It's fair to say that a group of Switch gamers are rather annoyed at Capcom, even as the company has recently reversed course from minimal support to offering more backing for the popular system. Many are likely Monster Hunter fans that have been used to the series gracing Nintendo hardware and now face a harsh truth - it's jumped ship.

Just as the 'main series' of the IP hopped from Sony hardware to the Wii and then 3DS years ago (with one Wii U entry, too), it's now jumping back to the so-called 'current-gen' hardware of PS4, Xbox One, PC in early 2018. Monster Hunter: World is a notable departure for the series - yes, it has many of the same moves and ideas, but in adopting a more open world, drop in-out online co-op and a revamped visual style the strategy is obvious - hit the mainstream, especially in the West. It might work, too, as it ticks a lot of the boxes that make viral successes out of other games.
I haven't played it yet, but I've been reading some online reactions. Some have loved the early beta on PS4, stating it's made them day one buyers. Some other people I know, that have enjoyed the series for a number of years, have some concerns - namely that the pursuit of accessibility has stripped the game of the zaniness and charm that's helped define the IP up to now. I expect it to sell rather well, especially on PS4, as it's had an impressive marketing campaign; the beta was a brilliant decision, as people love playing something for free and can be sold on what is - outside of Japan - a relatively niche brand.

I think Western sales will be solid then, especially as it'll be on widely adopted home console hardware, though I have no idea whether it'll hit Capcom's internal sales targets. Japan will be interesting though - the Japanese market goes crazy for the series, and all of the 3DS releases in particular sold impressive numbers. In Japan, though, it's often been most warmly received as a handheld franchise, perhaps partly driven by different gaming habits and culture in comparison to the UK, for example. That said, I feel Capcom saturated its own market too much in the 3DS era, releasing a new entry or glorified expansion almost every year.
This week I tried to play the most recent of these - Monster Hunter XX on Switch. It's part of the current gripe some have with Capcom - it's only been released in Japan, so not only is Switch missing out on the shiny new re-imagining of the series, but fans in the West have been passed over for what is a glorified HD port of an expansion to a 3DS game. To clarify, the original 'Double Cross' on 3DS was an expanded iteration on what's known in the West as Monster Hunter Generations; that was the trend on 3DS, the 'main' entries got localised - Monster Hunter 3 Ultimate (which was treated as 'new' because it was a fresh generation of hardware), Monster Hunter 4 Ultimate and Monster Hunter Generations. Hence my remark about over-saturation - in the West we've had three 'main' MH games on 3DS, and that wasn't even all of them.

Though it's recorded solid numbers on Switch and Capcom has at times talked them up, at launch XX struggled by the IP's standards in Japan because it was a) a port of a barely needed expansion and b) it arrived after the announcement of World. Some may argue that sales in Japan justify the lack of a Western release but, frankly, Capcom's own desperate attempts to monetise the series led to those results.
Why did I try to play XX on Switch instead of the current 'World' beta? That's easy, portability. I have returned to the family home for the festive week, packing my Switch but leaving the PS4 behind. We grabbed a copy of XX on Switch a little while ago, and with the World beta passing me by I thought it'd be fun - as an alternative - to see how far I can get playing XX in Japanese. One of my 2018 resolutions will be to start learning Japanese, as a matter of fact, but right now I know nothing; I figured that as I'd played every 3DS entry in the 'main series' I'd manage just fine.
Sure enough, the opening village and quest structure is indeed the same as Generations (port of an expansion, remember?), and I dutifully equipped the default Insect Glaive (my favourite weapon) and jumped into a quest. The problems were instant, of course - all of the introductory text and tips were in Japanese, and I was reliant on prior knowledge to get to the quest desk and start one. If I hadn't played Generations I'd have been completely lost.
Even in a simple early quest I was missing vital details - I could tell the main quest targets thanks to the little icon for the monster type, but I had no idea what was required for the sub-quests. Likewise I could easily identify my core quest items like potions thanks to familiarity with the logos, but when looting the environment I wasn't clear on what I was picking up.
The language barrier became impenetrable rather quickly, and from experience with the series I knew where I'd get stuck. Forging and buying equipment, eating meals with specific buffs and benefits, reading logs to identify an upcoming monster's element types - all off the table without diving into research online. Then there's my weapon of choice, the Insect Glaive. It has a multi-layered and relatively complex upgrade structure, something I couldn't recreate without booting up Generations on my 3DS and checking comparable menus; at that point I may as well just play Generations.
Looking online I found a small and hardy group of non-Japanese speakers playing XX on Switch, using a mix of online guides and apps to help. One tip was to take pictures of text boxes and run them through Google Translate; it probably works, but it's a stretch to find time to tackle a deliciously complicated game like MH, never mind having to also take pictures and fiddle around with Google.
My experiment didn't last long, then. For my money the best way to enjoy Monster Hunter games (those on 3DS, in any case) is to let them get their claws into you, to get truly immersed in the detail - you need to do that to equip yourself for the tough endgame, in any case. It's not possible to do that when playing in another language, and so in most cases I'd suggest an import or Japanese eShop download of XX simply isn't worthwhile.
More's the pity, in any case. I've become accustomed to the series being best enjoyed on a portable, and I hope that World maintains some of the silliness and quirkiness that I enjoy so much. It's a shame from a Nintendo perspective, in general - as a series MH has felt at home on the big N's hardware, but priorities have changed. I understand Capcom's approach in desiring a sizeable Western breakthrough, which it'll also hope doesn't alienate Japanese fans. Frankly, I think it'll sell well regardless, though how well it fares in Japan will be interesting to see.
The Switch will survive the shun, too, though I'll definitely be a little sad when World arrives and doesn't feature on Nintendo's awesome little hybrid.
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"My experiment didn't last long, then. For my money the best way to enjoy Monster Hunter games (those on 3DS, in any case) is to let them get their claws into you, to get truly immersed in the detail - you need to do that to equip yourself for the tough endgame, in any case. It's not possible to do that when playing in another language, and so in most cases I'd suggest an import or Japanese eShop download of XX simply isn't worthwhile."
This right here is exactly how I feel about PSO2 (particularly the Switch version which will probably exponentially harder/impossible to mod). PSO was my favorite game of all time and I still can't believe the franchise is basically dead in the west seeing as Diablo 3 and Destiny show that people are very interested in this kind of game. At least MH fans don't have to sit by while MHW gets a Japan-only release.
When I saw the thumbnail of this post I thought... you know...
maybe one day......
I played MHXX on Switch even in Japanese and I must say, thanks to Kiranico and some other helps it's a little less difficult. I reached the GR 70 at the moment and built some weapons and armors.
So i enjoyed the game anyway ... but ... yeah .. i'm one of the angry customers. Cannot understand why in development phase the game doesn't include an english option language.
I don't fell necessary an EU or US release, but Jesus ... ADD THE DAMN ENGLISH !!!! Capcom could listen its customers and stop to talk about the RIDICULOUS SUCCESS of Super Street Fighter on Switch. We are customers, not idiots.
After the Mega Man games were confirmed for Switch (1-11, X1-8), I regained a bit of hope that maybe a MHXX localization will be announced sometime early next year.
There's a few tutorials to help you out, but if you've been playing the series for a while then you should be fine. I get lost in menus sometimes but other than that I'm doing ok, somewhat in the middle of high rank. (both village and hub)
I loved the World beta and am getting it day 1, but I am slightly worried about the possibility of Capcom having made it too mainstream.
I was also pretty miffed about the lack of XX localization. I was so sure of a Monster Hunter game coming to the Switch that it was one of the reasons I waited in line for 10 hours during launch.
Isn't it great to not lock yourself on one system?
I played the MH:W beta and really Cant wait. I actually gave a copy as a Christmas gift to my cousin so I already have squad member on day 1 MH:W feels right at home on the PS4.
I rather they release Monster Hunter Stories on the Switch - that makes more sense. After seeing MHW on PS4 I would not want to play it on some 600p dynamic resolution with no voice chat on the Switch anyway.
Played the beta, knew I'd be disappointed....sigh
Anyway, when people say they expect World to sell well, I really wonder what kind of total sales number they expect. Like...3 million? 4 million?
Because surely the West needs to make up for a MASSIVE loss of sales from its home region (lack of portability easily wiping away millions of sales in Japan)
And even if, say...it hits 4 million or so in sales. Isn't that how much 4/4U made in Japan alone, on a device that takes a fraction of the costs to develop for?
It's hard to see how this is a good move for Capcom. I know I'm probably very biased, but...I just can't see them raking in the profits they're used to with this series.
Me, my new PS4 Pro and the MHWorld demo - tomorrow! Though while World appears to be quite a departure from the series‘s 3DS installments, I‘d really like to see a Monster Hunter for Switch someday.
@Xaessya Oh? There's a system that has monster hunter Xx in English? Do tell...
I tried the Monster Hunter World beta and it plays excellent. But I don't agree that the PS4 is the right system for a HD Monster Hunter. In my opinion that would certainly be Switch. I want to play locally with friends and the Switch is easy to take with me even with the dock, I travel a lot and I don't always play behind the same monitor. A Switch Monster Hunter wouldn't look as stunning as World on PS4 but my experience would be better thanks to more play options, I think. Also I agree World is a bit mainstream compared to previous titles... why so serious? For example I miss the adventurous intro music and I hardly notice my palico during quests. (Generations was like constant meowing)
capcom better bring us monster hunter 5 for switch or there be riots.
I stil have the demo on my Switch and play from time to time to keep my muscle memory intact.
@Dr_Shellshock me too! Preordered Switch with MHGG in mind. Alas, Capcom chose not to make Nintendo fans happy. Honestly even a 3DS MHGG would have been great. That would have given me a reason to still use my 3DS.
I could never understand why people make such a big deal about this series. I mean I know it's huge in Japan but I got a couple of Monster Hunter games and I could never get into it, they just felt like a huge grind to me and the overall experience felt very similar to the Xenoblade series.
I played some of the beta and really felt it needs some work. The number of invisible walls was annoying to say the least. The forest area had a lot of sections where you couldn't simply jump off.
This problem was much less noticeable in previous iterations as the map better indicated locations where you could change zones (zones are still a thing in this one) and the overall size of the areas was smaller.
Flying monsters appear to be a bigger problem in this one. Traversing the forest was pain in the ass with the worse map and the relatively limited vertical movement options. They may want to look into adjusting the maps a bit to be less restrictive in that respect. Due to bigger zone size AND the fact that flying monsters aren't really affected by terrain could be an issue.
@Agramonte I play MH4U and MHG local with 4 friends so voice chat isn't necessary. Honestly hanging out with 4 friends playing MH is one of the best feelings in the world.
I'm not going to buy another PS4 (though i did buy a new TV this holiday) and convince my friends to bring their consoles and TVs just to play local. Online just doesn't feel the same after you hunt locally.
@JayJ yeah it's an incredibly niche game. You either get hooked or you hate it. That's what's so weird about MH.
I guess it's the same for me as GTA. I could never get into it. But I do love sandbox games like Sleeping Dogs for example.
@Camilla Copcom has stated that World IS Monster hunter 5. World's is not a spinoff.
Monster Hunter on Switch is far more appealing than PS4 or X1. Built ground up, you could get a game with ballpark visuals of World, only it would be completely playable on the go or in table top mode or on the TV with a pro controller... it would just be a superior experience.
But at the end of the day, it's whatever. At least I'm getting something in return for that trade off. Somewhat better visuals than Switch could have provided and voice chat. No, it's not nearly enough to make up for lack of play anywhere, but it is appreciated nonetheless. But I will say this- I'd much rather play the game on PS4/Xbox One than on 3DS.
Ultimately, Capcom is going to make a Monster Hunter on Switch. You saw how quickly they started sweating bullets to get MHXX on the system as soon as they saw it take off at Mach 3. They aren't stupid enough to flush their portable market down the toilet. They know where the money's at. Reports confirm MHXX has now shipped a total of 350,000 units, and that's just in Japan! And a 6 month old port of an expansion of a 2 year old game at that, on an install base which, at the time, had less than 2 million players (3 mil now). Digital probably takes it near half a mil. If they had released globally the game would surely reach a million sold. Now, imagine a brand new title like World on Switch releasing in a year or two with install base of 30-50 million... They know Switch is where they need to be... at least, now they know.
MHXX Switch
I've sunk quite a bit of time into this game and it's really easy to play if you're a veteran of the series. I've already translated and compiled other peoples translations of all the menus and posted in the forum here. There were several of us who are imported and have played the game. I'm in G rank, and I love it! It's fantastic on Switch.
My New G-Rank Set In MHXX Switch

But I'm very much looking forward to World as well. Yeah I would've preferred it on Switch, but it'll come in due time. Not to mention, this is only a good thing- they're gonna draw in a bunch of new players with this release, and then when they drop the next game on Switch, all those players are gonna flock to Nintendo to play it.
@SomeWriter13 Yeah I sorta think of it as "Japanese World of Warcraft" since it seems to have a similar appeal to a similar type of audience. It's all about grinding away and getting together with a group of people to take on a supremely challenging enemy. I can see the same type of people playing it.
@JaxonH Your entire first paragraph has contradicted itself. Not a surprise from a fanboy though. Dedicated MH on Switch will never look as good as the other consoles, or anywhere NEAR a PC version. Then of course dropping the quality even lower in handheld.
Fanboys are so painful sometimes. Can't wait to have the superior experience on something that isn't Switch next year.
@Menchi187
Fanboys are painful. Which is why I typically ignore your comments.
The World beta got me all kinds of hyped. I can't wait!
I actually rather enjoyed the beta, I’ve played each quest several times (offline and online, different weapon types) and love the quality of life changes they’ve made. The series has been in dire need of updates as the past few entries have literally been the same game with a few new features and monsters. Now it feels like it jumped forward a lot to compensate and I like that. Yes, I’m not fully used to the system yet, I went from an ace player to... well, not quite a beginner again, but I definitely will need to practice, but change isn’t bad. And while I’m disappointed I can’t have this on the go, the demo got me to accept that, porting to Switch would compromise the graphics (yes the Switch can do some great HD graphics but this still surpasses it) among other things. And it’s not exactly right for us to whine about it leaving Nintendo handhelds as it was a Sony game first, we technically stole it. Maybe it will be back someday, but I’m not going to complain anymore, it is what it is and there’s very little changes I’ve found that are bad changes - heck, I’ve been a huge fan down to memorizing every attack pattern but the changes that make it more accessible were honest problems with the series such as:
-Monsters never target each other - yes, it may be harder if they all target you 24/7 but difficulty should be there for a reason and it just felt stupid when all of nature wants you and only you, aside from a few minimal exceptions (seltas queen killing its mate, which was still so it could better fight you) it was virtually nonexistent and it adds a sense of immersion now
-Tracking monsters - sure, as an experienced player you learn where the monsters like to spawn in each map but that’s stupid, especially the rare times it’s not there and you stumble around looking for it. You’re supposed to be a hunter but you can’t even track a 2 ton dragon? The bugs may seem silly but have a legitimate way to track the monster (footprints, body fluids, etc) is both realistic and helpful, and instead of paintballs which really make little sense to continue tracking, you can actually use a more sensible way to follow fleeing monsters.
-Sling - throwing a rock to make a sound and lure a monster to a specific spot makes sense, it’s a logical way to interact with the environment, yet before we just had to throw rocks and they really didn’t do much aside from trigger bombs and stuff. It’s a small change but the sling lets you do little things like create distractions, and throw other things you find that could help.
-Kicking players - this wasn’t in the demo but will be in the full game and honestly we should’ve had this feature from the start. Yes people will abuse it but... before, if you got a player who started screwing the hunt over (avoiding battle so you do the hunting for them, intentionally screwing with players, etc) you just had to suck it up for 50 minutes and risk failing because you had a bad team. You couldn’t kick them during a hunt. Now you can, and to make up for people being dicks and kicking GOOD players we will have flares so we can call for a new team in the event a troll kicks US. A fair solution.
-voice chat - finally. Just... this is such a team game and while preset messages work, nothing is more helpful than voice chat - once again you’ll get the 12 year olds cussing you out for no reason but there’s a mute option so...
That’s just some improvements. Point is, there is enough that I feel this is a positive direction for the series. My only complaint is I have to get a PS Plus membership to play this online, but hey, there’s a lot of Sony fans happy to have this IP back, just go with the flow.
@Camilla yeah World is MH5, already confirmed. And there’s very little chance this will reach a Nintendo platform as they’d have to compromise too much for a Switch release, this wasn’t built for it. Maybe we’ll see a mainline MH game on Nintendo in the future but I wouldn’t get my hopes too high, better to just accept that you’ll need a non-Nintendo platform or gaming computer for this series.
@Dr_Shellshock that was your bad dude, don’t be mad at them. Neither Nintendo nor Capcom ever said the West would be getting MH on the Switch, if that was one of the reasons you were getting it you should’ve wait to see if it was announced...
@SomeWriter13 oh good times! Yeah that would be amazing.
But most of my friends and cousins followed jobs all over the US after college and some already have kids. I usually only get a chance of playing co-op with them at night online - why online is a Must for me. I also get to play and chat with my family that are still in Spain.
Online co-op just fits our lives better now. Only time I have done Switch co-op at home was when my little niece came over. I fired up lego Undercover for her and my girlfriend to bond over.
@JaxonH Think about what I said logically, then re-read what you said.
Yeah, you actually said that as damage control lol
@SomeWriter13 I’ve done local with a friend, it’s fun, but most adults end up spread out from most of their gaming friends in life so online becomes more necessary and voice chat is fairly important if you’re playing online (obviously it can work without voice chat but it makes a world of difference). The lose of local multiplayer stinks but it was a sacrifice the series needed to make, being on a handheld was holding it back from better graphics and larger maps (that aren’t divided by loading screens). You can still play the previous titles with your friends though, releasing the same game with new content was just getting repetitive.
@Menchi187
Dude, stop it. You're trying way too hard to flaunt this in the faces of fans, ever so eager to leverage whatever game you can as ammo against Nintendo gamers. Which is what fanboys do best. Grow up with your "Lol lol hahahaha lol lol". Nobody takes you seriously because you just come here to troll. Go troll elsewhere while the real fans of the series discuss their franchise.
@ShadJV
I like a lot of the quality of life changes too. Voice chat is nice. That's always been the sacrifice to having it on Nintendo platforms. Well, that's not exactly true because MH3U Wii U had voice chat. But they fumbled big time with switch and I don't know what they were thinking. Honestly I don't use it much but it is nice to have when you do want to use it. And this is probably the one game I would use it from time to time.
But it's not all for the better. I like the bigger maps but it makes it very confusing trying to find the monsters, especially with the layers upon layers in the forest. It's really confusing trying to go out and find Rathalos when he flies away.
The movement during healing is more balanced than I anticipated but I don't like the fact you can run while healing. You can also dodge roll out of potion animations which ok, it does cost you the potion, but that's a moot point when you can simply fast travel back to any number of base camps of your choosing and restock to your heart's content. But the bigger environments are awesome. I also love the radial menu and auto crafting. And faster gathering.
I am happy more people will finally get to play the series that I have loved for so long... but a lot of people don't actually care about the game, they just want to flaunt it in the face of Nintendo fans because they know Nintendo fans like the series. It's basically being used as ammunition by fanboys who never once gave the series a second glance, and only care about it now because they can try waving it in the faces of the fans who love the series.
And I do think you're right, this game will never come to Switch. But that's to be expected because Switch wasn't around when it began development. By the time it hit the market this game was practically finished. But the series will come to Switch, of that you can be sure. They know where their portable market is and they sell for 4,000,000+ copies with even the low budget portable releases. They are not going to abandon that market for no reason when they could easily cash in. This series has always been on portables even when it was concurrently on consoles. The best outcome is for the series to continue as a multiplat (PC/X1/PS4) while simultaneously continuing the series on portables (Switch, and leave 3DS in the past).
@Agramonte and @ShadJV I gotta agree, adult life seems to be getting in the way of my gaming habits, as well. But gosh darn it, I'm going to try and cling to the memories of my youth and find ways to play local co op whenever I can, hehe.
I suppose I've been blessed that many of my gaming friends happen to be coworkers (and former students), so we see each other often. I do feel for @Agramonte 's situation, though. Keeping the spirit alive through online play is admirable and also fun.
@ShadJV if only we could still play the previous title (MHXX) localized, that would be perfect. I don't mind nor hate MHW because why should I. Rather, I wish Capcom would also give Nintendo some love (again.)
EDIT: sorry, meant MHXX, not MHWW. XD
@JaxonH So let me get this correct. You're saying because electronic hardware is FACTUAL and FINITELY less powerful and will provide a lesser experience in visuals and gameplay, that makes me a fanboy of.....not a specific other platform, but it makes me a "fanboy of everything not Nintendo?"
You musta loved the WiiU.
Super Ultra Monster Hunter XX 3 Extreme Stories World 2.
Hi there, Capcom.
I would only want XX on the west
@Tsurii
Believe me, I keep the bread pieces in the bag around here best I can.
@Menchi187
Dude, I don't even know what you're talking about and I'm not even sure you know what you're talking about.
What the heck does the Wii U have to do with anything? And yes, there are two sides to the fanboy coin. One of those sides absolutely feels spiteful towards a specific platform. You are living proof of that other side of the coin.
@JaxonH I hear your points and more or less agree. I do think the maps will be less confusing once we’ve played on them more (I mean, there’s usually like 5 or 6 maps so we’ll have no shortage of time playing on each one) but I did indeed get quite lost especially in the forest, once I decided I wanted to explore and find other monsters (and when Rathalos flew off I got so lost trying to figure out how to get to where it was) so that will be a wait and see.
As for the series returning to the Switch for “handheld” games... I hope so? Normally I’d agree 100% but I feel Capcom has made some... interesting choices in recent years. But I suppose I could see them going how they went with Sony (a “spin-off” Monster Hunter Portable series, in the case on the Switch because why would they bother with Vita). So I’m gonna hope you’re right there!
I want a new MH game. That or I’ll just buy something else, there is no shortage of good games.
@Menchi187 You can stop the unnecessary offensive remarks. If you're just here to troll the comment section, I suggest doing that elsewhere.
Life's too short to struggle through foreign text and symbols. I live in the hope that Capcom will give us a new MH game, one that takes full advantage of the hardware, not just an up-ressed 3DS version of XX. I wouldn't say no to a port of XX but we know Capcom will charge full price.
@JaxonH The WiiU comment is obvious. You're happy to blindly defend beyond factual reason and evidence, a console. You'll gladly sit there and say "this is fine, there is nothing wrong" like the fanboys in the WiiU days. As a gamer, I demand better and will not damage control a companies poor choices and shortcomings. Like releasing underpowered hardware compared to the competition, especially because Nintendo have specifically said it's a home console before it's a hybrid.
How do I feel spiteful? 2 of the 4 longest (and 2 of the best) games I've played this year and have loved have been Zelda and Mario, both on Switch. The Switch does several things right but many things wrong. The Switch is by no means perfect and isn't above criticism. When games are dropping to below standard definition at 22fps (Xenoblade) then things aren't ok. When games are running lower than lowest settings, things aren't ok.
There is a reason why games look and perform better on Xbox/PS4/PC. They are higher powered system. You cannot debate this, outside of a lazy dev or a bad port, every game has more available CPU, memory and GPU power available to it on all 3 of those platforms. This may hurt you to hear, but it's the truth and 100% fact.
But whatever justifies your illogical argument to yourself, np.
@Menchi187
You're arguing a straw man. I never claimed Switch was as powerful as PS4/X1/PC. I own all of these platforms. I'm not delusional. And I never claimed it was as powerful. But somehow in your mind, you think I did. Case in point of why discussion with you is pointless. And please don't start with the fps. Even MH World averages 25fps on PS4. Or did you not know that? Of course you didn't. But that's perfectly ok, right?
Think you better listen to @Octane here. Your posts have offered nothing to contribute to the discussion and have only served to derail the comment section.
@ShadJV
Right! That would be a win for all interested parties- Sony, Microsoft, Nintendo, and fans of the series on every major platform, as well as fans of MH on console and MH on portable.
I'm just glad it's not another 3DS release. Don't get me wrong- I loved the 3DS for years. But it was never condusive to this franchise. I've also been wanting MH back on console for years. And tbh, I wanted on Switch because I do value having portably just as much, it's just that I don't value it at the cost of 240p resolution. I haven't wanted it on console to specifically play on console so much as I've wanted it on console to get it off the 3DS and onto an HD system. Switch kinda offered the best of both- HD while retaining the portable play while also offering console play... at the expense of voice chat though.
But World will do! I've been wanting to see this series progress for years. I'm glad they're finally backing it with a decent budget, and I'm glad their attempts to appeal to a wider audience haven't left the game unrecognizable, as we've seen with other Capcom titles.
@JaxonH Then you should understand that what you claimed of the Switch isn't possible. But fanboys gonna damage control their preferred piece of plastic.
Monster Hunter World is the next gen MH and this game leaves all the other MH games far away behind...
@JaxonH Just ignore him. I'll keep an eye on him for now.
@JaxonH @Menchi187 Lads, it's Christmas. A time of peace and goodwill. Let's try to be nice to one another or just let things lie at least.
@JaxonH hey, Switch can do voice chat, you just need a smartphone and an app
But I’m seriousness I am rather excited about this, I started with 3 Ultimate and while I’ve loved it so much, it’s nice to see it take some big steps forward. When I found Rathalos in the demo it was everything I hoped it would be - I would’ve been happy with yet another handheld MH with only a few new features, I didn’t even realize how much I wanted to fight in HD until this demo (I usually am not too concerned with graphics but the difference here is night and day), and I plan to get a good mic before this releases!
@SLIGEACH_EIRE I don't know why I even bothered tbh, fanboys don't see rationale and logic, they contradict themselves over and over just like he did and completely ignore everything and facts because their plastic is their identity.
New years resolution, ignore all fanboys.
@ShadJV Only Splatoon 2
Racked up 10hrs on demo
@ShadJV
I sunk 600 hours into MH3U. Of course that game had voice chat and I used it when playing with my friends. 400 hours into MH4U, 400 hours into MHGen. And 250 hours into MHXX.
My biggest concern now is the content. We already know there won't be a G-rank. And they've also removed the separate multiplayer quests. They also said the story was 40-50 hours, whereas past games would average 90 hours according to ranking sites (100 for me, personally). So I'm wondering, after running through the story (and let's say that's a good 50 hours) is that it?
I hope they do a G Rank expansion. Rather than buying the entire game again- if they are going to modernize and put micro transactions in the game, then I say that's fine as long as they also modernize and release the G-Rank expansion as DLC.
@Bliquid
There are aspects that have been streamlined compared to past entries. The skill system for one. They've replaced the trademark "accrue X amount of points to activate skill" with a pro-rated per armor piece approach, similar to most other games. That's a pretty big change, actually. It also has repercussions beyond just surface deep. For example, the strategy involved with gemming out negative skills is no longer part of the game, since negative skills have been axed completely as part of the change.
There's also a number of tells that are now simply displayed to the player. Such as critical distance. You used to learn your critical distance through experience and the screen would shake if you shot the monster within crit distance. But now the cursor actually tells you when you are within the right distance. Monster rage states and health are also displayed on a gauge. Not sure if that's been changed for the final release or not. Moving during animations and dodge rolling out of animations is also a big change, as is fast traveling to base camp to restock on supplies at will, and eating at will at base camp instead of before the hunt. The cooking jingle has been shortened. Gathering animations shortened as well.
Also, crafting. You no longer need an herb and blue mushroom to craft a healing potion. You can now do it with 2 green herbs. It's a questionable change at best, and begs the question of what other changes have been made to the crafting system. The scoutflies are also a controversial change. I think most people aren't really fond of the scout fly system. There are also microtransactions for cosmetics. Take it for what it is. While I usually tolerate this sort of thing I still don't like to see it, especially not in MH where fashion is traditionally earned by your skill.
That all said, I think most of these changes are for the better, or at the very least, are tolerable compromises in the interest of bringing new people into the series. But you can't blame people for their hesitation with regard to these changes. I was very skeptical at first. Having played the game though, I think most of those concerns have been put to rest. Not all of them- there are some changes that I still fundamentally disagree with. But I think the good outweighs the bad.
I’ve put about 60 hour so into MHXX (HR3 online, 9 Star on the village), and I’ve gotta say, the lack of language has barely affected my game at all. Aside from looking up the skill sets for armors once or twice, I don’t think I’ve ever gotten stuck. I guess “hit the monster in the face until it dies” translates pretty well into any language.
@JaxonH oh dang, I suppose I didn’t expect a G tank but still, I hate having to wait just to play “expert mode”, though I guess they usually balance it by having some sort of harder monsters (Hyper monsters in MHG)... I hope they have something there for a real challenge. And I hope they have a lot of extra quests, I too have put hundred of hours into every title I’ve played and I don’t wanna be done with most of this in less than a hundred hours. Heck, averaging half an hour per quest (which is a low estimate if we’re talking new players and prep time between quests and not replaying quests etc) that’s 80-100 quests which sounds like a lot but comparatively seems sorta low... and let’s be honest, 40-50 hours is even less quests than that, there’s gonna be expected grinding for materials, extra prep time, later quests that fill nearly 50 minutes, and I’m guessing cut scenes. Not sure if it will have a bunch of gather quests, given they’re trying to streamline it. No separate multiplayer quests make me question why even bother with multiplayer if I can do everything easily enough on my own. Idk, now content is my concern as well. I do like the idea of G rank DLC (why pay $60 to buy the game AGAIN, play through the same stuff again to get to G rank, and then finally enjoy the harder difficulty, if we could pay $20 and just immediately continue on in difficulty). But I enjoyed the demo so I guess I should remain hopeful that there’s no shortage of content.
I think the best part of the new skill system is how it impacts online. Yes, there will still be lazy new players but at least, no matter what, they’ll have skills, instead of dealing with players that have a mixed armor set without any skills who can’t understand the concept of math.
Scout flies I think are a GOOD idea, they make initial tracking less about memorizing spawn points and hoping to get there first and they make more sense than paintballs.
Having less obvious tells (like monster rage and health) disappoints me a bit because I felt like part of the fun was learning these things, they weren’t hidden out of difficulty but out of realism, as a hunter you have to learn about your target.
Stuff like fast traveling to heal is acceptable I think because, on harder quests, Time should be tight and you need to consider if you can afford the time to do that or just need to dodge. Moving and dodging while healing also feels balanced as you can only move so much and dodging comes at a penalty of losing the item - in the demo I had to accept that a couple times where it was either drop the mega potion or risk a death. And that fits MH well, having to make quick decisions on weighing risk (do I think the attack can be avoided without a dodge or should I just accept a lost potion?).
Overall, I agree the changes were MOSTLY positive. And for all of us veterans’ sakes, I hope we get plenty of content (and some good challenges).
@Kalmaro then capcom can go fk off then.
@ShadJV capcom is making a big mistake not putting monster hunter on the switch cause their going miss on buttloads of money since switch is selling in record amount of sales in sort amount of time.
@Menchi187 still trolling i see and by the way switch is slightly weaker to ps4 and xbox one.
@SanderEvers at least were getting the mega man collections and mega man 11 but i do agree they need to put monster hunter on the switch.
I played MH4U on 3DS (30 hours in) and I enjoy the game a lot although I think that it is sometimes a challenge. Just bring it out for PC or Switch (or both) and make the controls feel less clunky. Then I'm happy.
@Camilla the Switch has a fraction of the install base of PS4, it’s way too soon for that to be “successful”, as JaxonH stated we will likely get one in time (give it a year or two) but it will do fine on PS4, it was originally a PS franchise.
@KIREEK I strongly believe the PSO series just hasn't been marketed correctly in the West and bringing over PSO2 to consoles with full English localization will bring about the right crowd. I think the fanbase in the west still exists in some form or another (if you and I must be good examples of that) so just putting them in the spotlight for a bit should be enough to see them finally take off. Don't give up just yet!
@ShadJV switch base is growing really quickly cause of the big games has gotten this year and of course next year being jam packed with more games for it next year.
Monster Hunter World != Monster Hunter 5. It's a spinoff, akin to Monster Hunter Freedom. So people are getting a little too pissed off at it.
@Menchi187 Your new year resolution should probably be that you'll finally grow up and stop trolling hoping that you'll get attention. Stop behaving like a twelve year old and grow up
Just give me 4 Ultimate with updated graphics for the Switch please.
@NESlover85 Yes please.
The bestest ever thing about Monster hunter is playing it Locally with your friends at a weekend long party!
In Japan - Monster hunter players would gather in Macdonalds - take over the entire restaurant ( especially in akihabara - I have been there) , plug in their 3ds to the tabletop power sockets and pay play play locally! Amazing!
I think this is a series that will continue to pass me by. I got part way through 3U, I tried the world beta, I just don't get what the fun part is.
@TeslaChippie except Capcom themselves have outright stated it IS Monster Hunter 5. Multiple times.
@cfgk24 MH5 isn’t being designed with Japan in mind though, hence why they only get it on PS4 and later PC (no XB1), and Capcom from the start said this was designed to be more “Western”. So yeah, Japan loves local multiplayer AND handhelds, but they’re going for the average US gamer who prefers consoles and online games. It’s probably not the end of MH handheld games, think of it as an attempt to reach a new audience.
@Camilla World is Monster Hunter 5 and there have been riots.
@Kai_ how far is partway? MH is a long term game, much of the early quests aren’t terribly exciting because it’s trying to teach the foundation - think of it like how the Karate Kid doesn’t get to learn martial arts at first, he’s doing basic tasks like waxing. I’d say the game doesn’t get interesting until at least halfway through, when you start taking down tougher monsters that truly challenge you - it’s the thrill of beating a creature that you’ve been losing to for hours. Though it’s also not for anyone.
MHW might have broader appeal though, just this has never been a series that demos well as it’s the longer term process of learning to take down harder monsters, crafting your own gear that fits your play style, and using it to take down other monsters... it just doesn’t condensed into a demo well. I hated my first time with a MH demo (3U) but I got it anyways and ended up loving it after I put in enough time (my friend kept encouraging me to keep going).
@Galenmereth except tracking down a monster because it’s not where it usually spawns so now you have to go through every area it can enter until you find it (while it may switch areas) is not fun or a learning experience. The flies are primarily for tracking monsters - you search for clues (like footprints or mucus) until you have enough to track it, which makes more sense than paintballs magically showing where they are. Yes, ideally we would have to figure out where they are on our own based on these tracks but it’s a step in the right direction and better than what we had.
@Camilla There’s around 10 million Switches out there. There’s over 30 million Xbox Ones (as of August and not including One X) and over 70 million PS4s. There is way more PCs. Point being, yes, Switch is doing well so far but it’s too early for Capcom to care about releasing a niche game to the Switch, it makes more business sense for them to wait until the numbers are high. Because like it or not, the Switch cannot run MHW as it currently is, they’d have to water it down and that takes money - even if the Switch hits 15 million by March (that’s still being generous), MH is a niche series and likely only 1 in 20 Switch owners at most would buy it, and well under a million sales isn’t really impressive for the work it would take to port it (the similar levels of power between PS4 and XB1 make it cheap to port between the two and its easy to port to the PC). This isn’t a bash towards the Switch, the Switch is growing at an impressive rate and I enjoy it, but there is little reason for them to sacrifice so much to try and port MHW to it when they could just work on a new MH to come out in a year when there’s a bigger install base.
@ShadJV reskin monster hunter world with monster hunter stories art style.. 😊 I would be very very happy.
The grind would be most convenient on Switch but all of my best memories are from Tri and, now, the World beta — on consoles. 4th gen was fun for about 700 hour's between 4 and Cross, but it was never what I wanted from the series and felt like none of the monsters or areas actually mattered to each other. That and the binary shadows in Double Cross look weird on big screen.
So, hopefully Switch gets its own 5th gen Monster Hunter with either graphically reduced (like less geometry) or different maps and exclusive monsters that also release in whatever version is current on the other systems. If they make it cel shaded like Stories though, I might never play Monster Hunter on a Nintendo system again. So... hopefully they don't subvert the series' art style.
@JaxonH I played the heck out of MH4U. Truly one of my favorite 3DS games of all time. Last I checked my old XL, it said I poured 1,105 hours into that game. A combination of adult life and a lack of G-rank caused me to pour in only 350+ hours into MHG. I was hoping to put more into MHGG, but alas, Capcom decided not only to make MHW a non-Nintendo game, but they didn't even bother bringing the old MHXX into either Switch nor even the 3DS. (I know I'm preaching to the choir, sorry, but it bears repeating, salt or otherwise.)
I'm still optimistic we'll get MHXX localized in the future, as Capcom seems fine with releasing old (hopefully not "very old" by the time) titles on Nintendo consoles these days.
@ShadJV thats a lame excuse for capcom to say switch cant run monster hunter world wen switch can handle doom and skyrim really well but i do hope they will eventually bring monster hunter to the switch.
I am more than happy to see MHW on ps4, i wouldn't want a watered down version on switch, actually i couldn't care less if MH never came to ninty hardware again. I own multiple hardware and not stuck to one machine, I have no favourite hardware manufacturer, it's all about the games
Seems this thread got a little heated, I'm fairly certain that while Switch sales improve we will probably see this game come over or a Switch exclusive of MH that's tailored more towards handheld play.
Money talks and Capcom certainly seem to be continuing their strong support for Nintendo at any rate, i wouldn't get so worked up about all this.
My guess is Capcom are planning some big things for Nintendo going forward given the switches continued success.
I
Maybe it's just me but i rather wait for the localized version, until then i'll keep playing 4U/Gen/World. I'm not exactly in a hurry.
As for the people panicking, just calm down and give it some time. I have a feeling the Switch will get it's own MH game in the future.
Wow, 91 comments... MH is STILL a hot topic!
@JaxonH Stupid to put electronics on the carpet.
@Mo_Zing
It's fine. It was only there for a minute while I unboxed it. It's not like it's been hooked up sitting there for years
@WhistleFish
wouldn't want a watered down version on switch
I wouldn't mind. "Watered down" means little if the game still looks good. And I think even MHXX looks good. So any improvement from there would just be a bonus. That said, I don't think that's exactly what people have in mind. I think most people would rather see a separate entry built from the ground up come to Switch than a port.
actually i couldn't care less if MH never came to ninty hardware again. I own multiple hardware and not stuck to one machine
I own multiple consoles too. But you just said you would prefer it on other consoles for [insert reasons]. Your reason being it looks better... which is completely understandable. But other people would rather see it come to Switch (not Nintendo specifically, because nobody wants it on 3DS), for [insert reasons]. Those reasons being it would offer the game as a portable version. And it wouldn't be a 3DS portable version, it would be an actual HD console-level portable version, while also providing console play on a TV for those itching to play as a proper console game. A lot of people who play the series like it being portable. Which is just as valid as someone who wants it to look better.
Different people have different wants and desires. Personally, I like both- I've been craving MH on TV... no actually that's not true... what I've really been craving is the game in HD. I love the game being portable, just not at the cost of being 240p without proper controls. And that's why MH on Switch is such an appealing notion. You could still have a reasonably beautiful, proper console game while retaining the advantage of portable play the 3DS offered, while adding to that the ability to play on TV and in tabletop and local co-op. It's a really appealing proposition. Not to mention, I imagine there are people out there that don't own other consoles like we do, and they are being left out.
The best solution, imo, is to continue releasing as a multiplat on other consoles (because I have no issue with that) but also include Switch. Or, don't include Switch and instead, revive the portable line of entries and build a MH5 Portable ground up. That way people such as yourself who want it on a console where it looks best are satisfied, while people who want it on a portable device are satisfied, and people who want it on a hybrid system are satisfied, people who want voice chat are satisfied, and people who want local co-op are satisfied. Everyone's satisfied.
@Kalmaro Yup Yup ! Every numbered monster hunter game has the equal number of dragons in their logo. 3 had 3 dragons, 4 had 4, and MHW has 5. If capcom relased a new MH game on switch it’d prob be MH6, but prob rebrand it as MH5. The same way Konami pretends MGSV is not MGS6 (cuz Peace Walker is MGS5). That being said X/XX is a spin-off concept, but a Main Line game anyways.
@JaxonH i agree with a lot. Tbh BOTW is the bext example that graphics are secondary when deciding a game is great or not. The switch can handle open world games (Botw/Xenoblade) so a MH5 proper (not branded as portable) would be just fine. Witha an aesthetic style closer to MH4/XX but HD, and with vibrant colors, vs the muddy dark tones of EVERY openworld game on PS4/XBO.
@JaxonH
It's true i wouldn't want MHW on switch, but i have no problem with a new entry on switch
Graphics don't bother me, but fps does. Switch would struggle with MHW
It was just a figure of speech when i said i couldn't careless if MH came to switch, i myself have all basses covered, so that wouldn't be a problem for me. For those stuck in a Nintendo bubble(switch) those ppl don't need to worry about not owning multiple hardware, MH will come West at some point, it's not if but when. Ppl just have to be patient, no doubt capcom are busy making one as we discuss this scenario.
MHW belongs on the power sisters, it would loose so much as a down port for switch, so yeah ps4 all the way for me with that particular game. I bought Skyrim for switch though i had other options, for me it was best suited on switch for my lifestyle, can't say the same for Doom though,
this is going to be rough for Capcom, Switch is selling like hotcakes, they will miss A LOT without bringing itto Switch, and this is not about being butthurt or anything
Handheld versions has been much more succesful than the console versions, pretty sure Capcom wasnt confident enough to do a main MH on Switch, and now theyll pay the price
@Agramonte
monster hunter is not my cup of tea at all but if you want to play the worlds game the right way you'll get yourself the pc version.
i can't even imagine trying to play on a vanilla ps4. a pro maybe; but that frame rate better be rock solid 60 at 1080. i'd rather it be 100+ but consoles aren't really for performance; just convenience.
@sword_9mm Last game I aimed for 60FPS on PC was Wolfenstein 2. And only reason I got it on PC was because it was $30 (instead of $60 on PS4/Switch). I fist got Nier on PC and it was awful from Steam - same thing as The Evil Within 2. I'm still waiting for a patch to get pass the sewers without crashing on my rig. Just because it is on PC it does not mean you get great performance.
60fps is nice but not really needed in a MH game in my book. Making a stable squad with my cousins is more important - and they are on PSN. The beta looked great on my vanilla PS4 and I didn't get any crazy slowdowns - I also want the free Zero Dawn Armor DLC.
@Agramonte we dont want monster hunter stories either (i.e pokemon ripoff)
Tried the beta. It was pretty fun. I like the fact that the levels are interconnected now and you can chase a fleeing monster in real time. Also liked those cool attacks you can pull off when you're sliding down a hill.
The portability was a big part of the appeal for me, though, given how grindy the series is, so I'll probably wait for a really good sale before I buy it.
@ShadJV Sony really has no say in whether Nintendo should get MH though, i think you meant Capcom
@Menchi187 Monster Hunter will always be better on handheld systems because of the local coop and that's something the series and fans thrived off of. That's something the switch offers, hence it being the best place to play the series. You keep bringing up graphics when that's not what really makes a game or monster hunter as a series. I guarantee when they release a new Monster Hunter title to switch it'll sell better. And by no means am I saying World is a bad game but its factually was better on handhelds AND sold better.
Give World to Panic Button, they'll make a Switch version possible.
@Lthoise nonsense - another random reasoning for not buying a game that has nothing to do if the game is good or not.
Rather have MH: Stories than another Pokemon Moon rehash from Nintendo. We end up with a $60 Pokemon SuperUltra Moon EX.
@Lthoise thank you for pointing out my error, I corrected it now.
Its so sad that Capcom is stalling MH on switch. I wouldnt give a damn about online multiplayer if I had a ps4 because I know I if there were friends to play with I'd prefer local multiplayer, and random people would not be an option.
They were too lazy to translate XX to english, I suppose they never sold enough portable MH games when they weren't on the front line for the switch.
MH is all about local multi-player for me. I'm still waiting to see what MH Capcom will bring to the switch in the west but I may break down and get the Japanese xx. Really they'd be insane not to have a MH game in the works for the switch though.
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