Minecraft Dungeons might have only just been released earlier this week, but Mojang has already revealed its first DLC will be arriving at some point this July. It's called "Jungle Awakens" and will eventually be followed by the second DLC pack "Creeping Winter" later on this year.
In the first adventure, you'll enter a "distant, dangerous jungle" to fight a mysterious power across three new missions. Along the way, you'll encounter the Leapleaf, Jungle Zombie, Poison Quill Vine, and many others as you obtain new weapons, armour, and artifacts.
If the "planned release date" previously listed on the Switch eShop is anything to go by, the second DLC for Minecraft Dungeons should be arriving this September. If you own the Hero Edition of this game, you'll have instant access to both of these DLCs when they eventually go live.
Mojang says it's also busy working on cross-platform play functionality and "cool new free content" that everyone will receive. Are you looking forward to the arrival of the first two DLC packs? Leave a comment down below.
Hopefully they are working on improving the frame rate
I’m absolutely loving this game, so glad it lived up to the hype I had for it. It’s really fun with friends and easy to just pickup randomly. The difficulty could get really hard and I love it. Only gripe is I hope they do a performance update somewhat soon.
I'll buy the dlc later since it's the same price no matter what.
Is that also when you are going to drop the review?
@PortablexombieV2 The review for Switch should be up next week.
It's a great game, but it's definitely on the shorter side. Hopefully some good DLC will pad it out a bit!
Another 5 minutes for 5 bucks?
Frame rate stuff is definitely there, but this is a ton of fun. Not too stressful, very much in the Minecraft universe, and really does hit that Diablo sweet spot often.
I was waiting for the review, might as well wait until the DLC in July. If it's early July, if it's close to Paper Mario it will wait some more.
@Coxula It's three missions, which is a third of the game, so there's quite a bit of new content
Loving it so far. Me and my son are slowly making our way through it. The system is really good and I love how your build can massively change in the course of a single mission.
The framerate issues are frustrating though and we've had one complete crash (the first time we started the Creeper Woods level).
My biggest gripe so far though is that there's nowhere near enough stuff to smash.
I've been playing Diablo since the original first came out and over that time my number one most-slain enemy is pottery. It doesn't feel right walking through dungeons and leaving almost everything intact. I don't even care about loot drops from it, I just want to smash finely crafted earthenware.
They should call these games Minecrash. My son was playing the regular Minecraft just now, and after a supposedly stability update it crashed after 10 minutes.
kind of non dungeony
@Daniel36 yeah they don't claim the stability lasts forever.
It's going to be a title that will improve with patches. My son is desperate to play this with me but not going to be able to due to working through till second week of June. See the little spud for half hour in the morning and not back till after his bedtime. Do get updates on how well he is doing on his 2DS though.
@Beermonkey Hopefully when you get time you'll both love it! I'm playing the whole game multiplayer and it's so much fun!
sweet! we are loving this game.
Been really liking this so far, the procedural generation of the dungeons keeps em hella fresh
Can’t wait! I love Minecraft dungeons almost as much as Minecraft!
How does it compare to Riverbond?
@Priceless_Spork While Riverbond came out first, its like a Poundland version in comparison.
Oddly, I've very rarely had framerate issues and only once on Soggy Swamp and that was unbearable but still only on that one during my whole playthrough. I did however hate how sometimes I'd just get stuck on a wall and had to restart the mission.
Overall, for the price I really enjoyed what there was...oddly there was zero mining, crafting etc for a game with MINE and CRAFT in the title, it could have separated it from other games of its ilk.
Good price point and I'll happily pay the price for DLC is these missions are of similar length. On the surface it does appear to be Diablo Lite but there is a hidden depth in there and I've gone back to all the missions a few times over as its just so much fun.
I can speak for others, and imagine it boils down to what you expected... for a Hamilton, it is fan-tastic. When I heard that (pitch perfect) Zelda music/ocarina, couldn't figure out where it was coming from... lol thought I left my DS on...
Well I guess I 'll get it instead of Riverbond which is on sale. My girl just thought Riverbond was cuter.
No spoilers. This game has a lot of charm and I do not regret my purchace. Now for the gripes: Played this 12+ hours so far. 3 player with kids. Offline. Docked. Game crashes x3. Framerate drops every session over an hour. Glitched through last gate in a side-level. Mobs spawn under level floor x5. Narration Audio at begining of a level is in reverse (with subtitle saying "unintelligible dialogue"). I found a big switch in one level that doesn't seem to do anything but make the sound of a gate opening. Select decor elements strobe-glitch in and out of existence in one later level. Long-wait loading screens have either serious lag or weird quiet-loud music. I have beef with not being able to jump. You can't rotate the camera, either (what year is this?). Not being able to access inventory or pause without being vulnerable is annoying. Menu that pops up with + should mute music. You can't share loot or customize item enhancements at the point I am 12+ hours in. Some standard minecraft biomes are glaringly absent, and assorted refferences that seem like no-brainers are not here. Compared to the infinite possibilities of the main game, this spinoff feels very finite. The DLC costing half as much as the main game left a bad taste in my mouth, and I have an aversion to games that leave spaces in menus for where the future dlc will be, when you have not purchaced dlc (Pikmin 3 and Mariokart 8 among other offenders)... feels like when Hulu charged, but had commercials anyway; it's gross. The game's health system can be unforgiving and forces a difficulty level on the player in new levels based on the level of their gear. I could kill certain mobs in two hits in the first level that I can't kill in three hits now, with gear that's supposedly ten times stronger. Two or three enhancements are vague or seem to outright not do what they claim to do. Many enhancements are based on percentages and chance, where increasing those chances incrementally (by miniscule margins) takes many level-up credits, and caps chances of occurence at low percentages. At higher levels, your health options feel limited to waiting on cooldowns (ie standing and waiting) unless you can find weapons/armor with certain enhancements, but prioritizing these enhancements comes at the expense of variety of weapons one can equip. The high level of a weapon doesn't predispose it to be effective. There are two vital cooldowns that can not ever be sped up. You can't see how many team-lives you have until you just lost one. Again, I don't regret my purchace, but I think they went a little cheap and skipped a beta-phase.
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