Comments 93

Re: Talking Point: With Bigger GameCube File Sizes, Should Nintendo Let Us Download Individual NSO Games?

bigpale

More options should be available.

Have the option to download a title, but also maybe have the option to stream a game via online connection.

@swoose You can still have the games displayed in the app, just make it so that when you click to play a game, you're given the "download now?" option.

But also, as I say, the option to play immediately via streaming (if you're currently online) should be there too.

Re: Poll: So, How Would You Rate The Nintendo Direct For March 2025?

bigpale

It was very clearly filled with leftovers, with only Metroid being a AAA title (and its inclusion was out of obligation more than anything). I think the point was to say: There will be Switch games through at least 2026, all of which will be playable on Switch 1 or Switch 2.

It wouldn't surprise me, considering the similar architecture between S1 and S2, to see Nintendo continue to support the Switch with small, cheap titles, throughout the life of the Switch 2. AAA games on S2 will cost 70 bucks, but cheap, minor titles can be released on Switch (still playable on S2) for 30-50 bucks.

Re: Talking Point: After A September No-Show, Will There Be An October Nintendo Direct?

bigpale

I suspect we'll get something in either late OCT or early NOV to push the holiday releases. Nothing Switch 2 related though. I don't suspect we'll get that until January.

Granted, the Switch was revealed on Oct 20, 2016, but the WiiU was dead in the water so it's not like Nintendo was worried about cutting into their holiday sales.

I suspect a full reveal in January, followed by a Super Bowl commercial in early February, followed by a release in March.

Re: Review: New Star GP (Switch) - A Stylish, Moreish Homage To The Likes Of Virtua Racing

bigpale

I guess I'm the odd duck, but I don't see the appeal in retro games that try to emulate the 64/Saturn/PSX era of graphics. I don't see the charm in the low-quality look. To me, it's not the same as a game like Shovel Knight that tries to emulate the 8 or 16-bit era with hand-drawn sprites and chiptune music. A well-drawn sprite has a timeless quality that a low-poly model doesn't.

But, as I say, I may just be in the minority.

Re: Talking Point: As A Nintendo Fan, Do You Really Need To Play The Virtual Boy?

bigpale

Picked up a VB soon after it was discontinued. Local Wal-Mart had it for about 50 bucks and games were going for like 10 dollars a pop. Came with Mario Tennis, and I picked up Wario Land, Red Alarm, and Mario Clash.

I have a lot of silly nostalgia for it, including the way my eyes would feel after a long playthrough of Wario Land. I used to lay on my bed in the dark with the headset resting on my face.

Re: Talking Point: What Game Do You Wish You Could Forget?

bigpale

I wish I could play Xenoblade Chronicles again for the first time. That ending sequence, when you see the location marker and it tells you where in space you are (no spoilers)...I lost my mind and had to put the controller down to stare at the screen for several seconds before continuing.

Re: Talking Point: Which Zelda Game Should Be Adapted For The Movie?

bigpale

Ocarina is the most easily adaptable, IMO.

It has a strong character narrative, in that Link is a boy forced by destiny to (figuratively) abandon his childhood, going on a dangerous quest to stop the villain... only to discover (halfway through) that he was actually being manipulated by the villain, who takes over the world, causing the boy to (literally) abandon his childhood, going to sleep for 7 years in order to fight and defeat the villain's years of tyranny. After that, he is allowed to return to his childhood and relive the life that was deprived him.

Easy sequel material to spin off into Majora's Mask and Wind Waker.

Re: Poll: Box Art Brawl: The Legend Of Zelda

bigpale

This one's not really fair. The Japanese covers are virtually the same and they're splitting the vote. I voted for the FDS version but I would have voted for the green border famicom version had the FDS not been an option. I think the Japanese design is winning 2 to 1. I love the USA's golden box and cart but the Japanese art is wonderful and sells the adventure.

Re: Talking Point: Is Super Mario Bros. Wonder Really A Departure From The 'New' Series?

bigpale

I think the biggest improvement is the new animations. As mentioned, it has tons more personality than the previous NEW games, and has the kind of expressiveness and variety that hasn't been seen since Mario World.

Remember in Mario World when you could crouch as regular Mario, or look up? Remember looking up? I loved looking up!

Wonder has personality, which is what was sorely lacking in the NEW games.

Another big change is the 3/4 turn that Mario has in his pose now, as opposed to the profile stance he mostly used in the NEW games. It takes some getting used to but it allows for more expressiveness in the face.

Beyond that, the rest is just a needed update to the overall coat of paint. The "wonder" gimmick is just that, and it will need to be played before anyone can really judge it.

Re: Super Mario Bros. Wonder, A Brand New 2D Mario Game, Is Coming To Switch

bigpale

Super Mario: Finally the Mushrooms have Kicked In

One thing I'll say is that there was obviously great effort put into the animation, but it's weird how Mario's eyes are sort of painted on and stuck looking forward, even when he's approaching something right at his feet. It's something you couldn't notice with a small sprite or a SD model but in HD on a big screen it's very noticeable and weird.

Ultimately, This is a game people are going to have to play to appreciate. Just looking at it, the game seems only like a half-step improvement over the very tired "New" series, but if the central mechanic is "touch this special item and random things start happening" then it's going to be a ton of wild fun to experience. I would love it if the random "wonders" are genuinely randomized but that might be a bit too much to ask.

Re: Zelda: Tears Of The Kingdom: Where Does It Fit In The Zelda Timeline?

bigpale

The way I see it there are three possibilities:

1) There is no timeline. Nintendo felt a sense of obligation to release one and did so half-heartedly. Every game is meant to be a tweaked re-telling of the same "legend." Some games are specifically linked, like Ocarina of Time and Majora's Mask, but for the most part these games are retellings of the same basic legend, with some new tweaks here and there because the storyteller is different. There's a princess, a hero, and an evil usurper. The rest is flavor.

2) There is a timeline, but this is a reboot. Previously it was established that the Zora evolved into the Rito. Now we see Rito and Zora existing at the beginning of Hyrule's Kingdom, alongside a race new to the series (as of BOTW): The Zonai. It can't be handwaved. This is a direct contradiction to past games. So, that means Nintendo is rebooting and starting over.

3) There is a timeline, and these two games (BOTW/TOTK) take place so far into the future, it might as well be new. The beginning of Hyrule that we see in TOTK isn't the actual beginning. That was in Skyward Sword, etc. This is sort of a post-apocalyptic Hyrule, maybe a hundred thousand years into the future from Zelda/Zelda II for the NES. That allows for a sense of new beginning, with races that didn't come along until later.

Personally, I don't really care about any overarching timeline. I'd prefer option 1, but options 2 and 3 are basically the same thing anyway.

Re: Poll: What Review Score Would You Give Zelda: Tears Of The Kingdom?

bigpale

Like with BOTW, I think it's a 10/10 but not a perfect game, and I don't mean in the technical aspects.

BOTW had a dozen little things I wish Nintendo had put into the game. TOTK rectifies almost every one of those little problems (no-slip gear, better "themed" dungeons, enemy variety, etc). But there are still two big issues that I can't wait to see rectified in future games.

I miss the more robust soundtrack. I appreciate the minimalist style but I think it complemented BOTW more than TOTK. I guess they figured the world is so big and you spend so much time traversing it that a big, blaring "overworld theme" would get repetitive and annoying after a while, but I would like to think game carts are big enough now that we can have longer musical pieces, with more movements, and that can change with the environment. I will say that the dynamic scores in the temples was a big addition I loved. More of that. TOTK was a babystep improvement over BOTW in the music department. I'd like to see bigger steps in the next one.

The other thing is the way the story and dungeons are presented. In this game, even more than in BOTW, you really need to watch the memories in order lest you be spoiled. I'd prefer those memories to be attached to a more obvious linear progression. Make it so that you can still do things all over the map, in whatever order you want, but for this one aspect (the main story), make it so that you have to do them in order, whenever you do them, allowing the cutscenes to play out more cinematically.

I suppose the Temples could be more like the older games. I know why they made them the way they did: You get every item before you enter, so you can't have "dungeon specific gear" and with the Ascent ability, you're limited in how you can design a multi-floor building.

I would be okay with ascent simply being deactivated in certain rooms, etc, if it allowed for more traditional 3D Zelda dungeons. The Temples in TOTK were much improved over BOTW's Divine Beasts, but they were (like with the music) only a half-step improvement vs the peak of the previous 3D games.

Critiques aside, the game is amazing, but it does (or doesn't) do things that I hope the next one does, which is exactly what I said about BOTW.

heart says 10/10
head says 9.5/10

Re: As Switch Momentum Slows, Nintendo Expects Further Sales Decline Next Year

bigpale

With what is basically a non-existent late-2023 lineup (I'm sure there will be some games for the holiday but nothing has been announced), I expect the next system to drop in the Spring of 2024.

My predictions:

Holiday 2023 features a 3D Donkey Kong game from the EAD Tokyo team as the last big game for the system.

Switch Successor launches in the Spring of 2024 with three big games in the launch window = 3D Mario Game, Mario Kart 9, Metroid Prime 4, and Smash coming by the summer.

Re: Poll: Which Was Your First 'Final Fantasy'?

bigpale

6 but I didn't finish it. I beat Chrono Trigger a dozen times though.

It wasn't until 7 and 8 that I was hooked. Beat both of these then went back to conquer 4 and 6. Fell away from the series after that, though. Switched to Gamecube before playing 9, never had a PS2. Didn't play another FF game until Final Fantasy XV.

Re: Nintendo Switch Successor Chip Rumours Are Doing The Rounds Again

bigpale

I think it's almost paramount that the Switch 2 (or whatever it will be called) be backwards compatable with Switch. It needs to be handled the same way the 3DS handled DS compatibility. The same gamecard slot, with the Switch 2 cards being only slightly modified so that they can't be inserted into an OG Switch.

Re: How To Make Metroid Prime Remastered Work With A GameCube Controller

bigpale

Y for missiles! Thank you! I was going crazy every time the early part of the game would say "press X for missiles." I played the original on Gamecube a hundred times and I kept thinking "I'm pretty sure it's supposed to be Y."

And then my muscle memory confirmed it, as I spammed the missiles several times in the opening space station, thinking I was entering morph ball mode.

  • Page :
  • 1