Comments 3,675

Re: The Midway Arcade Level Pack for LEGO Dimensions Has Lots of Retro Goodness

Sean_Aaron

Key questions for me are: what's the quality of the emulation, is it like Midway Arcade Origins quality? Second question: how long does it take to access the arcade games and what customisation options are there? I wish the controls in Midway Arcade Origins were more customisable: playing Defender is kind of frustrating when you cannot disable left/right on the stick/dpad - very uncool.

There's games here that aren't in Midway Arcade Origins for PS3 that would make this worthwhile to me, but not if I have to slog through a lot of Lego game to get to them.

Re: Review: Front Mission (SNES)

Sean_Aaron

Front Mission Alternative was one of my favourite PlayStation games and I made sure to buy Front Mission 3 on my PS3 (though it's on the backlog). I'd happily pick up the DS version of this if it turns up in the Wii U VC.

Re: Nintendo Shows Off the Continuing Growth and Popularity of amiibo

Sean_Aaron

I've been less interested in game-functionality than the figures themselves. Haven't finished challenge mode in Splatoon for any character; rarely play Smash and if I do, I'm not interested in fighting a figure player; never used my yarn Yoshis in Wooly World (need to pick that one up again). I suppose the new Star Fox game might push me to get Falco; I no longer feel the need for day-one purchase given supply problems seem to have been solved, so I can wait for the game to come out.

Re: Talking Point: Online Gaming Can't Recreate the Unique Fun of Local Multiplayer, Yet It's Dominant

Sean_Aaron

If Splatoon had a more robust local multiplayer mode it would get played more in my house, my daughter was originally into it and played quite solidly for a couple of months, but the thrill wore off long ago. I pick it up very occasionally. My partners kids came over and they were keen, but local multiplayer gets old fast given the limited number of arenas and single mode of play.

The biggest problem with online multiplayer is that you cannot guarantee a return on the investment in the mode unless the game is popular and remains so. For all the gamers that get angry when online multiplayer is left out, let's face it there aren't enough people playing console games to ensure a healthy player base out there for any but the most evergreen titles or those with a committed fan base. Unless I thought my game was going to be massive due to simplicity or awesomeness I probably would only stick that in last-minute and even then only if it wasn't going to adversely affect delivery date. Online for mobile games makes automatic sense, but console? Not so much.

Re: GDC Survey Shows Declining Interest From Developers in Wii U and 3DS

Sean_Aaron

Nintendo could easily counter this by stating whether or not the NX is backwards compatible and therefore whether or not titles released in eShop today will be available to play for NX launch. That could be a big factor.

If I was a developer of small console games and looked at what happened to the Wii shop after the Wii U launched I'd be very wary of developing anything towards the perceived end of the Wii U's lifespan too.

Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop

Sean_Aaron

@bofis the background was in Asteroids Deluxe as you've note. It is a sequel that is noticeably different from the original Asteroids which has no background. Deluxe has better graphics and animation, the ship has little wings on it and there's a new enemy type that looks like a flower and when shot breaks up into triangular ships that home in in the player. Much more challenging than Asteroids.

@tomjscott I'm not surprised the graphics schemes I suggested would take a lot of work, so no biggie there. I was commenting more generally that a lot of retro-style games will use scan lines as a "retro" graphical mode and I honestly think it's not worth the effort - especially if your game doesn't really have 8-bit graphics. Your level transitions look amazing so nothing to be ashamed of; I can't see why I'd want to cloud that with a black and white look.

Having different difficulty settings is good, tweaking the curve is key. I guess it depends on your target market. The Raiden games in the PlayStation store are as unforgiving as the arcade, so I don't think the fact it's a home game means it needs to be easier - unless you're going to try asking original NES prices and charge fifty quid for it!

Bouncing off the walls is also cool; I don't know if it's the video framing, but the ship appears to go off screen a bit in parts? Some kind of visible border might be an idea? It's in keeping with some of the levels in Space Duel that didn't wrap - always liked those. I hope it all turns out well!

Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop

Sean_Aaron

Resembles the rendered look of Blasteroids (2nd Asteroids sequel) and I like the "Space Duel" mode, but is the challenge actually here? Fullblast looked cool, but was far to easy to maintain my interest. I like an arcade game that kicks my ass in 30 seconds if I'm not trying my best.

And if "retro visuals" means putting in scan lines, then I'm not impressed. I was thinking 8-bit raster or vector look - THAT would be cool alternate graphics modes. Still, if the reviews are good I'm down.

Re: Editorial: Nintendo's Next Generation of Experiences Needs to Engage With Our Day-to-Day Lives

Sean_Aaron

There's a lesson to learn in this current generation from Xbox and PS4: don't dump backwards-compatibility if there's nothing compelling about your new kit. I can't imagine this will be lost on Nintendo and their use of the Virtual Console over two console generations. I'm not excited about NX, however, if my eShop purchases are linked to my Nintendo Account and can be easily switched to the new system and it has a Wii media-compatible add-on or is able to play Wii optical discs and has a couple of games of interest then I'm more likely to take the plunge and upgrade.

Being able to buy games on the go and have them download to my home console would be nice, but given how much easier and faster the process is on my Wii U than my PS3, I'm not feeling this is a must-have feature. Maybe Nintendo will show us a must-have feature we didn't know we needed to have, like off-screen play?