Comments 303

Re: Review: 10 Second Run Returns (Switch eShop)

TobiasAmaranth

@RyanSilberman No, that's the one button runner. This one was, as far as I can remember, either multiplayer or very blocky or something kind of cool. But I cannot remember even the basic details in a way that would help me track it down. One vague memory I have of it was a spacy background to a blocky side-scrolling ... something. LOL I just seem to remember it was Japanese and hell, I may not even have been playing it on one of my systems. It may have been someone else's hacked console and import title. I just remember it was either Gamecube era or Wii era and was kind of neat.

Re: Square Enix Has Finished the Score for Project Octopath Traveler

TobiasAmaranth

I am surprised that SquareEnix is the one taking this game design route of returning to Pixal graphics as a mainstream publisher. I really would think Nintendo would be the first to embrace it. Unfortunately, I'm not sure SqE is doing a good enough job with this approach, or at least the fact that their primary genre is RPG games will inhibit the success of those design choices.

Meanwhile, I would love a Super Mario Bros 3 style Mario with 200 levels and a ton of environments and creativity.

Re: Review: Spelunker Party! (Switch eShop)

TobiasAmaranth

Anyone who has never played the original Spelunker (back when it was relevant in gaming) or at the very least watched the various parodies and memes involving it, really has no business approaching this title and trying to rate it. Spelunker is, in a modern sense, something that makes fun of itself.

http://www.watchanimemovie.com/sub-dub/spelunker-is-a-teacher.html?url=http://yourupload.com/embed/467e3cc6450d8b582407b0220f1fdecf

Re: Rumour: Koei Tecmo Pitched a Star Fox Game, But it Was Rejected

TobiasAmaranth

@OorWullie Right. You're using blind fanboy logic. I'm using developer cost logic. Pound per penny, the cost for the game you want versus the game I want (Rail-shooter vs Story-driven ANYTHING) is drastically different. Zero has weird stuff in it because they're trying to minimize developer costs and have you do things that don't just burn through original content or completely rehash existing material. Rails just aren't feasible in the modern high-graphics design environment.

Re: Rumour: Koei Tecmo Pitched a Star Fox Game, But it Was Rejected

TobiasAmaranth

I'm sorry but I personally really enjoyed Assault, as well as Adventures. It was stuff like Command and these constant 'reboots'/'remakes' that are frustrating to me.

I think it's about time that Star Fox "Fans" admit that the old SNES game does not translate well into modern gameplay and they have to learn to like more than railshooting for the series to amount to ANYTHING. Stop munching 'Memberberries and let the game and its world evolve.