Comments 3,675

Re: Japanese Analyst Claims NX Could Launch As Early As October, Will Eat Into Wii U And 3DS Sales

Sean_Aaron

Unless the NX somehow works with the Wii U/shares content I cannot see a launch purchase unless it really wows me. I don't game on the go much so I have little need for a hybrid machine (though I acknowledge that could change if it has that capability) and my Wii U works fine.

A Q1 launch next year building towards a better release catalogue for year-end holiday sales seems more sensible to me than a console with no software at year-end - unless Nintendo is porting the most popular Wii U software over for launch and hoping initial sales will be to people who don't have Wii U?

Re: Fascinating Patent Shows Nintendo Portable Utilising Free-Form Screen Technology

Sean_Aaron

I don't know why anyone would think that Nintendo is going to make a "me too" console like MS/Sony that is just a jumped-up (or downgraded) PC with a Pro Controller. Nintendo will stop making consoles before that happens. They do their own thing and other people come along for the ride or they may as well chuck it in and go full-mobile and possibly make a custom controller.

This doesn't mean you won't get third party support, but the latest multi-platform games probably won't be automatic ports. Get over it!

Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen

Sean_Aaron

@Greshdon That was more or less my thinking. I would expect Nintendo has an API that allows for easier implementation of Gamepad than that, but I doubt it's non-trivial - especially if you're trying to implement it with a completed game from another platform. And of course testing/QA adds to the time. I doubt a huge budget would be allocated to the kind of testing that would be required to implement this feature. Using the second display to mirror the TV is probably trivial, though.

If it's a big seller on Wii U, it will justify further expense though. We can only support it and see.

Re: Microsoft's Phil Spencer "Would Be Happy" To See Nintendo Games On Xbox One

Sean_Aaron

Minecraft on Wii U could be part of an ongoing discussion about a merger between Nintendo and MS. Nintendo takes over all gaming projects at MS and gives them access to the Japanese market; MS continues to do the business software thing. It's not impossible!

And as much as I think Windows is a crap OS that I'm forced to work with in my day job, I don't think the company is "evil" - they have a predatory and monopolistic past, but it's not the 90s anymore and they know they can't rest on their laurels. I think Mr. Spencer's humility is very much in keeping with the new corporate attitude there.

Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen

Sean_Aaron

@aaronsullivan You could be right about them having no love for Nintendo, but they may be treading water there. I suspect they're living on borrowed time before MS weighs in on how they manage their affairs (without knowing the terms of the sale, mind) in which case a rushed release for Wii U may well have been their attempt to get the game ported before that choice was removed from them. If so the possibility of future support is enhanced just by getting it in the eShop. Could be fantasy, but I'm all about hope.

Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen

Sean_Aaron

@Koniec Is the game unplayable or horrible on other platforms that lack a dual screen interface? If not, then yes, it's a feature and I'd say minor. I do think it would be handy indeed to have inventory on the GamePad, but I expect there are reasons for that we're unaware of and I prefer to look at the big picture here.

If Koei said Samurai Warriors IV was coming and had no off-TV play, I wouldn't be ranting about it in a comments section, I'd be saying how happy I was to be able to play the game on my favourite platform. A bird in the hand, etc...

@Mainsaile The same reason most of these posters wasted effort posting: nothing better to do

Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen

Sean_Aaron

@crazycrazydave I have to take a more sanguine view as really there's no reason Minecraft needs to be released on the platform at all. The fact that it's coming so late in the system's lifecycle is more a gift than anything and I have no reason to think they're just pushing it out there to die, because if there was that little faith/interest in the platform, they wouldn't even bother.

I think the fact that the touchscreen isn't being used is actually kind of a positive as it means this is a port of the existing console version rather than the mobile one - wouldn't people rather have something equivalent to what's already on other console platforms than a port of a touch-enabled mobile version that is still playing catch-up?

Again without knowing Mojang's internal resourcing and priorities it's impossible to make statements about this being a "lazy port" or "cash grab" with any degree of truth behind them. I expect there are people who wouldn't be satisfied unless the entire resources of the company were put into the Wii U project - does anyone actually think that makes any sense?

It would be nice if Nintendo Life could get an interview with Mojang and give people a reality dose, because it's sorely needed!

Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen

Sean_Aaron

Let's try to apply some thought to the situation shall we? I don't know how big a company Mojang is, but to make this port this late in the Wii U lifecycle is a pretty big gamble, even for a company as successful as Mojang and even with Microsoft backing them up. Now if you were going to put resources into making such a port and wanted to try to get at least one big holiday sales period before what may well be a successor console appears, would you not make your primary effort a working version of the game as-is, then, depending on sales, add system-specific features down the line?

Did anyone who posted (and apparently have zero interest in the release, but chose to shine their brilliance upon us regardless), bother to consider this? Do any of you have a clue how long it's taking to get parity with the PC version on what is very likely the second largest installed-base for this title: mobile? And yet you complain (again about something YOU'RE NOT PLANNING TO BUY) about the lack of inventory management on the gamepad at launch, which is a minor feature at best.

I'm buying this for my daughter and hopefully there are a lot of other adults out there who will do the same and we'll get engine improvements down the line. I think any delay to implementing second screen features could be tied to waiting for surface/vita dual-screen implementation, but that doesn't mean it isn't going to happen or that some kind of stupid "boycott" is in order.

Re: Rumour: NX Set for 2016 Release With Nintendo Targeting 20 Million Shipped Units

Sean_Aaron

i don't know what it is people expect this new machine to do better than the Wii U. If it's backwards-compatible with Wii/Wii U and has ports of GTA V and the latest Call of Duty/Gears of War/Battlefront/Medal of Honour games, does anyone honestly think that's going to be big business for Nintendo? People who are that into those games already have other machines to play them on. If it's a souped-up Wii U with the ability to download games to the gamepad to play on the go I can't see a big market for that either.

I dunno, maybe I'm just done buying game consoles...

Re: Review: Xenoblade Chronicles X (Wii U)

Sean_Aaron

I really wanted to replace Xenoblade Chronicles before trying this, but I don't see how that's going to be possible, nor can I resist firing this up. Hopefully I can at least finish Paper Mario first or I'll be juggling three story-based games!

Re: Nintendo Download: 3rd December (Europe)

Sean_Aaron

Xenoblade and Human Resources Machine for sure. Zak and Wiki was fun up unti the end, when the broken sword fighting motion detection just ruined the game for me. If Capcom has carried out some much-needed bug fixing I'd be all over it.

Re: Review: Animal Crossing: Amiibo Festival (Wii U)

Sean_Aaron

As a download for under £20 I'd consider it - especially if you could play with cards instead of figures as my daughter has several packs (all but one being compensation from Nintendo for delays for the Happy Home Deigner shipment), but I'm not going to take a chance for £50 on a game that may bore us to tears. If it was more like Mario Party it would have been a safer bet; I don't understand what they're doing here...

Re: Feature: Assessing Affordable Space Adventures and Its Ongoing Journey

Sean_Aaron

This was a day one purchase and I put it down to play other things, but a couple of weeks ago during a rare gaming session with my partner we decided to pick it up again. It's a very different experience with more than one player - trying to communicate was a lot of fun - especially when it didn't work out! We've reached areas where you need to turn engines off and on to get past enemies and that's hilarious to get right, so if you get the chance, try it with another person or two.

Re: EA CFO Explains Why the Company Doesn't Make Wii U Games Anymore

Sean_Aaron

As others have stated Most Wanted U was excellent. I also would have bought Mass Effect Trilogy had they put in the sensible effort to release that instead of porting the third one with a movie version of the first two.

I'm also sure the installed base in Europe and North America is large enough to get a return on their sports franchise titles if they could be bothered as well as their military shooter. Needless to say I doubt this is the full story.

Re: EA CFO Explains Why the Company Doesn't Make Wii U Games Anymore

Sean_Aaron

I think cost of development is a bigger factor, otherwise with that argument they'd only be supporting PS4 right now. The fact that Xbox is basically the same thing means there's minimal effort involved in supporting it. I also suspect he's not going to speak openly about the political side of things, which may still be relevant. Probably be another fifteen years before we get the full story.

Re: RCMADIAX Announces Avoider, Due Out on the Wii U eShop in 2016

Sean_Aaron

This is normally like a mid-level stage in a larger game (thinking Ultratron on Wii U or Space Junk on iOS - that's a game I'd love to see with proper dual stick on Wii U) or a mode among modes (Geometry Wars 3 - like to see that on Wii U as well), so I'm a bit mystified how you sustain an entire game out of this.

Blok Drop U was a solid effort, so I wouldn't dismiss everything from this studio, but I don't recall even an Atari 2600 game with as uninspired an appearance using this theme. I think games like Dodge 'Em and Freeway are still fun; put some more meat on the bones and maybe there's something here?

Re: Parent Trap: Oft-Forgotten Wii U Features That Matter To Families

Sean_Aaron

Having to pay Sony a fee just to backup my PS3 save data has to be the biggest racket ever. That kind of control over the system I own puts the Wii U head and shoulders over the rest. And for the record, no, I'm not paying Sony any sub fee to do something that should be free out of the box. Hell you can't even recharge the bloody controllers with a standard USB phone charger, unlike the Wii U Pro Controller!

Re: Parent Trap: Oft-Forgotten Wii U Features That Matter To Families

Sean_Aaron

If you're an existing Wii family then this is absolutely an upgrade that makes sense. Not only are their budget titles in the eShop, but it's actually easy to browse - much more so than any other digital gaming shopfront I've seen.

I do think a price cut for xmas would do wonders: PSBONE is still a pricey alternative unless you're buying for a shut-in who doesn't care about expensive joy pads for limited local multiplayer. I picked up an additional second-hand controller for my PS3 and it's nearly as much as a new Remote Plus. As much as the idea of multiplayer Pac-Man Vs. is, I can't really justify shelling out for a third, let alone fourth controller for the one game in my collection that supports more than two players.

For families that are struggling, none of the current crop of consoles makes much sense. The new 32gb Apple TV would be a more sensible option in my mind: also has multiple free content channels, Netflix and iTunes movie/TV rentals in addition to games.

Re: Fresh Project H.A.M.M.E.R. Details Reveal Shigeru Miyamoto's Role In The Game's Downfall

Sean_Aaron

Yeah I have to say I don't get the bagging on Nintendo and Miyamoto for poo-pooing CGI. I mean if that's what makes modern games "great" then you're actually saying they really suck.

Cut scenes can help tell a story if you can't be bothered building the story into the game. QTEs are anti-gaming, as is having me finish a boss fight in which the boss is destroyed only to have a cut scene showing that isn't the case and having the game continue for hours longer (looking at RE4 and many many many other games).

If you're blowing millions of your budget on movies and you don't even have something to play, then yes, you absolutely deserve to be fired/have your game canned or scaled back. This is exactly why game budgets are bloated and the games themselves have failed to improve in narrative choices or design over the past decade.