Lovely Planet is a cutely packaged title that conceals a surprising amount of technical gravity. It's like opening a Hello Kitty backpack and finding nuclear launch codes within.
Bright colours, an upbeat soundtrack and a very minimalist, very Japanese art direction make it easy to link Lovely Planet with other quirky titles such as Katamari Damacy. What it is, however, is a first-person shooter stripped to the essentials for speed.
Players run and jump through 100 courses, each with the goal of shooting all enemies and reaching the pole at the end. Take one hit and it's an instant do-over, much like Super Meat Boy. There are no ammo boxes to pick up or side objectives to clear. The enemies are composed largely of sneering red geometric shapes that you fire little purple cubes at with a weapon that looks like Kirby's Pool Cue; a standard FPS this is not.
It is possible to clear each course by being cautious, but a lack of story and not much variety in the scenery makes playing this way feel not all that worth it. The game really pushes for speedrunning above all else, awarding bragging stars to those who complete the courses beneath difficult time limits. An on-screen timer can even be turned on to gauge progress mid-course.
Many courses take less than a minute to complete, but this is no fleeting breeze of a game. There will be plenty of repetition - just from taking hits and falls - to complete many courses. Add the perfection of time goals and the playtime will shoot even higher for players willing to take the challenge.
Precision is often important in Lovely Planet, and the controls on the Wii U version feel mostly up to it. There is some floatiness that might require some getting used to at first, but the sensitivity of the controls can be fine-tuned through the game options. It also does a good job of gradually introducing the controls through the first set of levels, giving players time to adjust to the basics before introducing features such as lock-on.
Things can still feel a little off at times, however, due to the layout of the controls on the Wii U GamePad. The lock-on button, which will become your best friend as there are no manual crosshairs, is at the L button, with jumping at LZ. It's easy to get jumbled when trying to jump and lock on in quick succession, and there's no way to map the controls differently. Really, though, a 100-percent comfortable setup seems nearly impossible, since the right hand has to almost constantly stay on the right stick to look around. Not an insurmountable obstacle by any means, but expect it to add to your restart total. Overall, it does feel like a PC setup would be slightly more ideal here.
Best times will unfortunately have to be a personal record, as there are no online leaderboards to post to. There have also been no bells or whistles added such as extra GamePad features, but they would likely be extra baggage in the hunt for perfect runs, anyway.
Conclusion
Lovely Planet may look cutesy, but its streamlined shooting is built for dedicated speedrunners (you can even watch a speedrun of it via Games Done Quick). Players who live for training, repetition, memory and self-achievement will find a quite solid and refreshingly different-looking shooter here, even if it's not completely perfect. With no story or bonuses or really any other elements to speak of, however, the widespread appeal feels limited. Definitely try the demo first if you can.
Comments (25)
Another game without online leaderboards? I can't really justify purchasing a speed running style of game without those. At least the graphics are unique.
Yeah, it's plays smoothly enough, but it feels a bit shallow and just going through motions. It's like someone made the most simple and basic fps engine, possible even using some kind of built-in tutorial from one of these game creations tools like Unity, and then just added a random skin to give it their own spin on things.
I had the demo and it didn't impress me. I love the art style, but it's way too simplistic for my tastes, even for an arcade-y title.
If the demo was anything to go by, this is a steaming pile of excrement.
I kinda liked the demo, in short burst. Still not convinced to get it...
£7.99 on Wii U
£4.49 on Steam (and always on sale)
This is why games like this will never truly catch on on Nintendo platforms. Nintendo need to figure a way to get these games on their platforms without the prices having to be bumped up by almost 2 times... also, they need to figure a way to get these games to launch near simultaneously. If the NX got indie games as they were released on PC, PS4, XBONE it could have a fighting chance, as it stands I play almost all my multi-platform digital indie games via Steam. I think it's a huge issue that Nintendo needs to sort out if it wants to reach a broad demographic these days.
Hmm I don't really know if I am interested in a Super Meat Boy hard first person shooter as I feel like those mechanics are best suited for platformer where the gameplay is simpler and easier to perform. If it had more of a motivation to progress that would certainly have helped too.
The demo was crap. Tedious and boring. Pure shovelware..
..thought this game was pretty fun...it's like Goldeneye one shot kills, in a Crashmo/Fallblox world...
I thought the game was fun if anybody needs a second opinion. It's something that is better played at short bursts than all in one go.
IS it compatible with the Wii U Pro Controller? If not, I won't really consider getting it. FPS's are just so much better on anything but the gamepad. I guess it's just the clunkiness of it, but Splatoon is annoying having to use the gamepad only, even when using analog controls.
The Mickey Mouse hands don't do it for me, the art direction is bland, no online leaderboards...
Ugh, another Wii U FPS that ignores the Wiimote. I'll try the demo to be sure, but this really doesn't sound like my cup of soda.
@davidevoid I agree with you in most cases, but if they had managed to give the Wii U version a decent Wiimote control scheme, the price hike would've been worth it in this case.
I remember playing the [email protected] (which I REALLY hope they do again this year) demo of this; needless to say, I won't be buying this. Why?
The. Bloody. Controls.
@buildz I fully agree. I just tried the event preview demo, and the controls are absolutely awful. I don't know if they're any better in the final version, but these are quite a bit worse than in even your usual dual analog FPS.
Also, they didn't put anything in the manual and only had the simplest of tutorials which didn't even mention the lock-on feature (which was barely even functional, anyway).
Yeah, I really can't see the appeal of this game.
Hmm, the demo didn't really wow me. I think I'll pass.
A 6 sounds about right. This game isn't for everyone, but if you're into speedrunning or games like Super Meat Boy, it can be a blast. I haven't bought the Wii U version but I do have the PC version. The precision of a mouse helps a lot, it's a shame this version only supports the right analogue to aim.
The best way to play this game IMO is to try and not waste a single bullet (Which is required to get a star for each level anyway). It just isn't as fun when you're shooting everywhere and doing the bare minimum to complete the level.
I don't like it when people call games crap/shovelware just because they're not the target audience. If you didn't enjoy the game, then so be it. I feel like this game gets more hate than it deserves. In this instance though, I understand the people who didn't like it because of the controls. Dual stick controls kinda suck for first person shooters, especially ones that require a lot of precision. The PC version is the way to go (unless they add motion controls in an update or something).
Also, the soundtrack is fantastic. It's really catchy and compliments the art style perfectly. Calum Bowen / bo en is the person who made the soundtrack and I recommend people check out his other stuff if they liked the music in this game.
@davidevoid Uh, Nintendo didn't choose the price. Pricing, when to release the game, etc is all up to the developers.
@SaKo Maybe I've misunderstood over the years but I've heard before that the process for getting games onto a Nintendo console is much more long winded than competing consoles. Also the whole structure and cost of submitting games is higher if (again) I'm remembering correctly. If this wasn't the case then the Nintendo consoles would be inundated with releases ala Steam.
I liked the nindies at home demo. Wiimote controls would be a nice addition. I'll definitely consider this though I thought it would get more like an 8. That's too bad they got lazy with the electronic manual if the above post is accurate. But I'll def consider this... maybe more likely on sale.
DEVIL'S THIRD is better than this.
Can the Y axis be inverted on the full game? You couldn't do it on the demo and I found it nearly unplayable because of that.
I had issues with the controls in the demo (probably better as a PC game in general), but the lack of crosshairs or any other indication of where your bullet is specifically going (being both a projectile and being shot from the hip, this is a major fault in a game that based on quick, accurate shots). Fun, but with some definite flaws.
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