Comments 219

Re: Adventures Of Elliot Patch Lets You Remove The Incessant Voice Support

Wisps

@TerribleTerabytes Whenever I have the option to turn off the voice acting in any game, I almost always do. Unless its a heavily focused story interactive experience, I feel they detract from the gameplay too much. Nothing against the voice actors but imo this media is just not the best for that talent. (This is only my opinion of course).

Re: Capcom Wants To Reach An Even Broader Audience With Mega Man

Wisps

@Yoshi3 I agree with you but as someone else said in the comments, the X series unfortunately left a bad impression on its last moments. Unlike the classic megaman who has the advantage of its legacy and iconic design, the X series got diluted with the Zero games, the Starforce ones, the battlenetwork and so on...

There is still hope but I believe they would first want to reposition classic Megaman to then move to the other series in the franchise.

Re: Rumour: Metroid Ravenous Might Not Be The Only Metroid Project In The Pipeline

Wisps

@Gaviin I think your criticism is very fair. The chatty attitude of that computer, the linearity of the game and the GBA soundfont are all low points of Fusion (especially when compared to Super Metroid before it).

However I think what people like about Fusion a lot is the tone and setting of the game. The idea of being alone in a strange world was a feature of the games before it, but Fusion added a horror and suspense layer that was quite nice! The X parasite moments are great imo and they produce a suspense that somehow was effective in a colorful handheld console! I think they know it worked since Metroid Dread kept this vibe with those moments with robots chasing you and instakilling you.

Re: Review: Dark Scrolls (Switch) - A Retro-Styled Soulslike Side-Scroller At The Right Price

Wisps

@KoopaTheGamer Thank you so much for this comment!

I have been thinking the same recently for all retro games being called Souls-like. Are they truly soul-like or is it that Retro Nes games all share a gaming philosophy that Souls adopted (think of megaman, castlevania, contra, ninja gaiden, battletoads, etc..)?

Punishing mechanics, limited resources and crazy enemy placement are all part of old school game design. Unless dark scrolls have bonefires or shortcuts to traverse in big areas I see little comparison to a souls-like.

Re: Rumour: Persona 6 Images Supposedly Leak Online

Wisps

The designs look stylish enough to make me believe this is a persona game. Hopefully it comes soon as it has been way too long since P5.

I am not even going to engage with the male vs female protagonists potential argument since It is one of those internet culture wars that I don't care at all in videogames.

Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations

Wisps

@tanaka2687 I think they should but considering the amount of collabs they had already planned for it, I am guessing this was impossible to do. Just imagine the private meetings and deals they must had with Nickelodeon, Capcom, Namco and Minecraft so they could lend their IPs for future DLC... I am sure realistic expectations were never part of that conversation

Re: Poll: Box Art Brawl: Duel - Mega Man 6

Wisps

Considering that Megaman 6 takes place in a robot tournament with different robots representing a variety of countries, I feel showing them all is the best representation of that. I know showing all characters spread in the cover can feel a bit tiresome. However this is classic japanese style which I would not expect to be different from a classic game made in Japan.

Re: Review: Glory Hunters (Game Boy) - A Glorious 8-Bit Throwback With Some Rough Edges

Wisps

@Magrane I am going to share this sentiment with you (maybe our profile icons reveal our old school difficulty liking haha).

Restoring all your health after reloading to your last save point reads like cheese and rewarding you for dying (instead of punishing). Just think about how weird the scenario plays when reaching a boss with half your health to inmediately think... oh I better die to start this with full health! Its counter-intuitive.

Re: Review: Shujinkou (Switch) - Words Whup Sticks & Stones In This Innovative Dungeon Crawler

Wisps

Thank you so much for the developer who came and nicely contributed to complete this review! I am convinced after hearing how much passion and soul you put into this niche but extremely unique game. I am getting it at my next paycheck!

Now having said the nice words first, if people allow me to throw a little jab haha. But thank you also for unintentionally exposing the reviewer lack of depth in their analysis : 😂. This was an elegant and very classy way of telling someone to be better at their job! Cheers!

Re: Square Enix Details Octopath Traveler 0's Switch 2 Performance And Resolution

Wisps

@Medic_alert Definitely. Maybe I have nostalgia googles and personal bias, but I do remember when N64 would have 3D as part of its uniqueness, the DS the dual screens or the Wii the motion controls. We would be wondering how would the new games utilize these features to provide a new experience rather than asking how good they would look.

Re: Square Enix Details Octopath Traveler 0's Switch 2 Performance And Resolution

Wisps

@Medic_alert I agree so much with what you say. Its disheartening to see this is the kind of novelty that we are supposed to be excited at.

But can we really blame it on gaming and console devs when people have been asking for consoles that are the same but stronger? Sadly this gaming generation is all about that, with Nintendo even joining the fray with Switch 1 to Switch 2 "upgrades".

Re: Shenmue III Is Finally Confirmed For 'Nintendo Platforms'

Wisps

@Truegamer79 Fans of the original 2 games waited for YEARS for the series to continue. It build up one of the most profitable kickstarter campaigs full of crazy metrics and goals and the product released was as mediocre as it gets.

Not only the gameplay is extremely boring, repetitive and randomly difficult at times (in not a good way), but also the story/plot literally went nowhere as it felt like one of those anime filler episodes that you could take out. They reused older models of characters for some enemies, the plot points that they left hanging after Shenmue 2 were ignored and the new characters introduced were hollow and bland. I could continue on and on with many things (money requirements to advance the game, creepy face models, cutscenes that start and end with long black loading times, two cities that follow the same predictable pacing) but I think you can get the idea.

Re: Mailbox: Game-Key Cards, Slacker Sakurai, Shapes & Beats - Nintendo Life Letters

Wisps

I dont care at all about game key cards and I also feel that for those who matter, it is kinda of a losing war (pretty much fighting modern times in entertainment which always ends up in digital storage triumphing over practical limiting space. But having said that, I think if the topic really matters to you, you should make your voice be heard. Maybe it will be useful or maybe not (what I personally think) but at least you will know that you did your part to try to keep something that was precious to you. Dont give up physical storage lovers.

Re: Review: Chronicles Of The Wolf (Switch) - A Spot-On Castlevania Tribute That May Test Your Patience

Wisps

Now this is the kind of review that I like when talking about old school mechanics. Its well constructed and clearly explaining on how the challenging and obtuse difficulty of the games back then (which is intended) are appealing to some but not others, instead of slapping "its old so its a con!".

This was a great read and even when I am not in the urge to buy it, I will definitely get this at some point!

Re: Review: Front Mission 3: Remake (Switch) - Didn't Get The Love & Time This Tactical RPG Deserved

Wisps

@Drnsnsr I agree with you. I am not going hardcore into disregarding the reviewer work, since as you say he does mention quite a lot of true issues with this remaster. But the gameplay comment of RNG being a con in all 3 reviews of this series is a bit weird since it reads like he was expecting this to change at some point?... or that the remaster would somehow change this core mechanic that was present in all 3 games? I think RNG is definitely not for everyone but for the fans of this franchise it was never such a big issue (as you could see in the original reviews of this game).

Re: Review: Front Mission 3: Remake (Switch) - Didn't Get The Love & Time This Tactical RPG Deserved

Wisps

I think this whole remaster series was a bit of a letdown because of how much missed potential there was in terms of graphics, sound and QoL details. It really would have been better if they had released this as a trilogy collection where you can play the 3 of them in their enhanced ports version (think of it like megaman collection games).

Having said that and hopefully this does not get read in a wrong way, I do not understand why the reviewer who already disliked the RNG component of the first game (which I heavily disagree about it being a design flaw, in fact its all interconnected into the strategy of the series), continued with the second and third game. A bit of a masochistic way of doing things if you ask me. It would be like me being asked to review Call of Duty (which I dont get the appeal) and then continuing to all the other games in the franchise.

Just my honest critique, in all the other points (especially the sound) this is a bit of a letdown. But the gameplay I disagree, which I think it might be the only reason to play these games. (but if you can, stick to the originals).