Comments 3,675

Re: Server Demand For Pokémon GO Means Japan Won't Get It Until Late July

Sean_Aaron

They really need to sort the server issues ASAP. Most of yesterday I found the app totally useless. If it worked having my battery drain to nothing in the course of five-six hours wouldn't bother me, but having to constantly restart the thing and achieve very little during that time isn't leaving a great taste in my mouth. On the way to work was one of my few trouble-free periods with it. It's almost impossible to say what it's normally supposed to be like given how flaky the network is and the fact that it seems to interfere with general connectivity on my phone, impacting other apps.

I like the idea, but they really didn't do sufficient infrastructure planning at all. This is one of the most popular gaming franchises ever with multiple generations of players, come on!

Re: Talking Point: Nintendo's NES Classic Edition is Just One Way to Revolutionise the Virtual Console

Sean_Aaron

I've got a lot of VC titles already on both Wii and Wii U so without the ability to play NES carts, it has little appeal for me. The retro NES classic controller is cool, but I don't think I need more of those either. I will say that not including the NES Remix titles seems like a bit of a missed opportunity as well, though there was probably little interest in porting those games to whatever hardware is under the hood here.

I predict a fixed system with no future expansion; if they really wanted to sell a separate VC platform, this clearly isn't it.

Re: Brooklyn Assemblyman Considering Pokémon GO Legislation

Sean_Aaron

I think the difference is that this AR app has become far bigger than any like it before, so it's highlighting issues that might not otherwise have gotten public attention. I'm not sure what form legislation would take exactly. Requiring publishers to collect IMEI from devices using lures so that perpetrators could be more easily apprehended might be one thing, but short of removing that functionality completely I don't know.

Maybe he's just more concerned about user's privacy being respected, hence the "who is sending what?" question. It's not a non-issue, so people shouldn't be dismissing it out of hand.

Re: Talking Point: The Viral Reaction to Pokémon GO is a Surprise Gift for Nintendo

Sean_Aaron

My daughter has been done with dedicated handheld gaming for awhile and hasn't touched Pokemon in ages - skipped the last game. Pokemon Go she's all over. Just downloaded it and out the door hunting for them (today is UK launch).

I've never played one of these games, but I've downloaded this app and I'll give it a go - something I never did when my kid owned them. Anecdotal sure, but I think you'll find a lot of people more willing to give it precisely because it runs on hardware they already own. Update: my ex-wife, my partner and my partner's oldest teenage son all have this app now; none of us past Pokemon fans.

Re: DFC Intelligence Believes the Nintendo NX Could Target "Lost Console Generation" of Young Gamers

Sean_Aaron

This was my thinking: lower-cost and trying to bring back the younger generation, because there's little point targeting adult gamers who seem to largely spend on twin-stick shooters and third person action titles with a heavy emphasis on violence. The more durable cart format would tend to support the kid market as well.

And yes, I know there's other games out there besides that, but unless you're completely blinkered that's what most of the development revenue gets spent on and these are the biggest sellers, which is why ever year is a sea of sequels.

If kids are playing these games it's because their parents take little interest in their activities. It's nice to think that Nintendo would try to carve out that niche. Making another gaming PC that sits under your TV would be a doomed effort from day one, I don't know who would want one that doesn't already have one. Here's hoping that's the case. It's not a machine I'm interested in, but then it's not really for me anyway. Nintendo needs to take the long view to last another 100 years.

Re: Nintendo Outlines Key Goals to Ensure NX Success

Sean_Aaron

@Pahvi They are rumours, but other than the new Zelda that's all we've got: Nintendo playing it safe and trying to further capitalise on the Wii U's big hits by putting them on the NX. Now I can understand trying to sell to a broader audience, but MK8 and Smash were system-sellers on the Wii U, but they didn't lift it enough. Who exactly do they think didn't buy a Wii U and really wanted to play those games?

As far as Sony goes I bought a PS3 because the main game I wanted was there along with a lot of other titles I couldn't play on PS4, so in my case, no they did not address their problems with dumping backwards-compatibility.

Re: Nintendo Outlines Key Goals to Ensure NX Success

Sean_Aaron

@Captain_Gonru Yep and missing from his comment was a compelling reason for a current Wii U owner to switch. Thus far all I've heard is that existing big sellers on Wii U are being ported to NX, which suggests a lack of backwards-compatibility and a lack of compelling trade-in offer for Wii U owners. All this adds up to me staying put.

The only way I can see getting a machine that isn't backwards-compatible would be if the VC content was there alongside most of the more compelling Wii U games, I could play my old Wii discs and simply switch my eShop purchases over. If Nintendo truly wanted Wii U owners to upgrade they'd be offering something like that, but somehow I doubt it will be the case.

Re: E3 2016: Ubisoft is Confident That Nintendo NX Can Recapture 'Lapsed Wii Players'

Sean_Aaron

I don't know why anyone would ever think Nintendo is going to make a machine to try to woo the publishers of the big games on the PC console twins. People who want to play those games have those machines already, the titles that sell there are not an asset for Nintendo. The idea of the NX being more focused on Nintendo/indie devs sounds great; if it's a nice backwards-compatible replacement for Wii U or offers some kind of trade-in aspect for Wii U owners that would be awesome.

Re: Third Party Developers Share Their Hopes For Nintendo NX

Sean_Aaron

@Blastcorp64 Agreed. You only need to look at the slow pace of modern first-person and third-person shooters compared to the dawn of that genre to see how much game design has to be compromised to work with a standard joypad. The Wii was a breath of fresh air and brought a comparable interface to the mouse and keyboard to home consoles. Shame that people didn't leverage the gyroscope on the Wii U Gamepad the same way; I've pretty well stayed away from that style of game as they tend to just use the gimped controls you find on the other machines. I think Doom would work really well on the Wii U, but I guess I'll just have to get the Mac version instead...

Re: Study Suggests Rising Smartphone Ownership Among Kids Is Hitting Nintendo Hard

Sean_Aaron

My daughter's 3DS which is now collecting dust is the last dedicated handheld I could see getting. Mostly she watches YouTube on her iPad, but if she plays games it's there or on the Wii U and I'm glad we still have the occasional session of Nintendo Land or Mario Kart together. I probably wouldn't have given her one when I did, but her school started requiring them for coursework, so there wasn't a lot of choice.

My partner's kid used to use his DS regularly and she was considering getting him a 3DS, but since he got an iPhone he's glued to it and a 3DS would just be a waste of money.

Just anecdotal evidence I know, but I still think Nintendo should have embraced mobile earlier. There's no real reason to compromise on controls if you support Bluetooth controllers; especially given the presence of APIs in the mobile OSes.

As far as making money goes it's tougher on Android due to a fragmented marketplace arising because of forked OS variants, lack of unified hardware specs and lack of a single online shop (though Google Play is the biggest), so despite the smaller user base, iOS continues to be more valuable for app developers. I think Nintendo could do pretty well carving out their own niche in the mobile space and sell peripherals as well. A genuine Nintendo SNES-style Bluetooth joypad would be pretty cool!

But the fact is that taking a long view, unless they can get the kids today on board, profits can only go down - "hardcore gamers" don't live forever. If they can establish a strong mobile presence and keep the brand alive with the youth then they can continue to be relevant. Survival of the company is what they're most concerned with, not the form of the medium.

Re: Dual Core Blasts Its Way Onto Wii U on 26th May

Sean_Aaron

Four-player top-down shooter looks cool. I've got a gamepad and two pro controllers; if it supports the cc pro that would let me do the full four-player experience, but I'm sure Remote will do in a pinch.

Looks groovy, though I prefer sprites to whatever you call this quasi-flash cut-out look. Should be another good addition to the party roster.

Re: Tatsumi Kimishima Reiterates That Nintendo NX Is A New Way Of Playing Games

Sean_Aaron

@Yorumi The analogue stick did not "just make sense" - even after Sony followed suit with the dual analogue controller and then dual shock there were very few games on the original PlayStation that required one.

There are games where it offers a bit more precision, but I'd argue even today you'll find very few games that actually need analogue controls. I really hate the analogue triggers on the dual shock 3 - shame no third parties made a controller that ditched them.

For my money off-screen play is the only justification for the screen on the gamepad I need; the fact that it has motion sensors for aiming is the icing on the cake. I do wish Zombi U had used them...

Re: Rumour: Sources Go to Battle Again Over Nintendo NX Power

Sean_Aaron

If Nintendo wanted to ensure proper third party support they'd make a Windows PC with off the shelf parts and brand it Nintendo NX. The only way Nintendo is going to get serious third party support is to let big publishers dictate to them, which is likely why EA didn't support Wii U very well and is why you probably won't see a big change this time either. Nintendo games sell Nintendo systems; this will be doubly so launching in the middle of their rivals' lifecycle.

To be honest I'm not sure how NX will be a success without being something so innovative it's a "must have" system, but I do know having Mario Kart and the new Call of Duty won't matter.

Re: ​Disney Infinity Has Been Cancelled

Sean_Aaron

The central problem seems to be that the games are a vehicle for selling toys rather than vice-Vera. The amiibo model of making a game and the having a figure do something in it like unlock a skin may seem of little value, but it's clearly a better experience to make a good game and have figures as an add-on than to try to build a game around selling people figurines. I have some amiibo because they're cool-looking figures and they unlock some game content, but I don't feel hard done by if I'm not actually using them for anything, e.g., amiibos for Smash.

I tried a Skylanders game - swap force I think? My partner's kids were into them and it was just a generic brawler and had an end boss fight that wouldn't end. Can't say I was very impressed by it. The mechanics of upgrading characters was neat, but the game itself was uninspiring.

Re: Wii U Indie Title Twin Robots Does An Excellent Chibi-Robo Impression

Sean_Aaron

I'd love to see someone rip-off the original Chibi Robo if Nintendo cannot be bothered to give us the GameCube original on Wii U. This however is just another platformer on the pile for the platform, which is great for fans of that style of game; not so good for me and a bit shameless in knocking off the character design.

Re: Soapbox: Why Websites Don’t Need to Give a Game a Review Score (and Probably Shouldn’t)

Sean_Aaron

@skywake Except that for a lot of indie games, unless something has changed in the past decade, you won't get more than a handful of reviews, so every score is very important as is how it's determined.

For big publishers they get the coverage so it's less of an issue, outside of examining the treatment of the output of these companies, again going back to one of the points of this article being how games are designed with an eye to getting a good score, rather than anything to do with art or player experience. I fail to see how that mentality benefits the industry or players.

Re: Soapbox: Why Websites Don’t Need to Give a Game a Review Score (and Probably Shouldn’t)

Sean_Aaron

One only need look at Amazon or iTunes ratings to see the immediate problems with basing a decision on aggregating scores without reading the review: scores do not indicate the reviewer's agendas or biases.

If there are only a few you could end up with an average score that is wildly skewed one way or another. I cannot use a score for this reason. If someone doesn't like a game, film, whatever you need to know WHY that is, similarly if they do like it. If you're blindly basing purchases on numbers then you're still going to get burned.

I also think it's worth checking on this site how well Nintendo-published titles score versus third party ones and in particular how often Nintendo gets a pass for failures where third parties do not. I'm not saying there's a conspiracy or anything weird like that, but I do think it's possible there are biases that express themselves in scoring and tone. I can say for myself unless a game is truly terrible I've noted that I tend to be more forgiving of indies than big publishers, so these biases will be present whether the reviewer is conscious of it or not. If you "don't have time to read reviews" then you don't really need the score either.

Re: Retail Executives and Analysts Voice Support For Nintendo's NX Release Window and Lack of E3 Showing

Sean_Aaron

I'm just hoping we'll get a surprise Direct with a "last gasp" of Wii U content. I honestly don't care if it's anything more new aside from the new Zelda, just give us some more VC content like Skyward Sword to see the system on its way into the sunset.

And regarding the "life support" comment, I would only see shutting off Internet and eShop connections in that light and that's very unlikely to happen for years, even if the NX is a runaway success. That's certainly not something I'd be willing to place any bets on.

Re: Editorial: Nintendo Should Shamelessly Exploit Its IPs to the Full

Sean_Aaron

I definitely think bigger participation in things like Wreck It Ralph is a good thing. As long as the respect and quality is there, why wouldn't Nintendo license? It's not like they're shy about figures and keychains and the like.

Mobile gaming is controversial around here, but that really needs a big push to keep brand recognition high. They cannot afford to bet the company's future on their own dedicated kit. Otherwise the next Wreck It Ralph may well have an audience of kids scratching their heads and asking "who's Mario?"

Re: Review: Pinball Arcade (Wii U eShop)

Sean_Aaron

@Randomname19 I've been told it will and I'm looking forward to cashing in my Kickstarter rewards from backing Twilight Zone and Star Trek the Next Generation. If you're a backer at a high enough level, don't forget to message them via Kickstarter to get reward codes for the eshop!

Re: Review: Pinball Arcade (Wii U eShop)

Sean_Aaron

I have both Zen and will be buying the Pinball arcade. I'd probably have all the Zen 2 tables (bar South Park because the license is off-putting), but they don't do enough bundles so it's taking awhile. Hopefully they'll bring the Alien tables to Wii U since they're coming to all other platforms.

TPA next week please, I have the credit card ready to buy all seasons! According to the folks on the Pinball Arcade Fans forum the Wii U version looks better than Xbox 360 or PS3, so hopefully we'll have an update to add lighting controls and other improvements in the near future.

Re: Review: Pinball Arcade (Wii U eShop)

Sean_Aaron

Unless you're planning a trip to Vegas or one of the other arcade museums to be found you're unlikely to ever play a fraction of these. I like some of Zen's stuff, but the intent and feel is different: they are not trying to be real pinball machines.

I played loads of the tables in the Pinball Arcade in real life and short of buying a mansion and tracking down real machines to put in it, this is the next best thing. I have almost all of them on iOS, but this is the console version I want. I'm hoping a future update will put the dot matrix display on the gamepad and add pro controller support, but until then this will be just fine. I hope a European release is in the offing soon!

Re: My Nintendo's Rewards Have Been Updated for May

Sean_Aaron

I've already got Captain Toad. I did take advantage of the Other M discount as long as I was buying the new Star Fox games. I'll keep an eye out, but nothing to see here in the current run. Good for people who haven't bought the bulk of Nintendo's releases day one like me.