
In early 2011 I went to a public demo event for the 3DS, getting an invite through Club Nintendo. This was long before I annoyed people with my opinions here on Nintendo Life; in fact at that point I was the unfamiliar name that had written a review for Spot the Differences! on WiiWare. As some of you no doubt feel, it's all been downhill from there.
In any case I was extremely hyped about the 3DS, having spent a few years adoring my DSi, and travelled through to Glasgow (Scotland) with my older brother for what turned out to be a brilliant fan preview event. This was in the time when Nintendo was flush from dominating the industry with Wii and DS, and evidently threw marketing and events money at its subsidiaries like a demented Montgomery Burns throwing silver dollars at the public. We went in and, because Resident Evil: The Mercenaries 3D was a big launch game, there were actors in an introductory area pretending to be S.T.A.R.S. soldiers taking on zombies, barking orders at bemused - but excited - attendees.
What followed was a couple of hours of frantically trying out launch titles, and arguably none of the actual games were knockout must-haves. But that barely mattered - what mattered was the 3D. I'd watched videos from the previous E3 where attendees - including our own Corbie Dillard - were on film barely comprehending the mind-bending awesomeness of glasses-free 3D. My brother and I were similarly blown away, and I don't think I've been left so giddy by a bit of technology since. We babbled like excited kids on the way home, talking a lot about the 3D and visuals of the system. It was 3D without glasses, and it was amazing.
When the portable launched the feature was also a hot topic, in good and bad ways. Infamously, a British tabloid decided it was a shocking health risk that would bring on chronic headaches. A reporter wrote at length about playing it while walking down the street (!) and feeling nauseous, and made up a load of nonsense about thousands of systems being returned to stores. Nintendo UK even had to issue a response, with the dismissive tone of a weary teacher explaining to a pupil why the Earth isn't flat.

It was a very different time, a couple of years after Avatar had been the standard-bearer for 3D film blockbusters, and 3D TVs were increasingly common. Yet the 3D bubble was starting to burst, a factor Nintendo even cashed in on when revealing the system at E3 2010, with Reggie Fils-Aime talking about 'those glasses' as a negative with most 3D experiences. The glasses-free solution was supposed to be a big selling point for the 3DS, and early titles often had '3D' in the title, bringing to mind the N64 days for slightly daft game names.
After a rapid burst of early sales the 3DS had a major dip, as many no doubt recall, and various factors were blamed. A high launch price and lack of day one big hitters were problems remedied later in the year by a price cut and notable arrivals. The 3D feature was also blamed, in a sense, or more specifically Nintendo's struggles to promote it. Pre-launch ads - often mocked - showed players ooh-ing and ah-ing, with no actual look at the game in action.

Beyond all of that, though, it seems a notable percentage of 3DS owners ultimately weren't bothered about the feature. All the pre-launch fuss, the hype, Nintendo boasts - it all subsided as plenty seemed to keep that slider on 2D. In some ways the people have spoken since 2011, and often I've had conversations with 3DS owners that practically never use the effect. It didn't help that the original models had a fiddly 'sweet spot', either, which meant you had to want to enjoy the feature, keeping the system and your head as still as possible.
Personally, it's always been a vital part of gaming on the handheld. Every time I play my 3DS the slider is up to max, and when a game boots in 2D - recent examples for me include Super Mario Maker for Nintendo 3DS and Pirate Pop Plus - I feel a tinge of disappointment. A lot of my 3DS reviews mention the presence and effectiveness of the 3D effect, though I realise now that I may be part of a minority that actually cares. I wonder, though, whether it's something that will be missed when it's gone, as seems 99.99999999% likely when the Nintendo Switch arrives.
In the system's first couple of years, in particular, the feature was used rather well. I revisited Super Mario 3D Land again today and had a jolly time, and that's a game that goes all out to use the feature. It's not just the 'puzzle rooms', but the camera angles that show Mario bouncing almost out of the screen, and the shifts to show our hero plunging down towards a distant platform. Beyond that the early StreetPass puzzles really put the effect to work, and for my money the screen has always added a 'pop' to visuals. Particularly fond memories include The Legend of Zelda: Ocarina of Time 3D, and Luigi's Mansion: Dark Moon / Luigi's Mansion 2 delivered delicious diorama-like stages. Kid Icarus: Uprising is another game that uses the effect well, and I remember loving Resident Evil Revelations. To this day I'm pleased whenever 3D is supported.

I don't think the decline of 3D - and the related interest in it - was all Nintendo's fault. It tried, not only through its games and the aforementioned StreetPass features but also with apps like 'Nintendo Video', now long gone but once a showcase for 3D content from partners like Sky Sports and Eurosport (here in the UK, at least). A key error that can be pinned on the company, perhaps, was pushing the concept while it had that notable aforementioned flaw of a small viewing sweet-spot. The 3DS was already arriving after the 3D boom was starting to subside and the company needed to replace the DSi in 2011, but by the time the New 3DS fixed the problem with 'Super Stable" 3D the jig was up, the ship had sailed.
The tech world, and many consumers, have long since moved on from 3D, perhaps only experiencing it with an occasion Blu-Ray at home or at the cinema. VR is the thing now, and it's too soon to say whether it'll be another fad that'll drift to the periphery or whether it's 'the future'. With the Switch Nintendo seems to be looking at a sensible option; a VR accessory and some support seems to be on the cards, but it doesn't seem to be an integral part of the system's pitch. Perhaps the hype and then rapid deflation around 3D stung the company from chasing such ideas.
I, for one, will miss auto-stereoscopic 3D if, as expected, it becomes a quirky part of Nintendo hardware history as opposed to a key ongoing feature. It's been part of my gaming habit for a generation, and has enhanced so many games, adding depth to experiences in a very literal way. Even when it made my eyes tingle during the first couple of days of ownership back in 2011, I still loved it, and I've faithfully kept the slider locked at the top ever since.
Will we miss it when it's gone?
Comments 132
To be fair the Switch would perform terribly in comparison (to tablets) as it would have to render 2 screens at once.
3D was fun and all that at first, but it got boring and I rarely use it now. I still prefer the 3DS over the 2D version, but...the 3D itself is rarely turned on.
I love my 3DS but never used the 3D and don't care about it at all
I used 3D at (pretty much) all times from the beginning to the end - I absolutely loved it. 3DS games really looked strange to me without it - then again, the relatively low resolution compared to the Wii U and Vita probably didn't help. It added so much depth to the games and I'm really going to miss it on the Switch.
Having said that, I've been diagnosed with astigmatism (after previously having 20:20 vision) since getting my 3DS so maybe not all good!
I use the 3D when I'm taking photo's, but as a feature in games, nah, not my thing.
I was a late 3DS adopter in part since my vision is so poor that turning on the 3D effect for even two minutes is enough to cause me a splitting headache, and I didn't realize it was optional. Mario 3D Land gave me a lot of trouble, but that's really the only game where not being able to use the 3D has detracted from the gameplay experience.
In all fairness, the 3D was a big selling point at the time. 3D was a big deal - much like 4K is now, everyone was 3D TV mad back then. The 3DS acheived this without the glasses, and in my opinion provided a much better effect than any TV ever did.
I don't think it's a feature that struggled to find its own depth at all. It's amazing. I love the novelty of having games in 3D. What other console can you play in 3D? It's awesome!
It was a nifty feature to have, but it wasn't essential. It was also near impossible to advertise effectively through most conventional means.
The 3D often made up for the 3DS's tiny resolution. Honestly, I can't imagine ever turning the 3D slider down. That extra sense of depth was extremely helpful in a lot of games like Pullblox, 3D Land and A Link Between Worlds, besides looking lovely.
I completely understand that the Switch doesn't have 3D, but nonetheless I really loved the feature and used it as often as possible.
Since getting the 3DS not long after it came out, I have never been bored of 3D since, and I still dig it now. Its the best handheld I have owned hands down .
Would you feel the need to write London (England)?
I dunno. It's not a vital feature for me and I often keep it off on the go to prolong the battery life, but I still use it on occasions. It does look neat.
I always use 3D when I play with my 3DS .., yes I will miss it ... I was sad to find Pokémon sun and moon not supported by 3D
I have just bought a 2DS this Christmas but will definitely be getting a N3DS XL for the bigger screen and 3D effect when it starts retailing for a reasonable price.
I liked the 3D effect a lot. I noticed a lot of vocal dissapproval of it but, more often than not, it made games immersive in a new way. Of course it wouldn't be necessary on the Switch and I would not want it to hinder performance if included.
It felt good when devolopers cared enough to implement 3D in a creative way. It usually signalled that the game was high quality.
Weirdly enough, my favorite uses for 3D visuals were largely in 2D, sprite-based games. It was super rare to see, but that's where it popped for me. I had always really wanted that Stereoscopic 3D in a (good!) 2D Metroid or Castlevania. No such luck there. I did get Azure Striker Gunvolt, though. And a few of those Sega 3D Classics.
My other favorites were the way it was used in A Link Between Worlds with all the tower climbing. There was also Paper Mario Sticker Star, which, all complaints aside, looked brilliant on a 3DS with full 3D in effect.
@Fandabidozi
its for US readers... they don`t know what Glasgow is...
I'm a fan of the 3D effect. For both the 3DS, 3DTV, and in cinemas.
I've really enjoyed the 'glory days' of the 3DS with games like Super Mario 3D Land, Mario Kart 7, Zelda OoT, and especially Luigi's Mansion 2. I have the 3D effect on all the time, and am kind of disappointed with games like Super Mario Maker for 3DS that don't support it at all.
I wouldn't mind the Switch not having it. It'd be a cool bonus but not necessary for a home console hybrid that is often used on the TV.
I remember having my mind blown on launch day seeing the logo pop out during calibration. After months of seeing reactions to it on the Internet, it felt like magic. But like most others, I preferred to leave it off to save on the eye strain and battery drain. I will miss it a bit. It's not something that was ever going to change how we play games but it was a harmless, fun extra that gave us a new perspective on some game worlds. Not essential or groundbreaking but very fun to fiddle with now and again
I usually only play my 3DS at the end of the night, when my eyes are already tired. I can't keep the 3D on very long. I won't miss it, especially since it was a battery suck.
With that said, if the Nintendo Switch wants to make any kind of real impact, Nintendo better have its headset-less VR tech firing on all cylinders to when it launches in March.
I love the 3d effect and always have it on. Certain games look absolutely amazing in 3d.
Always off
Generally, I didn't use it much. Don't get me wrong, I thought the tech was cool, but it ended up being too taxing on my battery to keep it on for long periods of time.
I'm a bit stunned by the lack of mention of the 2DS in here, which was Nintendo's official sanctioning of the 3D being a completely non-essential feature of the system. Sure, they say it's for kids and all (and to a degree, it certainly is), but I think an element of it was certainly trying to hook in people who had zero interest in 3D but wanted to play the games, and so a budget device would work on both fronts.
As much as people seem to hate the 3D, I actually really enjoy it xD It just adds an extra layer of immersion for me :0
The 3D was one of the deciding factors in me eventually buying a N3DS. I didn't get it because I thought the feature would revolutionise my gaming, but I got it because I felt in years to come we would look back at the 3DS as a pretty unique piece of hardware, that just so happens to have an awesome library of 3DS and DS games available for it. I hope mine lives forever.
I usually have it on if the game utilises it in a worthwhile manner. I turn it off for Sticker Star, because it seems to have an obvious negative effect on the sharpness of the image, without much in the way of positive cool effects.
It's fantastic in SM3DL - where else can you experience what that game does?
There is no reason why we should lose the 3ds. Nintendo has the only 3ds console, it should make the most if it.
The basic games we used to play on the DS like Tetris, plants and zombies, match three etc etc have all been lost to the smartphone. The 3ds games will go the same way if Nintendo takes its eye off the ball.
We are seeing modules for smartphones, cameras, speakers and soon games controller's. Already we have seen a 3d smartphone from LG, ok it failed but the next one may not.
I don't care at all about 3D,with or without glasses.So I wasn't sure if I wanted to pay for an handheld named after it because it was the main selling point.Then the 2DS arrived and it solved my problem.
Altough I still didn't buy it day one,I did when SSB4 was released.Couldn't resist a portable Smash.
I enjoyed the 3D and almost always had it on full when playing games. However, I wouldn't count it as an essential part of a gaming device, and I can live without it. Plus, it's unlikely to affect my decision on whether I grab a console or not.
I think games like Ocarina of Time and RE Revelations looked all the more stunning when the 3D effect is turned up. It's an amazing effect. The problem is, it did strain the eyes a little after a half hour session. The manuals recommended play time, even in 2D.
I would normally use it only during cutscenes with the original model. I started using it more in game again with the New 3DS thanks to the improvement. It will be a shame to loose 3D but I can see why it wouldn't be used on future consoles.
I still think the 3D on the original small 3DS had the most "depth". It seems both the XL and New 3DS XL I've had since then just don't seem to make the 3D pop as much as the original. That said, the original screen was so small it was like peering through a letterbox to see the game.
I generally always played with the slider off on both my original 3DS and the XL as I found the 3D sent me cross eyed after a while and I'd stop being able to see a 3D image. I would turn it on for important cut scenes and boss battles though.
The 3D on the New 3DS however is unbelievably stable I can see why they called it Super Stable, since discovering how great it was I cranked the 3D slider up to max and left it there. I would have been cool if the Switch could have kept 3D like that, but I guess it's not much of a selling point.
@premko1
Right, because Yanks are soooo stupid. smh.
Anyhoo, I had a bit of trouble with the original 3DS XL, but love the N3DS. I wear glasses and have astigmatism in both eyes, but it works fine for me. I generally have the button about 2/3 up. Only problem comes when ambient lighting reflect off my glasses. Makes my eyes cross for a few seconds, lol.
I was a bit leery about investing the a N3DS, but the colours are so much more vivid it blew me away. The screen size is nicer than the original 3DS and the unit itself is a better weight for my hands.
I use 3D effects just only for curiousity (Have fun for several seconds or minutes). Not for a whole gameplay because my eyes start to feel dizzy if I stare at 3D for long time.
Not really but I do like the face tracking feature adn it's something that should have been with the original 3DS.
The 3D gives me a headache and eye strain, so I always play with the slider down. It definitely wasn't a system seller of a feature for me. It's a shame for those that enjoy the feature, but I can't say I'll miss it.
My slider has been firmly set to off since the day I bought it. Can't stand 3D movies, and dislike 3D gaming even more. Happy to see it and the double screens go away.
I love the 3D and always used it myself. I always loved how the visuals of the game would look like they're going inside beyond the speakers as if you could see your fingers in the screen when you placed them behind the top screen, and how sometimes objects would pop out of the screen like you could actually touch them. I never got tired of 3D as it always amazed me.
It's a shame the 3D is being put in the backseat now. Especially now that I got a New 3DS with super-stable 3D I'm really gonna miss a 3D feature to play with along the Switch. Ah well.
EDIT: Oh right, I didn't use the 3D all the time. I switch the 3D off when I'm playing the 3DS in the bus (one of the reasons why I never play my 3DS or even any handheld in the bus or on the go) or when it's bright and I don't have control over the lightning. Other than that, the 3D slider will be up.
I only used it to see what some parts would look like. I eventually kind of forgot about it and just always played games in 2D. I still pick up a 3D movie from time to time for my TV, but even that is getting old to me. Most movies were just not worth it.
Do we yet know that it won't have 3d for sure? I'm still holding out hope that it will have the option at the very least.
Oh and 3d up all the way all the time. Very few times was it not needed like in Servered since it displayed mostly only the map. It's also become a point where I may not purchase a game if it doesn't have 3d. Lastly I sometimes get a headache playing in 2d on the system. 3d often has crisper graphics
I will always play with the 3D all the way up. Unless the game did a bad job of implementing it.
3D was always the shallowest of gimmicks. Even with improved tech and implementation over the 3DS lifespan, it was just never worth the bother; certainly not its drain on the battery life.
Imagine if they could have instead used that GFX power for something useful like a higher resolution... let it die with the 3DS.
The 3D effect is really impressive but unfortunately things like ghosting and not being able to focus on it when a bit tired means I keep it off all the time now. Weirdly enough since I dropped the 3D and that novelty has worn off it just made me appreciate the quality of the actual games for the 3DS even more. A great system and I am not normally a handheld gamer.
Ocarina of Time 3D and Star Fox 3D are perfection and Mario 3D Land is a blast. Plus I have a real soft spot for Ridge Racer 3D too, the graphics are a bit wonky but its got a great sense of speed, great handling and epic tunes keep me coming back to it. There are a tonne of other games too, and the SNES games in their original resolution look so damn good I bought them again as well as on my Wii U (sorry folks, people like me is why Nintendo keeps ripping us off!).
Oh, and Link Between Worlds was outrageously great!
I recently played the New 3DS really for the first real time. I had it with me for a couple of day. It was ok, but I really couldn't stand the XL screen. My regular DS Lite looks so much sharper and I love it.
So my question here is, I haven't played the regular New 3DS, but does anyone here feel that having the smaller screen is a better option?
I never really used it. It made my eyes hurt if I looked at it for too long, and games ran smoother with it turned off. Not a bad idea, and it worked well enough. The concept might work better on paper.
Now what they need is a TV with glasses free 3D. Too bad it would probably be like $10,000 for a 50 incher.
HD and even 4K isn't really that impressive for what it is. VR is a lonely experience and the antithesis of the founding principles of video games. Pong had 2 controllers for a reason.
But the 3D effect on the 3DS still looks impressive because it has never been copied or bettered. I don't turn it on all the time but it looks amazing on the right games.
I think Nintendo did fantastically to bring an entirely new technology into people's lives, that previously I don't think many people could even have conceived of, let alone had heard of. For a company that is criticised for not playing the 'technology game', convincingly pulling of 'glasses free 3D' was a pretty big deal. And yes, regardless of what The Sun says, I think the 3DS did pull it off.
I remember reading a lot of articles about what Nintendo's 'glasses-free 3D system' would likely mean, but I can't remember any of them convincingly getting across what the final system ended up being. And yet, there is was; when you picked it up, it worked, and the built in software (Face Raiders, AR Cards, etc.) demonstrated the capabilities of the system beautifully. At the time it felt like the most exciting thing since four-dimentionally sliced bread.
It's kind of odd and a little sad that a lot of that 3D-centric hype and functionality died down over the years, and now it's viewed largely like any other portable. However, I think the 3D-ness gave it a powerful identity to build off, and influenced many of the early games enough to produce some truly memorable games moments that wouldn't have been possible without it.
I'd certainly take a 3DS over a what could have just been a DS2 any day.
I use my 3DS almost daily this days. I was a late adopter so I had a long catalogue of games to try. As other mentioned, Super Mario 3D Land and Ocarina of Time 3D are just awesome with the effect on. Other games that surprised me were some platformers like Shovel Knight, the 3D effect gave something special even to those 2D games. In general I love my system. I didn't get a N3DS because the Switch is on the horizon.
Having said that, I don't see much sense on getting so attached to a console that you wish it lives forever. As much as I love my 3DS, I'm ready to let it go. I can not wait to have a Switch in my hands and experience a new generation of great games.
It's a real shame the eye tracking super stable 3D of the New 3DS wasn't there at launch, as to me that's a game changer. It even tracks your eyes in the dark!
For me the 3D effect went from only being used now and again on the old 3DS to check it out in games, to now being on permanently about halfway on the slider.
I'm playing Kirby Robotbot at the moment, it's a great game made even greater by having the 3D effect on. I've even revisted old games like Mario 3D Land just to play them again with 3D on permanently and it's breathed fresh life into them. It's that good.
Final point. As a halfway house the sort of '3D' effect shown here could always be implemented in Switch games to give a 'depth' effect rather than proper 3D if a developer has the urge:
https://youtu.be/pWYgM1RGixM
I think it uses Gyros to assume the perspective of the player and change the on screen graphics accordingly. A bit like the effect you can have on the home screen of the iPhone when you tilt it around, makes it look like the icons are sitting above the wallpaper.
Sorry for the long post! 😀
I still use 3D and I'm always disappointed when a game comes out that doesn't utilize it. Not that it was a very useful feature, despite somewhat grand promises about how it would change our spatial recognition in video games forever.
I still remember being blown away by objects in Rayman 3D popping far out of the screen, and storm troopers blaster fire zooming out of the screen in Lego Star Wars.
The 3D effect is amazing, and it's crazy to think it might live and die with this system. IMO having the 3D on more than made up for the lack of HD resolution on the console. I shudder to think how amazing an actual HD game in glasses-free 3D would look. One day, maybe...
My depth slider has been up to Max since day one and will never change. I have always thought the 3D was so cool and it's one of the many reasons I will never get rid of my 3DS no matter how old it gets. I think it's really stupid when new games don't support it.
I use the 3D at full-throttle, at all times. It's sigfnificantly improved on the New 3DS models, and that has made me appreciate it even more.
I'm really going to miss the stereoscopic 3D, but that's mostly down to me being a sentimental fool when it comes to having to move on from consoles that have given me so much joy for half a decade or more.
The 3D effect wasn't quite up to scratch until the New 3DS model imo, but either way it just wasn't as big a selling point as it might have been. And the fact you can't even play the new Pokemon in full 3D on 3DS just sums up that it was a bit of a half-baked implementation of the tech whichever way you look at it--because making a platform that is built on some new-fangled tech but you can't actually run all the games with this feature just seems a bit stupid and gimped to me. Yes, you can apply that complaint to other consoles and their features too but I'm just talking about the 3D on 3DS here.
@RadioHedgeFund
Ironic that you say video gaming is for multi player when Nintendos big 3 (Mario/Zelda/Metroid) all started as single player experiences and largely still are. (No I don't count alternating 2 player in Mario as real 2 player. I can alternate any game if I wanted that.)
I leave my 3D on all the time. For some games, like Monster Hunter 4, it seems to improve the visual quality for me.
I love 3D. I always leave it on.
@Slaz Luigi's Mansion Dark Moon was fantastic, level-5 is one those developers that really knew how to make their games look awesome in 3D.
3D was great. The only downside is how it eats resources like crazy, which limits what devs can do with it (see Pokemon, for example).
I am, and will always be, a big fan of 3D on the 3DS. I always put the 3D up to max, and I loved the improved 3D in the New 3DS. I never get headaches or anything from it, and I thought it enhanced the gaming experience.
my first 3ds was the new one, so to me it was always reliable. along with the dual screens, the feature helped distinguish the 3ds from a mobile platform.
There's no denying it looked good, but the 3DS's rubbish resolution wasn't going to make that 3D look stunning.
I'm on a New 3DS (Not XL) and Monster Hunter Generations environments look amazing at max 3d. BUT, the issue I have is when 3D is on I feel like I can only look directly at the center of the screen without my eyes hurting, and reading any menu that isn't directly in the center literally hurts. It also seems to require holding a little bit closer to my face to lock on well than is comfortable. I'm going to call this a neat gimmick but I'm OK if it goes away for a generation. It also never once felt like things popped out at you- instead it felt like looking in to a diorama- as has been mentioned since pretty much launch.
I am another one of those gamers that always have the slider cranked all the way up! If a game doesn't support 3D for me it really does discourage me from getting the game, even if the game is still great without it. It's the end of an era but in terms of visuals I can't help but feel like we took a step back because 3D is better than more pixels any day, at least in my opinion, it really and truly contributed towards the game for me.
I will miss it, though I have never really had it. I still have the original run 3DS from after that big price drop. I have wanted 3D so bad but can not stand to use it for more than a few seconds in most games.
I am considering getting a New 3DS XL but hoping for better prices and more in-stock options, including bundles.
I'd say it was a mistake for them to release the original 3DS as it was. ANYONE I have ever showed it to for the 3D effect had always had negative feelings and none of them ever bought into the system, or 3D. Nintendo should have done the right thing Iwata said the head-tracking was not a tech option when they released it -that nonsense, head tracking has been around for a long time! Even a DSi title used it!
I think the 3DS-comparable line will continue regardless of a success or not with Switch.
..love the 3D, used often and will be missed..played 64 Zeldas and Starfox originally and the 3DS versions will always be the best.. ..along with the Nintendo 3D Classics (even Urban Champion, ha), wish there would have been more..also thank God for M2 and their Sega 3D masterpieces.. yea, I will be keeping my 3DS in play for a long time, with the slider UP...
Face-tracking 3D is far inferior for people who have glasses that confuse the system. Once I learned I could actually turn off "super-stable" 3D, I never went back to it.
The 3D was a hit or miss thing for me. When it was done well, it was nearly awe-inspiring. Games like Zelda: ALBW and MH4U really came to life when you turned on the 3D, and improved the gameplay, to boot. But for most games, which only have a slight to moderate 3D effect, I don't even bother enabling the feature, considering it's a major drain on resources. More often than not, I simply leave the 3D slider off.
Will I miss the 3D? Sure, when I remember how well it was used in certain games. But, at the end of the day, I'm glad Nintendo dropped 3D for the Switch.
Loved the 3D when I first got the system, though the ghosting in dark areas put a damper on it. Despite that, always had the 3D on for a few years, though as time went on I'd only keep it at minimum just for that bit of extra crispness (or off if the frame rate would drop). I'll miss the 3D, but I do think it's time for it to rest a while. I'd like to see it return, but I'm not sure what it's gonna take---will it only be possible on tiny screens or with doofy headsets? (And if only with doofy headsets, can it at least look 80s-futuristic and not weigh down the face all the time?)
Well said @ThomasBW84 I love my 3DS and the 3D aspect has been something I've enjoyed and will continue to. I went to the launch of it in Amsterdam and even met Mr Miyamoto and Nintendo gave me one as a gift (which I left in a cab a year later in Glasgow ironically!). I now have a New 3DS XL and the 3D is even more lush than before so I will lament when they stop making games to support the 3D function. I'm yet to get Fire Emblem Fates so I'm going to savour every minute of its stereoscopic goodness.
@Fandabidozi There are also Glasgow's and London's in North America
Yesterday, a friend of mine came to my house and he experienced the 3ds' 3d effect for the first time. He was really impressed! I showed him my completed puzzle slideshows from streepass mii plaza!
Well I guess it's time for a first round of eulogies for 3DS. I could almost put out a tear for glasses free super stable 3D going away, I loved the feature like no other in gaming.
Special mention from me for M2's SEGA 3D CLASSICS, it's surreal to see those arcade and Genesis/MD hits in 3D before the eyes
@NinChocolate
Sure. That's not what I asked tho is it? 😘
@Spoony_Tech Im really looking forward to the Switch. This article kinda has a tone that the 3DS is dead or dying. I'm holding out that they might just keep riding the success of the 3DS into 2017 and possibly into 2018. I cant wait for Switch im very impressed with what I have seen and what im hearing through articles about 3rd parties being excited. I think its going to be a great year. Just pre-bought Dragon Quest VIII. I also love the 3D on 3DS and its on 100% of the time. I will also skip games that dont use the effects in them. Its still a money maker. I wish they would give us a good MMORPG on 3ds **cough cough** Dragon Quest X.
I really love the 3d effect, even on my old 3DS. I hope to upgrade to a the new one day just for the more stable 3D.
I've always used the 3D effect when available, unless the game in particular has a really bad one. It even aids me in some games. For example, in Luigi's Mansion: Dark Moon, I can actually have a hard time telling where I am relative to the ghosts without the added depth of the 3D.
I will miss 3D.Isn't the 3DS the best selling 3D device?
I like the 3D feature, and I think it has a lot of potential. Unfortunately, pretty much no one is willing to step up to the plate on taking the 3D feature seriously. Even Nintendo hardly ever uses it except as a graphical enhancer. I think that the only "game" where 3D actually makes a difference between being able to play it properly, versus using 2D and being at a disadvantage, is the built-in AR Games. Those AR cards never caught on, but they still make the best use of the 3D feature yet, and are especially benefited by the lock-on face sensor in the New 3DS. Even games like Super Mario 3D Land and Kid Icarus: Uprising are functionally only given a graphical enhancement by the 3D feature. (Although they also did a good job of supplementing the controls associated with using rapid camera angle changes, and made cornering feel a bit more natural.)
So yeah, it's another great Nintendo idea that hardly ever got used to it's potential. (Not even by Nintendo themselves...) In fact, the only game I can think of that actually included AR cards specific to the game with a new copy is Kid Icarus: Uprising. In the end, Nintendo effectively killed off AR cards by introducing Amiibo scanning to the 3DS. They probably planned this ahead of time, too... Way to rain on your own parade. AR cards could have been big collectible items.
I will definitely miss 3d. One game that I love playing with the effect on (I really play everything with 3d full blast) is Rusty's Real Deal Baseball.
Love the 3D. I always have the slider all the way up. No headaches or eyestrain. The games look amazing in 3D. I really hate it when people call it a gimmick. It adds a layer of immersion not found with boring old 2D. I found in games like Monster Hunter, the 3D effect even helped during battles when judging things like distance and moving objects. I guess boring old 2D is the future though, sigh!
@DrRandle
Castlevania Mirror of Fate is one of the best examples of 3D on the system.
It'll be a shame to lose it but I normally only use it in a few games and often only for the first so many hours. Streetpass was the giant feature of interest to me before launch.
@Nomad Half way is usually best for me. All the way forces me to cross my eyes to see it properly.
@Aqueous The issue with Streetpass is that it's an excellent feature... If you live in Japan, where many 3DS users are closely crowded together. It doesn't work quite as well anywhere else in the world. Even Washington, DC, the capital of the USA, barely gets any use out of Streetpass by comparison.
@PlywoodStick The 3D still looks amazing at half way. Hell it even looks good with the slider a little way up.
Nintendo would be crazy to abandon glasses free 3D.
It has invested considerable efforts to make the technology a success, and the New3DSXL is definitely the pinnacle.
Recently (as of this week) the 3DS has been fully hacked, so it would make some sense to bring in a new revised model with higher resolution, more speed and even better 3D.
I always turn to slider on full 3D effect. Without it, the games look strange like they have less resolution.
One of the best launch game was Ghost Recon, in my opinion. Spent more than 30 hours to complete the story mode. Love that game - would like to see a sequel some day.
I never used the 3D.
I prefer playing Shovel Knight on my 3DS. It's the original and best way. If there's a game that comes out on multiple systems, I want the 3D one!
I like the option but I find it cumbersome to use so I keep it off. (I have a regular 3DS.) 3D images also look blurry to me and hurt my eyes after a while. (Although oddly enough, I can play my Virtual Boy for hours.)
@cleveland124 My wife loves watching me play Zelda, and chips in with puzzle solutions. Whilst Mario, Final Fantasy, Zelda et al are single player they do lend themselves well to an audience.
VR, to actually work properly requires isolation.
@RadioHedgeFund Since when was isolated gaming considered wrong or incorrect? There's no rulebook for what defines a good gaming experience. It's doing whatever you feel like doing that matters. That's really the whole point of gaming itself.
I will definitly miss it a lot.
I never turn 3D off, even if I played for hours I never have any notable strain or anything.
I think there are 2 main reasons, why people in generel lost interest in 3D.
1. Too many can't see it at all or only with huge strain.
2. 3D was the biggest in cinemas and they just don't get it right. Whenever I was in a 3D movie it just didn't look like much, often barely even noticable. Until I was in one small, but generally great, cinema where 3D movies look actually quite amazing.
I don't think that 3D on the 3DS was ever a real negative for the system. It was a cool feature albeit one that felt gimmicky after a while. I bought the launch model black 3ds and during those first 2 years I used 3D a LOT. It was only after the novelty wore off that I gradually started to use it less and less. By 2013 I didn't really have that many titles where I felt that the 3D added that much to the experience. Combined with how fiddly the 3D slider was on the original model + the drain on battery life made it a feature that I would rather turn off. All in all I liked the 3D but it wont be sorely missed in my eyes. Great Article!
I LOVE the 3D on the 3DS. The New 3DS with face tracking made it even better. This is what helps set the 3DS apart. I also loved and missed all those 3D videos Nintendo used to put out. To me, this is what will always set the 3DS apart even from the Switch. The two systems offer different experiences. I am still waiting for the Virtual Boy games to be released on the 3DS. Original and updated color versions of the games would be AMAZING! Nintendo please don't completely give up on 3D! BTW I own a 3D TV and when there is an option I almost always buy the 3D version of the movie. 3D done right just can't be matched.
Nearly always used it, obviously some games didn't use it or just really badly (new super Mario Bros 2 was a huge let down) lots of games benefitted from it and my slider was nearly always full up!
It shall be missed, just a shame the super stable 3d took so long to arrive
I'll really be missing the 3D, which by now just feels natural to me. That said, why do you even care by The Sun covering the 3DS when all that matters is at page three?
I loved it. Some games like new super Mario Bros 2 didn't even try to make it look good but most games really benefitted from the 3d. Super stable 3d was a fantastic innovation and I wish it came out earlier. My slider is always fully up! 3d on my 3ds will be missed.
I love auto-stereoscopic 3D on the 3DS, although I never watch 3D movies. But I understand that for people who has problems seeing 3D because of eye related issues it may not be a selling point.
I for one always play with the 3D at 100%, never got dizzy, my eyes never got tired. Some games do them right, some don't. But I love it.
What I don't understand is all the complaining: if you don't like the 3D feature or get dizzy, just switch it off, but don't go badmouthing it or buying the ugly 2DS. LOL
Anyway, I won't miss it because for me this is a 3DS feature, and I don't need it in further consoles.
@KirbyTheVampire I always think of gaming as a social experience in one form or another ever since his students gathered around to watch Ralph Baer play Space War to the PS4 which has a button dedicated to sharing.
I've locked myself away for weekends playing RPG's as much as the next guy, and if you enjoy it then great, but VR isn't for me.
I'm with Thomas here. I find the auto-stereoscopic 3D absolutely brilliant. I always have the 3D at the maximum setting, even though I only have the very first model 3DS. It's really unique, pretty, and fun.
I always have my 3D slider set to max and was surprided a while ago when talking with friends to find that I was in the minority. One of my reasons for upgrading to a new 3ds was because of the improvemrnt to the 3d and I haven't regretted my purchase. It's disappointing when a game fails to use 3d, like the recent Pokemon games.
I have a lazy right eye, so lazy in fact that the "connection" between my eyes is gone (i do almost all eye "work" with my left eye), so the 3D never really worked for me, if i concentrate i can see the 3D, but playing a game tends to take up most of my concentration. :3
I got a new 3DS in part to see if the face-tracking would help (holding the 3DS perfectly still was an issue too), but no joy... ~_~
So all in all i won't miss 3D much, it would be too much of a hardware-strain to do 3D and a decent screen resolution anyway, face it, 3DS screen resolution is pretty crappy, that is in part due to having to accomodate the 3D-effect of the screen, so it's a firm case of "good riddance" to me.
Personally I loved the 3D effects - I think it really lifts the presentation of some games and in a select few helped with gameplay. I will miss it assuming it will not be carried forwards in any way. I hope that there is some sort of plan for accommodating both dual screen play and glasses free 3D in future virtual console releases of 3DS games, but am not holding my breath.
My slider has been pretty much switched to off ever since the 3D effect tried to kill any ability to enjoy Pokémon X & Y. That and I play a lot of 3DS games alongside my girlfriend, meaning that the 3d has to be switched off so we can both actually see the screen.
I've never been a fan of 3D. Hate it. Super gimmicky whether it's movies or games, and always guaranteed to give my glasses wearing self a headache.
However, nothing ever quite gave me a sense of awe as seeing FE:A's 3D for the first time. Seeing Sonic in 3D was pretty impressive too. Sometimes I turn it on just out of curiosity but for the most part it remains off.
No i wont miss it at all. Most of the time i turned it off. So no i wont miss it.
@RadioHedgeFund
You're looking at the experience very narrowly though. VR still displays game play on the screen. One could easily sit watch, and trade off the headset resulting in a fun single room experience as the one you are describing with your wife watching you play single player games.
Besides there are party games and they will make more. Monster Escape pins the VR wearer against 4 other players in a Pac Vs. like setup. Playroom VR is another game that allows 5 players on one tv multiplayer.
That also ignores that multi player over the internet is a thing. Which as hardware power increases and VR price decreases makes it only a matter of time before a person could have two sets and lan at their house or even eventually connect 2 headsets to one system. In theory that's where Switch could go now. If two Switchs could connect to each other in VR mode.
For me it very much depends on the game.
For most JRPGs I tend to switch it off (Tales of the Abyss 3D was notorious for really bad 3D effects). Others were okay but added little.
For other games it was great, personal fave was Ace Combat 3D. Only boosted it a bit but loved the stereoscopic effects and how the aircraft slightly jutted out.
The Sega 3D Classics were also great examples.
However, the fear of battery usage meant I tended to keep them off when travelling.
I used the 3D effect for all of a week. I didn't get nauseated or anything, just didn't find it impressive or useful and I would rather save the battery.
It appears I'm in a small minority here, but I've really enjoyed the 3D feature. Granted, it only works properly on the N3DS, but I use it pretty much all the time when I'm playing.
@Setery10 That makes no sense, or notebooks will suffer a lot while plugged on external monitors. There is no need to render to two screens. Rendering is just needed one time. Also, it seems it will not allow 2 screens functionality. The 'tablet' just goes on when you disconnect it from the station.
I really like the feature too and will miss it when it's gone. Games like Super Mario 3D Land really 'popped' in 3D.
I guess though, if the switch does support VR with a head mounted display then 3D could still be possible?
@Mr_Zurkon Yes, that's why I especially loved that one. The fact that Nintendo experimented with 3D for the original Luigi's Mansion on GameCube probably helped the devs for Dark Moon as well. The 3D for it is never intrusive, but very engaging and to the point.
It feels like you're guiding Luigi through a shoebox diorama (and that's an exceptionally good experience).
My main issue with the 3D feature was the lack of face tracking. I suffered more discomfort trying to hold the sweet spot. The enhanced version on the New 3DS was a too little; too late situation. By then I was over it.
@kenzo But is otherwise a terrible game. At least compared to Iga's work on the DS.
@cleveland124 I want to see a VRcade with separate Vive setups putting you in a Halo Firefight-type scenario against hordes of aliens. That would be awesome, shouting to your mates/squad in the same space.
I'm not sure id ever recover wearing a VR headset in front of the missus. She'd rib me for life for looking such a dork. Maybe this is why VR is best enjoyed alone 😂
I dug the 3D effect and face-tracking 3D of the New 3DS. I think the 3D effect help to make the games released on the system look pretty cool. But it was all very cosmetic.
On the Switch, with its rumored 720p screen - I won't shed a single tear for the loss of 3D. I never once looked at my TV and said, a 3D effect will make this look even cooler. It never was meant to be a make or break feature.
@BensonUii True, though in both cases a bit of the magic would be lost for me. Just flicking the switch and having 3D without digging out glasses, checking their batteries etc is a key part of the technology on 3DS.
Nice article. Yeah, I didn't get the 3DS to NOT use its 3D, and it's been very, very fun playing 3D games with a screen that actually can render that 3D space. It definitely will be missed by me. I guess I will not be selling my New 3DS after all, because there's still another feature that I very much love, and that's the camera that takes 3D photos. I'll have to do some research, but I don't think 3D cameras are all that cheap (please correct me if I'm wrong), so as a quick 3D camera solution, the 3DS is going to continue to get tons of use from me til it dies.
@MeloMan Same here, plus I have too many digital games loaded on mine. Also I don't want to miss any of the event Pokemon for Sun & Moon. 3ds is a keeper for sure.
I know I'll miss it. And they got the effect so perfect with the new 3DS...Why stop now? I guess people just aren't interested.
I never had a problem with the 3D like some did. In fact, it kinda helped judge depth in 3D games better, and made it easier to tell the foregroundfrom the background in games like "Kirby's Adventure 3D." So it actually enhanced gameplay for me, and I rarely play games with it off.
I will really, really miss the 3D (I practically never use 2D, at all), but realize that gimmicks, even if they are great ones, can't be played twice. Maybe we'll see it again someday as a new feature, or an optional add-on with price drops or something.
@RadioHedgeFund
There are lots of potential uses. I live in the country. I think it would be cool to use gps to map out a gameplay area and have a paintball vr/ar where the game puts obstacles in the way.
After the Wii and Just Dance games, I don't think I have any dignity left to lose.
I love 3d, especially on the new 3ds. I always play with the 3d full up. It's probably my favourite ever graphical technique which is what it really is at heart to me. Sure the 3d depth can sometimes add to the gameplay but it just looks so beautiful! It always makes me feel that I'm holding a little diorama in my hands which increases my immersion in games considerably. I'm playing Steamworld Heist at the moment and even thought it's a 2d game, the 3d depth just makes it look amazing. I think that Luigi's Mansion 2 is one of the most stunning games I've ever played. I will, as someone above said, use my 3ds til it dies! Then I'll just have to buy another one, at whatever cost!
I think the last time I tried it was about a year after I got my 3DS. I can't remember a single time I tried it and it actually worked right. If there was a sweet spot to get it to look good it must have been about .00001mm in all directions, because it never once worked properly for me.
A waste of time, and a waste of money on screens that were inadequate to use in practice.
I'm not at all concerned that the Switch is dropping it.
I really like my 3DS, but the 3D may as well not exist. I'm not feeling particularly disadvantaged by not using it even if it did work as they claim anyway.
@Bigontino The 3ds has to render 3 screens (this is a fact) top screen requires 2 renders when 3d is enabled which is how the 3d functionality works, and the bottom screen is also rendered. In order for the switch to utilize a 3d feature, it would have to render 2 screens. This is not as taxing on the 3ds as games are not as powerful, but on the switch these games are most likely going to push the limitations of the system so a 3d feature would be like nintendo shooting themselves in the foot.
I don't know. The 3D was fun, and I played with it on a lot, but at the same time I kind of resent it because it resulted in a lot of games having to take place on the top screen even when the touch screen would have been better - like Fire Emblem and Ace Attorney. In general, the two-screen gameplay is what I'm really going to miss more than the 3D.
@PlywoodStick - Shocking. I did and still get decent activity in Halifax, Nova Scotia for streetpass. I'm sure Japan could use it better with higher density in population but it still works out of Japan.
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