Nintendo may have fixed the supply issues which plagued the launches of the NES and SNES Classic Editions, but many will still be haunted by the devilish degree of difficulty they experienced in securing one of these micro-consoles at anything close to its recommended retail price. Thankfully both are easy enough to obtain at the time of writing, but that hasn't stopped Nintendo launching what could end up being the most sought-after Classic Edition yet: the [deep breath] Nintendo Classic Mini Family Computer Weekly Shōnen Jump 50th Anniversary Version.
Released to commemorate the 50th birthday of Japanese comic Shōnen Jump, this gloriously glitzy device is basically a Famicom Classic Mini in gold with a new selection of games pre-installed, most of which are licenced titles that feature characters who have appeared in Shōnen Jump over the decades.
It's a fun collaboration which will obviously mean a lot more to Japanese players than westerners, but there's a massive downside to this arrangement: most licenced video games from this period are utterly terrible. The most notable exception here is Dragon Quest, which – while not based on a comic property – is a worthy inclusion as its creator, Yuji Horii, once edited Shōnen Jump and the comic series Dragon Quest: The Great Adventure of Dai appeared in the magazine between 1989 and 1996. Also, Dragon Quest lead artist Akira Toriyama has a long history with the magazine via his Dragon Ball series.
We're probably being little harsh here, as the language barrier is a huge problem with this console; if you can't read kana then you're pretty much stuffed, as the vast majority of the games are text-heavy RPGs. Even so, it would be a real exaggeration to refer to this selection of games as 'classics' (Dragon Quest aside, of course); they're typical of licenced fodder released during the 8 and 16-bit periods that bolted a lucrative IP – such as Dragon Ball, Hokuto no Ken (AKA: Fist of the North Star), Kinnikuman (AKA: M.U.S.C.L.E), Saint Seiya and Captain Tsubasa – onto a half-baked RPG-style game.
In case you're interested, here's the list of the 20 titles included on the Nintendo Classic Mini Family Computer Weekly Shōnen Jump 50th Anniversary Version:
- Kinnikuman: Muscle Tag Match
- Dragon Quest
- Hokuto no Ken
- Hokuto no Ken 3: Shin Seiki Sōzō: Seiken Retsuden
- Dragon Ball: Shenlong no Nazo
- Dragon Ball 3: Goku Den
- Dragon Ball Z: Kyōshū! Saiyajin
- Kinnikuman: Kinniku-sei Ōi Sōdatsusen
- Saint Seiya: Ōgon Densetsu
- Saint Seiya: Ōgon Densetsu Kanketsu-hen
- Captain Tsubasa
- Captain Tsubasa Vol. II: Super Striker
- Sekiryūō
- Famicom Jump: Hero Retsuden
- Famicom Jump II: Saikyō no Shichinin
- Sakigake!! Otokojuku Shippū Ichi Gō Sei
- Ankoku Shinwa: Yamato Takeru Densetsu
- Tenchi o Kurau
- Magical Taluluto-kun FANTASTIC WORLD!!
- Rokudenashi Blues
As you can see, the lineup is totally different from the one seen on the Famicom Classic Mini and NES Classic Edition. The interface remains largely the same, although it has a slightly different design scheme to reflect its association with Weekly Shōnen Jump, and there's a cool 'idle' sequence which imitates the opening scene from the Weekly Shōnen Jump video game, Famicom Jump. Another neat touch is that instead of playing the same bespoke tune over the main UI, you get a randomised piece of music from one of the included games.
On a purely cosmetic level, the Nintendo Classic Mini Family Computer Weekly Shōnen Jump 50th Anniversary Version is physically identical to the original Famicom Classic Mini, with the exception of its gold casing. We imagine this could well divide opinion, but we think it looks utterly gorgeous; sure, it's a bit brash and overbearing, but there simply aren't enough gold video game consoles in the world. The packaging is also brilliant; the box is shaped like a copy of the Shōnen Jump comic, complete with authentic 'spine-and-pages' detail around the sides.
Onto the negatives, the controllers are still ridiculously tiny – they have to be, as – like on the original Famicom from the '80s – they bolt onto the side of the console when not in use. They're also wired (again, like the original) so they can't be replaced if they fail over time. The cable connecting them to the console is stupidly short, so you'll need to sit right in front of your TV to play. You could argue this is providing an authentic experience – most Japanese gamers will have played their Famicoms in front of the telly – but in the modern era of massive flat-screen TVs and wireless controllers, this feels like an unnecessary throwback. The D-Pad on the controller is also far too small, and we found it was hard to peform precise directional inputs as a result.
Given that it's based on the same hardware and software as the other Classic Editions released thus far, we'd assume that hacking the Nintendo Classic Mini Family Computer Weekly Shōnen Jump 50th Anniversary Version and loading up your own selection of games is perfectly possible, but we've not attempted it ourselves with this unit as yet, so there's a slim chance Nintendo could have introduced some kind of additional security to prevent it (although given that it didn't on the SNES Classic Edition, we'd say that's unlikely). Even if you did do this, it's genuinely hard to recommend this system to anyone who lives outside of Japan, doesn't have any kind of emotional or nostalgic connection to these games and doesn't possess the hands of a tiny child. We're sure that many Japanese players will have extracted some enjoyment from these licensed titles back in the day, but they're not in the same league as the likes of Super Mario Bros., Final Fantasy, Metroid, The Legend of Zelda, Castlevania or Mega Man 2.
The Nintendo Classic Mini Family Computer Weekly Shōnen Jump 50th Anniversary Version is therefore little more than a collector's item; it will look amazing on your shelf and we dare say that it will increase in value over the years, but as something to actually plug in and play, it's a non-starter for almost everyone, even those who are able to read Japanese text. The only real positive is that the machine's existence is proof that Nintendo is capable of working with third-party publishers on its Classic Edition range, and we could potentially see machines based on the N64, Game Boy and Game Boy Advance appearing in the future which come with more than just the usual selection of first-party Nintendo hits. Rare games on the N64 Classic Mini, anyone? It seems like a pipe dream, but stranger things have happened.
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Comments 52
Those games were big part of my youth. I don't need this...but I still want one.
Haven't really played those early licensed games based on Shonen Jump titles. My favourite Shonen Jump game will always be Jump Ultimate Stars on the DS.
I'd buy one in a heartbeat. Shame there's no english version..
@Damo "If you can't read Kanji then you're pretty much stuffed"
I was under the impression that the poor old Famicom's pixel output was too low to legibly display the vast majority of Kanji within a standard text-box, and so most games were practically Kanji-free (aside from maybe the odd title screen).
I mean, that's not to say working through these games is going to be plain sailing for any non-Japanese speaker (if anything the lack of Kanji makes it harder), so I'm more picking up on this as a pendantic technical point.
Of course I could be incorrect, in which case I'm no less pedantic, but much more wrong.
Let me get this, you import a japanese system aimed to japanese audiences (most games on that list never made their way to the west), then you say it’s pointless to get one if you live outside japan and can’t read kanjis. Wasn’t that absurdly obvious?
Over half of the games in this collection are offensively bad.
It's more like Famicom Mini: Kusoge Edition.
That's nothing, XBox is giving chances to win an actual 24k gold plated XBone. There's excess, and then there's actual golden video game machines.
@Maxz Ewww, NES games were mostly all spelled out in kana? Eww eeww eewww. How did RPGs become a thing?
@rushiosan Not necessarily. It could be that the system was stuffed full of great games that contained little to no text. To give an example, the level of Japanese proficiency needed to enjoy Super Mario Bros. on the Famicom is equal to the NES version: practically zero.
So this summary answers two perfectly valid questions; "Are the games good?" and "do I need a decent understanding of Japanese in order to enjoy them?. The answers seem to be "not really" and "yes, probably". My main issue is that given the Famicom couldn't legibly display most Kanji on a text box scale, using 'Kanji-knowledge' as a synonym for 'Japanese proficiency' doesn't seem very applicable here.
@NEStalgia Yes, as far as I'm aware the majority of Famicom were spelled out in Kana with spaces to separate the words. It's something I'll do a bit more research on though, especially with regard to the specific games on this system.
@rushiosan No, they said it was pointless even if you can read Japanese, because most of the games are terrible.
In addition it is interesting to know that most games are text heavy RPGs. If most of the games were fighting games or side scrollers it wouldn't really matter if you could read the text.
I feel like the person who wrote this article is totally the wrong kind of person for a console like this. I can't read any Japanese but I still imported this because I love classic Japanese games and the language barrier is not a big deal if you figure out how to play the games.
Honestly, this is a very neat thing for people who want something different from the western mini consoles. Classic games from the era can be pretty bad in general if you aren't familiar with them, you need to understand what you are getting into.
@Maxz That makes my head hurt just thinking about it.
Question which of the Famicom games in this Famicom Mini would likely to have the age rating CERO B?
Imagine an NES mini with a bunch of comic book related properties on it. It would be made up of at least 60% LGN games.
I wouldn’t mind trying those games out. Looks nice
@Maxz No, you're quite right - have amended.
@JayJ Dude, I've been importing since 1990. I have a shelf full of Japanese Mega Drive, PC Engine and Super Famicom games. The issue here is that the games are almost all RPGs (so unless you're really familiar with kana then you're not going to enjoy them). Secondly, the quality of the games is mostly terrible as they're licensed titles which were largely made to cash in on the popularity of comics / anime. Thirdly, the controllers on this are tiny and really uncomfortable to use.
@Damo It sounds like you are surprised by small controllers when it is advertised as a mini console, and if you knew how the original Japanese Famicom was designed you shouldn't be surprised by the short and wired-in controller cords. It is all very authentic to the real thing, only smaller. It is kinda nice for people like me who just want a cute little Famicom full of Japanese games.
If you wanted all the traditional Nintendo games and the detachable NES controller you really should have just stuck with western NES mini, I got one as well because it goes nicely with the Famicom. It's not like all of those old NES games are amazing and easy to play for a 2018 audience anyways. I know the fans might not want to admit this but most NES games in general haven't aged particularly well and come off as really hard to figure out to people who didn't grow up with them.
I personally don't think the language barrier is that big of a deal when it comes to this Famicom, and there is plenty of enjoy if you are a fan of classic Japanese games. It sounds like you are just very set in your way when it comes to the how you feel about these games.
@JayJ
Ha, I ordered one too!! For collection purposes mostly. I own all the minis, except the mini super famicom. But that’s just the big Nintendo fan in me, we all love things irrationally.
@JayJ I wasn't surprised by anything, I've reviewed the original Famicom Mini which has the same controllers. This is a review, and as such has to inform people about the product. I'm hardly going to review this by saying "just read the other review I did", am I?
"Set in my ways"? As I said, I've been importing for decades. The main issue here isn't that the games are in Japanese - though, to a casual player outside of Japan, that's OBVIOUSLY going to be a pretty insurmountable problem - it's that they're just not very good. Dragon Quest aside, are any of these games really Famicom classics? Nope. They're in here because of the Shonen Jump connection.
I'm not saying you're wrong for enjoying the system, heck, I can't stop looking at the box myself - but would I recommend this to anyone? Nope.
What a beautiful golden Famicom Mini!
@Maxz No you're right, NES games really didn't do kanji unless they made graphical tiles for it as they're too complex for your standard 8 and even 16bit blocks of space for text/symbols. You still saw this often even within the realm of the entire line of handhelds too due to the limited resolution allowed on the little panels. I'm familiar with most the games on this by name, a few by play, and they use hiragana and katakana. You still need to know those 2 alphabets, the vocabulary which isn't US-English ordered, and then the definitions of those words. Huge barrier.
@NEStalgia Here's a screenshot of the original Dragon Quest:
You can see it's entirely in Kana, and even then looks a little uncomfortable with that. Rendering anything but the most simplistic Kanji would be impossible without swelling the characters to a textbox-filling size.
The SNES fared a little (well, a lot) better when attempting to fully present the Japanese language as it is, as you can see in this screenshot of Secret of Mana:
Even so, there were still characters it chose not to wrestle with (although it's done well to squeeze 勇者 into the above screenshot).
Anyway, yeah, it's kind of funny that a country so influential in establishing text-heavy RPGs did so with a written language that required such bodging to be rendered in text at all.
@Damo Thanks! Sorry, I'd written most of the above to @NEStalgia before I'd read your reply, so please don't think I'm labouring the point. It's an interesting topic to discuss with a fellow commenter: When did Japanese technology get sufficiently advanced that the Japanese could actually write Japanese with it? There's a similar progression with mobile phones, which is probably only of interest to a very specific type of nerd. Like me.
But why isn't there Dragon Quest II, III and IV?
pass
@Tsurii %90 is a little harsh. I would say probably %50 have in fact aged like milk.
Is the D-Pad bigger than a gamecube D-Pad? That one was the worst one ever
I'm wondering if this mini system has more powerful hardware or emulation going on inside since it is running the DBZ games. I tried loading those games to my regular famicom mini and none of them worked (along with a few other games on the list). This makes me think that it might be worth trying to load games that don't work without Retro Arch or other outside emulation on to this mini as opposed to a regular famicom/nes mini. Of course the price tag on this is a bit absurd for overseas purchasers just to play a few games that you cant load on to your beloved mini hardware, but my curiosity is piqued none the less.
they should have put Jump ultimate stars on it!
@Agent721 I'm in the same boat as you are. I got the US SNES Mini, US NES Mini, and I got the Shonen Jump Famicom Mini. The only reason I got the Famicom Mini is because of this Shonen Jump treatment. To someone who is only interested in these things for the novelty (which seems to be a lot of people who buy these mini consoles) having a Japanese version of the mini console that is full of games that were exclusive to Japan is a pretty cool thing to have in addition to the western NES Mini, it gives it some purpose and really adds to the novelty of having a mini Famicom.
@Damo One thing I gotta comment on is how I liked the way you closed this. I have to agree that the existence of this makes the possibility of more 3'rd party specials seem very real. It seems like Nintendo is very slow at making these happen though.
@tanookisuit @Maxz No, it was because of a lack of tile memory. NES only had one background layer of 256 8x8 tiles (that is for ALL non-sprite graphics to share). Just a full kana font uses nearly half of that. If you want kanji, like SFC games do, you need an amount free tiles equal to the dimenions of the window, like 64 tiles for a window 16 tiles wide by 4 tiles tall) and draw the window as a graphic. SFC can do it because it has multiple layers and VRAM room for each layer to have its own tileset.
While there were some Chinese bootleg translations that proved kanji was possible, they used larger ROM size, probably with many banks of kanji for different scenes, or like the Final Fantasy translation which locked up the game for several seconds, including the audio, every time it loaded a text window. Not a very desirable option.
Man, living in Japan seems fun!!
I would love to get one just to display in our gaming room , I love the gold which is signature Nintendo and the box is simply beautiful , such a great collector piece. I love that Nintendo does this. I am looking forward to the N64 mini classic so many great memories with that system.
yer right about the pointless part.
@Shiryu you mean the dragonball games?
@MrHeli Plus the Saint Seiya and Captain Tsubasa ones!
Enough nostalgia to warrant a purchase 😏
@KingMike This is really interesting. I hadn't even considered memory constraints, which was naive. Do you know of any screenshots of the bootleg Chinese games? I'd be interested to see what some of the more stroke intensive characters looked like at the Famicom's relatively low resolution.
Only one of the games (not including Dragon Quest), came to the West. It was the first dragonball famicom game. It was brough west as "DragonPower" and had changed graphics. Here's a review of it:
https://www.youtube.com/watch?v=YCRo7_xXJts
If there was a TMNT/Disney/Warner Bros NES Mini release, that would be EPIC!
Even though this is an article about the Japanese classic edition, it is here I am going to make my rant about the anticipated N64 classic edition:
I. Want. Castlevania. 64. And. Mystical. Ninja. On. It.
Yeah I know it hasn’t held up particularly well and most people would rather swap these out for say... Jet Force Gemini or Mischief Makers, I would LOVE to play it again and have it included among whatever other selections they choose.
That being said this console looks fantastic it just sucks you have to go unplugging one console with 20 games for another. Just put em all on one!
Niiiin-tendo.
It's the man. The man with the Miiii-das touch.
A gamer's touch
Yet there's no VC
Beckons you to enter their web online
But don't go sign
Golden words they will pour in your ear
But Online can't disguise what you fear
For a golden girl knows when it's kissed her
It's the kiss of gold from
Mister Nintendo
@JayJ
I agree. And it looks so cool!!!
That part about hacking the system is out of place, isn't it?
Has Nintendo Life change its stance on hacking and piracy? Shouldn't you change your name to Nintendo Hacking instead?
@Maxz The kanji would be 16x16 pixels, as NES could only easily do multiples of 8 by 8 pixels.
The one other game to get an English release was Tenchi wo Kurau or Destiny of an Emperor. The first Saint Saiya got an official PAL release, though in French only. But it's not a very good game, as someone who did a fan-translation to English can tell you.
Note however that the Famicom version of Dragon Quest is quite technically inferior to the English version.
@ballistic90 I want that to be made to tick the Angry Video Game Nerd. He would make an awesome video on it.
@maruse
What was their previous stance?
They've always reported on hacking.
https://www.nintendolife.com/news/2017/01/new_hack_offers_a_full_game_library_on_your_nes_classic_edition
@electrolite77 I don't know for sure, I've always guessed they are against piracy and hacking for shady reasons... I guess I was naive.
I know they always report about hacking, which is something I don't approve in a site like this, since it only help those who want to hack their systems but aren't sure how to or where to look.
I prefer they would left hacking news for hacking sites.
@maruse That bothered me too. I don’t necessarily mind if they report on hacking, but the author tacitly implied that NLife writers actively pirate games. I firmly believe that piracy is wrong, and this stuff makes my opinion of the site crumble.
@Agent721 Yeah I normally am not a big fan of making plastic electronic devices gold, but it really works here because it matches the controllers which were always red and gold regardless. It honestly looks like the console was always meant to look this way. The small size and simplicity of it makes it really nice for showing off, it's cool to have just for a retro style decoration.
Shut up and take my Yen!
I wouldn't mind to have it, but not for more than its real price. If I have to pay for shipping, let alone scalpers price, I don't mind to let it go.
@Tsurii That is so not true. Most of the games on the NES Classic Edition are still absolutely brilliant. I take it you weren't one of those who grew up with them, to have made a comment like that.
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