In the comparatively dark days of the Wii U, we often had to focus more on indie games to get us through the worst of the months-long droughts between major first-party releases. Fortunately, various smaller studios stepped up and one such gem was Axiom Verge, an absolutely incredible Metroidvania that was produced in its entirety by just one remarkably talented man. Axiom Verge would’ve been just fine as a standalone release, but evidently Thomas Happ had enough ideas leftover that he felt the need to produce a full-fledged follow up with Axiom Verge 2, a game which feels distinct from its predecessor in some key ways while the core gameplay feels just as polished as it’s ever been, making for an impressively high-quality experience from stem to stern.
Unlike the first game, which saw you playing as a scientist named Trace, the narrative of Axiom Verge 2 follows Indra Chaudhari, a billionaire CEO of a major international conglomerate. There are some real At the Mountains of Madness vibes as Indra finds herself taking a chopper to a remote Antarctic research station owned by her company after receiving a mysterious message that hints that her missing daughter might be there. Unfortunately, all the staff at the base seem to have vanished without a trace, and things are made even worse when Indra accidentally falls into a cave and… drowns. When she comes to, Indra finds that she’s been transported to a different dimension and given a ‘new body’ by a mysterious artificial being.
If there’s one thing that the narrative of Axiom Verge 2 absolutely excels at, it’s keeping the player continuously wondering what on earth is going on. You’re given just enough information that the narrative makes sense, and gaps are slowly filled in as you find optional text logs along the way, but there’s rarely a moment where you feel like you truly understand all the forces at play. You’re not sure whether Indra is dreaming, dead, or something else entirely, which gives all the proceedings a wonderfully vague, fever dream aesthetic. And without spoiling too much, this release does eventually reveal its fascinating connections to the original Axiom Verge.
This time around, gameplay has been mixed up a little bit from the original. Axiom Verge 2 is still a 2D Metroidvania, but combat is now oriented mostly around an ice pick that Indra finds almost immediately. This requires you to get up close and personal with all the enemies you face on this adventure, and while you have a ranged option in the form of a boomerang you get later on, combat has an unmistakably different flow. It’s not necessarily better or worse than what came before, and it’s later expanded upon as you find more secrets in the overworld, but it does feel like this may be the most divisive aspect of the new release.
Luckily, new gameplay ideas still keep both exploration and combat feeling fresh as the experience goes on. For example, you’re given an ability early on that lets you hack any machinery in your immediate vicinity. Not only does this give you the option to overcome a variety of obstacles that once stood in your way, but it also lets you take over most of the enemies you encounter. Via spending consumable points, you can do things like making your foes fight for you or causing them to explode or give out health drops. It’s the slow drip of mechanics like this which fundamentally change the way you look at Axiom Verge 2, making it the sort of game that becomes intensely more enjoyable the longer it goes on.
The creepy, alien hallways of the original release have been traded here for much more naturalistic, open-air environments, but the map feels like it’s overall more cohesively designed. Though you’re given a marker that shows where to go on the map to next advance the story, it feels almost like you can go in just about any direction and make meaningful progress. Important upgrades and tools are scattered everywhere in Axiom Verge 2, which lends it a beautifully non-linear feeling that doesn’t strictly pigeonhole you into sticking to a somewhat linear path.
A big part of this non-linearity is due to the new ‘breach’ mechanic introduced relatively early on. You’re given access to a little spider drone that can access portals dotted around the map, and stepping through one takes the drone to an alternate plane of existence that parallels the one Indra is in. Some of the more elaborate puzzles in Axiom Verge 2 require you to smartly utilize the pathways in one world to find new ones in the next, which makes the already massive world feel that much more labyrinthine and fascinating.
Alongside the more notable upgrades, most regions contain a number of smaller collectibles that feed into the new skill point system. This introduces an RPG-lite aspect to the gameplay loop, as you can choose how you want to build out the abilities of Indra and her robot companion. Things like health, attack speed, and hacking levels can be upgraded with skill points to be more useful, and while it seems like a bit of a strange inclusion at first, the new skill system makes sense in practice. Now, a collectible can theoretically be whatever you want it to be, rather than leaving you possibly disappointed with finding another health upgrade or attack boost you didn’t really need.
Those of you looking for replayability will be pleased to know that Axiom Verge 2 lands perfectly in that sweet spot where it feels neither too long nor too short. It should take you around fifteen hours to see the narrative through to its conclusion, and you can expect to add another ten to that if you want to go for completion. We feel it’s important to further indicate that this journey is exceptionally tight in its overall design, ensuring that those fifteen hours positively fly by once the ball really gets rolling. Plus, those of you who can’t get enough have a speedrun option to look into, which enables you to rush the game in one go without having to deal with any cutscenes, pauses, or randomized content. Axiom Verge 2 may not be infinitely replayable, but there’s something to be said about a game like this which delivers a focused and consistently excellent experience across a modest runtime. There’s no wasted time or unnecessary content here, Axiom Verge 2 is all gas and no brakes.
While the original release was borderline horror with its dark visuals and unsettling music, Axiom Verge 2 feels a little more disarmingly inviting. Though you spend much of your time exploring cold, wild environments and caves, there’s a much broader palette of bright colors employed here. Though it feels like a break from the disturbingly isolating atmosphere that came before (which we loved), we came to appreciate the more varied design of the environments here. Plus, there’s still plenty of weird stuff to behold, and all of it is backed up by a suitably sci-fi soundtrack that keeps you on your toes.
Conclusion
Axiom Verge is a remarkably tough act to follow, but Thomas Happ has done it again in producing a pitch perfect, excellently paced Metroidvania adventure. Axiom Verge 2 perfectly balances familiar elements that made the original great and trying out new ideas that give the sequel its own identity, and while lovers of the first game may take some time to adjust, everything comes together and makes for a potent experience that no fan of the genre will want to miss out on. The mysterious atmosphere, thrilling pace, and fantastic world design all come together to make for a worthy follow up that stands well on its own. Do yourself a favor and pick up Axiom Verge 2 as soon as you can, this is a game that’s absolutely worth your time.
Comments 91
You guys knew it would launch today!
How could you guys have kept it a secret! I would’ve taken tomorrow off! Now I have to wait two whole more days till the weekend
Having heard nothing but good things about the first game over the years, this is what I would have expected from the sequel. Look forward to eventually playing both when I can fit them in.
Man, if I was about to head back to bed, I'm wide awake now after reading this and how it's out today.
Looks like there may be a small launch discount. I may get this today instead of waiting.
Just paid for it. It’ll be waiting for me when I get home. Word.
I still need to grab the first game. I've heard nothing but good things, and it seems the sequel doesn't disappoint!
I already purchased it based on the quality of the original, but it's good to hear that the sequel doesn't go astray. Can't wait to dive in.
I will be getting the LRG copy as there probably will not be regular physical editions.
yeessss. so so glad to hear that it's enough of a departure from the first one while still maintaining what made it good.
Metroidvanias are always a priority to me, so I'll probably start playing this one as soon as I finish Skyward Sword
Already DL'ing as we speak.
At least Thomas Happ had proved he is no one hit wonder! I loved the first one, so I will be playing this one too. I just might wait for a small discount before I jump, simply because I want to save some money right now.
Wish it was a week ago and not the last days of holiday but I’m all in regardless!
@Dpullam One man makes a better metroidvania then a group of people Cheers to Thomas, like see him branch out perhaps a RPG !?
just read in another review there's no bosses lol. i can't wait to play this
@Crockin That's false. There are bosses, the main difference is you can now fight them or run away whenever you feel like it. Kinda like lynels in BotW.
I loved the first one but as per usual with me, got a bit stuck and frustrated with a boss. Thanks to @SwitchVogel, I now know there is a run away option. Good!
@Tandy255 10% off for 7 days, it looks like.
@Crockin i think they're all, optional, from what I've heard.
Pass for me.
The color choices and the lack of contrast work make the game pretty much unplayable for me from what i've seen so far...or rather not seen...
But wishing everyone else a heckin good time!
@SwitchVogel oh cool. either way, i'm into it. ready for it to drop
For some reason, I could never bring myself to pull the trigger when it comes to Axiom Verge. I love non-linear action platformers, but something about the aesthetic bothered me. I keep hearing how amazing this game is, but I can't get past the almost minimalist graphic style. Now I'm on the fence yet again.
Best. Metroidvania. EVER
Wow, I'd already told myself, no new purchases till Metroid Dread. That promise may be hard to maintain now.
@Dualmask it's a nice looking game, imo. Kinda like a Neo Geo game but there are some nice explosion effects and things. It's really pretty special
I am very tempted, but I have also never quite been able to press the buy button on the original game. The review kind of touches on it, but it sounds like this game could be played before the original. Tempted as it sounds and looks more intriguing to me overall.
@Thaswizz I agree. Wherever his next passion lies, is where he will go next. I do hope he branches out beyond 2D metroidvanias. He has already proven his worth in that genre.
Watching the video while the narrator read the review didn't match what I was seeing. The game looks okay, but it doesn't look very readable, as in the sprites seem to blend into the background a bit. This particular review came across like it was trying to sell me, rather than inform me. Like okay, the reviewer found it to be 9/10, but no game is perfect. So, besides the pickaxe con, I would have liked to have known what this game was weak at, as well as what it was strong at.
The review basically came across as, "I liked it, so you should buy it."
I dunno, I just read about 6 other reviews about this game and they were able to pinpoint specific instances of things tha occurred in the game, and this is the only one that feels like the game wasn't played to completion, or at all. It felt like it was reading something by a third party, as opposed to a first-hand experience that was played and then written about by the person who played it.
The funny thing about the other reviews, though, is that they all came across like they hated the game at first, and then made themselves like it, perhaps for the sake of completing the review. I'll read and watch a little more about the game, but right now I'm not sold.
Was bound to turn out great, wasn't it?
Thanks for the review.
@Zuljaras Wellthe first one made it to retail so I’d say there’s a chance.
@BloodNinja I kindve see where you’re coming from. The first was pretty good but I wouldn’t say it was a 9. I didn’t like some of the sub weapons and it could be a little vague at where to go next.
I noticed the part about all bosses being optional was never mentioned in the review. I was kinda not too keen on that. I hope it doesn't suck the fun out of progression.
@TYRANACLES Indeed! I enjoyed the first one for a few hours, but grew bored of it because it felt too familiar. Perhaps that's why the dev made the sequel so different?
@Zeldafan79 I believe the review at hardcoregamer, rockpapershotgun, or PC gamer, mentioned that. (Sorry, I read a whole bunch this morning to get the scoop on this game.) It seems the boss fights only give out things that improve your drone's stats, and are completely optional.
I'll get to play it a year from now when LRG ships the physical copy.
Oh, look, you can make a Metroidvania and sell it for less than sixty dollars. It's a miracle!
Mmmm will get eventually. The first one is one of a few games I have played an hour of and never went back to, it seemed good but jus didn’t grab me. Hey ho still got that carrion to play soon xxx
One of my favourite series. It will be hard juggling between YS8, Master Blaster Zero 3, Zelda and this. I hate when I drop a game for more than 14 days. I cant get into it again. I just have to buy it though!
@Dualmask I was the same, then tried it. It plays so well!
@NEStalgia Haha, you bloody savage, you!
NINJA APPROVED
First game brilliant, still on the fence with this sequel though. There is something about the art style that puts me right off.
I'm so up for this - what I've played of the first one so far on Vita has totally blown me away. The music is immense.
The originals graphics turned me away for ages - but when you actually play it an see how the gameplay, art and especially the music/sound come together – it's a wow moment that games rarely give me these days.
IGN gave it a 7 for some reason.
I can see this going the way of Guacamelee and doing a physical release of 1 & 2 bundled together.
I have the original on Wii U and the collector's edition on PS4, but I've never finished the game. Not my favourite indie metroidvania (Guacamelee and Hollow Knight definitely ahead), but I should make myself finish the first and then sit tight for a physical with this on it.
@BloodNinja you just awakened a memory in me that has been long dormant. It was the Official Nintendo Magazine for Skyward Sword. I remember they awarded the game a 98% (I think that’s right) but the whole review seemed to be skimming around any info outside of what was already common knowledge, no sort of incidental info. Even at the time, when I was so excited for both the game and their review, I felt the article was so lacking and light. I wonder if this is a thing, outlets putting out their reviews without having actually touched the game.
sadly, I’ll have to pass…
I purchased the original on Wii U but never finished the game. as an older gamer, (who knows the original Metroid for the NES like the back of his hand) I find it difficult to get into these types of games nowadays as they can take up a lot of time. I’m sure this game will do great but it’s just not for me.
but be sure I will be purchasing Metroid 5 when it releases as I’m emotionally attached to the series and have completed Metroid one through four
Do you need to play Axiom Verge 1 before you play the second one?
@Einherjar does setting the colors to inverted or greyscale in the Switch system settings help in any way? I just tried it and I felt like the contrast was a bit better in greyscale and it made it look like a pretty rad Gameboy game
@Dualmask I haven't played the frist game in a long time, but I think the graphics in this game are a bit more detailed. Basically the first one reminded me of an NES game and this one looks more like SNES.
@Jokerwolf
Ign have given many games i loved an insultingly bad score. Double dragon neon for example. They said it was a dead genre and called the 80‘s soundtrack cheesy. If 80’s hair metal guitar riffs akin to stan bush are cheesy than cheese me up! They missed the point of the style entirely.
I really need to try Axiom Verge eh? Never played it.
Loved the first. Instadownloaded this. I like it after an hour of play, but it feels much more outdoorsy and natural than all the metal and sci-fi stuff in the first, which is a slight shame.
I'm not reading the review or watching any videos as I don't want spoilers. Just wanted to mention that I just bought Axiom Verge 2 on Epic and looking forward to playing it. I spent many hours on the original.
@MajorasLapdog It’s possible, anybody is capable of cutting corners at work!
...why are we still referring to these as Metroidvanias though? That term is only relevant when differentiating Castlevania games. Give credit where it's due, they're "Metroid clones".
I liked the 1st one but I have zero interest in this one.
I have played 2h so far and have made some good progress. The story looks cool so far but as mentioned in the review the combat is very strange in comparison with the original and so far for me it has been very difficulty to fight without being hit and I have definitely been missing the awesome weapons from the first game. It is hard to imagine it will take me 15h to finish the game as I have already 21% of the não explored and 19% of the itens found though.
p.s: anyone on the fence on the first game due to the artstyle you are missing a masterpiece where even the artstyle has a deep meaning
Ok, you convinced me. I'll get it right away!
@gcunit
https://twitter.com/LimitedRunGames/status/1425496457717723137
The ‘breach’ mechanics make me think of how you explore Hyrule and Lorule in A Link Between Worlds. It sounds great!
This...just doesn't look appealing to me, like the first one did. Art direction, character designs, environments all look really flat and uninspired. Like a big step back. I love the 1st game, but something here is just putting me off. Wish there was a demo.
@Zeldafan79 Ya I noticed they get people who don't like the genre to review games of said genre a lot at IGN.
I definitely enjoyed the first Axiom Verge and was already looking forward to this, but I don't have the same rapturous love for the original game like a lot of people do. Glad to hear it's not a carbon copy of the first game, but the combat and environments look a little less appealing to me this time. I'll still inevitably get it eventually but I'll hold off for a bigger discount, God knows I have enough indie Metroidvanias in the backlog to hold me over until then
@NoLife Not really, no. You can play it standalone, there's just some things that will have more meaning if you played the first.
Even as a Metvania (or Castleroid) fan, I never bought the first, mostly because the graphics looked murky and the main character and enemies too small. I'll try it once a hefty discount arrives before considering the sequel.
Own the original twice. This is an instant buy for me.
I enjoyed the first one to a point...loved the music, art style and gameplay but gave up after going in circles for hours.
This one...the bland art style really puts me off from the get-go and the gameplay footage doesn't look like it's much fun.
Still, I gotta respect that both these games were made by one freakin' guy!
So after reading a couple reviews and spending a bunch of time with the game today, I'm not sure if I'm playing the same game as the reviewers because so far it's not vibing with me. First off the map is horrendous it needs an overhaul immediately it's next to impossible to tell where anything is on it because of the way the sprites are done.
The art style is terrible in this one I think the game's designer was going for a wintry thing movie vibe type of game.. and it's kind of bland.
The sound effects are horrible...the sound of your sword hitting the enemies is just so grating and don't get me started on the constant pinging sound when your health is low.. even on a retro-style game I thought we were past that in this day and age.
And so far the gameplay is very boring some enemies are cheap and honestly what's the point of killing any of them except to get some life and not die every once and while from the cheap hits. The weapon charge is useless because the enemies are so fast you don't have time to charge your weapon before they hit you.. so I've been avoiding them which to me seems pointless. Why are they even there when killing them reaps nothing. The first one I absolutely loved.. this one I don't know I can't put my finger on it maybe I need some more time with it but I wanted to share my thoughts here after spending a good 4 to 5 hours with it.
I had very high hopes for this because I absolutely loved the first one but everything feels like a step back and I'm really disappointed in my purchase.
@BenAV user reviews are lower. NL was definitely paid to give a review
Not really caring about this release. Until I have a physical release I will not play it.
@countzero Possibly, but i honestly doubt it.
The palettes picked for fore- and background are simply too close together, foreground tiles don't have gradiants to separate them etc.
And truth be told, i'm not paying money to try if a system wide setting i usually don't require will fix an issue like this.
I simply skip the game.
If people enjoy it, cool, but for me, the visual design is simply a complete bust.
I was looking forward to this. Art looks so naff compared to the first game. It may be a spoiler, but if it looks more like the original later on, I might give it a try. Surprised I'm contemplating skipping this, the first one was really good.
I couldn’t really get into the first one and often wondered where all the hype for it comes from. Took a chance on this yesterday and downloaded it and I have to say I’m completely underwhelmed, I think if it didn’t have the ‘Axiom Verge’ title behind it it would’ve reviewed a lot lower.
I played the 1st one on the wii u, I liked it at first and got a bit tired of it later but was determined to finish it. It was a long time ago, but I remember it well, some sections were too cryptic for my taste, didn't know what to do or where to go next. It's a good game but I never really understood the hype
@Dirty0814 I don't really trust critic reviews but I trust user reviews even less. The user scores on this site are all over the place for example, just completely meaningless numbers.
Still playing the 1st one. Love the game, but when i enter Kur….. i’m lost. Don’t know where to go after the drone upgrade….. Buying av2 just for the fall/winter period.
Just saw that this dropped today. Love the first game to death, almost my favourite metrovania ever, almost up there with Hollow Knight.
I'm buying it just based on how much I loved the first ... And I think it's brave and great that the sequel is actually different.
Instant buy.
@MajorasLapdog Often times companies request that press not publish certain gameplay aspects or story points to not “spoil” things. Media who follows those guidelines have those vague kind of write-ups. Really lame practice but they very likely played the game.
@HamatoYoshi So if you don’t like the first one, the second isn’t changing your mind? Got it!
@Gavintendo it does seem to be a vastly different setting which I like. It reminds me of shadow complex. It had some outdoorsy parts but most of it was inside a huge facility. That was another really good metroidvania style game.
@FoxMcCloud that’s exactly where I got stuck! Could’ve googled it but just put it down and never went back. I may try again whenever I have nothing else to play.
@FoxMcCloud @TYRANACLES I had gotten stuck in the same place. I found a walkthrough online that helped; I'll actually be able to finish the game now.
@TYRANACLES That’s what i’m doing. Because i want to finish it before part 2.
@Gamer_Griff I’m already searching, thanks! I just want to finish it. Great game!
@BenAV I completely agree. I find reviews to be worthless for any game honestly. I think all games should come out with a demo myself. It is about time we start being able to limit shovel ware from actual devs that care about what they do instead of making that quick buck.
Normally I wait for a proper discount, but this time I made a exception. My backlog has to wait, Axiom verge 2 this weekend it will be!
Axiom Verge 1 was the only metroidvania I ever enjoyed that wasn't called Super Metroid. I absolutely hate the genre, to be honest. But for some reason Axiom Verge looked interesting enough for me to buy it when I first got my switch, and it was absolutely brilliant. Every other game in the genre all have the same exact weapons and upgrades, so none of the mystery of discovering new weapons is there like it was in the original first 3 metroid games. Except for Axiom Verge, which was always really intriguing because the weapons and tools are completely unique, I've never seen them in any other game, metroidvania or otherwise. And the level design is truly stellar, you don't really need to use the map that much, because you can remember places just from appearance and layout alone
So yeah, definitely picking up Axiom Verge 2 as well. It'll probably make the list of good metroidvania games, which at the moment only really consists of the first Axiom Verge and Super Metroid (and I guess Metroid 2 as well, cos I like that as well, it's very linear, but that kinda makes it not a metroidvania game too, so I dunno).
And I might just buy this new physical cartridge that includes both Axiom Verge games even though I already own the first one. Seems like it'd be cool to own.
But yeah for everyone who hasn't played the first one yet, I highly recommend it. Even I, a metroidvania hater, absolutely loves it. It's as good as Super Metroid, truly. And don't read too much about it, let the unique weapons and items you find surprise you, just like the old games in the genre did before every metroidvania game ended up having the same old tired weapons and upgrades. I'm told that excitement of not knowing what you're gonna find next is part of the point. Like before super metroid, nobody knew necessarily that there was gonna be a speed boost, power bombs, grappling hook etc. Now they're all standards for the genre, but back then it was exciting cos you had no idea what was gonna be around the next corner
Well let yourself experience the same thing. Buy Axiom Verge and love it, and then you'll probably be like me and be desperate to try the new one too
I never played the original AV. May give this a try at some point, but man I'm tired of pixel graphics.
So i'm about 8 hours in, currently stuck trying to figure out where to go. I'm enjoying the game for the most part, but feel the first game was definitely better overall. There are not nearly as many bosses in the game as before, and it is odd to skip them though i've killed them all still at this point. It's very easy to get lost, but generally up until this point i've finally figured out where to go. There are points on the map it points you towards, but getting there is up for you to figure out. I still think it's worth a play if you enjoyed the first one, but I don't think many people will enjoy it quite as much as the first one. There are interesting things here though including the story, and the music is a bit more hit and miss compared to the first games soundtrack that I probably liked slightly better. I'd say a 7/10 is probably fairer at this point in time, but I reserve judgement until i finish the game i'm at 78% map at 8 hours in.
Short opinion after 2 and a half hours of play: Yes, its very different. And at first I hated it because of the clunky combat. I died many times already because of that, but now I am a bit stronger.
Art style is not as good as in the first game, though it doesn't look bad. It has a softer, more dreamy easthetic. The game is also heavily eastern inspired, wich is nice. Its athmosperic and mysterious.
This time its melee combat instead of run and gun combat (a pity since there aren't that many run and gun Metroidvania's), and its very clunky. You run into enemies and hit them with your pickaxe hoping that they won't kill you before you kill them. You get easily hit. It doesn't help that the first enemies you encounter can't even be hit the normal way: They are so small you have to duck. You get a boomerang early on, but it doesn't help much. And those small enemies in the water area are a nightmare: They circle around you and are almost impossible to hit.
Music is also eastern themed, but so far not as good as in Axiom verge 1.
The pacing seems good so far, I have already unlocked a couple of abilities.
The way they handled bosses is very bad. So far I have only encountered one, but you could ignore him. And when I battled him there wasn't a weak-point, you could hit him everywhere. No epic boss-music either.
The big "hooks" this time seem to be the hacking of enemies and stuff and the breach areas. I was in one breach area, and there the game has a very pixelated look. Different, but pleasing.
So yeah, its fun and mysterious enough to continue it, but certainly not as good as Axiom verge 1.
Im super disappointed. The combat isnt good. The game is vastly inferior
I learned that it is easier to send your drone out to defeat the enemies and clear the path, since his weapon has a nice recoil. And when it dies you can just spawn another one.
There are multiple softlock situations where you get stuck by reaching a place without enough energy or upgrades, and the only way out is jumping back to the main menu. Boss encounters are pretty basic and devoid of any challenge. Writing is subpar.
After a couple of hours, I'm genuinely surprised by how unfinished this 9/10 game is.
Oh well, I played Axiom Verge 2 on Switch and the combat is so terrible that I already stopped playing it. If this game is a 9/10 then I'm the emperor of China lol.
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