Unless the NX somehow works with the Wii U/shares content I cannot see a launch purchase unless it really wows me. I don't game on the go much so I have little need for a hybrid machine (though I acknowledge that could change if it has that capability) and my Wii U works fine.
A Q1 launch next year building towards a better release catalogue for year-end holiday sales seems more sensible to me than a console with no software at year-end - unless Nintendo is porting the most popular Wii U software over for launch and hoping initial sales will be to people who don't have Wii U?
Another person who bought Lilt Line on Wii (and later on iPhone) and keen supporter of Choice and liking turn-based strategy. Looks like a win-win to me!
I don't know why anyone would think that Nintendo is going to make a "me too" console like MS/Sony that is just a jumped-up (or downgraded) PC with a Pro Controller. Nintendo will stop making consoles before that happens. They do their own thing and other people come along for the ride or they may as well chuck it in and go full-mobile and possibly make a custom controller.
This doesn't mean you won't get third party support, but the latest multi-platform games probably won't be automatic ports. Get over it!
Looking forward to My Nintendo launching here; hopefully it will be soon as I've put off purchasing Xenoblade Chronicles X so that it can be my first reward!
@Greshdon That was more or less my thinking. I would expect Nintendo has an API that allows for easier implementation of Gamepad than that, but I doubt it's non-trivial - especially if you're trying to implement it with a completed game from another platform. And of course testing/QA adds to the time. I doubt a huge budget would be allocated to the kind of testing that would be required to implement this feature. Using the second display to mirror the TV is probably trivial, though.
If it's a big seller on Wii U, it will justify further expense though. We can only support it and see.
Minecraft on Wii U could be part of an ongoing discussion about a merger between Nintendo and MS. Nintendo takes over all gaming projects at MS and gives them access to the Japanese market; MS continues to do the business software thing. It's not impossible!
And as much as I think Windows is a crap OS that I'm forced to work with in my day job, I don't think the company is "evil" - they have a predatory and monopolistic past, but it's not the 90s anymore and they know they can't rest on their laurels. I think Mr. Spencer's humility is very much in keeping with the new corporate attitude there.
@aaronsullivan You could be right about them having no love for Nintendo, but they may be treading water there. I suspect they're living on borrowed time before MS weighs in on how they manage their affairs (without knowing the terms of the sale, mind) in which case a rushed release for Wii U may well have been their attempt to get the game ported before that choice was removed from them. If so the possibility of future support is enhanced just by getting it in the eShop. Could be fantasy, but I'm all about hope.
Ultimately the most important judge is going to be my kid. This will be her first big-screen Minecraft experience and I rather doubt having no inventory on the GamePad will ruin the experience for her; especially since she only tends to play creative mode.
@Koniec Is the game unplayable or horrible on other platforms that lack a dual screen interface? If not, then yes, it's a feature and I'd say minor. I do think it would be handy indeed to have inventory on the GamePad, but I expect there are reasons for that we're unaware of and I prefer to look at the big picture here.
If Koei said Samurai Warriors IV was coming and had no off-TV play, I wouldn't be ranting about it in a comments section, I'd be saying how happy I was to be able to play the game on my favourite platform. A bird in the hand, etc...
@Mainsaile The same reason most of these posters wasted effort posting: nothing better to do
@crazycrazydave I have to take a more sanguine view as really there's no reason Minecraft needs to be released on the platform at all. The fact that it's coming so late in the system's lifecycle is more a gift than anything and I have no reason to think they're just pushing it out there to die, because if there was that little faith/interest in the platform, they wouldn't even bother.
I think the fact that the touchscreen isn't being used is actually kind of a positive as it means this is a port of the existing console version rather than the mobile one - wouldn't people rather have something equivalent to what's already on other console platforms than a port of a touch-enabled mobile version that is still playing catch-up?
Again without knowing Mojang's internal resourcing and priorities it's impossible to make statements about this being a "lazy port" or "cash grab" with any degree of truth behind them. I expect there are people who wouldn't be satisfied unless the entire resources of the company were put into the Wii U project - does anyone actually think that makes any sense?
It would be nice if Nintendo Life could get an interview with Mojang and give people a reality dose, because it's sorely needed!
Let's try to apply some thought to the situation shall we? I don't know how big a company Mojang is, but to make this port this late in the Wii U lifecycle is a pretty big gamble, even for a company as successful as Mojang and even with Microsoft backing them up. Now if you were going to put resources into making such a port and wanted to try to get at least one big holiday sales period before what may well be a successor console appears, would you not make your primary effort a working version of the game as-is, then, depending on sales, add system-specific features down the line?
Did anyone who posted (and apparently have zero interest in the release, but chose to shine their brilliance upon us regardless), bother to consider this? Do any of you have a clue how long it's taking to get parity with the PC version on what is very likely the second largest installed-base for this title: mobile? And yet you complain (again about something YOU'RE NOT PLANNING TO BUY) about the lack of inventory management on the gamepad at launch, which is a minor feature at best.
I'm buying this for my daughter and hopefully there are a lot of other adults out there who will do the same and we'll get engine improvements down the line. I think any delay to implementing second screen features could be tied to waiting for surface/vita dual-screen implementation, but that doesn't mean it isn't going to happen or that some kind of stupid "boycott" is in order.
I don't even see why Black Friday is a thing in the UK. It's not linked to a holiday so it's basically just shops being open for Thursday hours on Friday. Whatever.
i don't know what it is people expect this new machine to do better than the Wii U. If it's backwards-compatible with Wii/Wii U and has ports of GTA V and the latest Call of Duty/Gears of War/Battlefront/Medal of Honour games, does anyone honestly think that's going to be big business for Nintendo? People who are that into those games already have other machines to play them on. If it's a souped-up Wii U with the ability to download games to the gamepad to play on the go I can't see a big market for that either.
I dunno, maybe I'm just done buying game consoles...
I really wanted to replace Xenoblade Chronicles before trying this, but I don't see how that's going to be possible, nor can I resist firing this up. Hopefully I can at least finish Paper Mario first or I'll be juggling three story-based games!
Xenoblade and Human Resources Machine for sure. Zak and Wiki was fun up unti the end, when the broken sword fighting motion detection just ruined the game for me. If Capcom has carried out some much-needed bug fixing I'd be all over it.
I would have been happy with a decent Ultimate Alliance game - hell I'd buy a remastered version of the first Ultimate Alliance right now if someone was to do it.
As a download for under £20 I'd consider it - especially if you could play with cards instead of figures as my daughter has several packs (all but one being compensation from Nintendo for delays for the Happy Home Deigner shipment), but I'm not going to take a chance for £50 on a game that may bore us to tears. If it was more like Mario Party it would have been a safer bet; I don't understand what they're doing here...
This was a day one purchase and I put it down to play other things, but a couple of weeks ago during a rare gaming session with my partner we decided to pick it up again. It's a very different experience with more than one player - trying to communicate was a lot of fun - especially when it didn't work out! We've reached areas where you need to turn engines off and on to get past enemies and that's hilarious to get right, so if you get the chance, try it with another person or two.
Could be groovy, I like the top-down thing and the hyped-up SNES vibe. The day-one incentive is a good idea and might seal the deal for me if it's at all worthwhile.
Biggest problem with Amiibo Festival is price. By not offering it unbundled as a download it's just too much for something that looks like a game for young children.
As others have stated Most Wanted U was excellent. I also would have bought Mass Effect Trilogy had they put in the sensible effort to release that instead of porting the third one with a movie version of the first two.
I'm also sure the installed base in Europe and North America is large enough to get a return on their sports franchise titles if they could be bothered as well as their military shooter. Needless to say I doubt this is the full story.
I think cost of development is a bigger factor, otherwise with that argument they'd only be supporting PS4 right now. The fact that Xbox is basically the same thing means there's minimal effort involved in supporting it. I also suspect he's not going to speak openly about the political side of things, which may still be relevant. Probably be another fifteen years before we get the full story.
Dump the carts, make the screen a multi-touch screen and add the sticks/pads and a second set of triggers and it's not impossible; especially if it's the bundled controller with the NX.
Zero interest in the game, but is the amiibo of any use elsewhere, like is there a Yoshi associated with it in Yoshi's Wooly World? A Mario Kart Mii helmet would be cool if they did one.
That's pretty much just like an Atari 2600 game, Downhill Skiing, I think? Could be fun. 2600 game clones are okay in my book as long as they're faithful enough to capture the fun.
This is normally like a mid-level stage in a larger game (thinking Ultratron on Wii U or Space Junk on iOS - that's a game I'd love to see with proper dual stick on Wii U) or a mode among modes (Geometry Wars 3 - like to see that on Wii U as well), so I'm a bit mystified how you sustain an entire game out of this.
Blok Drop U was a solid effort, so I wouldn't dismiss everything from this studio, but I don't recall even an Atari 2600 game with as uninspired an appearance using this theme. I think games like Dodge 'Em and Freeway are still fun; put some more meat on the bones and maybe there's something here?
Isn't this game going for a retro polygon look? Seems entirely appropriate to me. Complain when it comes out and gets crap reviews, not on the basis of a trailer six months before release!
Having to pay Sony a fee just to backup my PS3 save data has to be the biggest racket ever. That kind of control over the system I own puts the Wii U head and shoulders over the rest. And for the record, no, I'm not paying Sony any sub fee to do something that should be free out of the box. Hell you can't even recharge the bloody controllers with a standard USB phone charger, unlike the Wii U Pro Controller!
If you're an existing Wii family then this is absolutely an upgrade that makes sense. Not only are their budget titles in the eShop, but it's actually easy to browse - much more so than any other digital gaming shopfront I've seen.
I do think a price cut for xmas would do wonders: PSBONE is still a pricey alternative unless you're buying for a shut-in who doesn't care about expensive joy pads for limited local multiplayer. I picked up an additional second-hand controller for my PS3 and it's nearly as much as a new Remote Plus. As much as the idea of multiplayer Pac-Man Vs. is, I can't really justify shelling out for a third, let alone fourth controller for the one game in my collection that supports more than two players.
For families that are struggling, none of the current crop of consoles makes much sense. The new 32gb Apple TV would be a more sensible option in my mind: also has multiple free content channels, Netflix and iTunes movie/TV rentals in addition to games.
I would expect an all-new game to cost more than giving an old game a facelift, but they could de-risk by just localising the NPC version of the game, which should have had a worldwide release way back when.
I didn't have an issue with the price; if more people buy it at discount, great. Update should get me to pick it up again; I can't really remember why I put it down in the first place!
I really hope this is going to get an eShop release. My daughter has several packs of cards, so amiibo figures aren't necessary for us to try the game out. Paying full whack for a couple of figures with the game gives it an unnecessarily high entry fee, which is a shame if true.
Marvel would be petty cool; it all depends on the game because everything isn't suited to the Warriors franchise. Star Wars would be a perfect fit, however. It's a tough one; could be out of left field: note they say "major collaboration" not "major IP" - could be My Little Pony for all we know!
They really should take the company private and stop being at the whim of investors if they're serious about doing their own thing. It's worked wonders for Dell and I think losing that external pressure would help Nintendo too. They should have enough cash banked to make a go of it.
Yeah I have to say I don't get the bagging on Nintendo and Miyamoto for poo-pooing CGI. I mean if that's what makes modern games "great" then you're actually saying they really suck.
Cut scenes can help tell a story if you can't be bothered building the story into the game. QTEs are anti-gaming, as is having me finish a boss fight in which the boss is destroyed only to have a cut scene showing that isn't the case and having the game continue for hours longer (looking at RE4 and many many many other games).
If you're blowing millions of your budget on movies and you don't even have something to play, then yes, you absolutely deserve to be fired/have your game canned or scaled back. This is exactly why game budgets are bloated and the games themselves have failed to improve in narrative choices or design over the past decade.
Comments 3,675
Re: Japanese Analyst Claims NX Could Launch As Early As October, Will Eat Into Wii U And 3DS Sales
Unless the NX somehow works with the Wii U/shares content I cannot see a launch purchase unless it really wows me. I don't game on the go much so I have little need for a hybrid machine (though I acknowledge that could change if it has that capability) and my Wii U works fine.
A Q1 launch next year building towards a better release catalogue for year-end holiday sales seems more sensible to me than a console with no software at year-end - unless Nintendo is porting the most popular Wii U software over for launch and hoping initial sales will be to people who don't have Wii U?
Re: Extended Nintendo Network Maintenance on the Way
Seems likely tied to the implementation of the new rewards programme.
Re: Review: Temple of Yog (Wii U eShop)
European release please! Reminds me of old arcade games as well, love the style.
Re: Minecraft Developer Acknowledges Demand for a Minecraft amiibo
That would be very cool. All the Minecraft figures I've seen have a nice chunky feel to them.
Re: Hitoshi Yamagami Talks a Bit About Shin Megami Tensei X Fire Emblem's Conception
This looks weird, but fun so whatever, I'm all in!
Re: Rumour: PEGI Rating Outs the Development of a Tharsis Port for Wii U
Another person who bought Lilt Line on Wii (and later on iPhone) and keen supporter of Choice and liking turn-based strategy. Looks like a win-win to me!
Re: Fascinating Patent Shows Nintendo Portable Utilising Free-Form Screen Technology
I don't know why anyone would think that Nintendo is going to make a "me too" console like MS/Sony that is just a jumped-up (or downgraded) PC with a Pro Controller. Nintendo will stop making consoles before that happens. They do their own thing and other people come along for the ride or they may as well chuck it in and go full-mobile and possibly make a custom controller.
This doesn't mean you won't get third party support, but the latest multi-platform games probably won't be automatic ports. Get over it!
Re: Reggie Talks Smartphone Gaming and My Nintendo
Looking forward to My Nintendo launching here; hopefully it will be soon as I've put off purchasing Xenoblade Chronicles X so that it can be my first reward!
Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen
@Greshdon That was more or less my thinking. I would expect Nintendo has an API that allows for easier implementation of Gamepad than that, but I doubt it's non-trivial - especially if you're trying to implement it with a completed game from another platform. And of course testing/QA adds to the time. I doubt a huge budget would be allocated to the kind of testing that would be required to implement this feature. Using the second display to mirror the TV is probably trivial, though.
If it's a big seller on Wii U, it will justify further expense though. We can only support it and see.
Re: Microsoft's Phil Spencer "Would Be Happy" To See Nintendo Games On Xbox One
Minecraft on Wii U could be part of an ongoing discussion about a merger between Nintendo and MS. Nintendo takes over all gaming projects at MS and gives them access to the Japanese market; MS continues to do the business software thing. It's not impossible!
And as much as I think Windows is a crap OS that I'm forced to work with in my day job, I don't think the company is "evil" - they have a predatory and monopolistic past, but it's not the 90s anymore and they know they can't rest on their laurels. I think Mr. Spencer's humility is very much in keeping with the new corporate attitude there.
Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen
@aaronsullivan You could be right about them having no love for Nintendo, but they may be treading water there. I suspect they're living on borrowed time before MS weighs in on how they manage their affairs (without knowing the terms of the sale, mind) in which case a rushed release for Wii U may well have been their attempt to get the game ported before that choice was removed from them. If so the possibility of future support is enhanced just by getting it in the eShop. Could be fantasy, but I'm all about hope.
Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen
Ultimately the most important judge is going to be my kid. This will be her first big-screen Minecraft experience and I rather doubt having no inventory on the GamePad will ruin the experience for her; especially since she only tends to play creative mode.
Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen
@Koniec Is the game unplayable or horrible on other platforms that lack a dual screen interface? If not, then yes, it's a feature and I'd say minor. I do think it would be handy indeed to have inventory on the GamePad, but I expect there are reasons for that we're unaware of and I prefer to look at the big picture here.
If Koei said Samurai Warriors IV was coming and had no off-TV play, I wouldn't be ranting about it in a comments section, I'd be saying how happy I was to be able to play the game on my favourite platform. A bird in the hand, etc...
@Mainsaile The same reason most of these posters wasted effort posting: nothing better to do
Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen
@crazycrazydave I have to take a more sanguine view as really there's no reason Minecraft needs to be released on the platform at all. The fact that it's coming so late in the system's lifecycle is more a gift than anything and I have no reason to think they're just pushing it out there to die, because if there was that little faith/interest in the platform, they wouldn't even bother.
I think the fact that the touchscreen isn't being used is actually kind of a positive as it means this is a port of the existing console version rather than the mobile one - wouldn't people rather have something equivalent to what's already on other console platforms than a port of a touch-enabled mobile version that is still playing catch-up?
Again without knowing Mojang's internal resourcing and priorities it's impossible to make statements about this being a "lazy port" or "cash grab" with any degree of truth behind them. I expect there are people who wouldn't be satisfied unless the entire resources of the company were put into the Wii U project - does anyone actually think that makes any sense?
It would be nice if Nintendo Life could get an interview with Mojang and give people a reality dose, because it's sorely needed!
Re: Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen
Let's try to apply some thought to the situation shall we? I don't know how big a company Mojang is, but to make this port this late in the Wii U lifecycle is a pretty big gamble, even for a company as successful as Mojang and even with Microsoft backing them up. Now if you were going to put resources into making such a port and wanted to try to get at least one big holiday sales period before what may well be a successor console appears, would you not make your primary effort a working version of the game as-is, then, depending on sales, add system-specific features down the line?
Did anyone who posted (and apparently have zero interest in the release, but chose to shine their brilliance upon us regardless), bother to consider this? Do any of you have a clue how long it's taking to get parity with the PC version on what is very likely the second largest installed-base for this title: mobile? And yet you complain (again about something YOU'RE NOT PLANNING TO BUY) about the lack of inventory management on the gamepad at launch, which is a minor feature at best.
I'm buying this for my daughter and hopefully there are a lot of other adults out there who will do the same and we'll get engine improvements down the line. I think any delay to implementing second screen features could be tied to waiting for surface/vita dual-screen implementation, but that doesn't mean it isn't going to happen or that some kind of stupid "boycott" is in order.
Re: Black Friday Sales Bring Little Joy for Nintendo in the UK
I don't even see why Black Friday is a thing in the UK. It's not linked to a holiday so it's basically just shops being open for Thursday hours on Friday. Whatever.
Re: FAST Racing NEO Release Date and Pricing Speed Into View
Fab, day one for sure, but with Xeno X and Samurai Warriors IV before me I don't know how much I'll be playing it before year end.
Re: Dinox Will Fill That Dinosaur Trivia Gap in the eShop
If it's all easy stuff I'll be disappointed. I think only my daughter can be any competition for me.
Re: You Can Now Register For A New Nintendo Account In Japan
I hope it's before the end of the week so Xenoblade Chronicles X can be my first purchase against the new system.
Re: Rumour: NX Set for 2016 Release With Nintendo Targeting 20 Million Shipped Units
i don't know what it is people expect this new machine to do better than the Wii U. If it's backwards-compatible with Wii/Wii U and has ports of GTA V and the latest Call of Duty/Gears of War/Battlefront/Medal of Honour games, does anyone honestly think that's going to be big business for Nintendo? People who are that into those games already have other machines to play them on. If it's a souped-up Wii U with the ability to download games to the gamepad to play on the go I can't see a big market for that either.
I dunno, maybe I'm just done buying game consoles...
Re: Review: Xenoblade Chronicles X (Wii U)
I really wanted to replace Xenoblade Chronicles before trying this, but I don't see how that's going to be possible, nor can I resist firing this up. Hopefully I can at least finish Paper Mario first or I'll be juggling three story-based games!
Re: Nintendo Download: 3rd December (Europe)
Xenoblade and Human Resources Machine for sure. Zak and Wiki was fun up unti the end, when the broken sword fighting motion detection just ruined the game for me. If Capcom has carried out some much-needed bug fixing I'd be all over it.
Re: A Decent First-Person Avengers Game Could Have Graced the Wii U
I would have been happy with a decent Ultimate Alliance game - hell I'd buy a remastered version of the first Ultimate Alliance right now if someone was to do it.
Re: Review: Animal Crossing: Amiibo Festival (Wii U)
As a download for under £20 I'd consider it - especially if you could play with cards instead of figures as my daughter has several packs (all but one being compensation from Nintendo for delays for the Happy Home Deigner shipment), but I'm not going to take a chance for £50 on a game that may bore us to tears. If it was more like Mario Party it would have been a safer bet; I don't understand what they're doing here...
Re: Feature: Assessing Affordable Space Adventures and Its Ongoing Journey
This was a day one purchase and I put it down to play other things, but a couple of weeks ago during a rare gaming session with my partner we decided to pick it up again. It's a very different experience with more than one player - trying to communicate was a lot of fun - especially when it didn't work out! We've reached areas where you need to turn engines off and on to get past enemies and that's hilarious to get right, so if you get the chance, try it with another person or two.
Re: Wii U eShop Exclusive Temple of Yog Will Begin Its Quest on 16th December in North America
Could be groovy, I like the top-down thing and the hyped-up SNES vibe. The day-one incentive is a good idea and might seal the deal for me if it's at all worthwhile.
Re: Chasing Dead Developers Claim it's Awaiting the Approval Process
@Gerbwmu yeah I wouldn't mind one of those as well. The Conduit and sequel may have had issues, but they scratched an itch!
Re: Animal Crossing: amiibo Festival and Mario Tennis: Ultra Smash Fail to Chart in the UK
Biggest problem with Amiibo Festival is price. By not offering it unbundled as a download it's just too much for something that looks like a game for young children.
Re: 13AM Games Announces Upcoming Update for Runbow
This is a lot of fun for local multiplayer, but I can't see the draw in online play - it's really a party game at heart.
Re: EA CFO Explains Why the Company Doesn't Make Wii U Games Anymore
As others have stated Most Wanted U was excellent. I also would have bought Mass Effect Trilogy had they put in the sensible effort to release that instead of porting the third one with a movie version of the first two.
I'm also sure the installed base in Europe and North America is large enough to get a return on their sports franchise titles if they could be bothered as well as their military shooter. Needless to say I doubt this is the full story.
Re: EA CFO Explains Why the Company Doesn't Make Wii U Games Anymore
I think cost of development is a bigger factor, otherwise with that argument they'd only be supporting PS4 right now. The fact that Xbox is basically the same thing means there's minimal effort involved in supporting it. I also suspect he's not going to speak openly about the political side of things, which may still be relevant. Probably be another fifteen years before we get the full story.
Re: Art: If Nintendo Did Resurrect The Game Boy, We'd Want It To Look Like This
Dump the carts, make the screen a multi-touch screen and add the sticks/pads and a second set of triggers and it's not impossible; especially if it's the bundled controller with the NX.
Re: Standalone Chibi-Robo amiibo Will Be Amazon Exclusive in North America, Releases 30th November
Zero interest in the game, but is the amiibo of any use elsewhere, like is there a Yoshi associated with it in Yoshi's Wooly World? A Mario Kart Mii helmet would be cool if they did one.
Re: RCMADIAX Announces Skeasy, Expected to Release in Q1 2016
That's pretty much just like an Atari 2600 game, Downhill Skiing, I think? Could be fun. 2600 game clones are okay in my book as long as they're faithful enough to capture the fun.
Re: RCMADIAX Announces Avoider, Due Out on the Wii U eShop in 2016
This is normally like a mid-level stage in a larger game (thinking Ultratron on Wii U or Space Junk on iOS - that's a game I'd love to see with proper dual stick on Wii U) or a mode among modes (Geometry Wars 3 - like to see that on Wii U as well), so I'm a bit mystified how you sustain an entire game out of this.
Blok Drop U was a solid effort, so I wouldn't dismiss everything from this studio, but I don't recall even an Atari 2600 game with as uninspired an appearance using this theme. I think games like Dodge 'Em and Freeway are still fun; put some more meat on the bones and maybe there's something here?
Re: You Can't Alter The Chest Size Of Female Characters In The Western Version Of Xenoblade Chronicles X
I can't see how having a "feature" like that would help get this game taken seriously myself, so good riddance if true.
Re: Video: See the Differences Between Star Fox Zero at E3 and Now
Isn't this game going for a retro polygon look? Seems entirely appropriate to me. Complain when it comes out and gets crap reviews, not on the basis of a trailer six months before release!
Re: Parent Trap: Oft-Forgotten Wii U Features That Matter To Families
Having to pay Sony a fee just to backup my PS3 save data has to be the biggest racket ever. That kind of control over the system I own puts the Wii U head and shoulders over the rest. And for the record, no, I'm not paying Sony any sub fee to do something that should be free out of the box. Hell you can't even recharge the bloody controllers with a standard USB phone charger, unlike the Wii U Pro Controller!
Re: Parent Trap: Oft-Forgotten Wii U Features That Matter To Families
If you're an existing Wii family then this is absolutely an upgrade that makes sense. Not only are their budget titles in the eShop, but it's actually easy to browse - much more so than any other digital gaming shopfront I've seen.
I do think a price cut for xmas would do wonders: PSBONE is still a pricey alternative unless you're buying for a shut-in who doesn't care about expensive joy pads for limited local multiplayer. I picked up an additional second-hand controller for my PS3 and it's nearly as much as a new Remote Plus. As much as the idea of multiplayer Pac-Man Vs. is, I can't really justify shelling out for a third, let alone fourth controller for the one game in my collection that supports more than two players.
For families that are struggling, none of the current crop of consoles makes much sense. The new 32gb Apple TV would be a more sensible option in my mind: also has multiple free content channels, Netflix and iTunes movie/TV rentals in addition to games.
Re: Get Ready To Blast Off With Space Dave!
Still waiting for Whoah Dave to come to Europe; naturally anything from Choice has to be seen in my book!
Re: Chibi-Robo!: Zip Lash Endures Awful UK Launch as Mario Kart 7 Bundle Deals Drive It Up the Charts
I would expect an all-new game to cost more than giving an old game a facelift, but they could de-risk by just localising the NPC version of the game, which should have had a worldwide release way back when.
Re: Review: Just Dance 2016 (Wii U)
If I could just buy tracks rather than pay a sub then I'd consider it because I could ditch JD2, but I have JD2 and JD4 and that feels like enough.
Re: Nintendo Download: 12th November (Europe)
I might pick up Hogan's Alley, but Word Party could be fun...
Re: Chibi-Robo!: Zip Lash Endures Awful UK Launch as Mario Kart 7 Bundle Deals Drive It Up the Charts
HD remake of the original game would probably have done better. I don't understand why they turned it into yet another platformer.
Re: Free Origin Story and 'Remaster' Update Coming to Affordable Space Adventures
I didn't have an issue with the price; if more people buy it at discount, great. Update should get me to pick it up again; I can't really remember why I put it down in the first place!
Re: Video: The New Animal Crossing: amiibo Festival Trailer is Seeking Happy Players
I really hope this is going to get an eShop release. My daughter has several packs of cards, so amiibo figures aren't necessary for us to try the game out. Paying full whack for a couple of figures with the game gives it an unnecessarily high entry fee, which is a shame if true.
Re: Koei Tecmo is Planning Another Major Collaboration With a Western IP
Marvel would be petty cool; it all depends on the game because everything isn't suited to the Warriors franchise. Star Wars would be a perfect fit, however. It's a tough one; could be out of left field: note they say "major collaboration" not "major IP" - could be My Little Pony for all we know!
Re: Nintendo Shares Level Out After $4 Billion Drop in Company Value
They really should take the company private and stop being at the whim of investors if they're serious about doing their own thing. It's worked wonders for Dell and I think losing that external pressure would help Nintendo too. They should have enough cash banked to make a go of it.
Re: Zelda Fans Vent Anger At Nintendo of America Over Doge Memes In Tri Force Heroes
I wasn't aware of the meme until now and I still found it amusing. Something is wrong with people on the Internet....
Re: Fresh Project H.A.M.M.E.R. Details Reveal Shigeru Miyamoto's Role In The Game's Downfall
Yeah I have to say I don't get the bagging on Nintendo and Miyamoto for poo-pooing CGI. I mean if that's what makes modern games "great" then you're actually saying they really suck.
Cut scenes can help tell a story if you can't be bothered building the story into the game. QTEs are anti-gaming, as is having me finish a boss fight in which the boss is destroyed only to have a cut scene showing that isn't the case and having the game continue for hours longer (looking at RE4 and many many many other games).
If you're blowing millions of your budget on movies and you don't even have something to play, then yes, you absolutely deserve to be fired/have your game canned or scaled back. This is exactly why game budgets are bloated and the games themselves have failed to improve in narrative choices or design over the past decade.