Comments 302

Re: "I Have No Words" - Silksong Fans Are Losing Their Minds Over One Bench

TobiasAmaranth

I didn't get hit by this bench. Why? Because I had developed a habit of impatience. I always immediately leave a bench after sitting on it. I have no idea why that's the case, but that's how it was. So when I sat there and immediately bailed out, I was spared a fate of pain. Of course, I instead didn't learn how to make it safe until a subsequent visit, but still.

Re: Review: Nairi: Rising Tide (Switch) – A Satisfying Point-And-Click Sequel With A Few Bugbears

TobiasAmaranth

Now hold on just a minute...

I'm a fan of this series, and I just want to say this one does a fantastic job. Graphical upgrades, faster load times, improved coin hunting, and more intricate puzzles.

I've made it to the last stretch so far without needing to use hints. I do know this type of game is a bit obtuse, but the puzzles are really clever. A bit harder than the last game, which I replayed immediately beforehand.

The side quests are fun and flavorful, I love how much inspiration the game takes from older games, while also channeling newer works like Layton.

Bug-wise, in the first chapter or so, I had the cursor icon get stuck after using something from the inventory. Fixable with a bit of time in the pause menu. I also had the game crash from pressing the home button during a cutscene, specifically one in the initial game loading. Aside from that, I've only noticed a few typos and lines with awkward grammar, but they were quite minimal.

My only big disappointment is how little the story has moved forward. I know they're aiming for four entries, but I do hope they instead do a more focused but longer third entry. I really have been enjoying the setting and I want to experience the conclusions and feel that reward.

Re: Feature: How Do Game Developers And Artists Feel About The Rise Of AI Art?

TobiasAmaranth

@MegaVel91 @Waka_the_Prophet Artists won't be made obsolete, but they will absolutely have to shift away from YCH and shallow content produced in soulless bulk. And those are the types of artists screaming panic and control, those who lack the talent to truly innovate. In the same way, "energy providers" who are too entrenched in a single method (eg; oil) are unable to dynamically shift to something new, and therefor rebel against the evolution of the times.

I've always been firmly against "adoptables", because I believe that imagination shouldn't be held captive by others. If I want to pretend a made-up character is mine, for role-play or whatever purposes, why do I need to pay $100 to some random person in order to do that? If they didn't make constant characters, others would for free, or there'd simply be less variety which would make my imagination stronger as it tries to compensate. AI art could turn that on its head, as an example.

The things that won't get undermined are the things that require cohesion, progress, subtlety. Stuff beyond basic pin-ups and static poses. Stuff beyond showing off a random character or being purely "stylistic". Comics, dynamic works, niche and deeply creative stuff. Saying everyone can draw is BS. It takes a certain type of brain to truly excel. In that regard, I look forward to seeing where stuff goes, but I refuse to feel bad for any "artists it puts out of business" despite having some good friends who will struggle.

Re: Feature: How Do Game Developers And Artists Feel About The Rise Of AI Art?

TobiasAmaranth

Artists complaining about this is the same as Oil Barons complaining about Natural Energy. Times change. No king lives forever. And if you force technology to grind to a halt simply because you're unable or unwilling to adapt, then it becomes the same sort of dichotomy.

At a certain point, we must let things change. Artists can still refine these concepts into something more polished, there will always be a purpose for them. But sitting there saying "BUT COPYRIGHT" invalidates the very concept of, well, concepts! Copyright was kind of dumb to begin with, and at a certain point we have to change our thinking. Maybe that point is now.

Re: Nintendo Download: 22nd September (North America)

TobiasAmaranth

@sketchturner You do not need to decode the language to finish the game properly. Only two small things even need any of it.

@ everyone else - Go into TUNIC totally blind. Just play. Reddit is a great place to turn to for hints where you won't get spoiled. They are AWESOME there. Back when the game first came out, I helped lay the cultural foundation with my tiered spoiler hints and it's been that type of atmosphere since.

They also have fun posts like the Narrative Guide someone just posted, as well as cute fanart and some funny memes, so I'm looking forward to revisiting once it launches on Switch.

Re: Nintendo Switch Gets Its Fourth Picross S Series Game Next Week

TobiasAmaranth

Murder by Numbers was an awful game full of ridiculous virtue signaling, flimsy plot holes, cheesy writing, and really boring repetitive puzzles for a Picross type game. The only reason I finished it was because I wanted to see how bad it got. Sort of a hate-play after a while. Definitely not satisfying.

One puzzle game that's fun but not Picross, and will satisfy a LOT of time gameplay wise, is Piczle Lines 1/2. I got so much gameplay out of those two, especially once I got good enough for the 128x128 puzzles. Those would take 1.5-2.5 hours each. Quite relaxing, too. Listened to audio books while playing.

Re: God Of War's Art Director Is Now Designing Incredibly Realistic Star Fox Characters

TobiasAmaranth

Muzzle's too short. It's more Shiba-Inu than fox. Also, dangit, it'd be nice to see Krystal get this type of respect but unfortunately there's such a weird stigma about her, and while her Adventures costume was really nicely designed, her subsequent appearances had such a crappy awkward look that did not mesh with the vibe from the original game. I mean, at least Fay and Miyu were given uniform jackets....