The very positively received RPG dungeon crawler Tower of Time has been announced for Nintendo Switch, PlayStation 4, and Xbox One. The Switch release will arrive in between the other two versions on 25th June.
Here's the rundown:
Lead the ultimate party of heroes into the Tower of Time, a vertical battleground filled with lore, mystery, and combat. Combining the nuances of classic RPGs with challenging tactical combat, Tower of Time transforms each battle into a puzzle of magic and mettle. Slow or pause time to plan your every move: strategically place your warriors, control the battleground with precise spells, counter incoming waves with devastating manoeuvres.
This new version will feature a gamepad friendly control scheme that's been implemented for console players. In addition to this, it includes 7 distinct classes, a complex skill system, rich equipment and alignment systems, crafting, enchanting, 150 different enemies, 50 bosses, hand-crafted levels, and over 50 hours of gameplay. There are also five different difficulty levels.
Will you be adding this one to your wishlist? Leave a comment down below.
Looks interesting. Also looks too RTS for my tastes. Probably also doesn't have enough grinding to satisfy me either.
It's real time combat with pausing. And it's an okay game. Should finish it at some point.
I enjoyed it a lot on Steam. I hadn't played it since they released the "final edition" updates but looks like they fixed the big problems I had with difficulty spikes.
Yep, I'll definitely be picking this up! Just watched some reviews on Youtube and it looks and sounds fantastic
Wonderful game, I just finished it a couple months back on PC. However, I'm not sure how well they can translate the controls to gamepads and the provided screenshots are NOT promising. Frankly, it looks like a low-res, muddy mess on Switch. Pass.
Supported this in early access what feels like years ago. I really enjoyed what I played even in that very early state. So much that I didn't want to spoil anything on such an early build, so I decided to wait until full release... And forgot until this article reminded me 🤦♂️ it was a really neat blend of rpg and real time w/ pause encounters. Think like in jrpgs where you go into a turn-based arena for the battles. It's like that, so the encounters are more well planned, and the arenas are intelligently designed. Unique story as well (from what I played and read).
I heard there is a lot of dialog in games like that. You could say they babble on.
I'll see myself out.
Tap here to load 7 comments
Leave A Comment
Hold on there, you need to login to post a comment...