Animal Crossing: New Horizons is a wonderful game that we couldn't recommend highly enough, but there are a handful of things that could make the experience just a touch more streamlined.
We're talking, of course, about the little things that slowly but surely start to irritate as you approach your 50th or 100th hour of gameplay. The fact that you can't access your storage when crafting, or that you can't craft multiple copies of an item in one go, and all manner of similar little things that feel a little more drawn out than they perhaps need to be.
The video above, shared to YouTube by Nick Ha, presents a list of welcome features that would improve gameplay dramatically for anyone who wants things to speed up a little. It's presented in the style of an Animal Crossing Nintendo Direct and the entire formula - including the animation, script, and narration throughout - is absolutely spot on. Apart from the odd joke here and there, it looks and sounds exactly like the real deal.
We've shared it because it'll no doubt give New Horizons players a good chuckle, but the ideas presented within are importantly sound. In fact, many of them have been brought up before by you lovely lot in a poll of ours.
Would you like Nintendo to reveal these updates in a future Direct? Or do you prefer the way things are now, with everything running at a charmingly slow pace - even if it can grate after a while? Let us know with a comment.
Thanks to Kalmaro for the tip!
Comments 85
Crafting multiple items needs to come ASAP.
I would be shocked if some of these most requested ideas and QOL updates don't make it into the game at some point. These requests are pretty level headed and would be easy to implement.
Great fan-made presentation, too!
I actually don't mind the methodical approach of the series, which I think was made on purpose. The way I see it crafting is handled that way so that people play at a certain pace, with a needed brief process and with a controlled handling of resources. As weird as it sounds I think it tries to give you an enjoyment through repetition, which isn't for everyone. I'm not a fan of the suggestion of the ZR button either. While it would consume an item instantly and sure, that would be faster, accidents could happen easily. I'm pretty sure many people would prefer these changes and I'm not against them though. The other suggestions (specially online) would definitely be an improvement.
These are ALL things that should be in the game.
They didn't touch on recipes, though. The player needs to be able to store recipe cards, or even share their own learnt recipes with other players without relying on in-game characters or balloons to distribute them. It would greatly enhance the social aspect.
I mean, the best you can do right now is invite people to your island to talk to a resident villager who's sharing a specific recipe, which can end at any moment. Does that seem sane?
Wow, those are definitely a lot of changes I’d like to see. Plus, it got a chuckle out of me from Blathers acting like a t**t.
This video made me sad. It was so well done, but none of it is real. These changes would certainly bring me back to the game.
@roy130390 Your picture/gif is probably my most watched YouTube video. Solid gold.
Omg please yes. The fact that these ideas aren't even in this new game by now is wild. Even just being allowed to make more than one item. So basic and seems like common sense but shocking its not available.
@Broosh The artist made quite a good video haha, that part from my gif was my favourite by far and an experience I had numerous times on PVP since the PS3 days.
I didn't even consider some of these, but the video was very well-made. There were a few changes that I think would compromise certain aspects of what Animal Crossing is, but altogether I think most of this should be implemented into the actual game.
This was incredibly well made! Had quite a few laughs and easter eggs hidden throughout.
@status-204
Animal Crossing had a community before praying to the rng gods for recipe balloons and sleazy scumbags selling them for actuall money.
@roy130390 You are exactly right. Speeding everything up like this would defeat the purpose somewhat. The game has been out just over a month and people seem desperate to rush through it and 'complete' it. It is meant to be played slowly over a year or so.
Having said that the idea of an app that shows you whether you already own something definitely needs to happen.
I've been playing for over 400 hours and honestly haven't felt the need for any of these changes. A lot of aspects of Animal Crossing are a little clunky but that's actually part of the game's charm. You've gotta be careful when it comes to simplifying and streamlining things as too much and the game just won't feel right anymore.
@RupeeClock One thing that would go a very long way is actually being able to reject a duplicate recipe a villager gives you. It bothers me so much that you can refuse one you don't have and yet you're forced to take one you do have. It got to the point that I set up 2 stalls for me and the other people on my island to just leave whatever recipe cards we couldn't use.
Nintendo should take note. Amazing video
Slow news day. Yall really posting a fake direct.
@RupeeClock Hunting down and collecting new DIY recipes has been one of my favourite things to do in New Horizons so I actually like it how it is now. I was a bit annoyed about not being able to store them but at least that encourages me to share them around rather than just horde them. I just leave them in front of my airport and they tend to disappear as quickly as I get them.
I honestly want the critterpedia to tell me how many of each fish and bug I've caught. I know that's not a hugely requested feature, but I would like it. I love that it tells which ones you've donated though
I'm going to rate the video at least a C+
Can we please get this trending on twitter so Nintendo implement all of this haha
Hmm...I think some of these would be a huge improvement, like the dodo app and path/terraforming guide. But idk the rest would kinda break the experience for me personally. Crafting multiple items at once is like instant unlimited money, don’t hold your breath for that one
@RupeeClock Maybe Nook’s Cranny could sell custom recipe cards you could write on to share your recipes. This way, you can give someone a recipe you know for a price... 500 bells a card?
@Crockin I'd be happy just having an alternate recipe that crafts 10 baits at once. Not necessarily making it possible to craft multiples yourself, just another separate recipe...
@Eel wouldn’t that be pretty much the same thing time investment-wise tho? You would still need to put in the time collecting materials. Fishing will never be get rich quick in this game, but not having to press A so many times would be nice I suppose
The video presentation is great! Will love to see these QoL improvements, although I really want to see furniture sets return.
I just want to get bell vouchers by the batch.
Spamming the A button get old.
@jon_simmons I think it’s actually intentionally slow. Aside from the off chance of hitting a crazy turnip price, there is no get rich quick methods
@roy130390 "I actually don't mind the methodical approach of the series, which I think was made on purpose."
Agreed. As I keep saying, these are not oversights by the developers but deliberate design decisions. Animal Crossing is not supposed to be a fast and efficient game, so you're never going to find "power user" options like being able to craft multiple items at once, or see item prices displayed in your inventory.
@PikaPhantom
It's even more frustrating when you receive a recipe for something you're guaranteed to get from the game's "tutorial".
My two most recent recipes from a balloon or message in a bottle were for a log bench, and a wooden bucket. Recipes that you're assured to get.
I believe they exist in the pool for the sake of players who are not the resident rep.
@Crockin I'd say five presses of the A button would be better than 50, yes.
I don't know why, but constantly being referred to as a "lovely reader" or one part of a "lovely lot" irritates me.
@jon_simmons
One time I was printing a mass amount of vouchers in order to pay off the rest of my loan and the game crashed right before I finished so I had to do it all over again.
@RupeeClock Like lots of other things in AC games, I think it adds that little anticipation moment, like a micro-thrill. the surprise of getting something new is punctuated harder that way imo. Also i think if every recipe was new, you'd have everything in like a week right?
@Crockin
The game has 700+ recipes to my knowledge, and can dole them out very slowly and is prone to giving duplicates.
This is why any sort of "swapping notes" or "trading card" approach to recipes for a social aspect would've been nice, as opposed to recipe cards that can't be stored.
Pressing the B button when talking to animals is already faster than the A button. The addition of the Y Hurry feature looks ridiculous and you would be skipping the characters personality.
Basically everything else would be a welcome addition. In particular I want to turn off music. I like the sound effects but I also want to listen to my own music whilst playing.
Have people forgotten that Animal Crossing is a game intended to be played over a period of years and not weeks or months? All this talk about wanting to hurry things up, or being guaranteed to only receive items you don't already have is missing the point.
All those features are neat. I am fine with the original way thou, the only thing I would like is to be able to cancel/lower/disable the main music. It's a little too loud and I usually can't hear the balloon flying by. ( Plus I always disable music on all the game I play. If there is an option )
@Mountain_Man It's like everyone is just now starting to realize that everything in animal crossing is artificial padding. Lol all you do is pick things up, put them down, and wait. The more eager you are to catch that rare fish or get that crazy new DIY or build that robot, the more frustrated you'll be. It's not like the game magically changes once you get that coveted thing or a fast stack of bait
@RupeeClock I think a cool medium would be the ability to send a message in a bottle that appears on a friends beach at random. (sorry if I misunderstood your comment or missed something in the vid)
Oh wow, I wasn't expecting anything. No prob guys!
@Crockin
That actually does exist in a form in the game though.
You can send mail to registered best friends, and I'm pretty sure you could attach a recipe card to it as a gift, though I've not tried.
@RupeeClock You mean just sending letters with a gift though right? I just think the message in a bottle idea is so cool, and could have been pushed further. Like drop one off the pier and it shows up on a random friend's beach. But maybe that opens the door for harassing people haha
They really nailed the tone with this video. The narration feels really close to one you'd actually hear in a Nintendo Direct video.
People should keep in mind that while it's mostly adults that play this and obsess over it, this game is clearly meant for children. It's a little kids game.
So all the quality of life things that most of us feel are obvious are not there for that reason.
Everyone saying that these improvements would break the pacing of the game, you realize you could still craft everything one at a time, buy one pair of pants at a time, click through all the repetitive dialogue, and waste your time like the game already does for you. Others like myself that get tired of having to press A literally 20 times just to craft a single shovel can enjoy the streamlined process that these much needed updates would bring.
Additionally, the point of animal crossing and especially this installment is to be a breezy, enjoyable getaway from real life. Real life is mundane and tedious with lots of time wasted. A tropical paradise escapist life should not be. You might enjoy the slow pace of crafting a single fish bait one at a time, but ultimately that's just wasted time and not fun. Yes animal crossing is meant to be played over the course of years, not weeks. But the reality is many folks are abandoning this game because of these small, easily improvable things that would still be entirely optional. These updates would just make more people more happy and give more ways to play this amazing game.
@KatiaManagan I disagree with your suggestion that it's a game aimed at children. In my experience, most children don't have the patience or attention span for a game like this.
I want all of these!
@triforcepower73 If Nintendo introduced a "superior" way to accomplish something in Animal Crossing then that would instantly become the preferred way to do it. Sure, you could, for instance, continue crafting one thing at a time if you really wanted, but who would? It would fundamentally alter the pace and character of the game, which is not something Nintendo wants to do.
@Mountain_Man You CAN time travel in animal crossing. Some people choose to play the game that way and others don't.
am i the ONLY person who has no trouble with the current status of the game?
@RupeeClock Or gather duplicates and rather than selling or trashin them, save them (I drop them on the Jolly Red beach) for when a visitor comes or to take with me to a best friend's island.
@triforcepower73 Yes, but time traveling is inconvenient (you have to exit the game, reset the system clock, and then restart the game) and has certain other drawbacks that make it unappealing to the average player. But suppose Nintendo introduced a feature that allowed you to easily and conveniently time travel from within the game. Do you think anybody would ever again wait until the next day for a project to complete, or the stores to restock their inventory if one could quickly and easily jump forward in time with just a few clicks?
@triforcepower73 A bit of a difference between making use of an intentionally added mechanic and exploiting the system clock to play in an unintended way though. If time travel was an actual mechanic in the game then it'd be pretty hard to resist the temptation to use it, even though it'd make the game considerable less enjoyable in the long run.
There's really a lot of very simple quality of life things that aren't in the game that wouldn't detract from the whole "life sim" idea.
Like you go to a store and you want something behind the counter, you can say "Give me 16 please". That's not unrealistic. In real life when your tools wear out or get damaged, often times you can see it's getting there - so a durability bar for tools would be great! Just for some examples of things that could be changes without affecting the theme at all.
This is a game intentionally designed for a slow burn. The point is to get little surprises daily. It also helps to play your way. Currently, my way is to play as Number 6 with Nook in the role of Number 2. Everything takes a different meaning when you are intentionally infusing a bit of paranoia into every statement. To have them make things easy would just go against their motives for trapping me there (sure, I signed up for a vacation. If so why can't I go back to my real home...)
This is my favorite flavor of video.
* prays Nintendo will someday at least make the dialogues skippable *
Every single one of those features are desperately needed, and it's a little ridiculous that none of these were even there to begin with. With the huge emphasis on crafting, being able to craft multiples of an item is a complete no-brainer.
Also, an option to skip through Isabelle's "no news" speeches! Why even put me through a loading screen to tell me you have nothing to say!?
OMG all the improviments show in this video, will make Animal Crossing New Horizons even better, i need to share the link of this video to Nintendo, Animal Crossing and japanese Animal Crossing Twitter page or do a Tweet to draw a attention to them.
Kinda surprised this is getting so much positivity here. I can only imagine the hate on here if Nintendo actually did a post launch ACNH direct. 😛
But yeah, some welcome changes here. I really want the ability to craft using materials from storage.
Please let me place a ladder on a cliff in lieu of an incline
Hopefully the dev team sees this, there are actually some great ideas
@RupeeClock People actually get different recipes from the tutorial, so there's that to it as well. Funny enough, a friend of mine who has been playing from day one asked if I could make log benches and so I made two for her today. Similarly I got stuff from the iron garden series from the tutorial, while she got the other garden series (forgot the name). So we exchanged some of those just the other week as well.
I love the game. And these ideas. AND I want more! And DLC virtual ammibo ($2 each?), Blathers defaults to assessing all fossils, crafting stations can hold supplies, diagonal paths, meteor shower weather predictions, regular saves when online (had a disconnect last night and our family lost an hour of wishing on stars, our trades, purchases, and watering flowers), fix the way online works so everyone doesn’t freeze when players enter/exit online, make it so I can place items when people are online (let’s design places together), and ... I really want Gulliver and the Ghost to have more meaning (maybe an evolving story? something?). Help me like them. I think people are trying to push Gulliver overboard.
@Darknyht "Number 6 with Nook in the role of Number 2"
Is that a Prisoner reference? (Reads like it, but it's been a few years since I watched it. .)
That does fit very well and explains what's going on.
On my island I think of myself as Schneider the superintendent and I'm just trying to make it with all the lovely ladies and getting by One Day at a Time.
Most of this completely misses the point of Animal Crossing. It’s as if people want to speed through the game. There are a few things here that do make sense, the addition of number of items to choose from and some of the menu sorting issues but the speed up things just miss what the game is about.
Well done video. Could probably fool a lot of people.
I don't think I need all of that, prices don't need to be in my inventory, there is such a thing as visual overload, and the ZL and RL buttons seem like I'd be screwing up, but there are some good ones.
There should ALWAYS be a number for buying in bulk, there just should.
And we need to know what we already own. Like those rotating KK Slider albums, how am I supposed to remember which ones I have already?
And while it wasn't in the video Nintendo needs to borrow the equipment health from Zelda BotW or Minecraft. I don't need to hold it when I'm holding it but when it's in my pocket they should be a color coded bar under it, green, yellow, red.
And I will never again spend 2,500 bells on a fishing pole that lasts about an hour, what a rip-off from the rat Bros. And my gold slingshot shouldn't break in a couple of days either, it hardly does anything.
Here's what the game really needs - 45' angles. It makes no sense that so much of my island has hillsides and rivers that are at 45' but fences, hedges and fossils can only be 90'. It's so annoying trying to put stuff out. I don't need total freedom of movement but 45' should really be a thing. Just this k of how much more variety there could be on islands just by changing rotation points from 4 to 8. That's all it is, 4 to 8 turns. So much variety. X, V, W, M instead of I and L shapes.
Why can't I change the camera, it's killing me. The graphics are NOT all that. How much worse would they need to make this for camera control? Zelda BotW and Mario Odyssey both have it and they look fine.
Nintendo would be crazy if they didn’t see the untapped potential of this new Animal Crossing game. Not only has the recent events caused it to soar to the top of the gaming ranks its inspired an entire creative community around it. This community has always been present with their AC games but this new edition has exacerbated it beyond imagining. Making gameplay more streamlined for seasoned players can only increase the possibilities lying dormant currently. An entire economy could be created similar to the growth experienced with Minecraft. I get that this game is supposed to be played slowly if you take the vanilla route but as stated before the potential here is enormous. Continued furniture releases, seasonal festivities/items, and less repetitive gameplay is how they could catapult this game into a massive cult following that could generate so much revenue. Online creative games are the future and this explosion is just one example. I support all of these suggestions because it removes a ton of frustration that comes with continued gameplay.
I played almost 1000 hours of New Leaf. I plan on being playing that and more in New Horizons. I really have a hard time buying that being able to skip Blather's repetitive dialogue or crafting multiple items is going to cause people to rush through the game any faster than they already are. I also don't think it's gonna change the Animal Crossing experience. In fact, this game has introduced mechanisms and gameplay that didn't exist in other versions. So it isn't like Animal Crossing is new to new features.
I do agree that some of the things in this mock Direct are just extra. But alot of this are no brainers that should have been a part of the game and don't add anything but frustration.
i like some of these possible updates. however, some of them seem to go way to far and may ruin the experience of animal crossing.
@triforcepower73
Exactly. It's so god damn frustrating to see these comments about these wonderful changes breaking the pacing.
im gonna cry these are all such good ideas. people could argue about this breaking immersion but we've already seen them streamline past mechanics like changing clothes, character looks, item customization, item storage, tool swapping, or moving items in a house. even if it meant sacrificing character roles like harriet, rover, cyrus and reese, ect.
now its the new mechanics in NH that are clunky, i say iron them out
I. Need. This. Update.
Batch crafting just has to come soon, fish bate takes so long to craft 🙄
NINTENDO! THESE NEEEED TO HAPPEN. Also, tool life indicators, pleeeasee! Make alll these things cost Nook miles! We all have too many!
@DragotheKomodo
No, you're not. I think too many people are playing this game in an (unnecessary) neurotic state of mind.
Honestly the only thing I would want is the optional marker for where a thing is going to go/dig/paint.
The rest just seems against the point of the game, which is to slow down, take it easy and enjoy the little things. Enjoy the process as much as the result. So many people seem to be rushing to get and do everything as fast as they can. Enjoy the game don't hold Y to skip through it.
@rjejr Nice. Yes, it was a reference to The Prisoner, but it is my fourth Animal Crossing so the standard plot is a well worn path for me.
Yo, while we're at it can we go back to having Blathers also put his descriptions on the museum plaques? I really loved that in new leaf and genuinely made me learn and appricate everything I out in the museum. Maybe just have Blathers be like "I included an audio recording so you can once again hear my blatherings while viewing the museum!”
"Animal Crossing: New Horizons is a wonderful game that we couldn't recommend highly enough, but there are a handful of things that could make the experience just a touch more streamlined"
Speak for yourself this game is 18X harder then Gamecube new leaf and pocket camp I should of gotten the game at launch now im comparing my island to everyone elses its wayyyyyy to slow even with time traveling. its not for everyone stop pretending like it is @nintendolife I cant stand that they think this game was created for every person on the planet when it causes some anxiety and stress
@pblive stop pretending its gold my best friend has 120 hours in AC and she hates it. im tried of people being afraid to complain about it
@NintendoPok it might surprise you but games aren’t for everyone and if you change Animal Crossing to make it faster then it isn’t really animal Crossing any more.
The majority of people who played the DS games (the last 2, ignoring HHD) will find this quite similar.
For me it IS gold, for my family it’s the same, for most long term AC players it’s a great game, bar the complaints of the single island single main player issue.
@pblive me its not. this is actually 18X harder especially when you didnt buy the game at launch. its frustrating visiting other islands and realize "Oh gawd i have a LONG WAY TO GO" (far longer than my P5R playthrough)
Pocket camp New leaf NGC didnt stress me out as much as this it ony sold Hardcore because of the quarantine
@NintendoPok The Gamecube game had very little to do compared to this one and still had a huge amount of text and a worse system for storing items.
Wild world started you off with a house rather than a tent but was equally slower paced and New Leaf was almost the same as New Horizons bar the later unlocking of paths and terrain stuff, which is a reward for going through the game to that point.
None of the past games rushed anything and perhaps you're just getting more impatient as you get older or don't realise that adding more features means there is more to do and therefore people who started earlier than you will, of course, have done more.
@pblive i should of gotten the game at launch, i didnt peoples islands look better than mine. its a pick up meh game.
@Unprdctbl I’d love that, not sure why they didn’t include descriptions in the museum too, it makes more sense.
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