Comments 583

Re: Nintendo Reportedly Arguing Switch Joy-Con Drift "Isn't A Real Problem"

X68000

Like many of us, I’ve had dozens of wireless controllers but had never experienced drift before I bought my launch switch.

2 sets of joy cons with drift so bad they completely ruined your progress in games. Fortunately the 2 pro controllers don’t have an issue for me (or Nintendo’s coffers) or the hori split pad.

Re: 13 More Games Have Just Been Confirmed For Sega's Astro City Mini Console

X68000

@doctorhino those were ports, this is pure arcade emulation with little else.

With digital controls its all or nothing and since these games were never made with digital controls in mind these arcade games play awfully using a stick or dpad.

On a side note, have you ever played the Tengen programmed Saturn Virtua Racing? It's the worst!

Re: Random: Finally, Sonic The Hedgehog Spins Onto The Super Nintendo

X68000

@retro_player_77 Have you not read all the above?

Many many games on the Megadrive would never be possible on the stock SNES due to its CPU limitations and the narrower resolution.

These were the MD's strengths which the SNES could only partially overcome through the use of custom chips. The res issue couldn't be overcome, so SNES versions would usually appear zoomed in losing large areas of the playfield from view. Watch the DF video above and you'll see the difference.

A great example of the improvement in SNES system performance with the use of a custom chip can be seen in the recent SA-1 implementation of Gradius III. It turns the previous slideshow into a very very fluid performer.

Its a shame that Sega didn't use more custom chips in their cartridges. I'd have loved a super scaler chip for home ports of all those mid 80's to early 90's arcade classics