Capcom's been pretty clear (on more than one occasion) about the fact that Monster Hunter World is aimed at consoles like the PS4 and Xbox One, and is unlikely to ever be ported to the Switch. The company's stance hasn't changed in the recent months, despite many fans of the series hoping that Nintendo's console might at least get a scaled-down port at some point.
In all honestly, we can't see that stance changing, but Iron Galaxy Studios CEO Adam Boyes has resurrected the topic by publicly pleading with Capcom to allow his company to handle the port.
Iron Galaxy has prior form here; it ported The Elder Scrolls V: Skyrim to Switch, and has previous Nintendo experience with the Wii U port of Dungeons & Dragons: Chronicles of Mystara. Other credits include Killer Instinct Season Two and Season Three on Xbox One, and Borderlands 2 on the PS Vita.
This studio clearly has some talent when it comes to porting, but we're not sure if Boyes' heartfelt plea will alter Capcom's thoughts on the subject.
[source twitter.com]
Comments 98
Graphics are generally not my concern so long as things seem smooth, not concerned about every bristle of hair on a beasts' back. I would totally be interested in checking this out on Switch. As is, I haven't picked it up for the PS4. Just can't commit to a game like Monster Hunter as a home-console-exclusive.
I doubt Capcom would change their mind on a Tweet. But who knows.
i think capcom should give them a chance and see if they can get the game to a level they find satisfactory
Lovely idea. But this will never happen. TBH, I'd settle for a translation of XX at this stage, but I'm still hopeful Capcom will produce something specifically for Switch. They know this series is gold on handhelds.
Hope this happens. I'll be twiddling my thumbs as I await the PC release, regardless.
Pass, I'll be grabbing it on PC, where I don't have to pay to play it online.
Give em a shot, crapcom has nothing to loose
I like their confidence. It'd be nice to see Capcom give them a chance to back up the talk but it probably won't happen.
Eh, I don't know how that is going to work out. Their ports are a hit or a miss (they ported Arkham Knight to PC, terrible).
@Saego yeah but AK was bum anyway
Put 170hrs into this on ps4,all solo only 🙄, so I think I'd want something new for the Switch instead. A new MH that I can take anywhere? Yes please,just like the 3ds editions is still the prefered way I like to play MH
There's no way this runs on Switch. Switch needs it's own Monster Hunter built for it.
There is literally no reason why Capcom can not let them port Worlds to the Switch. It would give them some good Will from the Switch community for feeling abandoned and would surely give them a huge boost in sales.
Capcom could easily do the localisation themselves(if they wanted to). It would be kind of embarrassing if they handed it off to Iron Galaxy Studios. I think this could just be a publicity stunt on their part. Besides there's a strong possibility that there's a clause in the MHW contract that won't allow it to come to Switch. The best hope is that it's just a timed deal.
Anyway, the Switch would have a heart attack trying to run this, it would be so stripped back that it may not worth it. Think of the mess, Dead Rising Chop Till You Drop on Wii.
Not going to happen. Also Borderlands 2 on the Vita was pretty bad, if I recall.
Yeah it feels out of place on PlayStation and not a Nintendo platform
"The studio has talent for ports"
When porting an old, low spec game engine like Skyrim is your ONLY good port in a long list of terrible ports, no, they don't have talent.
@Abes3 Did you forget that it started on PS2 and had more success on PSP and now PS4 than any Nintendo platform?
Fanboys comments are bad and you should feel bad
Okay so we all Agree that we want Monster hunter World on the switch right? Nerd gaming fans XD let's make a petition then for the switch gaming community I called It! Lol.
@SLIGEACH_EIRE "strong possibility" based on absolutely nothing but fanboy butthurt.
Good for the team to propose, but I have a bad feeling that Capcom won't listen.
Just as they tweeted that Capcom received a phone call from Sony saying
"It is in your interest to pretend you never read that tweet"
I would prefer another port of Chronicles of Mystara. I'm not interested in Monster Hunter games.
I mean, until Doom was announced on the Switch nobody would dare to say that that game could run on it and we received a VERY good port that also indicates that Wolfenstein 2 will be either just as good or better as the devs are having more time to polish it.
So it these guys that are in the business (and I know is they are not the same company that ported Doom) say that they can do it I think they can.
The CEO would not just say some nonsense if he wasn't confident enough that the job can be done.
Maybe, Capcom should give them a chance, what can they lose?
@Menchi187
Yes I understand its origins, but I also understand it's success on Nintendo's platforms. Also where I grew to love it.
It's amazing success on PS4 because it's only on PS4 and it's a great game. The game play would be great on any platform because it's a great game!
@Abes3 It's not only on PS4...
Great game, really enjoying it. I expect a later, different monster Hunter to show its face on switch though.
@Menchi187 The only console that counts. More like Xbox 'which1?'
@Abes3 It's one of the ones that has MHW on it
Edit: yay for comment posting itself 4 times?
So do we still make quips about "port begging" when it comes from game port specialists themselves? XD
@Menchi187 yeah I totally forgot. Mostly because my Xbox1 is my cheap 4K movie player.
It would require a bootload of optimization, not even the PS4 Pro runs the game with ease. You can hear the struggle every time you go into a world. Try it, you'll end up with load screens being an hour long.
@Menchi187 so excited you wrote it 4 times !!
@Abes3 Or! My phone internet was being stupid and not posting it correctly
@Menchi187 it's okay, don't hold your excitement back. Nintendo life is the place for excitable people. 👌🏼
@Menchi187 He was actually partly correct. Monster Hunter World is a PS4 exclusive in Japan, only the west got the Xbox One version and will later also get the PC version.
Iron Galaxy... Why does that name sound familiar? Oh yea: Arkham Knight PC port.
Capcom may prefer to stay away from them.
@Saego I agree. Skyrim was an easy port, since it was made years ago for older hardware that had less performance than the Switch today and since the Switch has a decent amount of RAM it can handle the improved GFX of the Enhanced Edition. It also doesn't have Mod support.
Their Borderlands 2 port to the PSVita was terrible and a complete mess at launch and it took them over a year to make the game even remotely playable on the PSVita after a lot of raging by gamers on the official Sony PS forums!
Credit to them is that they did get it optimized to a decent level in the end, so maybe it was just Sony pushing an impossible deadline at that time. Who knows.
@MajorTom It's a multiplat, so no. Can't wait for the PC version myself.
Skyrim is amazing on the switch please let them roll
As much as I would love to see MHW on switch. Realistic expectations point to XX coming to us first. I also don't expect MHW to succeed with this studio given its history. If panic button were to get involved then I'd be a bit more hopeful.
@Menchi187 It being a multiplat in the west doesn't take away it being a PS4 exclusive in Japan, and I myself also can't wait for the PC version.
"In Japan, Monster Hunter: World is a PlayStation 4-exclusive title."
Read more at https://gematsu.com/2017/06/monster-hunter-world-announced-ps4-xbox-one-pc#4AVzDMo16TOuZI0G.99
If they were serious they'd be making a proposal through official channels.
As long as that means they will give Skyrim some more love and care. I'm still experiencing audio hickups as I am playing.
@MajorTom I know it's only on PS4 (for now) in Japan but I disagree with your reasoning though, it is still a multiplatform title.
As someone on another site has pointed out, these guys have, apparently, only Skyrim as a good port, so it may just be that they're trying to gather positive PR by capitalizing on, it definitely looks that way.
At the end of the day, Monster Hunter World did great, and that's before it's even hit PC's: https://www.videogamer.com/news/monster-hunter-world-is-now-capcoms-best-selling-game-of-all-time
I don't know why people would want this, ground-up games work better on Switch, and the same rumour that predicted MHW also predicted a ground-up Switch game already in the works, so it's a question of "Don't ask for the impossible, just have faith"
@Jeronan Might be because of Vita sales, that Sony wanted Borderlands on the Vita as soon as possible, but we never know.
I rather have Panic Button on the port (if it's coming. I think XX is far more likely) who have more experience with downgrading a game, but I'm sure they are busy with Wolfenstein 2.
@NintyNate thats not a good excuse though.
@Menchi187 I can agree with it being a multiplatform. My remark mostly was about it being exclusive for PS4 in Japan (hence the partly in my first comment), which has until now been the biggest market for Monter Hunter games. So there is a possibility Sony made an exclusive deal for Japan.
@MajorTom Possibilities are endless, which is why I say other than the mass Nintendo Defense Force salt, there is absolutely no basis for any assumption of deals.
It's more likely that Capcom looked at Xbox numbers in Japan and just didn't bother.
Okay i might have worked on a few switch games. But i kinda think its possible and actually it will run quite well , it will just be a CPU optimization nightmare. What do I mean by that? these days I am trying to work harder on my switch programming capabilities and i try to push switch beyond its limits (loading intensive demos from UE4) am usually limited by memory (the infamous out of memory error) But i noticed something interesting that most of the time its the cpu thats being pushed very hard not the gpu thats why you notice in many GPU intensive games you get good framerates and in CPU intenisve ones its usually the living hell. An example of this is Destiny, despite the fact that Xbox One X is more powerful than PS4 Pro they both run at the same frame rate the reason as Bungie has stated was the weak CPUs of modern consoles. Lets not go so far , if you go check dooms patch notes you will notice that they were able to get these improvements in frame rate and resolution thanks to CPU optimization. so I think if they're going to Port it to switch the first thing that they will do is lower the textures due to memory constraints next they will probably do what xenoblade 2 did and this try to hit a doc resolution of 720P and from here it's only the beginning of hell now they have to start CPU optimizing and boy it's a living hell because probably the engine they're using is very very very horrible as I can notice with the condition of the gam in other consoles but what I think is that with enough time and very hard work they can get it running. something about switch the harder you work on it the more you can get what I mean is the switch has a huge headroom and there are still massive possibilities. the use of double backed math and other techiques once perfected can help produce amazing games on switch
@Menchi187 You got a good point there about Capcom not bothering with the Xbox in Japan. Other Japanese companies like SEGA and Koei Tecmo also seem to release the Xbox One version only in the west for games as Valkyria Chronicles 4 and Attack on Titan 2.
@mahmoodinho98 What kind of CPU are we talking about, that it's apparently THAT weak?
@MFD The CPU side of the Tegra X1 is very weak. PS4/Xbox one are mid range 2012 laptop hardware power, the X1 is even lower in ability.
You don't want this. World is hardly Monster Hunter. The areas are bloated messes, they screwed up the combat hard, the music is utterly forgettable.. it's a mess on virtually every level.
If it were only a straight graphical downgrade I would say sure. But I feel that it would be more than that. But if they want to take a crack at it, why not? I would doulbe dip. As pretty as the graphics are, the lack of portability is frankly incredibly frustrating. I’ve not nearly played it enough as I would any other entry.
@Menchi187 it actually really isnt that horrible btw tegra has a very decent well designed ARM based CPU , On the other hand , there is the crappy amd a4 based cpus on xbox one and ps4. the problem isnt on on sheer power it's actually about how efficient the architecture is switch arm-based CPU is extremely efficient compare to the AMD Jaguar A4 that is being used on Xbox One and PS4.
@CrazedCavalier
Genuinely curious how they flopped on the combat in you opinion. Not disagreeing with you as I feel that the combat can definitely use tweaking and balancing, just would like to hear your fleshed out input.
@Krull "this series is gold on handhelds"
Seeing as how MH:World outsold every single other MH game (and, in fact, EVERY Capcom game, ever) in less than two months, I'd say they can see it's gold as a home console exclusive :/
@Menchi187 Hmmm, so Nintendo really skimped there then, since they had a better chip to go with...
@MFD they actually didnt , they chose one of the most developer friendly chips ever
@TeslaChippie Can't argue with that, obviously. MH World is a global success. But in its home market, MH will always be embraced by handheld gamers. Which gives me hope that Capcom will buckle...
I wish they hadn't tweeted them. Don't they have some professional direct contact they could have made? Now this is going to bring back the complaints and Capcom's side shuffles.
Instead of hoping for a port, I’d rather see a standalone Monster Hunter game that is built for the Switch, similar to Monster Hunter Stories (which is a fantastic game BTW).
@mahmoodinho98 Development friendly, sure, but lacking in power as well, and we know that, at the end of the day, power matters.
I've already picked it up on my PS4 and enjoying it there so wouldn't get it on switch. I think they are better off doing XX or a brand new game at this point for switch.
@MFD Tell that to the PS3. Powerful system, sucked to dev for. Or the Gameboy, better devices came and failed at the system. PSP and Vita flaunted it's power which hurt it cause the games felt like bad console games. Besides if power matters get a PC.
Hollow KNight!
Monster Hunter World still runs on the old MT Framework, so if a Switch port were to happen, Iron Galaxy won't have to port an entire game engine like Panic Button did with Unreal 3 and idtech 6.
Assuming Capcom doesn't have a specific reason that they just straight up don't want to put it on Switch (like Sony and Microsoft paid them to keep it off Switch) then they should give these guys a shot, but make it clear in the contract that if it doesn't meet a minimum level is acceptability then they'll can the project and there will be no payment. Then Capcom had literally nothing to lose. If it plays well then they sell lots of copies to Switch owners like me and if it doesn't play well then it doesn't happen and they don't have to fork out a single dime
@mahmoodinho98 Developer friendly doesn't mean much when you're 1. Significantly less powerful and 2. the only of the 4 major platforms that doesn't use the same architecture.
Meh I don't this will happen and I given up any hope of some type of Monster Hunter on switch. Maybe that Monster Hunter game that allowed you to friend or hatch eggs. I don't know.
@MFD power isnt everything actually and am really against powerfull consoles because they make development costs much higher and most of the resources and time is spent on making the world look better instead of being spent on story and other important stuff like but fixing and in terms of multiplayer games online net code improvements. and if you think that doesn't make any sense look at the PS3 and Xbox 360 days; we got some of the greatest games of all time and that is all because of the fact that Xbox 360 and PS3 with the main consoles in the market for 8 years and if you heard the news of Nintendo decided to keep the switch for a very long time and not release switch 2 it's because they know that over the years much more improve games will be made. take 3ds as an examplei f the 3DS was going to be replaced in its first 4 years it would be considered a failing console cause in its first four years it's literally didn't have those amazing games that it has all over this time. I think the most important aspect to know here is the fact that overtime developers get better with codeine 4 consoles and I can give you my own experience when I started working on Xbox 360 games back in my first days after graduation I used to suck horribly because I didn't understand how they worked 3 years later and I am able to literally do anything in very short. Of time and actually be able to do things that back in the day weren't even possible for me. and because Nintendo chose arm-based chips I promise you a year from now if there are incentives to make massive triple A games they will look amazing mark my words.
Do we honestly need a reminder of how bad the vita port of borderlands 2 was? How about the colossal nightmare that was Batman Arkham Knight to PC? Skyrim is one thing monster Hunter world, which is still using dithering techniques for transparency and runs like it was built on a psp engine then overloaded with assets that would cripple the switch. Pass. Last I heard these guys weren't exactly on good standings with Capcom either.
@Krull in light of latest mhw sales numbers it's gold on home consoles now as well. This game was built with online infrastructure baked right in. You don't dare unplug from the internet while playing it. You'll want something tailored to the switch anyway given the technical challenges involved in bringing such a clunky title to switch. So you're hoping for the right thing.
@mahmoodinho98 your position on powerful consoles is a little misguided. Yes that is a outcome depending on the developer, but shoehorning a game and optimizing it onto something that can't handle a design is equally stressing on development. Mhw hits a low mark in visual fidelity, they really didn't push any boundaries. The extra performance let them lazily apply their vision and gave them enough overhead to do what was needed to make the game they wanted. Which honestly is not a bad thing. You should be against weaker platforms for that reason alone as we get closer to higher visual quality the more room less demanding titles have to work. Which is honestly why all these indies love the switch, way easier to port those games to a switch than a vita.
@Saego worked fine for me on my PC. I got the updates afterwards but it still seemed to work fine for me🤔
@mahmoodinho98 Depending on what the market does, but the Switch is sure to be extremely popular for a long time.
That said, there will always be games that are out of reach due to power, and/or differences in architecture (Total War: Warhammer wouldn't run well on a Switch and A Hat in Time has trouble, I believe, due to architecture).
Capcom has been making stupid decisions these days, I doubt it's gonna happen. Even though it can. :/
Except if early rumors were try and Sony has a contract with them that doesn’t allow it on the Switch, then this is a moot point. Capcom has made it pretty clear it’s not up for debate so it’s quite possible they don’t have the choice here.
As much as we want this.....Capcom has no plans for anymore MH games on Nintendo systems. The world wide sales on playstation and Xbox prove there's no going back.
@MFD something that i w always say to people is that switch allows you to completely show your vision of the game. and what I always tell people is that switch is a complete package and what I mean by that if is that if other consoles can make a big plane switch can make the same one just smaller.
@mahmoodinho98 I really don't get what you mean, unless you mean the whole 2 in 1 thing.
@Hamguar Firstly, being able to move while drinking potions. That right there makes memorizing tells and openings far less of a priority, since as long as you have stamina and keep an eye on the monster you're getting healed regardless. Individual weapon balance encourages spamming the same move/combo more than ever (you have stuff like the Dual Blades and Charge Blade going from technical weapons to "spam demon dance/ultra burst and win the game"), and lower flinch thresholds + environmental traps lets you lock down monsters more easily than ever. Of course, to counter that they just inflated attack values on monsters. Rathalos' fireballs were fairly standard fare and not too damaging; certainly not the massive AOEs that knock out half your health with neutral fire resistance (making his "roar into fireball" combo even more annoying, as rather than getting plinked for standing right in front of him you get half you health knocked off for being anywhere remotely near his head). Diablos outright got half his moveset stripped away-- but can now two-shot you like it's nothing (he always hit hard, but never that hard with adequate gear). And then there's the major regression of the hitboxes; stuff like Anjanath and Tobi-Kadachi are nightmares with how disjointed theirs are, and virtually every monster has at least one.
Rather than a turn based-like, reactive flow of combat, it's about whether the player or the monster flips eachother the middle finger more.
As long as this team is constantly working on some kind of AAA port for Switch, I'm happy.
When was the last time one of these Twitter pleas panned out? That wasn't scripted like the Avengers / Robert Downy Jr. release date thing.
Capcom is going to be proven wrong that Monster Hunter World will work on Nintendo Switch, and I can’t wait to hear how the success will shoot past the other 2 consoles. Serves them right!
Most gaming companies have terrible marketing teams... Such a waste! They keep saying it won’t sell it won’t sell, as the community is sitting here DROOLING over the thought. Guaranteed the Internet will be set ablaze when Iron Galaxy is awarded the port, and I will thank them, and NOT Capcom, as it WASN’T their idea...
I think the
Panic ButtonIron Galaxy Studio devs are being just a little too overconfident here. Skyrim is an old game, and DOOM 2016 was made to have highly scalable detail settings in the first place. Even the $100 Ryzen 3 2200G CPU/APU using Vulkan is perfectly capable of running DOOM 2016 @ 1080p low detail (which is still better than the Switch's version of low detail) with 35+ FPS, no discrete GPU needed. (Runs the game smoother than the Tegra X1, I might add!) MH World is a whole other beast, the decision makers at Capcom aren't holding it back from the Switch for no reason. The technical barriers are too high.That said, the Switch will inevitably get MH5, or whatever it'll be called. People should just wait for that.
I admire their grit, lol! I doubt Capcom would give them the satisfaction, but stranger things have happened before. Got me a vat of salt, but I'm damn sure not holding my breath.
@FTPinkRabbit I haven't picked it up on the PS4 too, although I have played a number of their series. This time around, I wanted to look into something else. However, if this comes to Switch, I will definitely get it. You're right, I don't mind about the graphics and the slight lack of fps, between 30fps~60fps whatever. As long as it is smooth.
I come and play the game. That's all. You DO NOT play a game because of its graphics because at the end of the day, I would forget about the graphics but the gameplay.
I hope there will be a port to the Switch with local multiplayer like for the PSP and 3DS Games because I am a bit disturbed about Online Multiplayer only because of the first game and Tri loosing content because of server shutdown. But local like Freedom or the 3DS games is always there as long as the game is running.
@PlywoodStick Wrong developer, this isn't Panic Button. And Monster Hunter 5 is already out, it's called Monster Hunter World
@Menchi187 WOOPS, that was dumb of me, I should have checked that they're Iron Galaxy Studios, not Panic Button! Point still stands about technical issues preventing a smooth transition, though.
As for World being Monster Hunter 5:
http://dengekionline.com/elem/000/001/538/1538583/
https://translate.google.com/translate?sl=auto&tl=en&js=y&u=http%3A%2F%2Fdengekionline.com%2Felem%2F000%2F001%2F538%2F1538583%2F
http://www.twitlonger.com/show/n_1spuvtg
Apparently it was originally going to be called MH5, but the developers changed it to MH:World since they liked the "World" subtitle. (As in World of Monster Hunter.) So the official "Monster Hunter 5" title is still open for use, of which will likely be the one developed specifically for Switch. (It would just be unofficially recognized as MH6.)
@PlywoodStick That's what I said, Monster Hunter World
@Menchi187 MH:W is unofficially MH5, yes, but officially, no. Naming history not always coinciding with numbers and all that jazz, nothing new.
@GraveLordXD Neither is Borderlands 2 and MH Worlds though ... ^^
I wish they would Nintendo online rules for MH.
The Witcher 3 can even run on the Switch if the developer wants to port it since there is little structural differences between the NS and PC/PS4/X1, the Tegra X1 GPU is a full-scale Desktop GPU, it's not like they port the game to android tablets or iOS which is a completely diffirent story.
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