Comments 1,151

Re: Nintendo Adding Three More Games To Switch Online NES Library Next Week

VmprHntrD

You know something to consider when complaining about 3 games/mo (36 a year) for the system if they keep it up.

The NES format had 714 licensed games in the NES format, of which US only had 679. How many of those are tied to licenses lost in the murkiness of dead companies and IP transferring? How many are from companies that will refuse to put their games on the service? How many of them are just god awful or just so unplayable by todays standards or are just exceptionally boring?

Nintendo is aware of this and have to reduce the numbers down to probably some conservative safe level of a couple hundred or so games. They don't know how long they'll run the service, so having 3 is far smarter than 5-10 (60 to 120/yr) as they'd run out of titles.

Re: Nintendo Adding Three More Games To Switch Online NES Library Next Week

VmprHntrD

@LastLife The problem is you can't win against a bunch of angry entitled crybabies, that's why it is a tough room. Bitter and nasty over the virtual console being put out to pasture which had overstayed its welcome anyway given how Nintendo neglected it. Somehow it's worse that you get a growing library of NES games which have updated online play on 2P titles, as just a sliver of a list of features for their $20/yr service. Usership of the games are the same as the VC, both digital, both non-transferrable, both dead once the service exits the world. If just 4 NES games a year came out in this format you liked, it would be like you paid to rent them on the VC anyway, so likely most would come out ahead.

Re: Random: Katamari Director Wasn't Impressed With Mario Or Zelda On Switch

VmprHntrD

Mario Odyssey is a fine but not excellent game, sorry but it's true. Something about it just didn't have the draw power of a game like the Galaxy releases or even old Mario 64 too. Zelda though, that series needed to be taken out old yeller style as far as the played out boring design of it went. The new design with the areas as dungeons and the bit machines as the mid and final bosses, along with the huge exploratory style of it made a played out franchise wonderful again. Game style like Zelda may not just be his thing. I mean let's be serious he quit games to take that katamari style and go work on playground equipment of all things, seems kind of related in a warped way. He's in his own space, but also and admitted Sony fan too so it could be equally bias.

Re: The Switch Version Of Dragon Quest XI Has A Special Name

VmprHntrD

@Camilla You're calling him ignorant, but you are actually. Taken from the first lines of the companies own wikipedia page: Intelligent Systems Co., Ltd. is an independent Japanese video game developer closely affiliated with Nintendo and best known for developing the Fire Emblem, Wars, and Paper Mario series. Originally, the company was headquartered at the Nintendo Kyoto Research Center in Higashiyama-ku, Kyoto,[2] but later moved to a building near Nintendo's main headquarters in October 2013

Re: Feature: 5 Times Sony Shamelessly Copied Nintendo

VmprHntrD

@KingSandyRavage You'll get no argument out of me on that, they've basically turned into Microsoft pretty much. Force things out, copy others efforts, shift interests around all ADHD like as the tides roll in and out, and put a minimal enough effort in to give the appearance of caring, something fresh, and it's more of just meh. PS4 disappointed me so I sold the games, found better versions on PC anyway, and their IP was crap to me over PS3 so I kind of packed it in there as I caught on to it.

Re: Feature: 5 Times Sony Shamelessly Copied Nintendo

VmprHntrD

@KingSandyRavage Because despite the point of you more or less being factually correct there it would seem very overkill and those 5 stand out even more. You can see the whining in here already calling it fanboy drivel, and at a surface level I can see how it would be seen as that. But history doesn't change things and it did and repeatedly did happen. Nintendo was earlier, they took a few concepts from Atari before that because they worked like the joystick and removeable carts (which the Fairchild Channel F did before them.) Nintendo yanked a select far fewer times crap from Sony too, but it's not an even smash and grab either.

It's just how it works, someone does the right thing, it takes, and others run to copy cat the hell out of it and Sony is a master of that. They've never been huge on their own ideas but they're good at taking and using them.

Re: Soapbox: Why I'm Not Excited About Playing NES Games On The Nintendo Switch

VmprHntrD

@Ralizah I haven't been a fanboy of theirs in many years. N64 era pushed me into Turbo Duo, then into Sega and Sony after. The spit Wii name in general broke my confidence entirely with them and the U was the first console in 33 years I've sold off in total disgust while it was active with no remorse.

I'm just taking it as, it's like Amazon Prime, you get a lot of catch all things in a bundle. You either like the price or not, but whining over or worse fanboys demanding they get more games, more systems, more old stuff as part of a catch all smells of entitlement to me. You're entitled to support it or not, that's it, and the way to screw or not Nintendo is to not pay them. That's how I see it, same with the VC.

They gave up on it years ago with each iteration having less games, less frequent releases, and less care into it as it wasn't making them money and fewer cared to waste time on it. So I kind of take VC is dead, been dead for years, get over it type of attitude with that one. That's why I'm happy you get some tossed in NES games monthly, and that the ACA and other things exist as they're doing it far better than Nintendo ever did at a respectable price. Hamster ACA is the model but others have done a few nice things too in that line.

Re: Soapbox: Why I'm Not Excited About Playing NES Games On The Nintendo Switch

VmprHntrD

@Ralizah Thanks for the last sentence, you proved my point entirely with that: "Blahblahblah you're so entitled because you don't kiss the feet of the multinational corporation I love." Anti-business moron who wants to whine about what companies do with their stuff like you're entitled to it. it has nothing to do with kissing their feet and you know it.

@electrolite77 See now that I do agree with. People should think about what they pay for, why, and how much to anyone. Single guy up to the big business. It's the demanding problem about feeling entitled to a service that was not intended and won't be happening just because it was there in the past. What is there is what you get, and as a person you either pay for it or don't, but gffsiv about it isn't going to fix it as they don't care. Not paying makes them care, money talks.

Re: Soapbox: Why I'm Not Excited About Playing NES Games On The Nintendo Switch

VmprHntrD

@Ralizah My point was having a lot of rehashed emulated games doesn't make it a better product. And against your logic, then why should anyone object to getting the games in a amazon prime/netflix style fashion at no charge other than the fee for the larger service then.

It just comes off as a whole lot of whining and entitlement culture drama with all the multi-person ranting about the service sucking because of old NES games being there and not far more or charging for each thing. Be happy it exists. They could have reasonably did $20 for what's there with no games too. Then you would have just had the complaining it was too much from the same group who whine about online paid service fees.

Re: Soapbox: Why I'm Not Excited About Playing NES Games On The Nintendo Switch

VmprHntrD

@Ralizah No offense but I don't get that thinking you and others in here are having as it makes no sense. How does being handed individual multiple times over re-released Nintendo games for $5-10 a piece weekly/monthly make the system the ultimate machine? What's that say about the games made for it? Not good enough?

All this is is just a notch thrown into the belt of a list of offerings for the cheap yearly service charge and that's it. If someone actually did buy it all not that I think they would that's $100 up front and $15/mo in NES releases through 2018. The ACA setup is better, has far more variety the past lacked and with a much better constructed tool set in the options panel as well.

Re: Soapbox: Why I'm Not Excited About Playing NES Games On The Nintendo Switch

VmprHntrD

Seems like childish contempt being that way about it. The fact is the VC is thankfully dead and buried. This here is just one of many perks a cheap online service includes. Not only that, unlike the actual dead VC this one has the ability to play online with friends and outside of the WiiUs piddling efforts you have HDMI on the stuff too. This is at no added cost instead of $5 a game.

There's no reason to rationally hate, piss and moan about this freely included upgraded NES library in HDMI that has online play. You couldn't take RIver City Ransom on the VC-Wii online and kick ass with friends, nor could you torment a buddy in Balloon Fight ending them into those weasels for sadistic fun either.

In a way this is like Amazon and not Netflix. With PRIME you get the 1-2 day free shipping for that $120, but as part of that you get a decent but not huge/great library of movies, same with music, and other perks. This is just a perk among a few with the service. Hating on it just seems shallow and pedantic, just petty.

Re: Capcom Beat 'Em Up Bundle Is Receiving Four Different Retail Options In Japan

VmprHntrD

@Moroboshi876 Fair enough, I guess I should have just said outside of Asian markets. They pull this crap consistently. Capcom is the worst and best when it comes to Nintendo it makes you wonder how to even handle them. They're like this evil glove of sorts. One one side they can rub your cheek nicely baiting you in with a good game or two without any bs. Then they can turn back a moment, then full force give you the back of that hand across the face with their cut up cheap out releases (MML, RER, etc) or not release physically outside of the motherland for them, or they just don't bother at all (monster hunter scandal a year back.)

They just suck, yet they don't, as it's a known they had a hand in the Switch in giving Nintendo ideas where to go like adding more base system memory, and other things. Same can be said on 3DS, they're why there is the circle pad and eventually the beefier bits and circle stick on the New model. it's like they want Nintendo to make hardware as they like it, then get all wishy washy on game support. It makes them entirely untrustworthy but too hard to dismiss.

Re: UK Charts Reveal That Only 2% Of NBA 2K19's Launch Sales Were On Switch

VmprHntrD

Given the companies track record is what now 2 for 2 with broken horribly mangled with bugs physical game releases so far? Mass game media and fan response with all sorts of mockery, insults, memes and more is it any surprise? They ruined their reputation in the market fouling up the NBA and WWE licenses badly. Then they pulled the WWE game for this year which pissed off more people. Finally you throw in some scummy ad practices noted in the first post of comments here and is it any wonder?

Add in the fact as it was pointed out it's highest end priced with a nice pile of microtransactions to really pick your budget clean and they're perhaps lucky they found 2000 suckers or so to buy it.

If they care to even make a dent at this rate you'd need to see something on the level of an apology. Not that I think they'd do a direct apology, but if they were to drop the price, make the best game possible out of the box, and perhaps even curtail some/all of the micro transactions they'd perhaps turn it around.

Re: Final Fantasy Crystal Chronicles Remastered Edition Announced For Nintendo Switch

VmprHntrD

I actually had the GC and DS setup of these in the day, the GC was fun but a slog, the other cleaned up the pain in the butt lugging of that chalice up quite a lot. Hopefully the perks/fixes of the Ds are carried over and further refined as it was a pretty nice title.

That said, given the android like roots of the system, would it kill them to port over all those nice mobile releases of the old FF and Dragon Quest titles that saw remasters on the DS and what not? I'd so buy DQ4, probably also FF1 and DQ1 too.

@NEStalgia - It's because in the PS1 era they jumped from N64 due to carts and payoffs from Sony to be their flagship to make the system sell like crack. Sony paid a crap load of money to both advertise the hell out of the coup of getting FF7 and then further used Sony media to trash talk the so called N64 kiddie box (which they made up since in the period before N64 had more T/M games than they did for its 1st year.) Square got deeply in bed and debt to them when they moved over and then Sony covered their marketing expenses and other hand outs which is why they dried up entirely on Nintendo until the GBA and GC era.

Re: Rumour: Diablo III For Switch Might Be Released On Day One Of BlizzCon 2018

VmprHntrD

I could make all the time needed and I will as I like actual GOOD games, not mediocre fan service. I won't touch a Smash game again, ten foot poll commentary could follow. That brawler is played out, boring as hell, especially if you want nothing to do with the usual online stereotypes into it.

Diablo console controls have always trumped for actual combat the PC version. I happily put up with the load screens into dungeons on Diablo1 for PS1 just to not have to put up with the click choices. Clicking makes menus easier, combat crappier.

Re: Miyamoto Regrets Design Choices Made During Development Of Super Mario Run

VmprHntrD

I bought one copy, then couldn't get myself to do another on Android after iOS.

The fact is I have like 1985 to present memory on how a Super Mario game works. I can not for some reason wrap my hands and mind around not having control other than tapping. It was fine earlier on, but as I got deeper the game started to just piss me off because I couldn't adjust, it's too damn hard because I can't properly control or stop myself from doing things and my mind keep saying push this way, then jump, or slide here then do that. I can't, it's maddening. The game requires some pretty precision tapping and the right kind of tapping per touch so it's already a challenge for those with problems with timing sensitive games too.

Re: Video: Get A First Look At Diablo III: Eternal Collection Running On Nintendo Switch

VmprHntrD

Wow that game flows far better than I would have hoped considering the PC roots (have it there.) The pick up sorting, fast enable/disable of gear and things, the controls are so fluid, the nice added roll to get out of a spot or in, and the hellish amount of stuff going on without it slowing up. You either have to truly hate Diablo, the Switch, or remastered goods to not want this.

Re: The Diablo III Physical Release On Switch Won't Require Any Downloads To Play

VmprHntrD

@Spoony_Tech I think I read the most comparable in size release so far would put the game just under 16GB. Given the Switch could very likely maybe upscale the 720p visuals to that 980 level the docked mode would to that would be even more savings. The PC and consoles keep multiple copies of the same assets based on output resolution. Switch doesn't need to do this which saves considerable room.

Re: Diablo III Producer Explains Why Blizzard Wanted The Game On Switch

VmprHntrD

Another thing to consider, I see language packs being brought up for growing size. I have to wonder, if it stops at 960p max for TV mode, do the PS4/Pro sizes go bigger because of even higher resolution textures they have to store on the disc?

If they use just 720p ones scaled up to 960p or just that, that would still be limiting out sizes that can't be used or are unnecessary and that would eat up some good space.

I imagine this game wouldn't take anything more than 16GB to get the job done, but if the game itself on another system as already said fits into just under 8GB compressed, maybe it does on Switch cards too.

Re: Nintendo Shares Image Of Super Mario Bros. 3 In Action On Switch

VmprHntrD

Isn't that kind of a clickbaiting stupid comment at the end of the article?

How do you feel about paying for SMB3? Umm it's included in a paid online service as a bonus feature which are a NES games library. That's not really buying the game, it's one of many things along with the online aspects including the multiplayer, family account, cloud save data, and more. It's not like you're paying $20/yr just to rent SMB3.

Re: Super Bomberman R Hits One Million Worldwide Sales, Konami Celebrates With Bungee Jump

VmprHntrD

@Cobalt It wasn't that bad, but what was bad was releasing an unfinished game with some critical bugs that hampered the ability to even play the game on physical media. I stupidly bought it to find that boss fights were ultimately a total failure of delayed input causing them to be more or less dumb luck to impossible. They did fix the bug and acknowledge it, but any physical copy was broken out of the box and they never did update the copies they continue to push out. I dumped the game like others in this thread have for stuff that worked right and therefore were actually fun to play.

Re: Nintendo Releases Complete Sales Figures For Its Million-Selling Switch Games

VmprHntrD

Very surprising that Mario Odyssey topped Zelda, but still those 3 in the spaces they are are also not a surprise against the rest.

I'd be more fascinated by NON-Nintendo figures. With 20m~ units out there in 16mo the sales look pretty solid.

49.54M are the Nintendo totals up there, 37.39M units otherwise unaccounted for from the other guys. Not bad at all.

Re: Nihon Falcom Dealt With "Online Flaming" For Years Because It Didn't Release Games On Nintendo DS

VmprHntrD

Well if they got flamed, good. The DS was the place to be for portable gaming back then and they had lots of capable software that would work and really other than Ys 1+2 (which I had) they did nothing despite ample complaining for more. People got mad the stuff only hit the PSP, and well obviously more powerful it could take those games better, but things could have eaisly been designed for DS either conversions of older stuff or new but they didn't bother.

Re: Head Of MercurySteam Believes Nintendo And Konami Resurrected Spanish Studio

VmprHntrD

THIS: "Especially with Nintendo, the biggest difference is all they care about is quality. All they care about is polish. All they care about is giving satisfaction to their players. The rest is secondary."

Is why you find Nintendo commonly score far higher in reviews, rarely have a poorly rated, stinker, or mediocre game going way back into their past. It's also why you see them get ridden the worst over delays and then loved after. And the general lack of bugs in their games, you don't often see a Nintendo game need a patch, let alone one of large size, and if it is, it's usually a touch up, not a band-aid on a released beta.

Re: Hardware Review: The Shōnen Jump 50th Anniversary Famicom Classic Mini Is Gorgeous, But Pointless

VmprHntrD

@Maxz No you're right, NES games really didn't do kanji unless they made graphical tiles for it as they're too complex for your standard 8 and even 16bit blocks of space for text/symbols. You still saw this often even within the realm of the entire line of handhelds too due to the limited resolution allowed on the little panels. I'm familiar with most the games on this by name, a few by play, and they use hiragana and katakana. You still need to know those 2 alphabets, the vocabulary which isn't US-English ordered, and then the definitions of those words. Huge barrier.