Just as was the case in the build-up to the Wii U's launch, plenty are debating the graphical grunt of the Nintendo Switch; it's a valid thing to argue about, in a sense, as a system's capabilities play a key part in the kinds of games it can deliver.
The debate has centred on two sets of information, both actually riffing on older leaks that were so random - when they originally surfaced - that we doubted their initial providence. Eurogamer's Digital Foundry team weighed in with a substantial set of clock speeds and so on, also asserting performance differences when undocked, something that had done the rounds from generally solid sources before. My initial reaction was "ah, so we're going 'budget' are we, Nintendo?".
Then we had an alternate set of information in tweeted form, with respected Wall Street Journal writer Takashi Mochizuki sharing insights from an Ace Research Institute analyst; his comments were less detailed, but did suggest that the console in portable and docked form would be pumping out higher resolutions than reported by various others, including Eurogamer. The EG side (and others) says 720p on the portable and 1080p on TV, Mochizuki is reporting 1080p in portable and TV form (with the system capable of WQHD, 1440p in theory); as mentioned above, both sides have their roots in older reports that had circulated (without much back-up as sources) earlier in the year. On both sides, too, there'll be updated sources feeding information. We share the likes of these reporters as we know (and in some cases have seen evidence) that they generally seek sources to backup their remarks.
Which is right? Well, no-one knows, as even when trusted sources are providing information you can't be sure how right they actually are, or if they're delivering out-dated details. Personally, I'm leaning heavily towards the specs outlined by Eurogamer, as it matches up better with comments I've heard from multiple people and seems more feasible - to me. Others back the opposite side in the spec battle, though, and that's fine. What all this proves is that, until January or possibly March when systems are in our hands without PR reps looking over our shoulders, full confirmation and details will have to wait.
But here's the key point, Nintendo's not in the console arms race, and it's unlikely to be for quite some time - if ever. The Switch will live or die based on its opening year games, the concept catching on, and whether it presents good value. It's unlikely that all of those games will also be the latest big-budget open-world titles that'll be duking it out on PS4 / Xbox One.
Third Party Support May Not Be 'Worse', But Will Likely Be Different
An understandable obsession with any new Nintendo system is third-party support, which with a home console (or 'home gaming system', to use Nintendo's phrase for Switch) really means big-name triple-A games. Now, Switch will likely get a few, because there are often studios happy to take a punt on Nintendo hardware, while franchises like LEGO etc are always a safe bet. That said, the trends of the last two generations will likely be followed.
There's encouragement to be found in the list of studios willing to publicly back the Switch, but it's also clear that some are actually waiting to see how the Switch performs, and in other cases we may see a few cross-platform (and possibly late) ports. That's understandable, as these are businesses - they'll want confidence that the userbase and enthusiasm is there for a game project to recoup its costs, as a minimum. It'll be up to Nintendo (and those third-parties that do jump in early) to help sell systems, and plenty more will likely commit if it proves to be a success.
Wherever you stand in the power rumours, its also worth remembering that the Switch 'console' is in the tablet form, which Nintendo has emphasized multiple times. It may run quicker when docked in order to facilitate its best performance on the TV, but games will also need to work on the go. Whatever the reality of what the system can do on a technical level, that portable aspect is an inevitable factor.
Yet that need not be considered a negative. I think anyone wanting all of the highest-profile triple-A multiplatform titles over the next few years will struggle to get that fix on Switch, that's just logic and looking at recent history. As the Wii and - to a degree - the Wii U have shown, however, Nintendo is capable of fostering relationships for some tasty third-party exclusives or interesting spins on ports. Then we have the 3DS, which has continued to deliver a solid slate of third-party games.
What's key to the 3DS line-up, and what we saw on Wii and to a limited degree on Wii U, is that publishers target the Nintendo audience in a distinct way, and that can mean a diverse and alternative line-up to that seen on PS4 and Xbox One. As I've argued before, Nintendo is now in its own bubble, which it's created itself by ducking out of the tit-for-tat battle waged between Sony and Microsoft - the big N has gone its own way. As a result, it represents another area of the market and a different opportunity for developers and publishers. After early 2015 (arguably sooner) third-party interest dropped from Wii U, and they moved away from Wii in its latter years, but early periods for those systems and the 3DS show that companies see potential to target different markets - including many reading this page - that are less of a factor on other systems.
It's the Console as Concept Era for Nintendo, It's Best to Accept That Fact
Whoever you believe in terms of the 'power' of Switch, it's inevitable that there'll be limitations. Not only is it a portable device, but Nintendo will surely aim for a sensible price; it's worth noting that the big N typically tries to avoid selling hardware at a loss. With PS4 and Xbox One S systems being sold ever more aggressively in generously-priced bundles, and coming off the back of the Wii U's struggles and the back-end of the 3DS lifecycle, Nintendo will surely know that a 'premium' price tag will be a mistake.
As mentioned earlier, every cycle comes with the fantasy that Nintendo will deliver a system that does everything and caters to everyone. The reality is different, for some of the reasons outlined above. What Nintendo does, sometimes with great success and sometimes not, is to focus on delivering a concept and distinct way to play games; content inevitably focuses on that. With Switch it's obvious what the pitch is - a console that you can take with you, and with all sorts of different ways to play with Joy-Con controllers, the Pro controller and so on. The concept video drove home the message that it's a system for enjoying games in a very Nintendo way, and will also have enough grunt to hold its own when enjoying it at home on a big TV. Early signs are good in terms of delivery - although it was brief, I was pleased to see the solid performance of The Legend of Zelda: Breath of the Wild on the Jimmy Fallon show.
If Wii U was HD Nintendo with a GamePad concept that failed to take off, Switch should be a slightly beefier HD Nintendo that's also playable on the go. Though some reckon a standalone portable 3DS replacement will also come, I'm a little doubtful on that at this stage. Nintendo has toiled in keeping games flowing to two distinct systems per generation, and it's become harder as games get bigger and more ambitious. With Switch, perhaps as a brand that iterates every 3-4 years (that's just me speculating) it can focus on delivering one set of games. If another portable does come, my current guess would be at a cheap and cheerful retro-style device, perhaps.
It's also worth noting that the recent patent and some more believable rumours point to Switch having tricks up its sleeve. NFC for amiibo was always expected, while a multi-touch screen is now looking pretty much locked in; don't be surprised if we see some crossover from mobile, perhaps with a Super Mario Run+ that also supports physical controls, for example. Utilising Tegra technology from NVIDIA also helps with diversity of content, as shown in what the 'Shield' devices can do - emulation for Virtual Console, likely including GameCube, and also development tools to attract a broad range games.
What the Switch offers is scope for developers to focus on a wide gamut of games, all within one dynamic system. As a single-screen experience some games could be all-touch - like smart device-style games or, to go with a 'console'-level download title, a natural home for the likes of SEVERED - while on the same console experiences can be as detailed as a developer likes. With the Joy-Con controllers and other options there's the full range of inputs to satisfy any game's needs. The patent also suggests motion controls, too, which is to be expected and provides even more options.
I recently said the Switch 'pitch' is that it's a Jack of all trades; that can be a positive or a negative. Focusing on the positive, it can offer an impressive diversity of game types, including those all important first-party releases. If the pricing, bundling and messaging are right, that could be a powerful offering.
Let's See How Powerful the Switch Concept Becomes; That Matters More Than Its Innards
There'll be plenty of talk about the capabilities of the Switch up to and after its launch, and we'll no doubt have to take part in it. Whatever the outcome though, I don't think the Switch's graphical ability will be the crux of whether it succeeds or fails; that didn't affect the 3DS, Wii or DS. What'll matter is whether the public is excited by the concept, whether the games to suit the system deliver enough quality and quantity, and whether it's bundled and priced in a way that tempts a broad spectrum of gamers to buy into it.
After all, Nintendo's been out of the console arms race for at least two generations, but has enjoyed some notable successes (Wii, DS, 3DS). The number of teraflops, gigaflops or whatever-flops are as unlikely to decide the fate of the Switch as they were when the Wii sold over 100 million units.
Let us know what you think in the comments. Also as an extra note, in the coming festive period we'll have our Game of the Year Awards (including the results from your votes), our annual 'Year in Development' series with some familiar eShop names, some memories from 2016 and also some thoughts on the year to come. Have a great Holiday, and we'll share our usual Christmas message on the day itself. Thanks again for reading!
Comments 215
Ah, when will folks learn?
It is never about the hardware, its all about the quality of the software (games, people, games) that matters. Else how could I still be entertained by playing the original Game Boy?
goes back to is old man ways until the Switch is released
It's not the power that's important, but the games that appear on the Switch. However, there's a lot of people enjoying AAA 3rd party games who'll just go with whichever system has those games.
These are interesting times. The Switch could do well if it has enough of the right games, but it's possible that it'll flop instead if support dries up.
Here's a better idea. Let's wait until Janurary 12th and see what happens, instead of debating over things that might not even be true.
Let's be a bit more positive this holiday season! I mean, Christmas is only two days away. Cuddle up by the fire
and play some Yoshi's Woolly World with your family if you need some cheering up!
I think at the end of the day the Switch is going to have about the same level of third party support as the Wii U (i.e. virtually none).
The only real difference is that with the Switch being both the home and portable system, Nintendo don't have to support two systems at once and can therefore pump out more titles for just one machine. Hopefully this will mean we won't get the long empty stretches where absolutely nothing gets released like we did with the Wii U. Or at the very least Nintendo pulls their finger out and at least keeps Virtual Console releases coming quickly enough to distract from the droughts.
I hate myself for still clicking on all these Switch rumor and speculation articles.
As long as the switch games are top quality, and deliver a great time and make me feel satisfied and thankful for having spent money, I will give a darn about graphical power.
Seriously, players are getting all stressed over 'power'.
People, chill, the Switch will be great, it will be a great hit. Just disregard rumors until January and you'll be fine.
Graphics aren't everything, you know.
I'm just hoping it's not $600. If it's $400 I'll buy it at launch. If it's $450 I'll consider it, but $500 or more and I'm out. I don't play video games often enough to justify that price
It would be nice to have a "do everything" portable/console hybrid that can run any game with 4K graphics and constant 60 FPS, and one day we probably will have that (likely at a pretty steep price initially). For now though, I'm happy with a reasonably priced hybrid that can run most games. If we miss out on some of the big AAA open world games like RDR 2, so be it. At least we'll have Nintendo's first party content and great 3rd party support and exclusives (If the system sells well) to make up for it.
There's no real reason to be disappointed if it's not at the Xbox One level, anyway. If you look at it as a handheld, it'll be the most powerful one we've ever had, with some of the best and biggest games on a handheld ever.
@Mega_Yarn_Poochy The way to this man's heart? Declaring Home Alone as the best Christmas movie
And I agree, let's wait for January to get a clearer picture on what we're working with.
The only power debate I have is battery power.
It's always about the software for me, not the hardware.
Whether it's Sony, MS or Nintendo, I don't care, as long as the games are great who cares what platform it's on. For me, great games are remembered for being great, not the power required to run it.
All I ask of the Switch is a diverse Nintendo catalogue.
I can live without any third-party support at all if that means we get good Nintendo games from staple franchises, from dormant ones and new IPs.
I wish the graphics would be on par with the competition, but they need to have a 250 or 300 price range to sell it. I understand Nintendo is all about the gameplay but not graphics. I guess we will see at the January event.
It's gonna sell loads. Support is gonna come to it regardless.
This will be the most fun device Nintendo made since the n64.
With Wii like sales to boot.
I love your articles..always well written and interesting
Graphics matter, Switch will sell but if western third parties don't like it then the console will be dominated by Japanese games just like 3DS, Wii was only successful because there was no Candy Crush and Angry Birds at that time, also because of Wii Sports, Switch's innovation is nowhere like the Wii so power matters
So the Switch is gonna be about as powerful as an XB1, eh? And then undocked it'll be about 60-70% of that?
I looked at the specs the Wii U, and basically the XB1 was over 3 times more powerful than a Wii U. So even undocked the Switch will be more powerful than a Wii U- and Nintendo coaxed Mario Kart 8 out of that thing,
So stop complaining.
@erv I hope it is I'm so exited.
I couldn't care less about the Switch's graphical power, but I know I'm in the minority, given that the best selling console right now is the one I'm least interested in.
Graphics don't always matter but I like both together. Of course first party games are better looking all the time on their consoles, even with lower specs. I just hope 3rd parties look decent.
@BulkSlash
"I think at the end of the day the Switch is going to have about the same level of third party support as the Wii U (i.e. virtually none). The only real difference is that with the Switch being both the home and portable system, Nintendo don't have to support two systems at once and can therefore pump out more titles for just one machine"
But it's because of that very reason there won't be the same kind of droughts, and because of that it will likely do far better (there are other reasons it will likely do better too). And because of that, it will inevitably get support as a result.
What people have to get out of their brains is that 3rd party support has to look exactly like Sony and MS. Nintendo could have more than enough games and not share a single title in its library with the other 2 consoles. Just look at 3DS.
You double Nintendo's output by funneling all their games into one platform, and add all the portable support they get from developers, and add a few AAA games here and there- just the key, notable releases (Skyrim is one, Final Fantasy XV is another, Dragn Quest XI, Dark Souls Trilogy... etc) and what you end up with is an amazing library playable with respectable graphics on TV and mindshockingly amazing graphics on the go. And all despite not having 90% of the games on PS4/X1
@Fujin They will be, if it sells well. Hardware shouldn't be a concern for this thing except for the really giant games, but everything else could probably run fine on this system.
bottom line, battery power and 3rd party support will either make or break the switch
Imagine witcher games on it. How come switch might not run it well?
Nice article Thomas. However much some people want the Switch to be a powerhouse of a console, I agree that it's other things that will make it a success commercially. I think it will be an experiential success as Nintento (for me) have never made a console that's not. I just admire their dedication to trying to come up with new forms of play and to encouraging people to engage in local multi-player. I think the absolutely key factors will be price point, continuing the hype and interest that's currently around the console and battery life on the go.
@Equinox Because, the PS4 & XB1 are simply PCs with controllers. Nothing unique about either one. Nintendo always goes for uniqueness, and not power. Something I love about them.
Nintendo innovates, Microsoft and Sony immitate.
The fact of the matter is, if the Switch's capabilities are not on par with the PS4's and Xbox One's, it won't receive key third-party ports which are necessary for it to sell well. As much as plenty Nintendo fans pretend otherwise, third-party software matters. Being able to play a combination of third and first-party software is important to any console. If the Wii U has taught us anything, it's that Nintendo's efforts to "innovate" post-Wii are not going to be as successful as they believe.
I do wish people would stop whining and being such blind pessimists.
Just let Nintendo release their project and give it a chance for crying out loud.
I Heard battery power will be longer because the handheld portion is at a lower resolution.
January 12 cant wait
Well, we know the Switch is somewhere between the Wii U and Xbox One, and we know that it's easy to develop for. Based on current hype levels compared to the Wii U pre-launch, early sales will be better. Since it'll be easier and less of an investment to port to the Switch, with a higher chance of making the investment back, third parties will release games for the Switch. Maybe not the most taxing ones (though they can run on the Switch via optimization, the devs are often lazy), but we'll have our bases covered. Open world, racing, sports, shooters, all the typical third-party games. The Switch will be fine.
Power does matter, but Nintendo is a unique position in the video game market to really exploit that hybrid concept to its fullest potential. What is absolutely vital at this point is that it has attractive software and is affordably priced at launch. $300 tops, but I think a $250 price point for a vanilla Switch would do wonders for early momentum. What Nintendo needs to remember is that the most important thing is getting a Switch into peoples' hands in the first place, and that will be difficult if the Switch has a large initial price tag. Sony realizes this, which is why they're making it so darn easy to obtain a PS4 for a reasonable price.
I also expect to see commercials EVERYWHERE for this thing. Nintendo needs to stop putting all of their commercials on Disney XD and Cartoon Network and actually advertise this console and its games in places where adults are more likely to be exposed to it. Imagine watching AMC and seeing a commercial for the new Zelda during The Walking Dead. Hell, imagine having that same commercial playing before a movie in a theater when people are still finding seats. Hopefully Nintendo continues to target adults with their marketing. I see Sony ads in the wild all the time, but almost never see ANYTHING from Nintendo.
Finally, hopefully they're smart enough to play up the convenience of this console in the marketing. The reveal trailer was brilliant and made a good opening argument for why a person should have a Switch in his or her home.
Missing the point and the facts. What a debate!
@Fujin The Switch might not be able to run The Witcher 3 because it's a very large and taxing game. In theory it could run, but the devs would only be willing to scale back the graphics to a certain extent. Ultimately, we won't know if it could run games like that until we find out exactly how powerful the system is. Don't get your hopes up when it comes to finding that out on January 12th, though. Nintendo hates revealing the specs of their systems, so I wouldn't be surprised if we have to wait until March for people to buy this thing and tear it apart to find out exactly how powerful it is.
"As I've argued before, Nintendo is now in its own bubble, which it's created itself by ducking out of the tit-for-tat battle waged between Sony and Microsoft - the big N has gone its own way. "
That's worked out quite well for them.
Another fantastic article. Congrats @ThomasBW84. Some of my own thoughts. Nintendo realizes that they aren't in the business of selling powerful consoles, they are in the business of selling entertainment which is why they rightfully removed themselves from the arms race.
What they didn't understand from the Wii U generation is that power matters to the extent that you can get rich 3rd party support, which in turn will drive console sales.
@KirbyTheVampire I hope specs are revealed in January. All the great games and how they run on the machine have to be revealed at the conference though. Or so I think.
Good article. Not long ago these forums were full of Nintendo fanbs who were all about power. Power mattered then.
Fast forward to negative rumours and now power doesn't matter anymore. Makes me laugh.
Absolutely nothing has change from my perspective. I assumed it would be a weak home console because it is a damn tablet (portable) that can connect to a TV.
The truth is I expect it will turn out to be even weaker than is now currently rumoured. That's how Nintendo roll. Live with it.
I will get it regardless, or rather depending on price. I refuse to be ripped off.
BTW this is so much like the WiiU before launch. The rumours said it was X360 equivalent hardware. The fanboys swore otherwise.
Now the rumours are saying it is a cutdown Terga X1 Maxwell. When I suggested this a month ago I was almost lynched because I said it would not be Pascal due to price and timing.
Let time reveal all just the same.
Buying the Switch regardless. I fell in love with the concept the moment the reveal trailer dropped. <3 Literally everything I could want in a console, and I haven't thought that since my N3DS.
Just wondered is the system more focused as a handheld rather than a console?
I think the notion of horsepower on the switch is kind of silly. The recognition that it will need to be able to run as a portable device should steer people to realize that it's more or less an HD portable that can be effortlessly hooked to your TV and still display a decent looking game. I don't understand why some people believe Nintendo should be a part of the console arms race, and just make a 'normal' console like Sony and Microsoft. At that point, you're just competing with Sony and Microsoft for a slice of the exact same pie, and for the past 20 years, that hasn't worked. With the N64 and GameCube, Nintendo was behind. Having the slightly better machine didn't help them in sales, especially during the GameCube days. Not only that, but 3rd party companies weren't porting to the GameCube even then. There was no Silent Hill, Castlevania, Shin Megami Tensei (or spin-offs), Guitar Hero, Grand Theft Auto. And while some might argue it was due to Nintendo's strictness of content (which I think games like Eternal Darkness and True Crime would more or less debunk), it was simply because more people already had the other systems.
Atlus loved the DS and Wii, we got a Silent Hill (arguably one of the best), we had the best selling Guitar Hero 3 (even though it was in MONO). Castlevania was all over the DS, as was Guitar Hero.
I guess what I'm saying here is that Nintendo needs to have a comparable piece of hardware is kind of foolish. That comparable hardware did nothing for them for two generations, which is why the Wii/DS gen went so left field... and that generation worked better than most consoles out there! Even now that the WiiU was a bit of a mess, the 3DS is still doing more than alright for itself.
Nintendo positioning itself as a video game company with an unusual piece of hardware is the smartest move they can continue to make. As consoles just creep closer to be still under-powered PC's, they're going to continue to get left in the dust BY the PC's. I myself picked up a Steam Link and buy the majority of my games for that. The only PS4 games I buy anymore are generally exclusives. And as somebody who doesn't typically like the Sony specific catalog, those exclusives are almost entirely 3rd party. If Atlus came out tomorrow and said they were putting Persona 5 (the PS3 version, i'd wager) on Switch, I'd cancel my Ps4 preorder. If they were putting it on PC, just as good.
I think I lost myself again, I'm just throwing ideas to the wall and seeing what sticks. Sorry for the mess.
The smaller a screen gets the less the resolution matters so 720p is perfectly fine for the tablet. I've also seen Nintendo pull off amazing things at 1080p so I'm not worried about how things will look on the TV either. I think the biggest thing for the Switch won't be in power, it'll be how it changes up the way you play your games. Though, honestly, this thing is a portable that has been shown to outperform the Wii U so in my book that's plenty powerful enough for me.
Nice article Thomas! Not because I completely agree with what you have written (but I agree), but it's well written.
I'm not in this "graphic doesn't matter" camp, but I also agree that power isn't the key to Switch success. We all know how more powerful PSP and Vita were compared to DS and 3DS respectively. And we all know how this battle ended.
Most important are:
clear concept, which Switch has: you can plan some nice games in front of TV and on the go. What else should customer know?
good games, which... we don't know whether they will be, but Nintendo accustomed us to high-quality titles. I hope that Switch will be the only Nintendo console for the next few years. Imagine machine with 3DS and Wii U games combined - it's massive amount of quality games! And now we could also have some other third-party support from studios which never collaborated with Ninny.
In brief: I'm optimistic.
Two lines to sum up my feelings on the matter (to prevent a tl;dr post):
Software quality is WAY more important than system power.
January 12th needs to get here fast in order to throw some gears into the rumor mill.
@DrRandle
That was a bit of a read after a few drinks but I agree with you regarding Nintendo's approach.
To compete headon with PS and Xbox is probably not the way forward. The problem is that MS and Sony has a model that is guaranteed to work.
Innovation is hit or miss. Nintendo is always searching for that difference and sometimes it can work (Wii) or fail miserably (WiiU).
Having the weakest console is not so bad as the PlayStation and PS2 proved but having a significantly weaker console is profanity to the third parties. That's an issue Nintendo must overcome.
WARNING!!!
MASSIVE (and I mean MASSIVE) WALL OF TEXT UP AHEAD!
PROCEED AT YOUR OWN PERIL!
But please do if you're not afraid to have an open mind and actually mull this one over...
In this specific case, regardless of previous results, I actually don't think that EuroGamer is right this time. Mochizuki is an industry veteran and insider and a VERY reliable journalist. His reputation alone is bigger than that of the ENTIRE team of EuroGamer/Digital Foundry combined, so that certainly counts for a hell of a whole lot, and of course he has the backing of The Wall Street Journal, another VERY reputable source for all kinds of news.
To release a SoC that performs worse than the original Tegra X1 well over 2,5 years after the date (which it will be in March) that it was first released reeks of backward thinking and seems quite unlikely not to mention VERY counter productive to me. The Switch will of course never be the epitomy of horsepower of this generation, and certainly not with the PS4 Pro and Xbox Scorpio coming up in the rear view mirror, but still...
Sure, Nintendo will be all over the energy footprint and battery life and such, but an optimized X1 that leans more towards the properties of the X2 would then certainly seem WAY more useful, taking the best things of both these chipsets and combining them into one, custom made, Nvidia Switch SoC, or whatever the heck they are going to call it...
Also, the statements made by Mochizuki support Nintendo's own statements, like for instance concerning VR. Miyamoto himself has said that they have the tech in house, but have seen no immediate use for it yet.
No immediate use perhaps, but your system does need to be prepared/able to accommodate in case you want it to be able to handle VR somewhere down the road.
Having a screen that can only handle a maximum of 720p would definitely be a VERY inferior VR experience, so that would then almost certainly mean that VR on the Switch will go the way of 3D on the GameCube... (for those of you that don't know: the GameCube motherboard actually contains a chip that was able to display real 3D images, but in the end it was never used again until they made the 3DS)
If the system is truly going to be as weak as the numbers in that CPU/GPU specs list show, then they had better change their current stance and position the Switch as a handheld first, NOT a home console, because it'll be too weak to truly be able to be considered as one, unless you'd see it as a last gen, semi-next gen or no gen (it's own genre) system, since Nintendo does have a knack for always wanting to be different, which can turn out to be equal amounts of good and bad, depending on how its ideas land with the general audience.
The other way around, though... Make a screen that is native Full HD, but only displays games in 720p on the go. That would take care of the need to overclock and also the risk of overheating, so that's the on the go part covered. The screen itself being Full HD would however make the system "VR ready", with a reasonably acceptable 540p per eye, because like already mentioned, anything lower would make a decidedly poor experience.
Now, the docked part could potentially see the full benefits of USB-C for pushing all the audio and video data faster, combined with the then activated cooling and full speed running CPU of the Switch and the rumored additional cooling fan that is in the dock to upscale/full-clock the system to a max of 1440p with all bells and whistles.
Those people thinking that 1440p is useless or has no benefits on a screen that is "only" 1080p should definitely think again, because the simple truth is, more detail is a clearer picture, and a clearer picture is also a clearer picture when displayed on a TV screen that can't make use of all the benefits of that higher resolution. Heck, I can even hook up a PS3 or Blu-ray player to a normal, non-HD TV and still play a game or watch the movie, albeit not in HD, obviously, but you'll get the picture...
Now, let me make this as clear as I possibly can: I'm obviously not saying that this is irrefutably true, but it is important to point out that technically, all of that should certainly be possible. The original Shield (with a standard Tegra X1) was already quite a capable system, and an optimized SoC should be able to do more, NOT less and with relative ease as well.
A lot of the more demure/negative rumors are a combined pool of some unknown sources and Venturebeat, a site with a rather debatable reputation, and the article they posted is apparently rife with errors in the technical part of it, according to quite a lot of tech heads discussing this very topic on sites like Reddit, NeoGAF and so on, who are already ripping these numbers and "facts" to shreds.
For those interested in not reading but hearing "facts" like these being debunked or at the very least debated with well-founded arguments, I can heartily recommend Spawn Wave's YouTube channel. He is considerably well-versed in hardware topics and also has the ability to bring across his points in a down to Earth and very relaxed manner, which makes it comfortable watching and listening material. He has also made several videos on these very topics, both the EuroGamer and the Mochizuki statements. But go there and judge for yourselves. Might give some people a whole new look on things, and some people even a much needed one...
But, no matter which way the actual story ends up going, the most important thing, like others have already noted, is that the games (from ALL parties) and the sales will be there to really make the Switch a success. The power debate will then only be a remote third issue.
The Switch's apparent capabilities of being able to deal with the most modern game engines (also having official Unreal Engine 4 support, and make no mistake, which is a BIG thing), it's rumored ease of porting (even of PS4 games) and custom made API NVN combined with the power of the Vulkan API (software specifically designed to squeeze more graphical power out of more modest systems) should indeed be the answer to the question of why the heck so many developers have jumped on board and seem so genuinely enthusiastic this time. (and NO, that wasn't also the case with the Wii U)
Also, I suspect Nvidia themselves have been a BIG help in that regard as well, in large part also because of their MANY connections in the gaming world, so they will have almost definitely advocated the system and its capabilities to these various connections of them, resulting in the apparent much wider evidence, or at the very least promise of support.
But even with all that, what it all boils down to for now, is that they are all still rumors. Nothing more, nothing less.
I'm hoping that after Nintendo has done their presentation on the 12th/13th, some or perhaps even all NDA's will be lifted and parties will be able to talk freely about the system. Nvidia will certainly also do their own presentation or add additional info to their official Switch blog.
And that will hopefully also make an end to all these useless rumors, that are either giving false hope or are already crushing people's expectations of Nintendo ever making a capable system that can cater to their wishes of having the console that can accommodate both first and third party titles in abundance without it once again being a system that either gets weird, custom third party ports like the Wii, or bad or no ports like the Wii U.
Oh, well. Only a few more weeks to go, time to stop worrying about game consoles for a while and to start thinking about Christmas dinners and presents...
P.S.
Oh, and one more thing: I'd advise people to take no stock whatsoever in that supposedly leaked Unreal Engine 4 code designating the Switch's properties/specs, although it would certainly be nice AND useful if the Switch can make use of the full version of Unreal Engine 4 and not be restricted to the mobile one, but I digress...
Any old fool and his crazy grandma can edit an Unreal ini file to make it say whatever the hell they want it to say, so until officially confirmed information about that comes out, that is also to be taken with generous amounts of NaCl...
Well, that's all (and MORE than enough) for now, folks!
Mad Titan signing off...
Anyone else remember how excited people were getting over a consolidated console that can play every game Nintendo make. A console that would be able to play all the old Nintendo catalogue (yes you Gamecube!). I am sure the thing is quite the technological marvel given it's form factor and for the first time in what feels decades, Nintendo are not a million miles away from their peers. The history of gaming dictates specs do not win a generation. Marketing, games and revolution do. The specs don't worry me...the marketing does. They nail everything else.
Power is overrated anyway, the graphical arms race does more harm than good at this point.
@KiWiiU_Freek That's why Nintendo is keeping giving us gamers crap systems! And you are supporting it like a zombie (as long there are games i don't care for the power) yeah right. Keep going like this. But no support from someone like me. I care for both! Power/graphics and games. If it has games it doesn't it's a reason enough
@Bolt_Strike no it's not. That's why we keep getting weak consoles from Nintendo. Stop supporting this BS!
@Bolt_Strike I can agree with that. All the graphical arms race has done is bankrupt companies and push budgets through the roof, quite often at the cost of gameplay. I can see it bringing on another crash.
@Alucard83 Get a PC or PS4 then. Simple.
Agreed. Concept and content is what matters. That's it.
News flash.. Clock speeds don't equate to power nor does it equate to real world performance. That's all that matters in the end.. There is so much crow that is going to be served and not enough to go around.. Relax people.. Devs have already come out and said it's amazing.. You will say wow.. Leave it at that!!
@Alucard83 I can agree that the Wii U wasn't very impressive, seeing as it's architecture was from the Gamecube era, and it overall had pretty dated hardware. However, the Switch will be much more powerful, and will have modern architecture, which will do wonders for developers. You also have to consider the hybrid nature of this device. It can't be a cutting edge console, because it's a tablet. Sacrifices have to be made for the hybrid aspect to work, or else this is just gonna be another PS4/Xbone.
You seem to be in favor of pure power over simple fun and innovation. If that's the case, Nintendo systems are not for you. Nintendo has never been about cutting edge technology, and chances are they never will be. Buy an Xbox One S or a gaming PC if you want cutting edge graphics and hardware.
As long as Nintendo learned from the Wii U, it'll be a cheap (er) console with middle of the road graphics.
And that's not a bad thing. But like the article suggests, bine of that truly matters. Drifts into the sunset
Digital Foundry reported some clock speeds and that's it. We still need more information of the device's capabilities.
January 12th can't come soon enough.
@WiltonRoots @KirbyTheVampire
If you're only into power you game on PC. I say that as somebody who doesn't game on PC and has (and really likes) the PS4 Pro and XB1S. I bought them because of the games, not the graphical power. Same reason I'll probably buy a Switch if it's got all Nintendos games on it. Games.
Anybody who's main concern is the power of their gaming machine yet that machine is a console is doing power wrong.
@Alucard83
I did say Sony and MS as well, so no, I don't keep feeding them like a mindless zombie.
I support great games no matter what console it's on, and yes, I own more than just Nintendo consoles.
But feel free to fly off the handle and criticise anyone who doesn't like creativity in their games not just graphics.
You don't need cutting edge tech just to make a fun and enjoyable game.
I'm glad you like powerful tech, good for you, I'm not bashing anyone who does, my post wasn't criticising people that do.
I made a simple statement saying I enjoy great games no matter the platform, how you interpret it is up to you.
As always January 12th is when we'll atleast know what it will run. Nintendo probably won't reveal the specs but surely if you like what you see then you'll be able to determine whether you want the Switch or not.
Personally the 3D Mario reveal back in October already has me sold.
@electrolite77 "Anybody who's main concern is the power of their gaming machine yet that machine is a console is doing power wrong."
Yep!
@leo13 There is literally no chance the Switch sells for more than 249.99 or 299.99 with a game. Anything more than that would be suicide especially with the system releasing without Zelda being ready to go (supposedly)
Power won't be a problem, if they support the system with both handheld( Pokemon and Fire Emblem) and home console type of games. No more game droughts.
@Amrulez i really hope you're right, but it's hard for me to imagine that they can fit something more powerful than Wii U with an HD screen in that thin of a shell and it but be more expensive than Wii U especially when they've already said they WILL NOT SELL IT AT A LOSS
Focusing the debate about the Switch on power alone is unavoidable; sadly nowaday it seems that the standard gamer is the one that can't even look at a game, let alone play it, if it doesn't have a 16k resolution and runs at 999 frames per seconds, therefore a console is not even worthy to be taken in consideration if it's not powerful enough for run a game on the higher than the highest settings.
Just for be clear, I don't agree with that, I can personally enjoy a game at low resolution and 20fps if it's good, but that just make me and many MANY others not-standard gamers for the industry >_>;
PHANTASY STAR: SWITCH. Thats all im sayin
I always found the power debate kind of uncalled for and ridiculous, since any console (unless it's an upgradable Steam Machine) by definition is lacking power in comparison to PCs. Nintendo has always been about software and innovation, not about performance.
What I would wish for though - and I do so for many many years now - would be for Nintendo to release their games on PC. Not only would they make tons of profits on the largest gaming platform of the world, it would also be a nail in the coffin of this unbearable performance debate.
I might be critical of the Switch for its lack of innovation and its architecture (which may be tangent to its performance, but for other reasons), but in the end my decision of buying it or not will come down to the games.
The difference is: I bought the Wii and Wii U (and similarly, the N64) not because of the software, but because both systems delivered innovative, awesome must-have features that almost forced me to buy right after I saw them for the first time.
With the Switch, Nintendo has lost this kind of leverage for me. Now I will wait until there is a proper software line-up and if that line-up is convincing, I might buy the Switch some day.
The thing with the Switch is that Nintendo didn't say anything more about the SoC than "Nvidia Tegra".
We are currently in a time where even people that don't care want to know "is it beefy?" so that they can justify the purchase or go on a console war.
The current rumors speak about a custom Maxwell Tegra SoC, since Nvidia couldn't provide Pascal SoC on time. Nvidia states that the Switch will use a gpu with the DNA of the most powerful graphics card in the world, which could mean anything tbh.
I can see why people get upset about the Maxwell based Tegra SoC, since that one is big times slower that pascal if you compare cards like the gtx 980 to a 1080.
The soc is also 2 years old which brings the whole old-by-release discussion back we have with the PS4 and X1.
Enough with the power. Long as it has plenty of support this time around. The Wii U while not as powerful as the One and PS4, would have been much more competitive if it didn't have 1 major game coming out every 4 months! Lol
@Alucard83 If anything you're the one buying into the industry's BS. Why does it honestly matter whether or not a console is "weak" as long as the games are good? What does that power actually amount to anyway? They haven't done anything gameplay wise to justify it, and the graphical difference is so marginal that you can't even tell the difference without a side by side comparison. Meanwhile, the push for better and better graphics has driven costs sky high to the point where we're getting less and less games of declining quality. So no, you are the one that needs to stop buying into BS because Microsoft and Sony have nothing besides "ooh, shiny graphics" and you can't see the walls crumbling around you.
Good editorial. I for one am not worried at all. I feel Nintendo have learned from their mistakes and really aim to please this time. Can't wait to buy one.
@leo13 We have to keep a few things in mind here. One, that mobile tech has been advancing fast, as has technology in general. Two, the Wii U was considered pretty darn underpowered even at the time of it's release. Nintendo has clearly been pushing the limits as to what this thing is capable of. No, it's not cutting edge by any means, but it's as cutting edge as Nintendo could get while keeping it reasonably priced and with a decent battery life. Plus, Nvidia has had a hand in this thing as well, and they don't want to be laughed out of the console/handheld business.
It won't be a portable PS4 by any means, but it will be as powerful as Nintendo/Nvidia could get it while keeping the price reasonable and the battery life decent. At the end of the day, power is just one aspect of the success of a system. Sales and ease of porting/development are arguably even more important than the power. Everything we've heard points to this being a breeze to develop for and port games to, perhaps even more so than the competition if the rumors are true. If it sells, the games will come. Just look at the 3DS and PS2. Neither of them were powerhouses, but they slaughtered the competition.
@jerichofr
Yup. Look at previous creation.
Nintendo created Wii mote, Sony created PS3 Moves, Microsoft created Kinect after Wii mote Success. And both of them just Blah, even Kinect looks like upgraded version of Eye Toy. Their immitation product can't compare with original idea from Nintendo. Another reason for me why I abandon both Sony and Microsoft completely. They both jealous with Nintendo success.
@Alucard83
So What if Switch less powerful than PS4 or Xbox 1 ? Who cares !!
Gameplay does matter than beefy power. Btw, have you ever play some traditional Nintendo games like GBA, NDS, Wii ? They offered great gameplay despite of underpowered.
@Bolt_Strike Exactly. All this talk of graphics being so important is just nonsense, and it's damaging the gaming industry. People shouldn't wish for Nintendo to go out of business or change their ways. Sony and MS are more and more becoming all about the hardware and less about the games, while Nintendo continues to take the middle ground of nice visuals and quality games. They should be commended for that, not slandered. If everyone else wasn't so concerned with top of the line hardware and 4K graphics, maybe there wouldn't be so many smaller studios going out of business.
@shani
Switch still can't convince you by portability ? Gosh...!
When I watched the first trailer of NX (Now called Switch) I was shocked and amazed by kind of technology like that. I mean, from TV suddenly switching into Portable device and vice versa ? Wow !!
And don't worry about Switch. It will probably looks like better version of Wii U with portability like 3DS. Wait until 12 January 2017, maybe you will change your mind after Nintendo explained about Switch.
@KirbyTheVampire don't get me wrong, I'll be happy to buy the switch as long as you're right about the price. I bought a Wii U on launch day for$350 and never regretted it, but now I have more kids more responsibility and less free time so when I initially saw the switch I guessed it would be$500 and I don't think I could pay that much, but if you guys are right and it's$400 or less I'd love to buy one!
@KirbyTheVampire
Yeah. Some people in the world are Hungry for OMG Ultra HD graphics (But most of them are Violence, Sadistic, Gory, Demonic visuals, not Colorful and Cute like Mario franchises or Animal Crossing). They are so hungry about that, turn them into Zombie gamers.
@leo13 There are rumors that it could be as little as 250$ USD, with more extensive bundles costing more, of course. We won't know for sure until January 12th, but I think it would be very unwise for Nintendo to price the basic package with the system and controller above 300 dollars. I would honestly be shocked if they did, since they're not competing in the hardware department with Sony and Microsoft.
@Clownshoes Not necessarily specs, but launh games and how they look, third-party games, information that's actually 100% confirmed. That's what I'm talking about.
@Anti-Matter Nope, just because I don't need the portability. As I wrote, it's not a must-have feature for me (but maybe for others). Portable gaming is very uncomfortable for me, staring down on the device gives me neck pain. Besides, I can't concentrate on playing when I'm in the subway, with the subway constantly moving back and forth, people randomly running around or there not being any space to sit down. Plus, it doesn't really make sense for me to play short sessions of 10-20 minutes max. I just can't enjoy that.
But why being shocked or amazed? It's not new technology. It's just a clever usage and repackaging of existing and proven technology. The device looks actually quite elegant on the outside. But technology-wise, it's not rocket science.
@KirbyTheVampire I really hope you're right... If you are there's no way I don't buy 1 in March (well unless it's another issue like Majora's Mask New 3DS, or Amiibo or NES Classic) I think I better have Best Buy's website up during the Jan 12 broadcast so that I can preorder quickly
@leo13 I wouldn't be surprised if that did happen. I don't know for sure, but that seems to be the case with Nintendo products lately, and the Switch has potential to be a huge hit, and thus high in demand. I might end up preordering, depending on the price. I don't usually preorder consoles or games, but I'd hate to have to wait for months on end to get my hands on a Switch.
It still just looks like a kindle fire tablet with controllers snapped on to each side. And since Nintendo is becoming obsessed with the mobile market, what is even the point of this system? It totally misses the mark on Nintendo's gaming innovation. I just wish they could go back to what everyone wants most from Nintendo gaming. Didn't they even learn anything from the NES mini madness?! Classic console gaming is where it's at now.
@ThanosReXXX I've sort of got to where you're at myself now, though I expect with a fair bit more headscratching and error along the way due to my lack of tech understanding. It's a struggle to untangle all the rumours, but in the end, I've still decided we don't know anything.
I believe it will play BotW better than the Wii U, so I'm sold already. Of course, I'd like to know what else might be in store and also would like a basic understanding of how it works.
I agree that SpawnWave presents things in an easily digestible manner. The clickbait toaster skit was great.
I hope the January presentation spends nearly all of the time showing gameplay of as many games as possible. I doubt Nintendo will give any specs, but as long as I see games running well, that's enough. I really hope it's not mainly talking.
Thanks for this article. I just hope a good number of readers actually "read it" and stop the silly discussion about Maxwell and Pascal and GPU and MHz.
I'm having a blast with my 3DS for almost 4 years now and the thing is less powerfull than my phone.
@leo13 It's rumored to be $250, but could go all the up possibly to $350
@TomJ Most people understand that specs matter, but far too many people are acting like if this thing isn't as powerful as the PS4, it's completely doomed. Not only that, but a lot of them don't know the first thing about hardware or what makes a system sell. (I'm not claiming to be an expert FYI)
@Clownshoes
Geesh.. !!
I will get Switch soon or later after presentation. Your negative comments will not discourage me to keep continue my Nintendo gaming experience.
Get Lost !!
@shani
Playing portable in moving parts such as inside vehicles are not good idea, you can get nausea, dizzy, etc. But if you play on the right place, it will so enjoyable.
Oh, btw. Sometimes i take my 3DS XL on the go, show off to public and nothing wrong. I still can concentrate walking while playing. Maybe you haven't used to play on the go but try it. Once you feel great from portable gaming, you will get addicted.
@Mega_Yarn_Poochy
Finally something positive.
Merry christmass and a happy new year to you too.
@Clownshoes
U need tissue? To wipe away the tears? Lol
Bottom line is, Nintendo will never get a foot up in the power race for very long before the other two overtake them again. So it's dumb trying to compare and expect something super powerful. Nintendo will make great games regardless of hardware limitations.
@Christmas Not sure if you're comparing mobile games to games on portable systems, but if you are, portable games are leagues ahead of mobile ones, so much so that they're two totally different markets. Besides, Reggie said something about how you need to experience it first-hand to understand what it is. It could just be for marketing purposes, but it's totally possible that that means there's some surprise hidden in the Switch that we don't know about yet. I believe ThanosReXXX had a theory on what that might be. Allow me to quote one of his comments and the video he posted about what that hidden feature might be, if there is a hidden feature at all.
"And to some extent, I STILL don't think that the Switch is all that unique, since all that we know of it so far, is simply based upon other ideas that have already been on the market for years, so I'm not seeing anything truly new or revolutionary (yet).
In the end, I decided to stop my hunt for that something special, and I just accepted that this is what the Switch is. But then, right around and after the Tonight show event, even Nintendo themselves started hyping the device up again, saying things like "you need to experience first-hand to understand what it is" and "there's more hardware on the way, this isn't all". (first quote by Reggie Fils-Aime, second one by mr. Kimishima as well)
That once again triggered me to renew my search for that something special, and lo and behold: my attention was once again drawn by that little bit of text that said "advanced haptic vibration force feedback" in a couple of official Nintendo documents and patents.
Take a look at this one, might be relevant and it's certainly interesting, and to top if off, it's cheap enough for Nintendo to seriously consider incorporating it into the Switch, or in some of it's peripherals:"
https://www.youtube.com/watch?v=1_6rMa9_UvQ&feature=youtu.be
@The-Chosen-one Thank you. May you have the happiest of holidays as well!
Power is good, integral, yes, but if the games absolutely suck donkey feet, no power in the world can save a console. Games make or break the console, not the hardware. If that was the case, the PS2 would've been a failure, as would've been the Wii.
@mikegamer
One example if power is not everything : FF XIII. HD graphic, OMG design but POOR gameplay. Not entertaining, boring. I have tried 2 years ago and yes... disappointed.
@Link506 I hope you're right!
Yeah, that's just what gets me excited about a big purchase... tempered enthusiasm. Oh wait-- NOT! The Switch is a horrible idea. I don't take my video games to friend's parties. I interact with real people outside my home. In my home, I want the most impressive gaming experience available that isn't a Steam PC type setup.
@Anti-Matter Final Hallway XIII, meh, boring game is boring.
@TTGlider You might not care for portable gaming, but millions of other people do. Besides, the games are ultimately the most important thing, and you can just play it on your TV if you're not interested in portability.
Also, may I ask what's wrong with buying a gaming PC? If you're into cutting edge hardware, you can't beat them.
@TTGlider Nah. The Switch wouldn't even be on my radar if it wasn't for the portability. It's a killer feature that has a lot of people excited. If you want a boring stationary console, there are about a hundred different options for you.
@TTGlider
Taking out your smartphone with games inside are equal with taking out Switch on the go. Maybe some people still looked at you strangely but don't mind them. They just never saw or experienced with such a things like that. And you still can communicate or interact with real people even you bring your portable games outside. If I were you, I don't want to play my games on the couch all day long. That's very unhealthy to be a Couch Potato gamer. I will take out my games, go out, have some walks, interact with other people, introduce my Switch so more peoples will know about Switch.
@Anti-Matter Want me to get you your safe space? Cause it reads like Mr.Clown Shoes triggered you.
The Vita bombed, and bombed hard. I see no reason this will be different. If the Nintendo brand alone were enough to save a console, the WiiU wouldn't have been the colossal failure it was.
@Shiryu Actually it does matter and always has. The Nintendo 64 didn't get as much support as it did because it still used low capacity cartridges. And the Wii U didn't because the gamepad was a pain and the specs were too weak to get the games to run as the developers would like. Switch won't have that issue as bad, but it could eventually be ditched by devs, much like the Wii U.
@Sakura If Nintendo is still Nintendo, then I don't expect any specs talk indeed...
But besides a heap of games, they could also show more functionalities, the Operating System, menus etc. and how the "switching" works. It isn't automatically. In the Jimmy Fallon video, it looks like Reggie is doing something on the right JoyCon, and there's an audible click.
If I remember correctly, the right JoyCon was the one with the infrared connection in it, and I am suspecting he pushed that little plus button that's on that controller.
But whatever he did, it's part of something they will need to show.
So, in my opinion, the perfect presentation will be starting with a 3 - 4 minute sizzle reel full of upcoming games, then an in-depth presentation of ALL the functionalities of the system, including some stuff probably not revealed yet (even Kimishima himself said that there is more to it than what we have seen so far) and then end it with more games.
@ThanosReXXX From a physics perspective, your wall of text should be flattening every comment below it.
Anyways, it a nutshell, I agree with everything you said. I'm still skeptical about the DisplayPort idea, to the point it makes me wonder if it was a mistake. But we've spoken about this before, so I'll clarify that with some reservations, I agree with your viewpoint about Mochizuki's report.
I absolutely cannot agree enough with your synopsis on Venturebeat's... "contribution." In one of the previous articles on NL, I was pointing out some of the inconsistencies in the specs that the NX was being purported to have, versus the base level of the Tegra X1's official specs. Good to hear that the wrongful representation is being debunked elsewhere. It makes me wonder if their "sources" were paid to spread slander to weaken the NX's image.
The Google Pixel C was proof that a mobile device utilizing at least an OEM Tegra X1 could output at 1080p on it's screen, so I expect that the same will be true for the NX. The Tegra X1's base specs allow for up to 2160p output, so 1440p is not out of the question for less demanding titles, or at least with the NX docked to it's constant power source.
Very good breakdown on the Unreal Engine 4 and third party support. I'd like to see how the NX's SoC performs with the UE4 Elemental demo compared to the original incarnation of the Tegra X1. I bet we're going to see the console gap being bridged, bring it on par with the PS4/XB1.
Hope you had fun writing it all, and it's nice to see others reading it too!
@ThanosReXXX For whatever it's worth, Nintendo used to be much more open about laying bare their system specs 20 years ago. The August 1996 issue of Next Generation magazine is testament to that. I think it was somewhere around 10-13 years ago that they started becoming more secretive about the nitty gritty details.
@TTGlider The Vita failed, but the 3DS did very well. Why would the Switch, a much more powerful handheld with much bigger games and the option of TV play, be any different?
Furthermore, there are some stark differences between the Switch and the Wii U. I'm not saying the Switch is 100% going to be a total success, but do a little more research before you compare two vastly different systems.
I'll take Wall Street Journal and NVIDIA themselves over Venture Beat and Eurogamer any day. Can't wait for the 12th!
@mikegamer "Hey Michael..."
"Yeah?"
"Try going right."
"I ca... I can't go right."
"Hey Michael..."
"Yeah?"
"Try going left."
"I... can't go left."
"Hey Michael?"
"Yeh?"
"Try playing the game."
"I thought I was playing the game, Jon... But I've been using the wrong controller the whole time. The game's playing itself, Jon. The game's playing itself, Jon! THE GAME'S JUST PLAYING ITSELF, JON! THE GAME'S JUST... JAH... BWAAAAAAAHHH!!!"
Lol, Final Hallway XIII. What a God forsaken piece of hellspawn that was.
The problem is that the Switch would be only for one kind of people, the people that care about the play on TV then take on the road gimmick.... the people that just want a home console would have to pay 250 to 299 for something that's barely more powerful than a Wii U when PS4 slim and Xbox One S can be found at the same prices (plus probably the standard would be the Frankenstein controller people being required to pay extra for a decent pro controller)...
Then for people who just want a handheld they would get something more expensive than the 3DS with worst battery life and probably more expensive games (60 like console games instead of 40 as was the usual price of handheld AAA games)..
@PlywoodStick Yeah, I guess I was kind of on a roll.
I actually added the disclaimer when I finished it and reviewed the result. Thought it better to warn people in advance...
That DisplayPort thing is anyone's guess as far as I am concerned, but the fact that Mochizuki mentioned it, does lend it some credit, and USB-C could probably be compatible with it or made compatible with it, or maybe I should say suitable.
Agreed on all the X1 and Pixel-C stuff, but you could have guessed that one before me typing this...
Spawn Wave's skit with the toaster was good indeed. Except because of his way of presenting himself, I found some parts harder to identify as sarcasm, even though I suspect all of it was. It would be funny though, if he actually WAS interviewed by Venturebeat knowing how many other sites used that same information for their "Switch is weaker than the actual Tegra X1" articles...
As for the whole 1440p thing: I'm actually not looking at that as only reserved for smaller titles or games, but exclusively for games on the TV. That resolution will not work in handheld mode, because it would task the system too much. Heck, 1080p is already too much, hence my suspicion that even if the screen is 1080p, it will STILL only display games in 720p on the go.
In all honesty I'm not suspecting it to be entirely on par with the Xbox One, let alone the PS4, but it might be close enough that the difference is marginal in all but the most demanding games. If it can truly achieve and consistently hold 1Tflop, then it'll only be 3Gflops behind the Xbox One, and that is a marginal difference, at worst the difference between 720p and 1080p.
And we also haven't seen yet what the Vulkan API can do for the Nvidia hardware. I've seen PC demos and those were already impressive, so the Switch also making use of that is a pretty good thing in my opinion.
Thanks for the compliments and I did indeed have some fun typing that, albeit more from an interested point of view, so that's why I always dive into these topics to compare all the info and make up my own mind from all of that combined.
And I do remember the old Nintendo being more generous with details, but in my opinion Sony overdoing those kind of presentations ever since the original Playstation (glad they stopped doing them; it was always boring as hell) with all their figure tables and pie diagrams and such, and Microsoft wasn't much better, so Nintendo apparently started to focus on what really matters: the games. Nowadays, they all focus on games in their presentations, which is a good thing for all gamers.
I don't give a flying you-know-what about how fast a console can render a scene or of how many polygons a player character is made up of. Graphics fidelity is a world of diminishing returns anyways. The new Holy Grail is now HDR, and after that, there will be qdLED and then probably something else, but it's more and more about the finer details.
No more jumps like from the N64 to the GameCube or from that to the first HD consoles, only incremental improvements. Good ones, mind you, but no more stellar, jaw dropping moments.
The next time that will happen again will be with actual Holodecks, long after you and me have traded in the temporary for the eternal...
I'm actually kind of bummed out that I'm not going to live to see the day that this kind of technology will be that advanced.
@DualWielding More expensive typically means bigger and better. The 3DS was very cool for what it was, but I'll take Breath of the Wild, Dark Souls, and other large AAA games over 3DS games any day. (Not that large AAA games are the only games worth playing, mind you)
Also, there's basically no chance the Switch would cost as much as a PS4 Pro or Xbox One S. If it does, Nintendo has no idea what they're doing.
Power is also very overrated, especially at this point in the industry's history. It matters less and less as time goes on. Games can only use so much power, after all.
@DualWielding No profanity, thanks.
@DualWielding
Not really. Taking out console on the go is not a gimmick. What is so different by taking out Tablet, Big Chunky Tablet on the go ? People will look at me so weird because bringing something bulky like that ? Maybe yes, maybe no, but who cares. And being isolated, playing stationary console, alone , some unhealthy snacks maybe, eyes starring at TV, playing nonstop until forget daily chores are not good lifestyle. People should change their habits like that, No More Couch Potatoes.
@ThanosReXXX I'm bummed out that I'm not going to live to meet the androids of the 22nd century.
But yeah, USB-C can handle DisplayPort conversion, so there's nothing stopping compatibility. I just don't expect it to be officially advertised, since there's not many non-techie people who even recognize DisplayPort. Who knows, though, maybe the Sandwitch can push it into the mainstream for computer monitors, at least... It's not confined to a TV, after all.
I don't really care about graphical power to be honest but what worries me is would third parties develop for this if theyre benchmarking their games for say the xbox1? Ultimately I think it will boil down to numbers, if it sells well then they will develop for it but to sell well you need big AAA games first, might be a chicken and the egg situation....
@TTGlider
The Vita comparison doesn't work though. Totally different library to it's home console counterpart and different dev tools. As long as Nintendo don't lumber it with comically overpriced Memory Cards and then stop first party support within 2 years there's little comparison.
I'd love the Switch to be PS4 level power, though realistically it doesn't look like it will be. But will it be that noticeable? Probably not. I can't tell the difference between PS4 and Xbox One games, only the fact they're still both only a paltry 30fps in 2016 for pity's sake!!!!
Ultimately what's important for third party games is how easy it is to port a game over. If it's cheap and easy and they can simply 'downgrade' their games to work on the Switch, then that should entice them to do so. If they only factor in the incremental cost of porting to Switch then they don't need to sell loads to make a return. That's how I view it with my limited understating of the porting process anyway.
@TTGlider I don't think you have any idea why the Vita bombed. Protip: it wasn't because it was a powerful portable console.
Protip 2: something something overpriced memory cards and lack of support from Sony something something
@GravyThief You're right, graphics can quite easily be scaled back, how much visual detail can people really see in moving images anyway? (Especially in Switch's portable mode), but code being a huge pain to port would probably be a deal-breaker, like it has been for WiiU...
I can't see the Switch reaching the power levels of the Xbox 1 let alone the PS4. Sure it will run faster when docked, but the main thing is to make sure it doesn't overheat when it's undocked.
Of course you need a certain amount of power to run the games. I can see it being an upgraded X1 chip and if it's succesful an incremental upgrade in two years time to an X2 chip as in my mind the Switch lends itself to this model.
But Nintendo needs a clear marketing message and it needs to sell well. If it sells well we might get some AAA support. I think it will get the franchises that appear on the Vita & 3DS. Like others have already said it will come down to cost of making or porting games vs how many systems have been sold.
@TTGlider
But the most impressive gaming experience is a high end Gaming PC. If you don't want a Gaming PC you don't want the most impressive gaming experience.
I always (eventually) buy all the consoles, so personally don't NEED a high spec Nintendo console, but I do think to do well, it needs multi platform titles, so it needs to have similar architecture to other machines so porting is easy.
I've been very down on Nintendo for six years now, but I want to see them successful in the home console market so much. People talk about the money in the bank and how many failed consoles they can go through but that's not how business works. Nintendo exist to make money, and they'll do what they have to in order to keep making money. Worldwide in 2016, mobile games made almost DOUBLE the money that consoles and handhelds made. The worry of Nintendo going more and more towards this market is a very real one for me.
I won't buy multi platform games on Switch but people like us are not the ones that ultimately decide what becomes a successful product. If Nintendo can offer people the latest Call of Duty, the latest sports games and things like Mario Kart and Pokemon all on one machine then they have a real chance. To do that, they need to quit being stubborn and making hardware different fir the sake of it. What advantage did the Wii U get from being so different? I don't mean the game pad or colourful graphics. All that could have been done whil still using a more standard architecture. Nintendo went back to it's pre-N64 arrogance and made something different just because they thought everyone else would bend over backwards to be involved and just like the 64 it backfired in a big way.
Specs matter in far more important ways than shinier graphics.
Given that the switch seems to be based on nvidia shield tech I'm surprised people haven't mentioned a concept like ge-force now where games can be live streamed from a central server. Sure its only as good as your net connection, but in this age now I think most of the people interested in gaming of this type probably have a suitable internet speed for such a service
Eurogamer and digital foundry ARE NOT Game developers.So unlike Wii U I have heard NO bad articles from them about Switch power or docked or undocked.So it's 3RD party Games that I see from them and hopefully Beyond and steady flow of them that count, GPU numbers in my opinion don't really matter.Switch has secrets we don't kown yet.Let's just see game's in January 12th on tv and off.Happy Christmas to All.
@PlywoodStick "the game plays itself!" - gamers before the game and during the first glorious tutorial twenty minutes of Hanging Edge.
"Give Hope all your HP equips because he is squishy...
Toss a Librascope on the enemy.
Don't be afraid to use Potions.
Give Lightning Doctor's Code and Power Wristband.
Buff the party with Hope and heal with Lightning.
After that use COM/RAV for one bar and switch to RAV/RAV. This would get the CG up and make it deplete slowly. Pummel with RAV/RAV until staggerd. Switch to MED/MED when you are at around 400HP. Use MED/RAV if you want to be cautious" - gamers on boss fights later when the game delinquently refuses to play itself despite all the witty memes (paragraph quoted from GF forums, and yes, it's still Cocoon).
Also I find this this power debate quite strange. In undocked form I'm not sure what people expect, you cant carry around what equates to a full home console experience and expect the battery to last anything past about 30 minutes. Raw power was never something the ds or 3ds were concerned with. 720p gaming on the go is plenty enough, on a screen of that size it really doesn't matter an awful lot. What more do people actually want?
As for the home console experience its more powerful than the wii u, its maybe a level below ps4 and xb1, yet it offers its own screen, a brand new gaming concept and supposedly all at a more affordable price than both the wii u and 3ds launched and the ps4 and xb1.
As for third parties, the system apparently supports all of the commonly used game engines, most of which are scalable so I don't see what the issue will be. The wii u was apparently difficult to port games to because of the cpu and gpu makeup, we shouldn't have the same problem with switch. If third parties can get their game on switch with minimal effort I think we'll see a lot of games coming to it.
I'm about to go back over the comments but totally agree with this level-headed article. I see comments on other gaming sites from "core" console gamers who said they'd buy a Nintendo if only it had all the third party titles on it
But there are two limiting factors. One is that Nintendo's philosophy post-GameCube has always been to produce less powerful hardware to ensure money is made on both hardware and software. I am sure this was a guiding idea from the days of Yamauchi (sp). Two: Nintendo would have a tough battle getting all of those core gamers off PlayStation Network and Xbox Live in favour of Nintendo Network. Keeping it free would be a great start, but still I think Switch will remain the second-user console for many homes.
I am growing weary of those debates. I am not in it for its power byt its software. I just hope it will be successful so that it wont get abandoned soon again I am looking at you Nintendo)
@Peach64
Yep. That's pretty much it.
What I respect about Sony and MS is that they give you good, long value for your money. Nintendo fans are blinded to this fact.
Take a look at the PS3 and X360. Still being sold in numbers comparable to the WiiU to this day.
The Wii that came out after the X360 is dead. The WiiU that came out after the Wii is virtually dead.
Weak hardware (in console terms) don't last.
Any open minded gamer not blinded by fanboyism can clearly see that Nintendo consoles are little value for money unless you are a dedicated fan of their games.
@Hotfusion If weak hardware don't last why did the PS2 last longer than the gamecube or the Xbox? It's not a matter of specs, it's a matter of market and a war of money. And since this is a capitalism system the biggest company eat the smaller ones.
One thing sure is if the Switch fails, the japanese industry will die. And they'll deserve it. They were never able to adapt to the AAA model. They chose their fate.
It might not sell well. Might not get the games. But you can guarantee it with be a Nintendo box with smash.3d Mario mariokart splatoon Mario tennis Mario this mario that Mario. All games just repeated from past systems
Some of my most favorite games don't require a lot of power at all (I recently bought a PS4 mostly so I could eventually play Persona 5, which I could play even on the PS3), but I understand the fact, that if a device lacks power, it can be difficult for developers of big games to port to it, and that might be a problem when you try to establish a big enough install base to keep the flow of new games for the system coming. Games are ultimately most important - power isn't, but it can limit things.
I remember comments was like "no! lies! it will destroy xbo/ps4! switch strong! much power! new tegra! pascal!".
And now its like "who cares about graphics!? sony/ms poisoning game industry! gameplay matters! wii u power is pretty enough".
@bitleman "They were never able to adapt to the AAA model"
Culturally those kinds of titles just don't relate to Japanese people, plus it's ludicrously expensive to make titles like that (half the time the budget goes on visual gloss which adds nothing to the gameplay), if they don't sell it can cause your company to go down the pan, especially as Japan is in a recession. The whole "AAA" thing in my eyes has done more harm than good.
I don't mind it being low-powered, just as long as the price reflects that - just like the original Wii, and not like the Wii U and 3DS...
As I see this, I don't care about the power of the system...I have a PS4 for the big-budget 3rd party games (because they'll look better and I enjoy earning trophies)...I'll buy the nintendo console, for nintendo's games and the 3rd party-exclusive-type titles that come out. If the system is treated by 3rd parties, like the Wii was, I'm fine with that (just not all the shovel ware garbage). The Wii had some really fun and enjoyable games from other companies, they just became lost and never found due to the junk that was coming out for it...The Munchables, Elebits, Dewey's Adventure, Flip's Twisted World, Little King's Story being just a few that I can mention. I want a system with a strong variety of titles...yeah, real sports sims would be a nice addition (Wii did get more kid-friendly cartoony versions) and some great racing sims, action, adventure, puzzles and simulations...not all platforms (which is why I basically didn't really care for the Wii U and got rid of it). I guess what I can say is, as long as it's not like the Wii U with retail games...one game per six months and you walk into a store and see the system as pathetic because only a few retail games are by it (which is a big reason why the system didn't sell well). The more retail games that are shown, the better chances of the system doing good...then you let the consumer see the virtual store and more...but they need many Retail games, and not just all ports of games that are already out on the other systems (true that the ports could sell to the ones who never got a chance to play them, but people that own a PS4 or XBONE, won't come on board due to basically the same games on it). I'll purchase the switch, maybe not on day one (as it'll likely be shorted), but I will later on, and just like the Gamecube, N64, Super NES, NES, the portables and even the Wii, I'll enjoy it to death!
MH5 for the Switch and my wallet belongs to Nintendo for the next 5 years.
@Mr_Diabolical We agree to disagree. Every console I own is because there was a game in that system that I wanted to play and it was a system exclusive. (In Nintendo case mostly F-Zero related).
@Galenmereth Indeed and beyond the shadow of a doubt Nintendo has the best exclusive IPs of anyone out there. Having a console like the Wii where we could play all the exclusives and a ton of quality third party games is the perfect scenario and I hope the Switch turns out to be exactly that.
"Nintendo's not in the console arms race"
It's the same deal as when Nintendrones spout "Nintendo isn't competing with Sony and Microsoft". They are, but only until they aren't.
Peoples arguments about the Switch's power (again, as they usually are with 'competing') have pretty much done a 180' since the older rumors of the Switch being as powerful to more powerful than the competition. It's gone from bragging to trying to convince themselves and others that it doesn't matter, and really, that's not the case.
You need 3rd party support from developers. Nintndo's own games can't keep a system afloat alone and, hell, Nintndo's games alone have NEVER done that. Hell, look at the Xbox brand and its limited amount of exclusive titles on each console (especially the 360), pretty much proving with its success how important 3rd party can be.
Now in terms of power, does the Switch need to be a powerhouse? No, of course not, but it needs to be capable of running the big name multiplatform games people want to play. If developers need to change their game too much for the sake of one platform, well, why would they bother? Especially if the Switch isn't the success we're hoping it is.
The Switch has an advantage over both consoles AND the PC, it can be portable. If I wasn't already a Nintendo fan, if it's powerful enough to run these multiplatform titles, it suddenly becomes a much more appealing platform simply for the portability of those games that other platforms don't provide.
This all stands on it being 'powerful enough', not "top tier gaming rig". Nintendo are competing and they are in the "arms race", whether they or their fans like it or not. Not having the horsepower to satisfy third party devs will send it the way of the Wii U.
Even if they manage to catch lightning in a bottle for a second time like they did with the Wii thanks to its gimmick, getting everybody and their dog to buy one, do we as gamers really want that? Screw Nintendo as a business for a minute, do we as the people who are buying this want that? The console sold like hot cakes, but software sales didn't exactly point towards it being the success console sales made it out to be and it was a platform mostly consisting of tacky shovelware.
It's simple. You can already SEE the Switch next your TV and in your hands anywhere you might be. We are already sold on this amazing device. Ka-Ching!
@ThanosReXXX Yes, indeed! I forgot about other functions, but a decent browser and perhaps a few streaming services would be very welcome. I wouldn't expect full Android, but better than this gen and that might convince a few more parents of value.
I'm also wondering about StreetPass, account system, friend codes, MyNintendo integration and Miiverse. It has to be better than now, right? Right? Maybe not (gulp)...but we'll see.
@PlywoodStick Oh well, maybe progress won't go that fast. Back in the 50's and the 60's they thought we would have flying cars (actual cars, not like those idiotic driving helicopter-like contraptions) and would be living on the Moon and Mars.
Let us see someone land there safely first before we even expect any real life Androids. Hopefully, that is something that you and I actually WILL live to witness. I wonder what the new immortal words are going to be when they set foot upon the Red Planet for the first time...
@bitleman
I don't understand what do you mean all games must follow AAA titles to be survive ? I don't even like AAA Western games at all, not even my lifestyle. They are NOT a Role Model of gaming lifestyle as T-Shirt that we wear, like or not must wear T-shirt or we will be naked.
@8bitforever "I want Nintendo to be successful but I honestly don't think they have a future in hardware. It's their games people want not their crappy consoles."
Ah well you know what your choice is.
@Sakura From what I've understood, it's not going to be Android, but a completely proprietary OS. The only thing it will have in common with Android is that they are more or less Unix-based.
The benefits of this will be that they will not have to run on top of an Android layer, which would take away from the available power because of all the programs and apps always running in the background. It will therefore allow to be programmed closer to the metal, which will make it possible to squeeze more out of it than a full Android device with similar specs.
And I do think the online services will be miles better. We still haven't seen what DeNA has been doing for the Switch, and they are experts in online gaming and dedicated server management (which of course includes account management), so I have a feeling that this should be the least of your worries.
@JLPick
I really, really, really want Kickboxing games like K-1 return on Nintendo once again. Cartoon looking are preferable especially with customize feature (Create our own kickboxer). There is no boxing/kickboxing games since 3DS and Wii U so far. Also, love to see games like Go Vacation return on Nintendo again with HD looking, more areas to explore, more customize and more mini games. Switch needs those rare games for Cute lovers like me (Well, boxing ain't cute actually but it can be cute like K-1 Pocket GBA).
There's something I'd like to put out there, which is that a console that is less powerful but very easy to develop for, which seems to be the case for the Switch, is also cheaper to develop for, and games on such systems need not sell quite as much in order to make a profit. That should perhaps shed some light on why so many devs are on board, all the more because Nintendo handhelds typically sell like hotcakes while there are games on them. 3DS didn't start off so hot, but once the price was right AND big games started showing up on it, it did sell. Nintendo should get the support they need from third parties in a way that could be better than anyone could hope, because those games would be developed exclusively for the Switch and instead of a library of lots of multiplatform games like the other two, it would find itself with lots of great exclusives, like the 3DS is now, but which could also be played on the bigger screen, and I like Nintendo for it.
Besides, all the specs speculated so far are just that: speculations. An NVidia rep said just the other day that the chip was heavily customised. So it's not likely to be exactly like any other Tegra that we already know of, so going too deep into speculations is pointless. There are certainly some information missing, no matter which source a leak comes from.
@jerichofr very old ones at that.
@ThanosReXXX Sorry, yeah, I mean that it will have a few apps to add functionality and they'll be as easy to use and well implemented as on Android. Or iOS. Just that they work better than the ones on 3DS and Wii U! It can't have a beefy OS or, like you said, it won't have enough power for the games.
Fingers crossed for online infrastructure and decent account management. MyNintendo is the worry there, but those discounts might actually seem more appealing if we don't have nearly all the games already. Track history though gives pause.
From your earlier post "close enough that the difference is marginal" would be excellent.
Ahhh, the classic Nintendo fan "power doesn't matter as long as it's fun". How did that work out for the Wii U? I beg you, Nintendo, please learn from your mistakes.
@Sakura Well, like I said: if the Switch can manage 1Tflop across the board, then it will only be slightly behind the Xbox One, which is 1.3Tflops. Compatibility with all the modern game engines and the two API's (NVN and Vulkan) seem to be further indication that there won't be all that much difference in most titles.
And on the Switch it might be slightly less resolution-wise, but it will literally be the ONLY system that will also allow you to take these games with you on the go...
It's about the games. Wii and DS were relatively low powered, but they had fantastic games. 3DS and Wii U were more powerful, but they were lacking in the games department. Switch has more than enough power for good games, but those won't just appear out of thin air.
Most have to agree. Switch will still be a second system for Nintendo first party games for most gamers. The challenge for Nintendo is to try and get everyone to buy it
@UK-Nintendo
Nope I won't agree because Switch will be my only home console. Sometimes I game on PC but very rarely any more.
@nintykid It worked out really well for the original Wii, and the Gameboy. I think where Wii u went wrong was that it's overpriced, it launched with Nintendoland and nsmbu, and everyone knew the ps4 was coming out soon...
@ThanosReXXX
I wonder what games that DeNA ever made before colaborated with Nintendo ?
One question still hanging in my mind, Switch will integrated with smartphone, have something with DeNA, what is that means ?
Is Switch not just an Ordinary hybrid console and portable, but also have function much like or can operate smartphone or my smartphone can control Switch ? Well... still mystery until 13 January 2017.
@UK-Nintendo
Switch will be my third Console (Already have Wii to play Gamecube/Wii, Wii U for playing Wii U/Wii) or Second portable (Already have 3DS for playing 3DS/NDS) that I will have. But you know if my collections just Nintendo games only right now.
Second or not still Nintendo all for me.
@Anti-Matter I think you didn't understand. Secondary meaning it will be a side system not the main one.
But it will be my 14th system if I count like you
@toxibunny
What makes Wii U even worse : Black color ONLY for Western bundle (later), No price cut, Ridiculous 32 GB internal storage, too many Amiibos with less functions, etc. Wii U is more like unfinished Nintendo project, released too early with no preparation and good advertising in my opinion.
@UK-Nintendo
Oh... I see.
Well, my Main Nintendo machines : Wii U, Wii and 3DS.
Secondary (Because I seldom to play or have very few collections) : NDS & Gamecube
But Switch will be Main Nintendo machine.
@Anti-Matter DeNA hosts a lot of mobile online roleplaying games and things like that, they are quite big in Asia and have a LOT of experience in online game management, so I expect to see something of that experience being put to use in the Switch.
@yomanation True, but it's only theory/rumor after all, so all we can do is speculate. I do know there's no 1 to 1 comparison possible, since besides the fact that Nvidia Tflops are different from AMD/x86 ones, there's a lot more to factor in, like what the effects (and more importantly: gains) will be from that option to program closer to the metal and what the two API's can do for the hardware.
The actual difference in numbers might be bigger because of the number and type of floats, but the visual difference might still be marginal because of all the software and hardware combined and the tricks developers might be able to pull off with it.
If Nvidia throws out claims that even PS4 ports can be done relatively easy, then there must surely be more to it than we know now. Not all that they say should be taken with a grain of salt. Some statements will more than likely hurt them in the end if they were anything but actually true.
In any case, that is also why I hope that these NDA's will be lifted after Nintendo's January presentation, so we can finally learn more and get some factual information instead of all these contradictory rumors.
It was funny speculating about them, but I'm kind of done by now and want to see what we're actually going to get.
I hope it's going to be a great beginning of the new year and not a decidedly underwhelming one...
Something people seem to keep forgetting is its not just the power of the switch that will determine whether or not it gets third party games. But also, how well the game is optimised and how well, optimized the chips in the system are.
For example, lets say a game on the Xbox one that requires 1 full Teraflop.(out of its 1.31) But the swicth (with the same game settings 'high' as the Xbox One) could only need 700 Gigaflops.
It's all about optimization.
As for third-party support, I'm pretty sure all the developers that typically put games on the 3DS are just simply going to move over to Nintendo switch.
It won't be immediate, but I'm certain within a year or two that's what'll happen.
@nhSnork Ah yes, the boss fights, which rely on optimization of preset builds and switching between them at the correct times. Oh yeah, better make sure that your lead character is either a well-healed tank or a perfect threat dropper that won't fall to a big AoE attack, because if they die, it's instant game over, even if your other two party members are still standing. (This makes sense in a game like SMT: Nocturne, because it's MC is the lone protagonist. Not so much in FFXIII.) Meanwhile, the non-boss battles can essentially be configured to more or less play on auto-pilot with 5 star ratings for speed throughout the whole game.
Running through empty corridors outside of battle, with no map exploration needed, is part and parcel of progressing the convoluted plot. At least the FFX team had the sense to disguise their game's linearity by doing more than just require holding up on the control stick most of the time, with some (GASP!) left and right turns interspersed throughout. FFXIII doesn't even try to hide it's abject linearity, all the way down to the nonsensical and forced character interactions that were haphazardly twisted to keep the plot advancing without any genuine concern for transpiring events.
@yomanation if you had read my post you'd know why those were my guess. Again, I'd love to be wrong and we'll find out in a couple of weeks. I'd love to be wrong, but it just looks like a$400+ toy to me
@capitalism that's great. Lucky you. I need at least 2 systems as I can't find all the games I want on Nintendo
@ThanosReXXX I'm going to stay cautiously optimistic, or rather, optimistic but with a tint of caution. The APIs, the dev talk, the few games in the trailer, Seasons of Heaven, etc, all point to a somewhat capable console. That'll do me. If it turns out otherwise, then we'll get to that when it happens. The ride is certainly interesting.
@PlywoodStick because FFXIII's linearity is entirely contextual and obeying the continuity logic. For the Cocoon segment, the cast are essentially fugitives - it would be surreal for them to casually sightsee around the location where 99% of the population dreads them like plague (borderline literal plague, too, since everyone in contact with l'Cie is doomed to a purge unless Bartie's gambit begs to differ). The fact that the cast's misadventures are monitored and partly orchestrated also factors in to make the linearity a part of the picture and the entire "fate and struggling to defy fate" theme. And even there, the basic exploration like hunting items, playing with weather or doing occasional stealth (certain encounters are lethal otherwise as neither of the characters in the chapter has the Sentinel role to soak up the big blows yet) is enough that I, for one, never felt like it was just "holding up on the control stick" - and I've played a lot of oldschool JRPGs to compare it to!
FFX, while also justified in its linearity from the start (3/4 of the story is one road movie with the characters usually knowing all/most of the stops on the way), runs on a comparatively more laid-back schedule (although the characters do become outlaws of sorts at some point, so that likewise leaves out, say, exploration of Bevelle) - yet it feels like it has fewer locations to explore and the locations feel less spacious. Even Luca which is one of the biggest cities on Spira yet allows little more exploration than the docks and the theater. And the biggest patch of open space, the Calmlands, is quite dwarfed by FFXIII's Archylte Steppe even without the adjacent territories like Yaschas Massif (which, in its turn, dwarfs Remiem temple and the cavern adjacent to the Calmlands) - plenty to explore, plenty to dig up (figuratively and literally), varied yet somewhat mobile enemies in different parts, dozens of side quests that provide extra challenge and extra loot while helping flesh out the past of this world and foreshadow the immediate future.
Concerning battles, one-button encounters happen under the same conditions as in most other FF games and JRPGs of similar tradition - either very early or whenever you sufficiently outlevel the mook encountered. Otherwise... I got my butt handed to me a couple times even as early as Lake Bresha before I got the hang of the paradigm switching. Most encounters on Coccoon were officially compiled to encourage it and make the player become confident with the system before Gran Pulse where half the mook gangs become borderline mid-bosses, enemy HP count goes into millions and even a mere pack of gorgonopsids can leave you greeted by the "retry?" screen (boy, did it replace traditional game overs for a reason). And grinding is done in tiers tied to the story progress, so skill remains quite topical all the time.
I've said it before but Paradigm Shift remains my favourite battle system in the series - it allows and encourages actively using offensive magic instead of hoarding it inbetween boss battles due to ether prices (FFX partly solved the problem by having save points restore the party, but even that doesn't quite compare), it allows and encourages using buffs and debuffs which are consistently functional and pretty vital this time around, it allows and encourages changing "jobs" mid-battle and operating group tactics rather than [have to] micromanage everything. The latter is by no means forbidden - the settings even offer to choose which menu point is highlighted in battle by default, - but rather than making the game memetically "play itself", the auto-battle option simply and conveniently balances out the menu rummaging in the light of the system now allowing multiple actions per ATB gauge. It can get frustrating when the battle flows on, and I personally had enough of it in lategame FFVII when stuff like W-Item kicked in - and that was a tad bit simpler there! Yes, the few issues I do have with the game are about battles as well (like the inability to switch leaders mid-battle which makes every enemy with instakill spells a case of Russian roulette), but they weren't enough to muddle the impression and most were fixed in the sequels anyway. So gameplay is actually one of the reasons FFXIII trilogy is among my top favorites in the franchise and in the genre. Not too shabby for what you called "hellspawn", eh?
A lot of people point to the Wii U's power as to why it failed, but in reality, power was probably the least of the Wii U's issues. The Wii U had a ridiculous name, terrible marketing, and a non-compelling gimmick that made the console look like a Wii accessory, which only propagated the effects of its terrible name & marketing. These things played a much bigger role in the console's downfall than its raw horsepower.
If your average Joe doesn't know what a Wii U is, hated it's terrible marketing, or thinks the Wii U is an expensive Wii accessory, it wouldn't matter if the Wii U had 100TFLOPS or 100GFLOPS of computing power; the console would have failed anyways.
Nintendo Switch has a good name, much better marketing as of right now (we shall see how Nintendo actually markets this device in 2017 beyond that one preview teaser), and much more compelling gimmick that won't make the Switch look like an accessory to another product. It also supports pretty much all the modern game engines and APIs, and has even convinced publishers/developers like Bethesda and From Software, both of whom laughed off the Wii U as irrelevant, on board.
That's not to say power won't be an issue with the Switch, because it likely will be for some developers, but Nintendo had many other more significant hurdles to clear over outside of raw horsepower, and it appears that have managed to and/or are currently resolving as we speak.
@jimi
Relax. I play my Wii U games with Disc, not digital download. Just only a few eshop games I have.
@jimi Time will tell.
@jimi
Oh, I think Switch will sturdy enough so will not broken into pieces when dropped because literally kids can still dropped their Ipad so easily, not just only Switch. Who is the audiences for Switch ? Everyone including me. Not for hipster. I have prepared some empty space for Switch, I have also introduce Switch to my students who has interest with consoles and portables. Switch will be lovable, everyone will like it. Just wait and see...
The only real importance of the power of the Switch is for 3rd party AAA support. Outside of that it doesn't matter too much as Nintendo's own games always look/play great.
The saving grace could be the 3DS developers. If the Switch receives the amount of RPGs that the 3DS has then when combined with Nintendo's first party titles it could give the Switch quite a robust library.
@jimi
"That was correct until the millennials took over. Which is why this is the first generation where the "most powerful" actually won. That never happened before. But nowadays it is really just a stupid numbers game."
The SNES beat the Megadrive. Apart from the Wii every generation winner has been the most powerful console at the point they were released. 25 years ago it was all about bits, sprites, colours rather than resolution but 'millenials' have changed nothing.
The Switch has whom as target audience? It seems it will get all sorts of Wii U downgrade ports." Downgrade? Haha what?
They want to sell it to Nintendo fans (the souped-up ports and Nintendo exclusives will do that), second console buyers (exclusives), gamers who want decent quality gaming on the go (3DS/Vita owners), gamers who skipped the U because it was a disaster, kids (Pokémon etc.), families (couch multiplayer options), the Japanese market etc.etc. Plenty to go at there.
"It's not Nintendo fans, because well it seems they will simply port all sorts of old games to it. " We have almost no idea what the games lineup for switch is. However history has shown Nintendo fans (like a lot of gamers) haven't a problem rebuying old games.
@bitleman
The PS2, GC and Xbox were considered to be in the same ballpark when it came to processing power. Likewise now with the PS4 and XboxOne. Yes one is always more powerful but the gap is not that significant.
To compare the SIGNIFICANTLY weaker hardware of the Wii to the PS3/XBOX360 or the WiiU to the PS4/XBone is not the same as comparing the PS2 to the Xbox or GC. The Nintendo consoles are not in the same country never mind the ballpark.
That brings me back to my original point. The significantly weaker hardware combined with weak third party support makes Nintendo home consoles short-lived.
I repeat what I said. The older X360 (and PS3) is still on the market and outlived the younger Wii and is selling better than the WiiU.
@jimi So you're saying that it's badly designed because it doesn't have a Gamepad? Do you realize how many platforms don't have a Gamepad and have completely slaughtered the Wii U in sales? You don't see gamers crying at Sony or Microsoft because they don't have a Gamepad. The Gamepad was never necessary for Zelda or Lego games in the past, and it won't be with the Switch.
Literally only like 5 games on the rumored first year lineup are Wii U ports. We have no idea how many Wii U ports will be on the Switch during it's whole lifetime, so please stop referencing that. Besides, only 13 million people had the opportunity to play those games in the first place. If you don't want to buy them again, don't buy them.
If Wii U games were a "rock solid 60 FPS", what makes you think the Switch will be any different? The Switch is much more powerful than the Wii U.
@jimi
We don't know yet what games will be on Switch. Even just only Single screen, I'm sure TT Fushion know how to make Lego City Undercover working on Switch despite lack of Gamepad features. Just be patience until Switch presentation. I'm sure in the future there will be another Surprises from Switch.
People who are worrying about the power of the NS don't understand what Nvidia has already achieved with their Shield line of products. I have both the Shield tablet and the Shield TV. The Shield tablet runs on the K1 processor, which is inferior to even the X1, which is the worst case scenario for the Switch's custom chip to be designed after. My Shield tablet can run Doom 3, Portal, Half Life 2, Borderlands 2 and many others with ease all the while running android os and other apps in the background. Think what even the K1 could do if it wasn't made to run Android os at the same time. I'm not worried about the Switch's ability to preform.
@jimi
"That makes no sense at all.". Why? It's not difficult. The 2600, NES, SNES, PS1, PS2, PS4 were all the most powerful console when they launched. They had the right combination of power, timing, marketing, development environment, USP, and games to beat the competition. That's always been the case. You claimed 'millenials' had done something amazing by buying the most powerful console. It's a silly point as there's more to selling a console than power and more people buying consoles than millennials.
"The Switch is badly designed. It's not able to deliver the same gameplay as on Wii U. It's as simple as that. Which means that every single Wii U port will be a downgrade." Wrong. Switch is better. More powerful, portable and not hobbled by (from what we know) a controller that added nothing to gaming. Devs won't be under pressure to shoehorn in stupid bits like blowing on the Mic in Mario 3D World or to waste time trying to think of uses for the Gamepad before taking the Retro route and just ignoring it.
"ZombiU >>> Zombi on PS4/Bone". But that's rubbish on any format.
"Lego City Undercover makes heavy use of the gamepad too - not possible on Switch". Coming out on other formats without gimmicky, forced Gamepad use.
"the new Zelda already got downgraded by Nintendo". It runs better on Switch.
"the other Zelda games on Wii U make heavy use of the 2nd screen". They run fine on Gamecube and on Wii U using Off TV Play. Gamepad adds nothing.
"Would you have to take it out of the cradle to create levels? So no level creation/game play on the big screen". Is that really such a hardship? I can swap that for full portability. I think most people will survive.
"Splatoon for example also makes heavy use of the gamepad and whatever Nintendo will do, it will play worse than on Wii U". You don't know that. This is a guess. Like thinking the switch will only offer Wii U ports. Total guesswork.
"Who in their right mind would buy downgrade ports? Surely not me. " You don't have to buy them if you're the person who thinks the Switch versions (which we know nothing about but in reality will be superior) are a downgrade. However so many people steered clear of the Wii U because of the Gamepad Nintendo potentially have a huge audience to aim for. And yes, core nintendo fans will buy these games again to be able to play them on a machine that allows them to do so both on their TV and more than three feet away from it. See GBA.
"And you really think Miiverse will still be supported on Switch?" I'm sure it will but I don't care either way. Don't use it. Games are more important.
"Although the Switch gamepad uses Multitouch, which means it won't be possible to actually draw on that thing?" Don't care about drawing but happy theres a better screen on Switch.
"not even get a proper framerate because of the very weak Switch hardware". Switch is more powerful than Wii U.
"Nintendo's software quality is already going down. Probably because of the new CEO.". Their software has been poor for the last 18 months because they've had to spread themselves thin covering the Wii U disaster and preparing for Switch. And game freezes are nothing new on Nintendo machines. I had Wave Race 64, NSMBU and Mario Kart Wii lock up on me. You just bought a bad game in Federation Force
@jimi Sadly people are brain damaged and have also forgot that the Old 360 stared with a small Hard drive too and didn't require large installs ether and the biggest drive before it stopped production if I recall was only 250GB.
And here's the kicker...You didn't even need that much space unless you where heavy on the DLCs and digital downloads.
We now have a system (Switch) that has all its info a a game card no installs necessary aside from patches. (assuming they are not installed on the card itself)
Yet people have lost their minds and are saying that 32-128 is too small of storage. Truth is, I think they have just been mentally conditioned to think you need 500GB-1TB. But are completely forgetting they only need all that space because of the installs that are necessary.
In truth though is all just a numbers game now. Most console gamer's don't even know (or care to know) how much of "X" is actually used.
Take PS4 and Xbone 8GB of memory. Yeah that number looks big and impressive, but what they wont tell you is only about 4 of that is for games.
@That-crazy-guy FYI: profanity filter doesn't like that r-word
@gcunit Sorry about that, some sites allow that word, and I guess I just typed it out of habit.
@yomanation Not to mention the horrible marketing...
But I think it's a little of both. Most people are purely thinking in black or white, stating either it has to have power or it has to be fun/have games but of course both are irrefutably connected.
It needs power to run those games, and it needs to be fun (and as such sell like hotcakes) to get these games and more games, so catch 22 seems applicable...
Anyways, I'm off to go binch drinking and eating with my family for the next couple of days, so Merry Christmas and I'll more than likely see you on the other side of the next two days...
Just came across this video which I think will provide an interesting perspective on Switch and how everyone is likely missing the point. https://www.youtube.com/watch?v=JOQ3m-kYQrc
Who knows what will happen, but if I had to speculate, I would say the tablet won't be more than 720p (2 reasons: cost and battery). The dock likely has an extra processor or something to help speed up the tablet's processor letting it output 1080p and at a higher frame rate than the tablet by itself. Historically, Nintendo has always aimed for their consoles to be affordable, so I don't see it being any higher than $350 at launch. If I recall correctly, the Wii U was the most expensive Nintendo system at launch at $300 and it wasn't until the Wii that a Nintendo system launched for more than $200.
"Though some reckon a standalone portable 3DS replacement will also come, I'm a little doubtful on that at this stage."
I'm doubtful too. Whatever smaller portable-only device they might release, it will probably be a part of the Switch family and run all Switch software.
@DualWielding #120 "Then for people who just want a handheld they would get something more expensive than the 3DS with worst battery life and probably more expensive games (60 like console games instead of 40 as was the usual price of handheld AAA games)"
That's one of my fears! Nintendo might be dissolving one of the most attractive features about the 3DS if most games are in the $60+ range. It might turn away people who liked buying "budget" titles on the 3DS. Nintendo might continue releasing smaller titles with a lower price, but I don't know about Third Parties.
@leo13 I think that if the Switch is anything above 300 bucks, it will bomb badly. You can get any of the other systems for 300 and basic Xbox One and PS4 configurations (usually with a game) for 250 bucks these days.
Even at 300, the Switch should come with a game and the pro controller.
@maceng that sounds VERY optimistic considering they told their investors they will not sell it at a loss. System plus dock plus pro controller. (I don't think it's hard for them to keep their promise and throw in a game or even 2 because if they only give you a digital copy that doesn't cost them anything)
Switch 2 with a clamshell design that houses a single, foldable 3D display. Calling it now. With this there will be no need for a new 3DS.
@leo13 Well, is just a 7" tablet with a very good processor (not top of the line). Similar settings are selling for 200 and less. So, if you factor a dock for 50 (if it doesn't have any special hardware acceleration it can be done), then a 250-300 price range doesn't seem farfetched.
Actually, I don't care about graphics anymore. I just want the console with games - Wii U does not have a lot of games, and that is why it failed.
@Anti-Matter Sorry, wasn't saying that they should step away from all the kiddie games, they just need the 'REAL' sports sims that look realistic...TOO. I actually enjoyed Go Vacation and the Summer Sports series (both were enjoyable), but I also wanted some realistic games, and most of the ones that they had for it, were kid-friendly (with some having the worst environments and graphics). I guess I'm really hoping for a system like the Gamecube, so I'm probably wishing and hoping too much.
@JLPick
Hm...for Real Sport Sims, do you know K-1 World MAX / GP 2005 for PS2 Japan ? That games not just only offers traditional kickboxing games with changeable camera angle, but also Career Mode that allow us to create our kickboxer (Well... not so complex customization) , train them to build their parameter, sparring with opponents and we can use Custom characters to be played on Versus/ Grandprix Mode compete with realistic K-1 boxers (example: Badr Hari, Jerome Le Banner, etc). Well, the games strangely rated CERO A (All ages ??) but I guess it should be CERO B or TEEN or PEGI 12. Too bad, that franchise stopped on year 2006 (for games) but still continue until this year (With tons of new fighters of course). I would rather to see K-1 return again as a games than Fight Night or UFC (I don't like Fight Night because Too Western looking and boring. I completely banning UFC due to brutal way of fighting).
@ThanosReXXX
Wow I think that was long enough to pass as a PhD thesis, impressive. You know it wouldn’t even surprise me if Nintendo don’t release exact specs on the 12th
Once you rule out the stuff that's being reported as rumours, but is actually just speculation by people who aren't exactly experts in what they're talking about, then I think there is some truth in all of the actual rumours that have been leaked so far... you just need to be careful about how you interpret them, as many are taken out of context.
For example, in the case of the resolution output, there are two seemingly conflicting rumours at first interpretation, but if you consider the potential context for them, one could be the recommended resolution, while the other could be the maximum resolution possible.
Man once again such negativity about the 'power' equation....
Here are some things I know have been saisd or seen that give me hope.
1. Nvidia has been talking this up and has been qouted as saying 'based on our latest gen grafx tech'. Why say that then put out a box with a modded 2yr old chipset? They have made other strong statements and also have badly wanted market share in dedicated gaming. I think this will be a 'modern',potent chipset that again if you listen to Nividia is highly specialized and took significant manhour investment to create...does this sound like a rejiggered x1/shield?
2. Bethseda said we won't put our games on platforms to weak to support our vision and then boom......Skyrim looks like a lauch title.
3. The launch video and JF debut looked pretty damned good.
4. WiiU did not have a bad 'chipset' per se. The overall deign was weak. Should have had more ram, faster cpu and hdd/sdd. Even with that said some pretty amazing work was done it.
5. Switch appears to have made better 'design' choices. Honestly being cart based and god willing microsd (always more gb for less $$$) keeps thing cheap and reliable and fast. Point is the bulk of the money spent on the chipset and not gamepads and optical drives.
So who knows but I have a good fealing it will be potent. The clock down to 40% undocked sounds about right. The Vita gpu would do 222mhz but that was never officially unlocked. Default was 111 but some games do use 166. Cpu would do 444 but was again capped at 333 though some games clocked it down for battery life.
Here is what we do know.....lthis will be the most powerful handheld ever made with Nintendo games on it. I can't wait as Nintendo focusing all their studios on one platform is going to be amazing and I think they will largely have the same 3rd party model that has worked on ds/3ds which is more exclusives aimed at specific audiences vs. the big multi system ports.
I put off getting FFXV because I hope it will be available in the Switch. I feel that games could be down scaled to fit the Switch's capabilities and I am fine with that. Cut my draw distance and volumetric effects. Turn of some shaders. I don't care as long as I can play ithat solely in my hands. I own a PS4, but there is no way being a father of 3 who works full time that I will ever be able to put a lot of time imedia I to certain RPGs. So I am holding out hope for FFXV and FFVII REMAKE.
@Hotfusion Not really. The PS2 was much weaker than the Gamecube and the Xbox. Look at Resident Evil 4 on PS2 and Gamecube. It isn't the same game a lot of the set, colors and lightings are missing. That's why Mikami left Capcom, his game was butchered. The PS2 outlived them because Sony spent much more money than competition on exclusives and marketing. That's what they always do. Nintendo is too small too compete and Microsoft is just here to not let Sony getting a monopoly on the consoles market. The funny thing is Microsoft entering on the consoles market forced Sony to release stronger hardware. Before that Sony was cheap on hardware and their marketing did all the job.
@Anti-Matter There was a series I enjoyed on the PS2, XBOX and GC generation too...Outlaw Golf 1-2, Outlaw Volleyball and Outlaw Tennis. I thought they'd continue, but it stopped. Another one for gamecube that I really enjoyed was created by Sega...Beach Spikers (Yup, I like the volleyball games)...amazingly, it's been a long time since a Volleyball game has been made that wasn't part of a compilation set, and I'd love to see it...it's also been quite a long time since a good Surfing sim (since the Kelly Slater game in that same generation timeslot). I've been hoping for Sega to bring back their sports franchise as well (world Series Baseball, College Football, NFL, NHL) and I've been wishing for nintendo to bring back their great ones too (Triple Play Series). I don't know though, it seems that we only get the same sports series year in and year out...the only baseball sim I enjoy is MLB THE SHOW on Sony's systems...of course, there's always room for some of the kid-friendly cartoony sports...Hot Shots Golf, Mario Golf, Mario Baseball and Mario Tennis...Maybe I shouldn't give up hope for a new Sega Superstars Tennis or Virtua Tennis game to return either.
I really hope that the Switch has a VR mode. PS4 VR is taking off. Wireless VR would be a big deal even if the specs are a little lower.
@cleveland124
My feeling exactly, it would be a real waste/shame if the tablet couldn't handle VR.
@ollyander Thanks for the... compliment... I guess??
I hope I'm not misunderstanding you, but I never said that Nintendo would tell us anything, I also believe that there will be no specs talk from them, but after their January presentation, most NDA's could very well be lifted, resulting in developers and other parties involved finally being able to officially talk about their plans and what the Switch is capable of.
And I do expect Nvidia to come out with their own additional statement afterwards as well.
@masterpad If you insist on writing inappropriate comments for a family friendly site, we're just going to delete them.
i've been deleted.....
"inappropriate comments for a family friendly site" and you sincerely think that you are right.
i am speechless...
@ThanosReXXX Afternoon! Hope you're enjoying the holidays.
Found an article from way back in February about the Vulkan API.
http://www.digitaltrends.com/computing/vulkan-vs-directx/
Bearing in mind that we knew nothing about the Switch back then, the last paragraph is interesting:
"As graphics engine specialist for The Talos Principle Dean Sekulic was quoted: “Vulkan in just one sentence? The endless war between performance and portability is finally over!”
My question is: Is it possible that low-level APIs (Vulkan in particular) can essentially rework the power-to-performance ratio so much that a low power device can approach the same ballpark performance-wise as other devices with much more power?
So, could the Switch with Eurogamer-leaked specs still be efficient enough to be competitive?
Roll on 12th/13th!
@Sakura I am, thank you, and the same to you.
As for your question: ballpark, yes. So from what I've understood from it, the difference should be close enough for our poor human eyesight to be hardly noticeable in all but the most demanding titles.
Which in practice would mean that most of us would probably only be able to see the differences in a side by side comparison, unless the frame rate is going to be dramatically worse, in which case you'd probably notice right away. But that is also what all the other software like the device-specific NVN API is for, so together with Vulkan, they should be able to get the most out of the hardware.
Here is some more information:
https://www.khronos.org/vulkan
But I would like to think that the specs that are now leaked are at least partially wrong. X1 specs should be quite feasible, and if anything a bare minimum in my opinion, so I have no idea other than the whole energy/battery life debate, why they should be so pathetically low, UNLESS of course, both of these API's can be of help there too, to compensate for that, who knows...
Guess we'll find out soon enough. Games running on the system will tell a big part of the tale.
@ThanosReXXX So much this^ Those specs don't quite mesh with other confirmed details such as the game engines and the brief glimpse of BotW. It's not as simple as just base numbers.
Still much to be proven, though. This presentation needs to be great. The trailer was great (the odd scenarios aside), so fingers crossed.
@ThanosReXXX
Yes take it as a compliment! my comment about Nintendo not talking specs was a side point, not meant to undermine anything you said
@ollyander Roger that. I see I forgot the smiley in my original comment to you: it was more meant as a bit of leg pulling. Of course I understood the compliment, and the rest was just me agreeing about them not releasing any specs. They have never done that anymore since the 8-bit/16-bit era.
@bitleman
Although you have made some good points I cannot agree that the graphical gap between the PS2 and GC was the same as the Wii and PS3 or the WiiU and PS4.
The Xbox came to the party late so obviously had an advantage in power.
The Wii and the WiiU were a generation behind the all current competition graphically.
These arguments never really get anywhere so let's agree to respectfully disagree.
@shani
The Nintendo Switch is set to be the MOST innovative product Nintendo has ever released! They have major ACES up their sleeves that you can predict with some imagination and very little embellishment. The feature and trend evidence is right in your face.
And To coin a phrase or too. "SWITCH HAPPENS!" "SWITCH WITH IT!" "DO A SWITCH AROOO!" "SWITCH OFF!? SWITCH UP! SWITCH ON!"
NINTENDO WILL NEVER GET FULL CURRENT GEN AAA GAMES PORTS AS ITS NOT POWERFUL ENOUGH TO SUPPORT THEM PERIOD......
The TEGRA X1 chip inside the Switch has a maximum processing power of 512 gflops in 32 bit operations and that's running at its maximum CPU & GPU clocks and unfortunately even when DOCKED THE SWITCH DOESNT RUN ANYWHERE NEAR MAX CLOCKS which means on average when docked the Switch will be well below the 512 gflops and for comparison Xbox one has 1300 gflops (1.3 tflops) so the SWITCH WHEN DOCKED IS AROUND 30% the power of an Xbox one ALSO FOR COMPARISON THE WII U has 352gflops so the SWITCH WHEN DOCKED IS BARELY MORE POWERFUL THAN A WII U and then the real kicker is that when used as a handheld in mobile mode the Switch runs only 40% the power of Docked mode which is only 200gflops and that's if we're using the maximum power of the TEGRA X1 512 gflops running max clocks while we know the switch doesn't run anywhere near max clocks so yea guys I'm not sure who the fanboys think they're fooling but SWITCH IS WOEFULLY UNDERPOWERED lol also for comparison again
THE GALAXY S7 has 498gflops of power which is more than the SWITCH WILL HAVE EVEN WHEN DOCKED and The of course the IPHONE 7 has around 670gflops so yea THE SWITCH IS LESS POWERFUL THAN INDUSTRY LEADING SMARTPHONES N YET NINTENDO IS TRYING TO FOOL PEOPLE WITH THIS 3rd party support lmao
Yea it has two 3rd party games which would be considered major AAA ports, however both Skyrim and FIFA are based on last gen xbox 360 ports and they're even downscaled a little bit at that lol
THIS IS WHY SWITCH ISNT GETTING
TITAN FALL 2
Mass effect andromeda
Battlefield 1
Call of duty
Witcher
Fallout 4
Rise of the Tomb Raider
Resident Evil 7
Final Fantasy 15
Etc...........
Switch will never have any of those games as it's simply not powerful enough to support them and it's NOT THAT I AM A HATER OK I WANTED NINTENDO TO SUCCEED I WANTED THEM TO BRING A AWESOME CAPABLE N POWERFUL CONSOLE THAT BLEW THE DOORS OFF THE COMPETITION OR AT THE VERY LEAST BRING A CONSOLE THAT WAS AS CAPABLE OR AT LEAST AS POWERFUL AS THE XBOX ONE & PS4 and considering those are 4 year old consoles which launched in 2013 THIS SHOULD HAVE BEEN A GIVEN THE NEW NINTENDO WOULD HAVE BEEN ABLE TO MATCH THOSE SYSTEMS BUT UNFORTUNATELY WE GOT SMARTPHONE LEVEL POWER THATS GONNA BE EXTREMELY DIFFICULT TO EVER RECEIVE ANY REAL 3rd party AAA current gen games ports as it's not gonna happen this is why developers such as respawn are laughing CAUSE LETS BE HONEST WITH OURSELVES GUYS IT FEELS LIKE THE NINTENDO SWITCH IS A BAD JOKE AS ITS 2017 this is sad and very pathetic
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