With each passing day the Switch cements itself ever more as the home of some fantastic and unique indie games, and it’s showing no signs of slowing down. Carrying on in this tradition is Moon Hunters, a successfully funded Kickstarter project that promises a roguelike co-op RPG experience with a high amount of replayability. It delivers on this promise, too, though there are a few issues that hold it back from being an absolute classic.
The premise of Moon Hunters is quite interesting, in that it is slowly filled out as you replay the game over and over. As a worshipper of the Moon Goddess you and your village prepare a feast to celebrate the moonrise, but the moon fails to show up. You set out to find out why, and soon encounter the self-proclaimed king of the Sun Cult, who says he’ll destroy you in three days. How it all ends, and indeed how the rest of it fills in, ultimately is decided by how you play the game and what choices you make. It works well and rewards repeat playthroughs; the world is quite a mystery at the start, and this makes you want to keep playing to fill in details and piece together events, not unlike the storytelling style of Dark Souls.
As you adventure across deserts and mountains and forests, you’ll come across a series of procedurally generated events that propose two options for you. Do you choose to drink the soup you just found, or wait for someone to exit the tent? Do you help this old man walk up the mountain, or do you discourage him? There are no right or wrong answers, but every choice will boost different stats and give you different traits, like “Foolish” or “Patient”, which will in turn affect how you are remembered when that hero’s story ends.
Gameplay could most closely be described as a roguelike Hyper Light Drifter. You start by selecting a class type — all of which play the same in terms of their foundations but have different nuances — and then you pick a village to start in. From there, you can select areas to visit on the world map and work to clear them of monsters and enemies. Along the way you encounter various events as mentioned above, and once you reach the end of the area you can choose a few stats to boost. This cycle repeats for about an hour and then you “beat” the game, but the gimmick is that you keep doing it over with different heroes so that you can explore different branching paths and uncover more of the story.
Combat is simple but satisfying, though it becomes infinitely easier as the run goes on and your character becomes more overpowered. Everyone has a basic attack, a crowd control attack, and an escape move, with the latter two depending on an energy bar that refills quickly. It’s fun to play as new heroes and discover how they differ from the other. One character’s crowd control attack might be a beam of energy that can reach across the screen, while another’s is an area of effect push that blasts back any enemies within a certain distance. It works well and there’s just enough diversity that each class feels unique, but just enough of the same that it isn’t a radical shift when you choose another hero; it’s rather like the balance of characters in Super Smash Bros.
Exploration is the other half of the core gameplay, as you explore sprawling areas in search of things to do that upgrade your character. Though there aren’t strictly any experience points, killing enemies often nets you opals, which can be exchanged with merchants for upgrades to your character, like higher damage or quicker cooldowns. It works well enough, though opals are given out quite generously, so it doesn’t take long before your character is a nearly un-killable machine. This extends to the stat boosts that come from events, too. After the first day or so your character will likely be in a spot where most enemies can be killed in a couple of hits and there are very few that can put up a serious fight. Combat is dynamic and interesting, which keeps things fun, but it can be a bit stifling when you get hoarded by enemies and kill all of them without too much trouble.
Though the game is fun when playing in single player, it supports up to four in co-op, and this is where the gameplay shows its greatest strengths and weaknesses. On one hand, it can be great fun having a well-balanced group of players with abilities that mix well; fighting monsters and exploring strange lands is much more enjoyable when it’s a team effort shared with others. On the other hand, the game becomes even easier when you throw in some friends, and it can be a bit frustrating if you’re looking for more than the pathetic resistance most enemies put up. Even so, the co-op mode is well implemented — with neat features like voting on dialogue options — and the support for split Joy-Con play is quite convenient for impulse sessions. Beyond that, the length of one story run is just enough that it keeps everyone engaged without losing too much pace.
On the presentation side of things Moon Hunters is top notch. Retro-style indie games are a dime a dozen nowadays, but the pixel art of Moon Hunters stands above its peers with superior spritework and animation quality. Colours pop off the screen, and environments are rich with minor details; it’s quite clear that a good deal of time was dedicated to the art and it was time well spent; the land of Issaria feels like a very real place at times. The music is similarly impressive, sporting a series of low-key tracks that fall somewhere between the music of Minecraft and Metroid Prime. It does a fantastic job of creating an air of mystery around the world and that just serves to pull you in even more.
We have one notable gripe with Moon Hunters, however, and that is the load times. They can vary depending on the size of the environment or building that you are entering, ranging from mostly unnoticeable to absolutely frustrating. We had a few instances where we timed the loading screens of the larger areas, and the clock ran over two minutes. Granted, the loading screens aren’t a deal breaker, but it’s a disappointing blemish on an otherwise excellent game.
Conclusion
All told, Moon Hunters is a wonderful roguelike RPG that is quite unlike anything else available on the Switch, offering a bite-sized, engaging adventure that is extremely replayable and can be enjoyed both alone and with friends. Though there are some issues with the easy difficulty and the occasionally heinous load times, we still give this one a strong recommendation. Moon Hunters offers a lot with a relatively small amount of content, and you’ll likely find yourself revisiting this one for quite some time.
Comments 37
Moon Hunters--I thought that was the subtitle for Mario Odyssey.
@sketchturner Clever
Will be getting this.
Wow I didn't expect an 8 out of this one. I thought it sounded cool when I first heard its concept but didn't think this much polish was going into the game. When does 9 Parchments release? Anyone know?
looks neat
Supported the game when it was at the crowdfunding stage. I always enjoyed it and think that the Switch is the perfect platform. The ability to play it on the go (conveniently/comfortably) is a big deal.
I'm too busy hunting moons in Mario Odyssey already.
Seems interesting, but just too many games to buy before it. I still haven’t gotten Golf Story or Steamworld Dig 2. All my time is going to Odyssey for now and I’ll catch up on indies after I 100% that.
It's weird that the spritework is gorgeous, but the character portraits were done with colored felt tip pens and possibly mixed with water color. (You can see the pen strokes on the solid colors) I guess some people like that, but to me the portraits could have been polished further.
Looks like a fun game for my kiddos and me.
Nice write up- "problem with easy difficulty"= very little problem to me. For future reference, I think it would help a lot of gamers, or at least gamers like me, to get an idea as to how hard the game is. Usually you guys let us know, but not always.
Looks like it could be fun 4 player co-op, but I'll be playing Spelunker party to fill that itch for awhile. Will add to my switch wish list and watch. Kotaku had a nice write up about this game as well.
This is like only having a chance to eat once a day - but you can eat whatever you want - and decide to eat a cracker.
My gaming time is way to limited (and tons of great games out) to waste it on this.
Don’t know if the price is still valid, but the eShop in Denmark had it for 10 kr, roughly 1,34€.
Haven’t played it yet due to Mario Odyssey but could not pass at that price.
@airsonist Well it's 18.90chf in Switzerland, so 16.30€.
If this is true, everybody will soon have a danish eshop account.
@Agramonte I get what you mean, but this doesn't look like a cracker. Unless you really like eating crackers on the side.
@neufel unless you have money in you eShop account you can switch eShop regions easily and buy wherever you want in the world as long your credit card or PayPal is accepted.
This game looks great.
@neufel Oh for sure - if people have time for "on the side" power to them. Not my life - I need to scratch some time to play.
This been out on PC for over a year now (and been as low as $4 bucks) with a 62% Metacritic. Kitfox is really not that great an Indie studio - NL just gives out 8s with no rhyme or reason.
I just want Armikrog
Looks awesome, will get! Bonus points for not shafting Europeans with the price
This seems like a fun time waster of a multiplayer game on Switch. I'll definitely keep it in mind down the road.
£1.20 from Denmark
@Agramonte Just because this is something you'd play on the side doesn't mean it's something everyone would play on the side. Tastes differ, and there are people for whom games like this represent the core of their gaming interests, and it may very well be that what you and I are playing is what they don't have time for.
@Captain_Gonru me too.... not a bad problem to have tho.....
This game sounds great, and I'll probably buy it. I do want to complain about long loading times though! 2 minutes is totally ridiculous! Zelda loads way faster than that. I also want to know the framerate of this game. Does it target 60? Does it hit the target 95% or more of the time?
I want it but right now money is short.
Yet to meet a procedurally generated game I like. Pass.
@rockodoodle couldn’t agree more.
I already have this game on my PS4 and got bored after the first/second cycle. It felt exactly the same on the second go and there isn't much chance to deviate in the paths you take across the map. Maybe its just me, but I didn't really discover too much that was new in my second go.
I wouldn't mind double-dipping for a game I already have, especially to show my support for the Switch. But I have very little reason to do so, honestly. The only interesting aspect of the game were the choices/questions you get to make. Once you've filled out a character's entire skill tree once - using them again gets boring.
@airsonist Awesome, thanks for the tip! Just bought it from Danish eshop for 10 kr (£1.24)
So how exactly does combat work? Turn-based? Hack and slash? Twin stick? Review never really explains ...
ive got a moon for all of you
and it wont take long to hunt and find it either
Nice to see another good eShop title. I like the artstyle and premise of this one.
Honestly, I am kind of getting tired of procedural generated content. It's fine as a post game, or a side mode, but it's never shown itself as up to snuff when compared to genuine level design.
I would like a game that has a really lovingly designed story, but with a procedural generated side mode or post game.
Looks alright but getting tired of all these rogue-like games hitting the store at pretty hefty prices (excluding that random Danish price). These and metroidvanias are oversaturating the market these days.
Jesus why o why does everything these days have to be ..'Roguelike '
I will definitely be picking this up. It really came out of nowhere for me, too, as I'd never heard of it until Gita Jackson wrote about it for Kotaku and now Nintendo Life published a positive review. Thanks for publicizing so many cool games that could easily fall between the cracks!
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