a Pro Android controller like with a switch, then I'd have no reason to use the switch version if one existed. Then again the Switch has a bigger screen. These are things the Android and Apple community will likely never enjoy with any kind of ease or consistency.
@1UP_MARIO I saw some top tier games in there, been thinking of getting it because it has Monster Hunter Stories
I hope Nintendo and the gang don’t take this as an excuse to charge more….cough cough…NSO Add-On….cough cough….
@wanghosom I think I agree haha. Its horrific they take such a huge cut for doing nothing. Although thats pretty much Apple in a nutshell. Do bare minimum and and money.
More than 60 comments for this article? I couldn't care less. Actually, why am I even commenting?
@nkarafo Most companies do that though. Backwards compatibility is really best experienced on Linux and Windows. Even Nintendo abandons old software after a certain time. There aren’t any 3DS games on the Switch, so it becomes a hassle trying to maintain all this hardware.
@Edwirichuu I got 9 months free when it first launched with my phone
That’s very sad.
@Meteoroid You should be more worried about Cloud Gaming and subscription plans like Netflix!
Mobile ***** - not a games
@1UP_MARIO Yeah if you are a filthy casual!
@themightyant The service has nothing but bottom of the bin crap
@Nanoline52 First, let us be clear about why and how Apple could right out ban Epic from being on the AppStore for 5 years after the verdict. Epic first violated their developer contract with Apple by forcing their own payment system which led to being kicked out of the AppStore. At that point, Epic has already lost their developer status because of their violation. This, as we all know, is what led to the legal case.
Even after the legal verdict in favour of Epic, that didn’t change the fact that they DID violate their developer contract with Apple, and thus loosing their privileges to sell through the AppStore.
The court did not require Apple to void all their current contracts or reinstate Epic back into the AppStore. It was stated anyone who violated the developer contract are not allowed to be back on the AppStore for 5 years. Apple did not make an example of Epic or was petty specifically to them. Apple did what their own developer contracted stated…..which Epic agreed and signed at the time. Epic is not the first developer nor the last developer to be banned.
@Jayenkai mobile games don't do it for me.
@GamingDude800 Apple Arcade??? You mad bro?
The Pathless, Manifold Garden, Sayonara Wild Hearts, Fantasian, Tetris Beat, Thumper, Alto's Odyssey: Lost City, Hitchhiker, Lego Builder's Journey, World of demons, Threes+, Overland to name a few.
PLENTY of great titles on Apple Arcade and £4.99pm is very reasonable if you like playing on the go.
@themightyant Tetris sucks with touch, Legp Builder is boring, and the rest of the games that you have mentioned are casual garbage!
@GamingDude800 I guess I’m a casual then
@Danrenfroe2016 Exactly.. that's why they need the controller.
The moment you add a default controller to Apple Arcade is the moment it jumps from "we still have to support mobiles" to something much more.
@1UP_MARIO Haha! 👍
If Apple would bother to support my Pro Controller, then I would probably use Apple Arcade more. However, everyone being mad because Apple has found success basically using the same model that those others use (30% cut) is sort of silly.
Nintendo had their chance back in the NES era and they tightened their grip so tightly everyone ran as soon as they could (and some have never really returned). That very well might be the fate of Apple as they (like Sony and Microsoft have done at times) think they are sitting at the top of the pile, and everyone has to just accept what they decide.
@Gwynbleidd I think it's a mix of Apple's popular because Apple's popular, plus Apple's seen as a status symbol/designer fashion accessory, so anyone wishing to project status will buy Apple (A Lexus is just a tarted up Toyota but it doesn't stop people overpaying for the status projection), plus they've built their fame on technology for the tech illiterate, so a LOT of people that need tech because it's 2021 but don't really understand tech beyond cursory knowledge (which is probably the majority of humans) are likely to choose Apple. You don't buy a computer, configure it, secure it, customize it, and use it. you go to the boutique shop, sit at their brain bar or whatever they call it, they guide you through options, show you the one and only way to make it work like a set of instructions. Not much to go wrong. That's worth money to a lot of folks.
As for their gaming revenue, so much has to do with the scale of that install base. If every one of their installed phones bought just one $.99 IAP in games, that alone would probably net them more than Nintendo, Sony, and Microsoft gaming revenue combined.
This is .. dumb. Almost irresponsible.
You NOTE that Nintendo get's a cut of E-shop games AND you note that the figures from Apple are wrong, but you do nothing to verify your claim is still accurate?
Apple sells games for $2, Nintendo sells games for $80, so your phones to switch console comparisons is worthless. Depending on what the average sale price is, Nintendo could easily be making $2-4 billion from the E-shop. You also failed to mention the other verticals that MS and Nintendo profit from, which includes that fact that they are both insanely huge international publishers and own a wealth of both hardware and software patents, which makes them passive income in the same way an E-shop would, so should be counted as money from "games"
All 3 make additional profit from licensing, network hosting, and online services, with these online services having the key (or in the case of gamepass, sole) feature of offering access to games ... so that's profit from GAMES as well.
I have no idea what the operating cost is, but Microsoft is pulling in 2.4 billion JUST FROM GAME PASS ON XBOX. Sony takes in 2.6 billion for PSN.
Not only is the statement "Apple makes more from GAMES" false, it's wrong on conspiracy theory level of wrong and if you had any integrity at all you would issue a retraction and change it to "Apple MIGHT make more from e-shop sales then MS, Sony, and Nintendo, but probably not"
Seriously don't see how anyone who could consider themselves a video game industry supporter and also like Apple after this BS. Epic did everyone a favor by pulling back the curtain on their ridiculous antitrust shenanigans.
Eh, not that surprising or impressive when you realize that the amount of iOS devices eclipses the amount of Nintendo, PlayStation and Xbox devices.
I mean I understand why hardcore gamers like us trash mobile games & devs that put their mobile versions out first / water down their franchises, but from a Business perspective it makes total sense. Even more sense to do both hehe
Its gross, and that is saying something considering some of the gross practices the big 3 do currently!
@Meteoroid
lol it was referring to what @Yosher I hit the wrong reply...
lol
@Scrubicius Pff that happened to me once too.
Storefronts have always been the way to cash.
Apple Arcade is pretty awesome….I wish Nintendo would charge $5 a month for its service and sponsor developers to make exclusives
Yeah, "Games" , how much Profit made Casinos out of "Games" ?
Mobile Casino ish smh. Wild. Deuces Wild.
✌🏾
Let's be honest they are 2 completely different markets, it'd be like classifying adverts as Movies. A large part of this revenue is from business practices that should be illegal and on software that barely resembles a game as all they do is prey upon peoples weaknesses. Now I don't doubt there are actual games on there which doesn't have this stuff but that is the minority
It would have been nice if the article had mentioned how much profit the other companies have made for comparison. Nintendo alone made a profit of $3,5 billion in 2019 according to the numbers I found. And that is profit full stop and not "operative profit" which isn't the same thing.
Of course that is the profit of the whole company, but as the margins on consoles are usually small, I would guess that it mostly comes from game sales.
Come on @NintendoLife a little bit of research will show that Apple HAVE made their own game and currently have it available on the App Store.
TEXAS HOLD’EM POKER
https://apps.apple.com/gb/app/texas-holdem/id284602850
Yes and Gas Stations make more profit off of soda than grocery stores.
Its because they over charge for the soda and there's about 30 gas stations for every one grocery store.
Just like how there's about 300 iphones for every one switch/ps5/xbox.
@wanghosom I agree.
@Ajnin So your telling me that like 5 have those games they made made up all the money they made?
@Snatcher That’s not what I’m telling you. Where did you get that from?
I’m simply correcting the subtitle that said Apple doesn’t make any games of their own. They do, just one, but it’s available on the App Store.
@Ajnin Oh, Misunderstanding, well, have a nice day.
I feel dirty for giving them something like $5.
This is sad and just strange.
I thought most mobile games are FTP...
Do people really spend so much on phone games?
@Yosher happens to all of us.
Them $40 skins x 10000000000000 mobile games. Lot's of whales!
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