
Chronicles of the Wolf is a tough game to review. A decade or so ago, 2D Metroidvanias were rarer, but they now represent one of gaming’s most enduring and best-developed genres.
But how do I assess a production like this that purposefully ignores many of the design changes that made the genre more accessible? This meaty retro-inspired game will leave a lot of players battered and bruised, ready to give up and swan off to the nearest tavern in its rural 18th-century French setting.
First, an essential statement: Chronicles absolutely nails its aims. It seems to want to be the definitive old-school Castlevania. It channels and improves on Castlevania II: Simon’s Quest from the NES, but with a design aesthetic that lands somewhere between the SNES and PS1 eras.
As you head off on your adventures, you’ll explore towns, fight enemies and bosses, interact with villagers, interpret clues. But Simon’s Quest’s divisive characteristics — hints that lead nowhere, obscure and hard-to-interpret instructions — have only been toned down, not entirely removed. Chronicles of the Wolf is an improvement on the design, not an apology.

The game’s second section, which takes up the majority of the 20-hour runtime, is a dead ringer for Symphony of the Night’s castle location. That’s if you make it that far; the Castlevania tradition of hoodwinking and misdirection is alive and well here, manifesting in five possible endings and — I was less happy about this — multiple locations that lead to cheap, surprise deaths.
Forgetting nefarious tricks for a moment, Chronicles of the Wolf confidently forges its own mythology, separate from vampires, which allows it to stand on its own two feet.
You take on the role of Mateo Lombardo, an apprentice of the Rose Cross Order trying to rid the French countryside of the mysterious Beast of Gévaudan – a true-life creature that terrorised rural communities in the 1700s, which in this iteration appears very much to be a werewolf.
The developer — Migami Games (Wallachia: Reign Of Dracula), responsible for the two highly rated Castlevania: Lecarde Chronicles fan games — understands what makes Castlevania tick, but it just so happens that Konami’s series often asks a lot of its players, which, here, is the source of my general hesitation about who I can recommend the game to.

I love Metroidvanias. I’ve played more than my fair share. Blasphemous and Hollow Knight are two of my favourite games over the last decade, but these two examples seem pretty mainstream in comparison to Chronicles of the Wolf. Anyone who lacked the patience for either example need not make this visit to France. And if you did, then it still might not be for you.
It's not that Chronicles is hard – it’s not. Its combat is well-balanced, fun, and just challenging enough. But making progress can sometimes feel like a chore. Just as Mateo Lombardo moves through the game screens with Castlevania’s almost characteristic lack of pace, the game’s design demands genuine patience. For the right player, this will transport them back to the '90s – Chronicles of the Wolf feels refreshingly retro. For others, they’ll want to play something else.
Initially I enjoyed Chronicle’s specific flavour of exploring and backtracking. I was happy scrutinising the map for areas that I might be able to reach with one of the huge number of new abilities I was collecting along the way – the double jump, the air dash, feather boots that let me ride air currents.

But given the vastness of some of the areas, and the smattering of fast-travel options, it feels inevitable that some players will miss a crucial hint or overlook a tucked-away item needed to progress. I feel as if these bottlenecks are more frequent here than most modern games would allow.
Your patience level for dealing with this kind of thing will define whether the game is for you or not. Personally, mine was tested multiple times, and by the halfway point, with so much of the game to go, my sense of having fun began to falter a bit. It’s a shame because smashing through skeletons, monsters, and acolytes with my ever-growing arsenal of weapons and attacks was genuinely fun, as was the platforming and the worldbuilding.
The game’s Castlevania-inspired (and therefore excellent) soundtrack did its best to keep my spirits up, and mostly succeeded. The bosses were enjoyable without ever causing me too many issues — as long as I stocked up on plenty of potions — and even ultimately minor technical issues (a bit of slowdown at two points in the game and a flashing black screen when I changed items in the menu, which seems to be a problem on other systems too) won't taint my final score below. In a way, they added to the retro charm.
Conclusion
Chronicles of the Wolf is a confident, old-school Metroidvania that asks a lot of its players. Its DNA is from another gaming era, and simply being a fan of the genre won’t guarantee you’ll enjoy it. If modern quality-of-life features like marking your map or being gently nudged forward are preferable, there are better options elsewhere.
But if you’ve got the patience to revisit a time when games were slower and more cryptic, and the pacing was a little more intense, Chronicles of the Wolf is like a rich, dark relic that you’ll treasure. For every player put off by its demands, another will embrace it as a worthy challenge.
Comments 31
it looks a like a lot of heart and care went into this. I like that old school obscurity tbh. I have massive Metroidvania fatigue, but this one appeals to me
I liked the game, but it got 2 big criticisms from me:
1. The boss/enemy technical design was rather simple. Big boss that stands or moves left to right and spits projectiles is an example.
2. The weapon system is really linear - the weapon type is only getting stronger as the game progresses, and the lack of weakness/strength system is hurting the variety of attacks.
For example, weapons that you get in the mid-game are absolute when you get a weapon that is just sitting in a corridor in the late-game area where you must pass anyway.
I get it as the engine and the main gameplay + menus are 1:1 as Castlevania The Lecarde Chronicles 2 (the last FAN Castlevania game from MIG).
Other than that, the worldbuilding is amazing!
Thanks for the review, this kind of difficulty could be more for me than constantly repeating way too hard sections and/or boss fights (and I wouldn't hesitate to use a guide if that ended up being necessary at times) so I'll consider giving this a try at some point - regardless, hope those going for it will enjoy it!
Now this is the kind of review that I like when talking about old school mechanics. Its well constructed and clearly explaining on how the challenging and obtuse difficulty of the games back then (which is intended) are appealing to some but not others, instead of slapping "its old so its a con!".
This was a great read and even when I am not in the urge to buy it, I will definitely get this at some point!
Just bought it the other day. I'm pretty early since I only did the first dungeon and just entered the snow area, but I like it so far. I always liked Simon's Quest the best of the NES trilogy since I think Castlevania works better as an adventure game, and despite it's flaws, it proved to be an excellent foundation to work off of.
I hope it will sell well nonetheless. The devs need a second try to improve. The setting is great and the game has some positives.
This is definitely something i think I'd like. Always loved Castlevania and it sucks that there still hasn't been a real game in the series. Bloodstained is about as close as we've got. Haunted Castle revisited on the recent DS Castlevania collection was an awesome surprise! I also gotta check out Carpathian night featuring Bela legosi. Isn't the Bloodstained sequel on the way too? Yeah that's gonna be a big hit i think too!
Not my type of game, but enjoyed reading through the review! Thanks. Love the retro look of this.
Man, that Wikipedia link sent me down a rabbit hole that I've only just emerged from.
i seen videos of this game i like it..
This game is great but be aware that it does not run well on Switch 2 (yet). A lot of very annoying screen flicker when some enemies appear on screen and also in the menu section. I was glad I did not sell my og Switch yet so I can play it on that. Slow movement is sometimes annoying coupled with less than optimal placement of fast travel points. But besides that I really, really enjoy the old school Castlevania vibes done right.
Metroidvania is way too bloated of a genre with games that can't resist the subtle handholding of appearing to be tough while having loads of helping hands to erase any real risk or challenge. But this interests me, shameless Castlevania DNA aside. I miss games that actually ask something of the players and don't pad their supposed challenge with instant unlimited respawns, too obvious breadcrumb trails, and overly generous fast travels. Hopefully the game isn't overly chatty because that crap also drives me up the wall when exploration and isolation has to be constantly interrupted with inane chatter.
This may have been right up my alley as a child; especially if there was nothing else like it. But now that I'm much older, beating an extremely difficult game, just for bragging rights sounds like a chore, which is opposite of fun.
@Wisps hard agree. I think what gets lost a lot in the review community is the understanding that "this game is probably perfect for some specific type, but everyone else should understand it for what it is."
Will definitely take a look at this. Sounds fun
This looks sounds and plays like a 9/10.
This definitely looks like something that'd be up my alley, however the intentionally obtuse gameplay has me a bit concerned. Castlevania 2 is basically the only game in the series I haven't beaten. So perhaps I'll try to finally complete it, and then dive into this.
Definitely gonna get this one soon!
Technical hiccups and cheap traps/deaths aside, I'm into everything I've read, so why not face the challenge?
I understand it's not for everyone, maybe especially for younger players, but without a doubt I'm their target audience
@OldManHermit I put off Castlevania 2 for a long time, then I got back to it but had to rely on a guide to beat it. Interestingly, after I beat it and saw everything it has to offer, I understood its purpose and started to love it and respect it more, but it's still a virtually unbeatable game without a guide. Not because of difficult passages, but due to the game design aspects that are widely criticized
Thanks for the insightful review! I’ve been too pain-conditioned by the arcade, 8- and 16-bit eras too be discouraged by difficulty, and I’m looking forward to this French Castlevania. 😁
My physical copy is reserved but it’ll be a while because I batched it with “Thank Goodness You’re Here.” For a moment there I lamented the long wait, but then I remembered I still have Metroid Dread, Abathor, Beholgar, Broforce, Animal Well, Getsufūma-den, The Messenger, Shadow of the Ninja, the Ori games, the whole set of Castlevania collections, and many more 2D adventure games waiting for me to play them.
We can buy games, but we can’t buy more time, sadly.
Already have the physical copy of this preordered along with Pipistrello and Shadow Labyrinth Secret Edition.
I absolutely fell in love with this game, have already put 15+ hours into it. I enjoyed the review above too.
I had my eye on this one, and I see it's from the same people that did Wallachia, which wasn't bad. I'm shocked this actually got a review but I'm glad I had a chance to get someone's opinion on it. It still seems like something I'd play as a fan of Castlevania, but it's not going to be high on my list at this moment. Maybe after a hard sale.
I would have given it a 4.
It's somewhat hilarious how Metroidvania people have been filtered out of their own genre due to so many entries having absolutely no focus on exploration anymore.
"Demanding exploration" was what these games were all about.
@JohnnyMind it's a lot more like the older MVs, in which the focus was on exploration and a somewhat more punishing save system. I don't really get why they all had to become either Dark Souls or Mario (and I enjoy both). It never sat well with me.
@Coalescence Outside of the intro, much of it is very lonely actually.
"We love that Chronic!"
"WHAT?"
"-cles of the Wolf!"
@Thirteen1355 Yeah, as much as I've overall been enjoying the Metroidvanias I've played (minus the excessively hard parts, but luckily either they were pretty limited or there were options to reduce the difficulty in the ones I've played) it would be cool if we got more games à la classic Castlevania ones along with the modern style - good thing that now we have this one at least!
@Paintfrenchy It's their fourth try though and second professional try.
Two hours in and this is pretty solid, the screen flicker in the pause menu is odd. It is definitely old fashioned but not too difficult
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