Now that Super Mario Maker 2 has been released, our lovely senior video producer, Alex Olney, has uploaded a video about two particularly interesting items you eventually unlock in story mode.
The first is the Super Hammer, which is exclusive to the Super Mario 3D World extra theme. It allows you to use a hammer to destroy a variety of blocks and oddly spawn crates. You can even place up to five of these crates at once.
The other power-up is the Superball Flower. This item first appeared in Super Mario Land on the Game Boy and will give your character a retro look in Mario Maker 2. It's a variant of the Fire Flower and shoots a projectile at a weird trajectory. You'll also hear the classic Mario Land music when you pick it up.
Have you unlocked either of these items in Super Mario Maker 2 yet? Discovered any other cool secrets? Leave a comment below.
[source youtu.be]
Comments 43
Belt, leather belt! Leather belt belt belt belt belt belt belt BELT!
SMM2 is pissing me off for two major reasons: The online play is unbearably laggy and it's a shame because you have to pay for Nintendo's horrid online service and even worse than that YOU HAVE TO USE TOUCH CONTROLS IN HANDHELD MODE - this killed my enjoyment for this game. Never trust Nintendo to do anything right they're out of touch in their hardware, software, AND network departments.
@pek727
No they’re not you’re just mad. Calm down, bruh.
@TobiasAmaranth
Level 18?
The Super Mario Land reference is really nice, I hope to hear about more cool features down the line. Keep telling me stuff like this and I'm gonna end up buying it! Don't do that to me Nintendolife, I have too many games to play as it is.
@pek727 I get the online play argument, but wouldn't using the touch controls in handheld mode be more efficient and intuitive than using traditional controls?
@BlueBlur101 Surprisingly, yes. I cannot get a hold of these bloody controls because I have to switch between Finger Mode and "Select" Mode by having to press X instead of just moving the dang stick to trigger it.
@BlueBlur101 yes it is, but why wouldn't they allow you to do either? Why force you into one when there are people who might choose the other and they've already programmed for the other
@pek727 I have had absolute no lag at all. Not sure what you’re on about. Your mileage may vary and all that.
@BeefSanta HRUUUK HRUUUK
Im glad that the hammer power up is an actual powerup and doesnt function like in the original Donkey Kong or Captain Toads pickaxe. Ive unlocked it but have yet to use it. Kind of a shame they didnt flesh out the other styles with a few extra power ups each though. Perhaps in future updates.
Very cool. I've been slowly but steadily playing thru story mode. Mostly tinkering with my own levels which I'm having fun with atm
@pek727
I didn't have to use touch controls in handheld mode, and my online matches have been great. There was one match that was very laggy but as soon as the guy with the terrible internet disconnected it played great. Maybe you were that guy
I've already beat Story Mode, and have unlocked these. Almost done making a new level, that uses these power ups. Will upload it when I finish. That said, I like the ending music to Super Mario Land. That ending song, and the ending song to Link's Awakening, were my two favorite songs on the Gameboy.
Edit : Erased.
743-8XW-WFG - Here's a new level I created, using the Hammer. Anybody/Everybody is free to try it.
I tried adding the Supeball Flower, but it wouldn't let me. I unlocked it. In fact, I got it before I got that Hammer. But for whatever reason, it wasn't an option when making my new level. So I designed it around just the Hammer instead. But I'll try to make a Superball Flower level soon enough. Perhaps its just the theme I used that wouldn't allow it. I'm guessing.
Anyways. Good Luck to all who try it. It shouldn't be hard for anybody. Just good fun. Enjoy.
@Lawnachaun The Superball Flower is exclusive to the Super Mario Bros style.
@sanderev I figured it would be that one. This was the first level I made in a different style. But I plan on making more. Short ones. Auto-Scroll ones. A wide variety. Trying to focus on fun. I Also want to remake my maze that I made in the original game. Multiple different paths, but only one correct path. That one was popular. People really liked that one. Only, it took a long time to make, and test and out, to make sure it was fair, and fun. So, perhaps one day I'll remake it in SMM2. I want to do a fun one next. One that has no tricks or tricky parts. Just a straight forward, easy, fun, level, that anybody can beat. Even little kids. But will be enjoyable even for adults. Something you may see in an actual game. Then I may get to work on the maze level.
@pek727
Tabletop mode?
Gee, I was Clueless about these power ups until you said something. Wink
@Lizuka Was thinking same thing
I'd also love to have 6 golden coins as an "extra game styles" theme.. Or SML1 but 6 golden coins theme (with bosses included) would be amazing
@HobbitGamer
actually it may be good for you, but for others it isn't.
Also everyone it depends on who your playing with online, like when I play online on games my connection is good but when someone else joins it can be pretty laggy sometimes because the other player I'm playing with has bad internet. So yeah what I'm saying is that a player can cause you to lag because of their internet. Also you could cause others to lag. The end
That hammer's uses sorta makes me think of Solomon's key.
@BlueBlur101 I think Pek727 might have just meant that complaint in comparison to the first game on Wii U, which of course, could offer both at once due to GamePad screen.
@leo13 Yeah I get that, but it looks like that was just implemented considering they can not accommodate both at once due to the absence of a second screen to compliment the TV like the Wii U GamePad.
@Onion atleast Nintendo hasn't announced that they gunna add additional content for free like the last one.
@HobbitGamer I've had horrible lag every time I try online multiplayer. I tried it at a friend's house and it was the same. It's unplayable and horrible. Others have reported the same experience. The game is amazing, but it's also pathetic that we pay for an online service and then it doesn't work in such an important game and important mode.
@Lawnachaun Thanks for sharing the code. I spent about 15 minutes beating it! I tend to mess around and break every block, go way back to get powerups when I get but by an enemy, etc. I ran out of time once and had to start over.
@Mr_Persona @60frames-please Thought I’d share for full honesty that I played some multiplayer online earlier and did have two lagging matches. One normalized when a player dropped. I’m lucky to have lag-free smash the vast majority of the time, too.
@60frames-please Thanks. I'm working on a "New Super Mario Bros 2" (for the 3DS) 'Coin Rush Tribute' level. There's going to be TONS and TONS of coins. Going to raise the time limit so you have time to get them all. It's just going to be a simple, fun, easy level, with not a whole lot of enemies, but a MASSIVE amount of coins. It should be a blast. I'll let you know when it's ready. It's going to be in the New Super Mario Bros style, for obvious reasons.
Super Mario World is my favorite style. It sure is missing a lot. Can't place shells. Can't place P baloons. Can't place blue blocks, or dinosaurs. The level endings are half-there. No ninjis. No chucks. How can there be no chucks? I know we aren't supposed to talk rom hacks, but I had one 10 years ago with more options.
@Lawnachaun Cool, sounds great. Maybe in the future Nintendo will patch in the ability to turn Mario's head into a gold brick. I love butt stomping a coin block until I fall through it and get a good cube head.
@HobbitGamer interesting. I played some this evening and had some periods of almost no lag, but also had an almost 1 second pause in the action. I guess it does depend on the lowest performing connection. I only notice crappy online in this and Virtua Racing. Splatoon 1 and 2, MK 8, Arms, Rocket League, and everything else I can think of never has choppiness or lag or input lag. Oh yeah, I can think of times when cars teleported and junk in Rocket League. I'd rather have teleporting than choppiness and lag. I don't know if they can get it working correctly. We'll see...
@60frames-please I finished crafting my "Coin Rush" level. Had the entire layout out done, and enemies placed, etc. However, when it came time to filling every other square with coins, I couldn't even get 1/3rd of the map done before running out of allowable coins on the map. Kind of disappointed. So, saving this map, but will remove the coins and maybe tweak a few things. But I do plan on making a smaller map for the Coin Rush now. Gonna test out how big I can make it, by placing all of the coins first, to see how much room I have to work with, and then create a level in that available space, and go from there. So, I thought my level was done. I was about to finish adding coins and then upload it. But I'm basically starting over on it from scratch again. Shame. But I'll still make it fun. Just won't be as big.
@Lawnachaun sounds frustrating, but you've got a good plan now
@60frames-please It's cool. I suspected there was a limit. Just didn't realize how low it was. I'm about halfway done with the new Coin Rush tho. I tested out how many coins I can have on screen at one time, and adjusted the size of the stage accordingly, leaving room for obstacles and structures and enemies, etc. Had to get a little creative with it, to account for the smaller play area. But it's coming along nicely. After I finish, and upload, the Coin Rush level, then I'll go back and remove the coins from the original level that was going to be it, and change it up a bit to make it its own level, so that level/design doesn't go to waste. So all is good. No worries.
@HobbitGamer
welp longs you don't lag for 24/7 because that is bad luck.
@60frames-please Here's the new Coin Rush inspired level. - 9F1-W99-P8G - It's a lot smaller, and much much different, than the original plan. But it'll work for now.
If you want to try my previous ones too, you can find those here..
743-8XW-WFG
30V-G9K-LTF
43F-Y4G-YDF
Good luck on them. I'll have more soon enough.
@PoorGeno some day, the original Blarggs will be remembered. There’s nothing I want more.
Super Mario Land as a Game Style please? It’d even be cool if the screen turned into a square, and it had the same colors and stuff as Super Mario Land. I’m all for DLC for this game (after all, they could add some more ‘extra game styles’).
@Lawnachaun Cool, thanks! I'll check them out soon.
@WoolooSweater Yes, I want that too! Really I would like all the Mario game styles. Most of all I want Yoshi's Island SNES style.
@BlueBlur101 No I don't want to ruin my screen nor have any actual physical objects obscure my screen or make marks on it when I'm trying to build levels. There really is no reason it shouldn't be a changeable setting in the first place. Even that port of Scribblenauts had optional touch controls and didn't force you to use them in handheld. I know you can take the joy-cons off and play it in tabletop but I don't want to have to do that and prop it up somewhere.
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