Comments 187

Re: Minecraft Reveals New Mob Variants And Much More In Latest Content Drop

SteveDaSteve

@PikminMarioKirby I mean, the originals aren’t going away though. These are just variants for cold and warm biomes. Personally, I’d love to see more variants for mobs, especially using some of the types they had when Minecraft Earth was a thing. The game has been kinda stagnant for a long time visually, and this is a refreshing change.

Re: Nintendo Is Reportedly Targeting AI-Generated Mario Pictures

SteveDaSteve

@N00BiSH I have drawn stuff before, and I aspire to develop my own video games. I've been learning how to use Godot engine and have made a couple neat projects (though nothing in a state to release on a storefront). I've made mods for Crypt of the Necrodancer as well using hand drawn pixel graphics. I don't really consider art my hobby, but I have made some art.

Here's a picture of Luigi I drew using Autodesk Sketchbook awhile back when Luigi's Mansion 3 was new:
Untitled

Re: Nintendo Is Reportedly Targeting AI-Generated Mario Pictures

SteveDaSteve

@VoidofLight That's unfortunate, AI shouldn't be a replacement for personal skill or a way to create a following for yourself. However, I don't think it's fair to generalize people who use generative AI as people who hate or don't enjoy art. Sure, the system will attract those people since it makes it easy to get a quality image, but not everybody is using it to try to make themselves look like an amazing artist for no effort. The guy in the post that got copyright struck wasn't gloating about a piece he "made" himself, he was simply sharing something an AI made because it was interesting. I've used AI generative tools to just mess around, for mostly a "huh, that's interesting" moment.

I will agree that something needs to be done to prevent AI images from being used commercially or passed off as photos or human work. People shouldn't take credit for stuff they didn't make. Perhaps generative images could be passed through a watermarking process that imbeds the watermark into the image without impacting the appearance. I know you can inject code into an image, perhaps an identifier can imbedded in an image that can be detected by publicly available software? I just don't think killing off AI is the right decision, it can be a fun novelty if we can reliably separate human work from AI work.

Re: Nintendo Is Reportedly Targeting AI-Generated Mario Pictures

SteveDaSteve

@VoidofLight Human beings do rely on images already created, that being observations of the environment around us and the creations of others. From these two inputs spring a multitude of ideas. Same goes for AI, except it doesn't observe the world around it, it's just fed the creations of others. I don't think "vision" or "intent" really matter in this case, AI learns nevertheless like a person does: It sees what works and creates based on that.

If it's just "a tool made for those who despise art", why would anybody use it? If they despise art, I doubt they would use a program that creates art, much like how a person who hates coffee would not use a coffeemaker. There's more nuance to this issue than "AI bad".

Re: Nintendo Is Reportedly Targeting AI-Generated Mario Pictures

SteveDaSteve

@VoidofLight I don't really see how AI is just blatantly copying. Yes, AI may not have an understanding of anatomy or the qualities of good artistic design in the same way a human does, but that doesn't mean it cannot learn or practice them. It is learning similarly to how a human does, by seeing what constitutes quality art and incorporating it into its own style. Generated art has even become known for a distinctive AI style, with bright colors and heavy shading, often leading to a sort of plastic-y look (if that's the right word?). I simply don't see it as copying, it's just learning from artists at a faster pace than artists can learn from each other.

I would like to reiterate, I don't think AI art (or most any AI generated resource for that matter) should be allowed to be used commercially, especially if it's being passed off as something a human made. I simply see it as a cool novelty and an impressive feat of software engineering.

Re: Talking Point: Would You Want Quality And Performance Options For Nintendo's 'Switch 2' Games?

SteveDaSteve

Isn’t having performance and quality options against the point of owning a console? Everybody runs the same hardware so developers can optimize for performance and graphics on one set of specs, unlike PC gaming where every player has different specs, which is why every PC game has those options. Options to mess with performance on a console isn’t a bad thing, but it’s just unnecessary if the developer knows everyone is running their game on the same hardware.

Re: Random: Nintendo Emulator 'Delta' Changes Its Logo After Heat From Adobe

SteveDaSteve

With how simple Adobe's logo is, I wouldn't be surprised if both of these groups happened to stumble upon the same design by chance. If that can happen, then should it really be trademark-able?

@Serpenterror I use Delta on IOS, and I play retro games. The reason you never have seen people play retro games on IOS is probably because there has not been an easy way to do so until now.

Re: Garry's Mod Is Removing "All Nintendo Related Stuff From Steam Workshop"

SteveDaSteve

@GrailUK Garry's Mod is a mod for Half Life 2 that opens up the game as a physics sandbox with many tools to spawn in creatures and props from the original game, as well as do physics shenanigans like attach rocket boosters and ropes to things. The workshop is a popular way for users to provide content that you can load into the game, like character models you can apply to yourself, maps, props, weapons, vehicles, and NPCs. Some people create and upload mods that contain content from other franchises, like Nintendo's, and the rest is history.