Stop or I'll gobble up all your internal storage!

If you're planning on downloading L.A. Noire when it arrives on Switch, you may want to make sure you've got a MicroSD card installed, as the game is too big to be downloaded to the console's internal storage.

Rockstar has revealed that the eShop version is a whopping 29GB in size. The Switch has 32GB of internal storage but just over 6GB of that is reserved for use by the system. You do the math (or "maths" if you're British).

If you opt for the physical retail version, things don't get much better. The game still requires a 14GB download to play, which would suggest that - like many other publishers - Rockstar has decided to use a game card that is smaller in capacity than what is required in order to avoid additional production costs. A 32GB card would have been big enough to fit the entire game on, but it would have cost Rockstar more to produce. The end result is that you, the consumer, will have to dump 14GB of data onto your console's storage instead.

Here's what Rockstar has to say:

If using the physical cartridge version of LA Noire, the game will require a 14GB digital download containing required gameplay data as well as general bug fixes and improvements. This file can be downloaded to either the Nintendo Switch console's internal storage or a microSD card (sold separately).

The Nintendo eShop digital version of LA Noire, including all bug fixes and improvements, requires 29GB of available storage. Because this exceeds the available internal storage on the console, the eShop version of the game must be installed to a microSD card (sold separately) that is inserted prior beginning the download.

While this is hardly a new thing in the world of Switch, will it impact your purchasing decision? Let us know with a comment.

[source support.rockstargames.com]