There aren't many Wii U eShop exclusives, so when they come around they always grab attention. Temple of Yog will be the next to do just that, with the intriguing roguelike from CHUDCHUD Industries now confirmed for a debut in North America on 16th December, though it'll fall into early 2016 in Europe with a 7th January release.
Intriguingly it's going to be released in chunks, or 'Epochs', with the studio's press release explaining that it'll be a model suited to early adopters - those that buy early will pay the initial price and get all additional content releases for free, while those that buy the game later will gradually need to pay more as the game grows. It's a model we've seen on the eShop before, and it's broken down as follows.
The First Epoch (16th December NA / 7th January EU): $5.99 USD
- Age of the Wilderness
The Second Epoch (Spring 2016): $6.99 USD
- Age of the Plow
- Age of the Fist
- PvP Online Multiplayer
The Third Epoch: $7.99 USD
- Age of the Atom
- Age of the Zealot
The Final Epoch: $9.99 USD
- Age of Ascension
As for how it'll utilise the Wii U, as confirmed earlier in the year players will fight their way through and explore procedurally generated areas, but there'll be regular switches between a Light world on the TV and Shadow world on the GamePad as you try to guide your 'Tribute' through the various challenges. There'll be boss fights, multiple class types and the opportunity to build up and improve your village, for example.
It certainly sounds promising - check out the trailer and let us know whether you're tempted to give this a try.
Comments 15
Seems like they got the pricing backwards. Should start off at 10$ then go down.
It does however look interesting. Like Gauntlet on steroids.
@Spoony_Tech that's what I thought too!
Not a big fan of the art style (which is related to but distinct from the graphics) but since I've spent a generation apologizing for the Wii by saying gameplay is the most important thing I will listen to my own argument and at least see what the reviews say.
@Spoony_Tech @zeppray
You're getting more content, so you pay more money, isn't that how things should work? At least until the full game's out and they can start putting it on sale. Makes sense to me!
@Spoony_Tech @zeppray No matter when you buy it, you'll be getting all the future additions. So it definitely should be cheaper earlier, otherwise people will just wait until the whole thing is out to pay less on top of that.
Looks nice, but not sure I'll bite.
@stipey @ricklongo My thinking was more along the lines that a lot of people won't buy them all. For instance I bought Moon Chronicles for the 3ds but only the first chapter. I didn't care for it so I wasn't going to buy the rest. Of they charge more up front and people like me only get the first Epoch then they make more money at the end of the day.
@Spoony_Tech I think I understand what you're saying, but that means you're not getting what the pricing is:
The FULL game will cost USD$5.99 if you buy it when it releases. You'll get the other "epochs" for free, no more payments!
As more content is released, the price is incremented. But whenever you buy it, it's only one payment! It's different from Moon Chronicles episodic payment model.
@stipey @ricklongo @Olmectron Oh I didn't read the actual distribution process. I just looked at the Epoch and assumed it was like a chapter release. Sorry for my lack of reading. I really thought this thing in the end was going to cost like 30$
@DiscoGentleman I think it was the animations they feel kinda clunky in the video.
SCREW YOU SHIBATA!!!1!!1!
VERY interested, and I like the "early adopters discount" ideas. Speaking of which, still waiting for Cypronia to release the Cube Life update....could you get on the case, NL? 👿
Edit: ok, never mind, I just realized I missed the NL article about it from few days ago. Back to waiting.
Could be groovy, I like the top-down thing and the hyped-up SNES vibe. The day-one incentive is a good idea and might seal the deal for me if it's at all worthwhile.
Nintendo Life is telling me that the full game will cost $30
@Spoony_Tech It's a confusing model. I'm not even sure it makes sense, but it is probably the only way to get people to pay the $5.99 up front if the game won't be finished for maybe a year or more based on Spring 2016 for part 2. So they get as much as they can now for $6 from everybody, then just keep working, and if word of mouth is good people pay more later.
It seems right, just hard to explain. Probably b/c no good games come out for less than $20 any more.
Smart thing to do would be to wait until a date is given for part 2, then read reviews and see if it's worth getting for $5.99 just before the price jump to $6.99. Part 1 could be 45 minutes or 8 hours, we don't know.
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