Bandai Namco's Dragon Ball FighterZ producer Tomoko Hiroki has released a video message on behalf of the development team thanking fans for requesting a Switch version of the game.
Arriving later this month on the 28th, Hiroki said it was these ongoing requests that allowed the team to make this version of the game happen. She also mentioned downloadable content for the game is coming soon.
This video follows a recent chat with Switch Player, revealing the development of the Switch iteration began as soon as Nintendo announced its new hybrid system. It was also mentioned how this version was temporarily halted in order to complete the other releases.
In the same interview, the team behind the game said the fans positive reaction to Dragon Ball Xenoverse 2 on Switch also played a part, as did the team's motivation to give fans what they wanted.
Are you excited about FighterZ arriving on the Switch? Were you one of the fans of the series asking for the game to be released on Nintendo's latest system? Tell us below.
[source nintendoeverything.com]
Comments 58
So stoked to have this one on Switch. Played a bit with a buddy on PS4. It's an awesome game.
See? Port begging isn’t so bad now is it?
Glad we’re getting this one. I can’t wait.
Does this video have an apology anywhere about the terrifying precedent they set where publishers can force Nintendo fans to buy games they might not want to possibly get another?
@Wanjia The entire point of an open beta is stress testing. This isn't anything weird.
Well, I'm going to show my appreciation by buying it, so maybe they could show their appreciation by offering a good discount.
We would all love some real appreciation showing, right?
Day1
@TheOpponent, she (the game's producer) shouldn't have to apologize for that because it's not her fault.
Same thing for the producer of One Piece: World Seeker who also recently requested fans to "port beg".
The producer doesn't pick & choose which systems to release on. Rather, their higher ups decide on target platforms before the game starts development (both this & OPWS, as well as SCVI & Ace Combat VII, for that matter) were probably in development long before the Switch was revealed (or at least before it's success was apparent) and such their budget wouldn't have a Switch version in the plan.
In such cases these producers (or other members of the development team, who are often cited for these kinds of stories) have no other choice than to ask fans to "port beg", in the hopes that their higher ups will give them the budget increase needed to make a port happen.
The pre order bonuses sold me as day 1 rather than waiting for a discount
The demo for this game was badass; I can't wait to buy it.
"This video follows a recent chat with Switch Player, revealing the development of the Switch iteration began as soon as Nintendo announced its new hybrid system."
Funny how this version was already in development before they had the gall to ask us to port-beg and blackmail us with the whole "if Xenoverse 2 does well, we'll look into this game afterwards" message. Yeah, real funny...
Still gonna have a lot fun with this game as the demo was really badass, but I'll be buying their games used until they decide to treat us better. Bethesda and Ubisoft deserve my hard-earned money far more.
To be quite honest we shouldn't even had to request a port of the game to begin with, it should had been considered for the Switch from day one. This is the game that killed the Marvel vs. Capcom games (a game series that would have had a bigger fanbase on Switch if Capcom weren't such douchebags) from ever appearing at EVO after all.
Day effing one.
pass.
I am happy for all the switch owners that wanted this but I am going to pass as I already own the game on PC and can't see myself double dipping on this game.
@Syntaxkita As long as your ping times are short, you don't need even 50Mbps speeds for online gaming.
I'm going to show my appreciation and support, by buying this as a day one purchase. Sure I can get it elsewhere for cheaper but I've deliberately held off as I wanted it so bad for Switch pleased to see if finally arriving.
Oh ya. I held off as I figured a Switch version was gonna come.
And the game is practically identical to other versions. 1080p 60fps. Play at work, play against others in tabletop... this is the version to own.
I knew buying that dumpster fire, Xenoverse 2 was the right thing to do. <3
@NinjaSyao The very next sentence of the paragraph you were quoting mentioned that the version was halted in order to complete the rest of the versions. See @RR529's post for the rest of the details. They needed more funds to finish the port, and Bamco wasn't gonna give unless they felt it would have an audience. Xenoverse 2 game sales happened to prove that. It's not like Nintendo systems have had a good track record with 3rd party fighting games, or even 3rd party home console sales in general, so I don't think it's hard to believe Bamco would need a precedent to justify a budget increase.
@Wanjia
I figured it would be rough, the beta was pretty rough on the PS4 as well. That being said, it plays great now so the beta wasn't representative of the main game.
To those people who kept saying the ps4 is better, ps4 is better, 60fps blah blah blah or whatever the hell it is....... i get it. YES of course the home console is OBVIOUSLY better........
I decide on the switch ver because i can play it on my bed, because i am not rich i own one TV and my family is using it most of the time. I also decide on a switch ver because i cant play my PS4 OVERSEAS. And to top it off im working a 12hr shift system. The only time i game is at the bare minimum.......2hrs before bedtime. Thats it. I would have stopped gaming completely if not for portable devices. I no longer have a good 5 - 6 hrs on the living room couch since i started working.
@Syntaxkita It seems most people don’t realise that online gaming uses ‘VERY’ little of your 50mbps... Very little... it’s latency that you need to be low.
You could play most online games on 512kbps IF the latency is low. This is a fact.
@Evilworm
There is another point too : The price man, the price... :/
DB FighterZ is at 29.99€ on PS4. Why I'd pay double to have less ?
PS : I play docked 99% of my time, and personally I can't see myself playing a fighting game on a small screen... Or it's on a big CRT for 15khz and 31khz games or on a 50" screen for HD but no way on 6" screen...
@ cobalt
If i buy it on my PS4.... i can play it once or twice a week. Like i said my tv is shared and my time is limited. What can i accomplish in a AAA Rpg in a short 2 hrs sessions? Twice a week.
If i buy it on Nintendo Switch.... i play it everyday because its convenient. Thats the difference. I dont have all day at home because work + family.
I thought the beta played fine and was really fun. And if I had the time and ability to spend funds on such a game at the moment, if totally get it
@TheOpponent No one can force you to buy a game you don't want. Don't like an ultimatum, don't buy it.
@NinjaSyao Blackmail is a strong word. No one coerced anyone into purchasing Xenoverse 2.
I'm not saying that that kind of ultimatum is ok, because it's an awful ploy. Your game should be able to sell based on its merit without needing to beg for sales.
What I'm saying is, if you purchased Xenoverse 2, or really any game solely as a sign of support, and not because you wanted the game, you're part of the problem.
Buy games you want to play and let the market sort itself out. Purchasing games to encourage publishers? My wallet is not their cheerleading section. Doing this artificially inflates sales for bad games, giving a false positive that more people want that game, making sequels for bad franchises more likely. I don't float the bad sales decisions of publishers and developers, and I certainly don't listen to calls to purchase a game solely in hopes of more. I buy games I want to play. Period.
@Wanjia The blurred lines between an open beta vs a stress test aside (open betas are meant to test things, including stability, when a lot of players are playing) the Japanese site pretty much called it a stress test, I think. Something just got lost in translation.
Either way, betas are how things are tested before the final release, because some things break when introduced to the public. Things like this are to be expected because this is the nature of betas. Problem being, thanks to indie PC games abusing the term, people keep mistaking "open beta" for "early demo"
@Evilworm
Good luck selling portability. There are actually people on here who still think it’s a gimmick, 30 years after the Gameboy launched and with hundreds of millions of systems sold.
@electrolite77
Because maybe their lifestyle didnt put them in some of our position otherwise the very fact that they utilise their smartphone frequently over their home consoles should at least tell them portability meant something.
I dont play my ps4 when lying flat on my bed with the lights off, As simple as that. I play with my phone which can easily be supplemented with a portable game console.
@electrolite77 I personally think that it's not gimmicky at all, just that we're all different and we all enjoy video games. The only difference is our way to play games.
I play Street Fighter 3.3 on my arcade cabinet because it's the way that gives me the best to enjoy my play time. If somebody else say to me that he prefers to play on the Dreamcast with the dreamcast controller, I respect his choice.
It's the same with playing an HD fighting game in a 50" screen or in 6". There are people who enjoy to play big, other everywhere and even both.
I'm the type of person who never really went to handheld over the time because from my perspective ONLY the GBA offered something confortable in hand. Even if it's not a handheld, the Wii U gamepad was confortable too... but yeah... everyone has a different perception, that's all.
Does anyone remember just playing a game and having fun? Like, without being so cynical and over analytical. Before you were like, "anti-aliasing," "framerates," or, "I'll start a holy war in my console's honor?" Those were good times.
@NinjaSyao I was waiting for someone to point that out. Clearly if they had a version being made beforehand and just halted it, there was no need for port begging in any capacity. They'd have finished it off when there was nothing else occupying their time.
@nonprophetmusic Let me guess you're American ? Or you live in America, right ?
@Cobalt That I am, yes. Is this the part where I'm held accountable for the actions of people I neither support nor associate with?
@nonprophetmusic LOL
No absolutely not. Just that you mentioned that before, we "just played and enjoyed" our games... So, I deduced that you were American because when I was young, espacially during the 16/32/64/128 bit eras, HERE in France, a lot of gamers like me talked about framerate.
I understand that for a young boy living in a NTSC Zone, you didn't cared but trust me, in a PAL region when you had a 50hz signal and you see for the 1st time a SuperFamicom/Megadrive running...PPffffff... you talk only about that for years.
PS : we had better image quality with PAL systems but the framerate... Damnnnn
https://www.youtube.com/watch?v=iPhESbeKFIE
@Cobalt Ya know, I didn't consider that, I do tend to forget that framerate between PAL and NTSC releases differed.
Watching that video now, and wow, as soon as that music started.
Oh, my goodness, that's nearly unbearable. (Do I make a joke about Sega's original attempt to port the title to iOS? Nah...)
What an incredible difference, really. I knew that the difference existed, but... for some reason, I assumed it didn't really translate into any kind of real difference.
@Cobalt
Yikes!
Yeah I can imagine if you had to deal with performance like that framerate would be something that would've been more important to people living in Europe back then.
We were really spoiled here in the states.
I don't think I ever even heard the term "framerate" until I was in my 20's.
@Wanjia I had a similar experience.
I played the demo and I was a bit disappointed with issues getting into matches. Maybe I will get it discounted during the holidays.
Hope that everything's is much more understandable now for you SPOILED Americans !
So, when people talk about framerate and when they say that it's important for them, you can clearly imagine that it's not just a whim. ^^
That's why, with that in mind when you can get a game, one with butter smooth 60fps and another version with an unstable one, you choose immediately the silky smooth one.
It's like a trauma that came from the 80's/90's and stays today... lol
But like I said, here in France we were spoiled in another way. All our consoles were Full RGB and our TVs were all with SCART(which is a French invention from 1978 BTW ^^ "Syndicat des Constructeurs d'Appareils Radiorécepteurs et Téléviseurs" )
This is what you and we got in the box of our Genesis/MegaDrive.
@RailX It's a port if they had to recompile existing code for another release.
@WaveBoy, I guess you are a Ps fanboy on a Nintendo site.
@Cobalt, now I know you are not an American, but I am and I am not spoiled. I would get a game that plays good regardless of frame rate. I have a switch and a Xbox x. I could have got doom for the x, but instead I got it for the switch. Not every American is spoiled just like all the French are not the same, so please be careful on the choice of words you use.
This is the closest you're gonna get to having Goku in Smash! HAR-HAR!
@ekwcll
Dude, dunno if you paid attention but I put a smiley ( ) after "SPOILED".
I think you missed the intention of my sentence.
Look, @Zeraki said "We were really spoiled here in the states."
So, I was reffering to him throught what he previously said. In no way it was a critisism.
@WaveBoy nice one, but no I am well over 20, I have an Xbox x as well as a switch. I also have a sega Saturn too, so I have played more than just on Nintendo's system.
@Cobalt no problem, I understand. I was just making sure to let you know, we are not all spoiled.
The discourse on this site never ceases to dampen my faith in humanity.
Anyway . . . I have this on PC, and I can't wait for my Switch preorder to arrive. DB FighterZ on the go sounds like a perfect match, especially since I'm going to be spending a bit of time flying in the next couple months.
@TheOpponent
I think it mentions this started development way before xenoverse even released on the switch. So I'm guessing no to your question
@Cobalt Yeah but even in that video you posted, at the time how did anyone even realize their game was 10hz slower since you had nothing to compare it to? At least not easily. It seems most people weren't even aware or got used to it. The NES toploader had worse video quality than the toaster and some really bad jailbars but I don't remember it looking any different than my cousin's NES at the time.
@nonprophetmusic That's just some good old cherry picking. Sonic 1 wasn't configured well for PAL so the whole game is running a lot slower than usual as a result, instead of just running at 50hz.
@KaiserGX
Dunno where you live but in my country we were totally into "imports". Like I already said, when we saw in real a superFAMICOM we were blown away.
So, back then we had plenty of independant videogames stores and I would say, 75% of them sold PAL, Jap NTSC and US NTSC.
@Cobalt
Yeah sorry fella, wasn’t specifically thinking of you when i referred to those who use ‘gimmick’. I should have been clearer.
@electrolite77 no problemo dude.
@Cobalt I was thinking of you Golbat.
@Evilworm
Exactly. But they seem to think that because their situation never made portable gaming essential, that’s true of everyone else. The 500+ million handheld systems Nintendo and others have sold (not counting Game and Watch’s) must be imaginary to them.
@KaiserGX
Can’t speak about France but even if you didn’t see it in an indie games shop like me, the gaming press made it a big deal here in the UK.
It became apparent when they were running Time Trial competitions on Sonic and Super Mario Kart and import system owners were at a huge advantage. When it was still the case with the ultra-lazy, bordered, 17% slower PAL version of Ridge Racer on PS1 in 1995 it started to get silly.
It was Future Publishing’s N64 magazine that really got into THE Games (Nintendo’s UK distributor) about it when that system not only launched late, undersupplied and stupidly expensive in the UK but they had to start running two categories of Time Trials for Mario 64 and Mario Kart 64 because the ‘conversions’ were so poor. By contrast, Goldeneye and Blast Corps from UK-based Rare we’re fantastic full-screen and almost full-speed spectaculars. Rumour has it with the bad publicity for an already struggling system Nintendo actually asked Rate to help with their conversions. Whatever the reason, from ‘Lylat Wars’ (Starfox 64) in October 1997 onwards Nintendo’s own conversions suddenly improved.
It may not have been obvious everyday unless you had that side-by-side comparison but if you were reading gaming mags in the 1990s you were always aware of getting a very bad deal.
So... Does that mean the DLC isn't even available Day 1?
I got this game for my Xbox One X. It truly is a love letter to DBZ fans everywhere. So glad they were able to bring it to the Switch. Really shows how versatile the Switch hardware is when in the right hands. Enjoy!
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