The LEGO series is one of the most prolific in modern gaming, capturing hearts way back in 2005 with the earliest Star Wars titles and since evolving into a hugely lucrative franchise. LEGO as a toy brand has arguably never been bigger, and with the IP muscle of Warner Bros. and the specialist skills of developer TT Games / TT Fusion the long run of games has never looked like stopping.
While LEGO Dimensions - released Fall 2015 - represented a flirtation with new ideas which was rather expensive to enjoy fully, LEGO Marvel's Avengers is a return to the old formula. Take popular films, throw in some pig and chicken jokes, design cute LEGO versions of the star characters and insert environmental puzzles. In some ways this particular entry on Wii U can't decide whether it's keeping it simple and old-school or dabbling with aspects of open world play, making it an enjoyable but peculiar experience.
Though this title lists multiple Marvel films as providing key content, the main two that are used for the storyline - predictably - are the two Avengers movies. There's some skipping around, as we start with the Age of Ultron opening, then effectively play through the first Avengers movie before returning to work our way through the remainder of Age of Ultron. At times the structure gets a little messy, with one example being a seemingly random Captain America: The First Avenger sequence used as a flashback, and another segment later on that we struggled to identify from any movie. If it was an 'exclusive scene', we weren't quite sure what was going on.
Despite this, once the story settles down it spins a fun yarn. Cutscenes have the typical LEGO humour mixed with lines from the movies and it works nicely. Production values do vary though, especially in terms of sound - some lines pop up during gameplay that have been crudely lifted from the films, and in some cases the volume balancing is off; this is to the point that plenty of lines are easily missed. It's hardly the end of the world and doesn't matter when you're spamming the Y and A buttons to crush foes, but provides a taste of the inconsistent presentation. Visuals are generally strong, however, with some nice design and environments to be found.
Once we get to the nitty-gritty of the gameplay there are certainly some positives. The story levels are - as we've said above - back to the core formula, as you tackle foes and solve relatively simply environmental puzzles; if in doubt you should simply smash every block in sight until objects can be built. Each Avenger has their own special abilities, so hopping between them becomes essential, while each level naturally throws up areas you can't reach in order to tempt you back in the unlocked Free Play mode; you'll only have a fraction of the collectibles when you first see the credits roll.
TT Games also had a little extra fun when working with the team of super heroes. When in the right proximity during a battle, for example, you can trigger special combo moves in which two characters unleash a deadly dual attack, while some puzzles and objects require two stacked characters to be operated. Beyond that the characters provide fun variety, from the brawling Captain America to the ability to fly with Iron Man and Thor, with more variations besides. Stage designs also shake things up sometimes, with some Galaga-style sequences thrown in among the usual batch of arena-style set-pieces. For fans of the films and the Marvel movie universe this has some hugely fun moments.
While some levels do hit their mark, others are either a little dull of downright confusing. In the worst instances a cluttered screen prompts the inconsistent framerate to take a dive, so you're scrabbling around seeking the means to progress while a juddering performance and irritating enemies suck away your life. We enjoyed the majority of the experience, but some sections were frustrating and awkward to play.
Unfortunately, too, this one continues the legacy of average TT Games ports to Wii U. Rather like LEGO Dimensions this is most fun - and more playable - in single player, and adding a co-op buddy slows everything down. You do have the option of two split-screen types - don't use the dynamic split, it's bizarrely awful - or to have a player on the GamePad screen and the other using the TV, so that's nice. On the downside the framerate sometimes slows to a crawl, and an extended co-op session left us feeling worn out and slightly irritable. Sadly on Wii U this is a solo game for the best experience, then, and you may need the game on stronger hardware if you want smoother co-op. This writer is happy playing LEGO games in single-player, but the performance drop is an important point to consider for those seeking co-op gaming.
All told, LEGO Marvel's Avengers has plenty to offer. On Wii U the GamePad provides a handy means of swapping characters or off-TV play, and this is also a very rare instance of having DLC via a Season Pass - there are extra characters and missions to grab for the biggest Marvel fans, though the PS4 version seems to have some extra exclusives. Despite this we felt we had our fill through the core campaign, and after the credits roll there are extra unlocked stages that pick up story elements from the likes of Thor 2 and Iron Man 3; on top of that there are a few open world segments. It can be relaxing to run around a mini Manhattan or one of the other open areas looking for collectibles, and that'll add some life to the game for completionists.
Conclusion
LEGO Marvel's Avengers is a mixed experience on Wii U. In solo play there's plenty of content and typical LEGO-style fun to be had, with the extended Avengers cast well used for a variety of gameplay styles, combat moves and environmental puzzles. The Wii U version suffers from poor performance in co-op, however, with some dips and rough edges also to be found in solo play; these factors take some of the shine away. Fans of LEGO games and the Avengers movies will find plenty to like, but technical shortcomings mean it falls short of its full potential.
Comments 37
After the Hobbit fiasco, it'll take a new Lego City U to make me buy another TT game.
Never played a Lego game until, last year when I picked up Lego City. Mostly because I was stuck for something to play on the Wii U. I noticed that most older Lego games were reduced in price but Lego City held its price. That made my think it was one of the better games.
Over all it was the best game I played last year. I'm not sure why other than I got addicted to collecting the 250 bricks and the jokes. I hope we get a Lego City 2. Or a Mario Lego.
I would now rate Lego games against Lego City.
@andrea987 was the hobbit that bad? I wasn't expecting a monster Hunter, but I suppose it's a fun game?
^all the above
Lego City is so much better game than any other Lego.
With co-op it'd be the definitive Lego experience
@Desy64 If there was co-op in Lego City I'd own it. My wife and I tend to play games together and she really likes the Lego games
Wait. So the Wii U version actually supports DLC this time? Interesting.
I gave it a rental on PS3 and the memories of the crazy splitscreen setup from the pre-Wii U era came rushing back. Wii U will always be the best one for co-op thanks to the multiple screens. That changed LEGO games for me. I'll definitely get this on Wii U.
I'll have to see these framerate issue for myself to see if they are a problem or not, though. (Framerates typically don't seem to bother me as much as it does others.)
@erv @Tsurii Actually, the Hobbit DLC was never released for any systems. So only 2/3 of the story is in the game.
Another crap, rushed Lego game. Nothing to see, as usual.
Shame. We finally get DLC in a lego game on Wii U and the game itself is not that good.
I'm a little surprised to see this game be released to be honest. We already had a Lego Marvel game that worked really well and was fully open world with levels scattered about.
It just seems odd to make another game of the exact same thing.
I will probably wait until it goes on sale later this year... Until then I may re-play Lego City Undercover or dust off Lego Star Wars if I need a Lego fix
Dammit TT, this is literally your ninth game for the Wii U.
'Recounts' Two Batman titles, a Marvel game, LEGO Movie, Jurassic World, City Undercover, Dimensions... Yeah, this is the ninth!
Your ninth game! How could you still be having technical problems?
@SMW @Tsurii @erv What they said. And ironically, it was one of the best Lego game I played, apart from LCU. That made the promised DLC not coming even worse, in a way.
I got the previous Lego Marvel game (the one it always crashes @rjejr's Wii U) and I played it for literally one hour. If the IP is not interesting then I don't care.
Another vote on LCU as best Lego game. No need to lean on a known property, but there are tons of parodies and references.
@Yai it sold really well though
@Salnax Really? 'Cause I get it to eight. 2 Batman, 1 Marvel, 1 Movie, 1 Jurassic, 1 City, 1 Dimensons... That's 7. Counting in this one it's 8.
@Salnax Because people keep buying them, and they keep using the same crappy engine.
@TantXL Hobbit
Anyway....
Lego City Undercover is an amazing game with great heart and a wealth of content. It's not cynically tied to a movie, toy (Dim), nor does it have horrible audio issues (JP) nor missing content (Hobbit) nor horrible, short, level design (Movie).
WE NEED LCU 2!! Though if it has to be launch on NX... that would be fine.
Well, the misleading "6 movie" thing is a disappointment, but it looks like the framerate issues is the only major problem with the game. I consider it a good thing that they didn't go with a full open world considering how immensely frustrating it was to navigate in "Lego Batman 2." Add to Wishlist...
Lego Marvel Superheroes had the same problem with co-op. What is the point of even being able to play asynchronously when the framerate is slow to the point of it being nearly unplayable? That was one feature I was excited about but ended up going away sorely disappointed despite the core game itself being fantastic.
Too bad the game's setting, being borrowed from the Marvel Cinematic Universe, automatically kind of makes the Fantastic Four and the X-Men a no-no.
I bought the first Indy and the first Potter before I learned my lesson that these games are not for me. Well, I think I bought a Star Wars at the 3DS launch. Change the characters and locations, but the gameplay is just the same thing ad nauseum. I'm still tempted to try City.
@andrea987 - Lego games in general lately have been poorly ported and lack the attention to detail of the early releases.
Lego City Undercover being a rare gem in the midst of the downgrade, but I felt Lego Batman 2 was a disappointment, Lego Hobbit for Wii was an ugly mess, and Lego Marvel Superheroes was good, but not great.
@zool Lego City is a hidden gem, yeah. I liked it a lot. I remember searching for a physical copy because I didn't want to download a 22GB game!
I really liked Avengers (PS3), the improved flight controls were greatly welcome and long overdue. 6 is fair, I give it a 7.5 personally.
@mjc0961 Whoa, whoa, whoa.
The only way to improve that game?
First, the game is one of 3 that uses the Gamepad properly. Your opinion of the Gamepad isn't essential to the discussion.
Secondly, the only way to improve it.. Is to put it on better hardware. Minute long load times and still getting the worst pop-up and pop-in?
The voice acting was fun, the missions were fun (despite the vehicles controlling like Project Cars at times) and there were massive amounts of slow down and wholly skipped frames.
The last mission (Project Meteorite, so as not to spoil things) was terrible for technical shortcomings.
It was fine playing the game in one area but every single time you had to go somewhere else, it was a struggle not to catch a nap waiting for those load screens.
I like TT's original works better than the licensed work (though Batman 2 and 3 were both alot better than Jurrasic World, Dimensions or the Hobbit and Movie was short and cheap) but to do another City on Wii U would be a waste. Personally, I'd like a Ghostbusters standalone game, I just feel like the humor and gameplay options match-up better than what they've done so far.
It would be closer to City than Marvel or DC, which would be nice.
As an aside:
Flight as Superman in the Lego games has been the best representation of Superman in any video game ever. It might be fun to give them a non-Lego license on Batman v Superman and see what happens.
Or a Rocksteady Superman / Spiderman / Captain America / Wonder Woman.
I personally have been pulling for Batgirl (Cassandra's darker Batgirl, not Barbara's more cartoony version).
For reference, I had a 6 minute load going from the police station to the overworld the first time I played the game.
So complaining about a minute might be extreme when the bigger loads are 4-6 minutes.
Waiting 4-6 minutes for a 2013 game is kind of sad.
The Witcher 3 doesn't take 3 minutes to load ten times the data.
@NodesforNoids "Flight as Superman in the Lego games has been the best representation of Superman in any video game ever."
That's pretty sad seeing as the flight controls are the worst part of "Lego Batman 2," but yeah still better than "Superman 64" at least.
@Mr_Zurkon Thanks, glad to hear the flight controls are better in this one.
@sinalefa I think we're holding off on all Lego games until PS4, including Dimensions, due to crashes and DLC concerns. I'm not sure enough what NX will be to so say I'll wait for that - home, handheld, both? My kids may be outgrowing Lego anyway.
@Desy64 The GamePad was part of the experience, and there is no support for two GamePads. It couldn't be made co-op, unless we are talking about an eventual remake/remaster. I found the game VERY enjoyable. The only downside were the loading times. But the jokes and Mario references are great. Also, the gameplay was amazing.
Meh, Wii U is still best for Co op. PS3/360 editions have inconsistent Co op framerates and glitches in all previous titles as well. That fact that on Wii U you get two separate screens is a huge bonus.
People just have to either accept TT will never, ever produce a polished, optimised, finished game or refuse to purchase.
Hopefully this could mean that the Lego Force Awakens game will get dlc on the Wii U too.
I know it's ridiculous,think of it lego games and his goons are good to play,but this oh crap yeah looks like awful yesterday i played it it's something confusing,make a gamer not relax a while... Of course the game was just fine.... But make me confusing sometime..
@mjc0961 i disagree, i thought it had the best use of the gamepad where the characters can be interact on the gamepad, or when trying fine somebody with a camra. but that you're option.
Is the Wii U DLC released yet? I bought the Season pass but don't have barely anything yet.
oftenly when i am using the wii u pro controler i keep running around in circles even though i don't wanna
One of my all time favorite games.
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