Comments 271

Re: Could Disney's Epic Mickey Series Be Making A Comeback?

PoorGeno

As long as they keep it on the delicious side of creepy, I'm down for a sequel. Think Runaway Brain meets Bioshock Epcot, Alien Encounter, Tower of Terror, The Black Hole, and Something Wicked This Way Comes. You have a recipe for a Rick and Morty horror game starring Mickey Mouse. Also, give him a monochrome skin. Also, also... ditch the singing characters.

Re: The First DLC Pack For Minecraft Dungeons Launches This July

PoorGeno

No spoilers. This game has a lot of charm and I do not regret my purchace. Now for the gripes: Played this 12+ hours so far. 3 player with kids. Offline. Docked. Game crashes x3. Framerate drops every session over an hour. Glitched through last gate in a side-level. Mobs spawn under level floor x5. Narration Audio at begining of a level is in reverse (with subtitle saying "unintelligible dialogue"). I found a big switch in one level that doesn't seem to do anything but make the sound of a gate opening. Select decor elements strobe-glitch in and out of existence in one later level. Long-wait loading screens have either serious lag or weird quiet-loud music. I have beef with not being able to jump. You can't rotate the camera, either (what year is this?). Not being able to access inventory or pause without being vulnerable is annoying. Menu that pops up with + should mute music. You can't share loot or customize item enhancements at the point I am 12+ hours in. Some standard minecraft biomes are glaringly absent, and assorted refferences that seem like no-brainers are not here. Compared to the infinite possibilities of the main game, this spinoff feels very finite. The DLC costing half as much as the main game left a bad taste in my mouth, and I have an aversion to games that leave spaces in menus for where the future dlc will be, when you have not purchaced dlc (Pikmin 3 and Mariokart 8 among other offenders)... feels like when Hulu charged, but had commercials anyway; it's gross. The game's health system can be unforgiving and forces a difficulty level on the player in new levels based on the level of their gear. I could kill certain mobs in two hits in the first level that I can't kill in three hits now, with gear that's supposedly ten times stronger. Two or three enhancements are vague or seem to outright not do what they claim to do. Many enhancements are based on percentages and chance, where increasing those chances incrementally (by miniscule margins) takes many level-up credits, and caps chances of occurence at low percentages. At higher levels, your health options feel limited to waiting on cooldowns (ie standing and waiting) unless you can find weapons/armor with certain enhancements, but prioritizing these enhancements comes at the expense of variety of weapons one can equip. The high level of a weapon doesn't predispose it to be effective. There are two vital cooldowns that can not ever be sped up. You can't see how many team-lives you have until you just lost one. Again, I don't regret my purchace, but I think they went a little cheap and skipped a beta-phase.

Re: How Well Do You Know The Legend Of Zelda?

PoorGeno

7/10. I should have slowed down. I got the 2020 aniversary one wrong because of math. I never played the Oracle games. They came out a monthe before the release of the GBA? Why in the world not make them launch titles? I HAD a GBA. Never had a color or pocket.

Re: Gallery: Paper Mario: The Origami King - 20 Gorgeous Screenshots And Box Art Revealed

PoorGeno

I want to be able to spend coins on More HP and more battle skills and abilities. Looks like it could be like that. Is it random enounter? Is there a level cap (like TYD) or finite experience (like + Rabbids)? I've played a couple finite experience games, and I like them less. Just let a guy level up. Also, I'm wondering if the meta of a paper world will destroy the feeling of a journey (like Yoshi's Crafted World, which felt like sitting at a table). So far, I'd roll the dice, I think, but the ~6gig file size is like half of what Okami HD was, so this might be shorter game than the price warrants. I was SCARRED--SCARRED by Wario World on the Gamecube, and I (luckily) only rented it. I beat it in six hours. The unlockables were micro game slash teasers for Warioware. Wario World Switch is the kind of lesson that lasts. Don't trust... hope.

Re: Rumour: Leaker Shares New Info About The Legend Of Zelda: Breath Of The Wild 2

PoorGeno

In the sequel, the hand gets suped-up. You can tear whole trees out of the ground and throw stuff like boulders, chests, and bee hives. The hand is also the 'runes' this time, called "gestures." You can use the hand to catch enemies' arrows out of the air. You get an air ship from Robbie and Link can board it with the hook shot gesture or warp to it. Din's fire is back in a new weapon class that causes shock waves. There's one that has push physics. In some places, the hand can pull up the ground up and push it down. You can summon the big clear blocks and move them with the hand like magnesis. You can get this knockoff foursword and when you charge it, copies of link slide out of him and attack and then merge. You can pilot guardians with the hand. There are these "wayward" Kokiri around hyrule that give you stat boosts if you offer them rupies or specific items, like regen and extended tracing. Animals and monsters leave tracks the tracing gesture lets you see, but it doesn't work well in the rain. There's a suit that lets you run up cliffs, and if you use Ice Link, you can run up waterfalls. Those blacksmiths from Majora's mask are back, and they can heal weapons, resurrect shattered weapons. Kilton sells monster-balm that upgrades weapon durability and some outfits. The hand acts like a lasso when you're on a horse, and you can pull wagons and drag moblins. You collect cairn stones to stack for other players to race to, collect, and sell on their saves. There's one shield that floats so you never sink, but it's really fragile. Agitha's in the game, and bugs are the new koroks. One of the hand's 'Gestures' lets you tether things together or to the ground, or tether mosters to eachother or boxes. There are shrink arrows. You start with the Mastercycle Zero and add upgrades from Purah, like the ejector seat, fire tracks, and crossover. The Mastercycle lets you go over to the other world without having to warp at a shrine gateway. Beating branches of the dungeons trades back the pieces of the real world switched with the other world. You can beat a dungeon and miss some of the branches. Link can turn into wood, stone, ice, and leaves. As wood, he can catch fire. Stone is like iron boots. Ice Link can run on water and magma. Leaves Link is the super jump. The paraglider can be upgraded and I've seen a blue one and a red one made with bones so far. They brought back the pear that lets you control birds and deer. You can trade fairies for map pieces and outfits with Tingle. Kilton and Tingle are rivals, and won't trade if you're wearing any of the other's outfits. I saw two different houses for sale, one in hyrule, one on the plateau, and they were both too expensive. Poes, dodongos, and peahats are back. I made this all up. It's not hard.

Re: Q-Games' PixelJunk Eden 2 Mixes Grooves And Green Fingers On Switch This Summer

PoorGeno

This sequel's first game was great!
A psudo-platforming game with physics-swinging and levels that morphed as you collected cells, and a hubworld that grew as you beat areas. Each garden is like 5-10 levels, if memory serves. I remember the level "hand-wash" which was white with grey rain. That was like twelve years ago, 13 maybe. Great game. I want the sequel.

Re: Reminder: Smash Bros. Ultimate's Second Fighters Pass Can Be Purchased From The eShop

PoorGeno

I bought the pass. Traded Pokemon Sword to the Gamestop for the ~$30 (?£) credit and picked up Nintendo giftcards since Pokemon was just riding the pine anyway. I didn't even beat it. Sword really felt like nonesense. You have games coming out looking like Uncharted, Little Nightmares, and Luigi's Mansion 3, and then you have games looking like Pokemon Sword... and if you're reading this, you could have come up with a better story for Pokemon Sword. Now, Three Houses doesn't look like a Rockstar game, but it's combat and story felt immersive enough I actually like playing it. I'm like 105hrs in. I only bought it a week before I heard about Byleth, too, so that cushioned the blow of the monotonous character. 4 out of 5 ain't bad. We'll see if Sakurai can pull a rabbit out 5 out of 6 times, too. You all have a great morning!

Re: Feature: So, Who's Next For Super Smash Bros. Ultimate?

PoorGeno

A list of "would be cool":
Geno (w/ at least one 'Evil' skin)
Steve (Alex/Zom variant, head is platform)
Joust Knight ( w/ ostrich)
Commander Keen (w/ Pajama alt)
Chell (w/ Cave Johnson/GLaDOS codecs)
Waluigi (w/ Strikers' dark-vine powers)
Mii Fighter costumes:
Mae Borowski (Night in the Woods, fyi)
Hollow Knight
Six (Little Nightmares)
Yooka-Laylee
Yarny (where fav color changes yarn)
Smash-Dummy (Crashdummy/sandbag mix)
Smash-Ball head
Question-Block head
Fighting Wireframe Team outfit w/head
Stanley (DKJ) outfit
Random Stage idea:
Metal Mario w/ switches that temp add more big platforms around original stage

Re: Random: Star Wars Director Appears To Use Pokémon GO To Comment On Angry Fans

PoorGeno

I'm the Star Wars fanbase. I love story (that's often what draws me to games in adulthood). TLJ had a killer preview. I saw TLJ opening weekend; tldr, I boycotted Solo's opening. I guess RJ felt filling all of JJ's mystery boxes was like being given orders. Thing is, mystery boxes are a great element of story. I spent months guessing what was in those mystery boxes, wrapping them in my mind, like gifts, dreaming of what await inside. Then Rian Johnson threw them off a cliff because he thought I'd rather be surprised than rewarded. He was given an opportunity to carry the torch of something cultural to me, squandered it, told everyone I didn't like what he did because I hate women and people who aren't the same color as me, and everything I had to say on the subject is poisonous. The man is unkind, and I'm stuck deciding between enjoying a construct I've enjoyed since childhood, or speaking with the only voice I've been allowed: omission.

Re: US Law Firm Opens "Switch Joy-Con Drift" Class Action Investigation

PoorGeno

@Franklin
My pro controller joystick went rogue during Dragon Quest Builders 2. Online faq said, "blow hard around the joystick. Dust gets in there." Tried it. It totally fixed the issue. Now, if I could get the d-pad to work on this d-pad heavy title. I keep 'putting away' items and materials. I just want to scroll! (Hope this helps you.)

Re: A Sequel To Pokémon Snap Won't Happen Unless There's A "Very Unique Twist"

PoorGeno

Fine I'll be the "need a twist" guy: The Island became a resort, but sadly, it's being forced to close. You're hired by oak to make a secret dex of as many types and populations as possible. The camera has modes for detecting ghost type, heat vision, 60x optical zoom, with more upgrades to your camera, drone, and ride, as you level your reputation with Oak.
You get apples, pesterballs, sushi (causes emotes), rare candy, and Oak needs you to bring back some specific pokemon you can catch with pokeballs. In the process of cataloging proof of all pokemon in the park, you and Oak discover some of the pokemon are new, some of the pokemon aren't pokemon (what are they?), and you begin to photograph clues to the park's saboteurs that will may you going literally off the rails to solve a mystery that could prove you and Oak's crew are not alone on the island, the implications of which could save the park, if you can take the pictures to prove it. After all, who would bear a grudge against Pokemon Island Park?