It may be twenty-six years since Streets of Rage 3 released back in the spring of 1994, but jumping into this brand new chapter in the series, a joint venture between Lizardcube – makers of the excellent Wonder Boy: The Dragon's Trap – Dotemu and Guard Crush Games, it genuinely feels as though very little time has passed since we were last kicking and punching our way through the thug-infested streets of Wood Oak City. Streets of Rage 4 is a beautifully-crafted return to a beloved franchise; a direct continuation, celebration and revitalisation of the classic side-scrolling beat-em-up series that manages to stay entirely true to its roots while refreshing and improving almost every aspect of its gameplay, resulting in the very best Streets of Rage to date.
Picking up ten years after the events of the third game which saw Mr X and his crime syndicate defeated, a new threat has emerged in Wood Oak in the form of X's children, the Y Twins, and their shadowy criminal empire. It's up to returning heroes Axel Stone, Blaze Fielding and Adam Hunter – alongside newcomers Cherry Hunter and Floyd Iraia – to take to the mean streets in search of answers while dishing out a relentless beating to everyone who stands in their way.
As soon as you jump into the action here you can tell you're in safe hands; Lizardcube's intricate and wonderfully detailed hand-drawn visuals bringing the familiar environs of the game's opening chapter to sumptuous life. The neon signs of arcades and tattoo parlours – newly liberated from their pixelated pasts – now flicker, buzz and reflect off pools of water, steam drifts up and out of sewers surrounded by overfull trash bags and grimy graffiti – Wood Oak doing its very best seedy '80s NYC impression – as groups of enemies you'll instantly remember from the original games rush in from all sides of the screen, making a beeline for your ever-ready fists and feet.
From this opening on the gritty streets of the city, through toxic neon sewers, the top of a speeding train, a great glass elevator shooting to the top of an enemy's lair, grungy biker bars, wrestling rings and gaudy modern art galleries, this is a game that looks fantastic from beginning to end, with each and every location, enemy and playable character dripping in hand-crafted detail. Oh, and in case you were wondering, we've compared the Switch version directly with the PlayStation 4 edition, and the game runs identically on both machines (and runs in at the same, silky-smooth 60fps in docked or portable modes) – port specialist Seaven Studio has done a superb job here.
All of the classic Streets of Rage thug-types have returned here too and with their signature moves intact; familiar foes who haven't switched up their tactics in the quarter of a century since they last hit the scene. Short and stocky biker-helmeted goons headbutt-charge in your direction as denim-clad thugs wielding knives hang back at the edges of fights waiting for just the right moment to move in quickly for a stab. R and Y Signal enemies – still wearing their signature skull emblazoned parkas – attempt to slide into you from a distance while Donovan types arrive onscreen wielding metal pipes and bats and are uniformly excellent at punching you out of the sky should you attempt to attack them from the air. There are leather-clad electric whip ladies to deal with, high-kicking Thai fighters, fire-breathing fat boys, robots, cops, gun-toting gangsters and everything else in-between. All the old team are here, present and correct; a carefully choreographed mix of enemy types conspiring to take you down.
In order to successfully navigate this constant barrage of bad guys Streets of Rage 4 reintroduces all the old moves you'll remember from back in the day, now gently expanded with some new offensive options. Your basic punches and jumping kicks combine with stronger variations – pulled off by double-tapping forward and hitting punch – and super-charged defensive attacks that use up a slice of your health bar every time you perform them and are hugely useful for manoeuvring out of tight spots. The main difference in the gameplay here is that the portion of your health bar you choose to sacrifice by performing these super-charged moves can now be regained by successfully attacking foes directly afterwards without taking a hit. This gives the combat a much more flashy and offensive feel, allowing you to throw out barrages of seriously heavy-duty hits, draining your own life bar and taking the calculated risk that you can regain it all by throttling goons while avoiding all incoming attacks. In short, it makes for some truly thrilling moments.
Grappling with enemies, putting them into headlocks or throwing them is still achieved by simply walking into them, but you can now chain bigger combos together by throwing enemies off of each other or against the side of the screen to keep them in the air, where you can juggle them with attacks and create massive, score-boosting combo chains. Super Special moves are performed by pressing A and X together – be sure to keep an eye out for one or two returning classics – and are now earned by collecting stars that you'll find hidden around levels, so it's always best to make sure you put your fist through every piece of destructible environment you come across as you make your way through chapters. Oh, and it's worth noting that picking up items such as stars, weapons and food is now achieved using a dedicated button rather than the attack button (although a 'classic' control method is available if you'd prefer – if you have an 8bitdo M30 pad handy, you can enable this three-button system and give the game that true 16-bit Sega feel).
Moment-to-moment, the action here feels most similar to that found in Streets of Rage 2, much more complex than the first game but stopping short of the divisive running and rolling (and soul-crushing difficulty) of part three – it's also crisper, smoother and much more responsive. Using a modified version of Guard Crush Games' Streets of Fury engine, the gameplay here feels fantastic; attacks are satisfyingly meaty, combos look and feel great and manoeuvring in and around enemies, jump-kicking your way out of crowds, grabbing melee weapons to throttle opponents and breaking open barrels and bins for health is never less than a ton of fun.
By sticking closely to the combat rhythms that made the original games so addictive, keeping attack options simple and not weighing the action down with a ton of fussy modern bells and whistles, the gameplay in Streets of Rage 4 manages to strike a perfect balance. This is instantly accessible old-school brawling that anyone can pick up and play, but there's also enough depth here to satisfy those who wish to perfect their runs, racking up huge combo scores and earning top rankings in every chapter of a campaign that's designed from the ground up to be replayed incessantly with its twelve bite-sized levels, each one topped off by an excellent boss battle.
In terms of the playable characters, Axel, Blaze and Adam's move-sets will be familiar to fans of the series but have all been expanded with a few flashy new additions. Of the two new characters, Cherry is absolutely our favourite; Adam's daughter is clearly based on her uncle, Skate from Streets of Rage 2, and wields an electric guitar which is fantastic for crowd control as well as a lightning-fast chaingun-style knee attack – she's ruthlessly fast and can do big damage to groups of foes very quickly as she's one of the only characters blessed with a 'double-tap' run move. Floyd is probably the weakest of the lot in our opinion; he's big and heavy, does huge damage and has a spectacular special move but we found him a little slow during boss battles and when surrounded by packs of quick-moving thugs. However, there were some levels where his brute strength and impressive reach were a massive benefit, so the ability to switch characters between stages makes sense – and also allows you to see all the cast has to offer rather than sticking with just one fighter for the duration of the adventure.
Having said that, any slight disappointment we may have felt about not really connecting with Floyd was quickly extinguished once we started unlocking some of the twelve classic characters that you'll gain access to as you play through the game's various modes. Each one of these pixelated pugilists come with their full original move-sets and add a huge amount of variety to subsequent replays of the campaign mode. It really does feel like a total celebration of the series; a huge roster of classic characters in their original pixelated forms sat alongside their modern counterparts. Further to this, you can also choose to play through the entire campaign with either a retro or retro CRT filter enabled, maximising the old-school vibe, and the game still looks absolutely excellent with its graphics masked by either of these options.
There's just so much to love about what Dotemu, Lizardcube and Guard Crush Games have achieved here – everything you remember fondly from the classic series has made the jump to this slick new entry and grabbing a friend to blast through the whole thing in co-op – you can also now play through the campaign with up to three other players on the same Switch – is just as much fun now as it was back in the '90s.
The soundtrack too, primarily the work of Olivier Deriviere with contributions from Yuzo Koshiro and Motohiro Kawashima amongst others, is an absolute delight; an eclectic, expansive mix of old-school chiptune, Daft Punk-esque pop, Jazz, funk and full-on pumping dance tracks, it eschews the experimental madness of Streets of Rage 3's divisive soundtrack in favour of non-stop crowd-pleasers. It's also been fused together with the onscreen action perfectly, tracks sometimes only kicking in fully when first contact is made with the enemy; you might also notice the odd thug kicking some piece of background scenery in time to the music here and there. Streets of Rage has always been about battering baddies in time to some delicious beats and the developers have given us the ultimate representation of that here; the music every bit as vital to your enjoyment of proceedings as the non-stop action. As a bonus you can also unlock remixed soundtracks from the first two Streets of Rage games, so you're absolutely spoiled for choice with regards to what music accompanies the beatings you hand out.
Alongside the roughly two to three-hour-long campaign which is playable at five difficulty settings from easy to soul-crushing mania, the game also packs in an old-school arcade mode which challenges you to complete the story using just one credit, dumping you right back to level one should you fail (the main campaign generously lets you pick up from the beginning of your current chapter upon death) as well as a tough as nails boss rush mode, returning battle mode and online play so you can buddy up with friends or randoms to take on Wood Oak's criminals in two-player co-op.
From its opening fistfight to its final spectacular boss battle, Streets of Rage 4 feels like a pretty much perfect modernisation of a beloved franchise. The action here will feel wonderfully familiar to series fans; this is still the same old Streets of Rage you know and love, carefully upgraded and expanded for a new generation – a brand new entry in the series that's better in every way than we'd dared to dream it could be.
Conclusion
Streets of Rage 4 is the very best the series has ever been. Its hand-drawn graphics breathe new life into Wood Oak City and its inhabitants, the soundtrack is outstanding and the combat feels better than ever. Lizardcube, Guard Crush Games and Dotemu have managed to completely modernise the look and feel of Streets of Rage, expanding on the experience without losing sight of what made the original games so popular to begin with – and the handful of additions made to the action here serve only to enhance the classic core gameplay, resulting in one of the best side-scrolling beat 'em ups we've played in a long time.
Comments 148
Wow just wow great review x x hyper excited my game of the year roll on mid nite x x x x x x
Apart from Cadillacs and Dinosaurs and the original Punisher, no beat'em'up has really grabbed me. But this looks fantastic. Will wait for a sale, though.
Fantastic news! If anyone wants to play online with me, I have recently posted my friend code in the thread!
... the Streets are calling me again.
I'm going to have to get this on PC and the switch so I can punch scrubs on the go!
Can’t believe after all these years a new SOR game is out. Never thought it would happen, but I’m glad it’s here. I’m ready to throw down on this.
9, 9, 7 across the trio of websites here, since these are the ones I frequent the most this calms my nerves a little bit. The game was looking good but never know for sure until it's out. Ready to play whenever it's available to download from the Xbox Store.
@Gamer83 Who gave it a 7?
I was probably going to get this anyway, but the positive feedback on it is great to read/hear. It sounds like the cost of the package is warranted. This will probably be as close to a day-one download as I can get these days.
@GrailUK
PushSquare, but it was still a mostly positive review.
Lovely to see all the love and praise being heaped upon this release. Looks and sounds a treat; will definitely grab it later this month. ❤️
Heck yeah! I can't wait for tomorrow!
Does the game support local wireless play? It seems like that information is never talked about.
This game would be perfect to use with the wireless SNES controllers i have sitting in the boxes. (I know the originals are Genesis games)
Damn it, I need this game now...
I was skeptical at first, hated the new art style.
But after watching 16 minute gameplay footage on youtube, it really does look the job, a lot of the backgrounds look amazing, so does the lighting.. Sound SFX and music how they should be, and most importantly the combat looks spot on too!
Going to pick it up for my PC, will probably also pre-order the standard LGR physical for switch, oh boy does the collectors edition look nice though
@DTfeartheBEARD I'll be using my 8-bitdo M30
I just hope there's rebindable buttons in the game otherwise they might be in the wrong places
I will patiently wait for my copy from Limited Run Games
Game of the year!
Now we have a nice triad of sidescrolling beat'em ups on Switch (Fight'n Rage, River City Girls and Street of Rage 4). Not a bad pack. Really.
@DTfeartheBEARD
I've found that checking on the UK eshop website and clicking the details section shows all the different versions of co-op it supports. I find the info there more comprehensive and clear than the actual Switch eShop listing.
This game looks awesome although I was always more of a Final Fight man, back in the day. Definitely going on the wishlist for a sale though.
Nice! Day one pickup for sure.
Excellent, glad it got such a good review and performs so well. However, that 2-3 hour length is a little bit of a bummer.
No. You were supossed to tell me it was bad so I could pass on it without feeling stupid.
Collector's edition looks awesome...
Comforting to know that beat-em-ups in classic fashion are able to co-exist alongside more complex modern titles. I love the Streets of Rage trilogy on the Mega Drive and I can’t wait to experience 4.
Yes yesss yesssssss!! Now I play the waiting game for my physical copy to arrive.
@bimmy-Lee looks like we got a banger in SoR4
This may be well known and I just missed the ship, so apologies in advance, but can somebody fill me in on why the name Sega isn’t being mentioned in conjunction with this game?? Like why has Sega totally pooped the bed with their own properties?? Asking seriously, I genuinely don’t know. 🤷♂️
@Doktor-Mandrake Yes, you can remap the buttons
@Ks123 Sega is mentioned on the title screen. It says 'Dotemu in association with Sega'. A bunch of Sega staff are mentioned in the credits, too, but this was very much Lizardcube / Guard Crush / Dotemu's baby.
@bozz That's for your first playthrough. You have to play again several times to unlock all of the characters.
The retro modes have me sold
@Ks123 Aside from Sega owning the property and licensing it out in this case, Sega has nothing to do with the production of this game. It was left to Lizard Cube and DotEmu to do the actual work here.
I ain't gonna lie, I wasn't a Genesis (or Mega Drive for the UK boiz) fan, but it had some games I liked alot like Streets of Rage 1&2, Shinobi 3, Dynamite Headdy, Sonic 2&3, ect, so just hearing that Streets of Rage 4 was done justice has me pumped!
This looks fantastic, glad to hear it's turned out well... Looking forward to this!!
They made streets of rage 4 a grand supper!
@janpampoen
Agreed Cadillacs and dinosaurs, punisher are brilliant games. But a gem from Konami called Metamorphic force is also stunning, try it on Mame if you can.
It’s happened.
The mega drive gave us great games and my first games were.
Street of rage and out run
Is this the revival of the Beat-em-Up in action? First River City Girls, then this, are we going to get a new Captain Commando or Final Fight next?
@GrailUK IGN gave it a 7 too.
Can't wait! Especially to play it together with my oldest daughter. She loves the older games too.
Yes! Is there a physical release?
Woohoo! Sounds like preordering a physical copy from Limited Run Games was the right choice. I've only ever played through the original SoR back in the day, but fondness for that plus the trailers for SoR4 were enough for me to pull the trigger. Maybe I'll get off of Animal Crossing long enough to boot up my Mega Drive Mini to play the previous 2 games while I'm waiting for my cartridge to arrive.
@jarvismp
Preorders for physical release are still open here:
https://limitedrungames.com/collections/streets-of-rage-4
@Damo Sweet, thanks, now I just have to hope I can one day do the same with Panzer Dragoon remake
I’m so glad that it has managed to live up to the hype. I loved the original trilogy on the Mega Drive back in the 90s and have played all three to completion this week in preparation for part 4.
This is going on Gamepass on Xbox One day one, so I will play it there, then get it on sale later on. If it’s that good I may double dip on my Xbox and switch lite...
60fps in both docked and portable. Well looks like I am getting it for my switch.
@mr_eman Too much water for IGN?
It's now got an Essential from Eurogamer and some other great reviews too.
It's a great download for GamePass.
@NintendoByNature - Good lord, this review made me sweat. In a time of downers, you might say this news is a grand upper. It’s been looking like it plays like SOR2 for a while now, so it’s not a big surprise; but the confirmation is great.
How has there never been a SOR character in a Smash Bros game?
I’m buying this for the 4-player co-op. Love games they allow me & all my kids to play together.
Streets of Rage was one of the first video games I played and beat as a child. Great memories of it! Adam was my main. Glad that he's back. Also glad this game turned out to be good, will pick it up eventually.
OMG I AM SO HYPE! I LOVED STREETS OF RAGE AS A KID! I played this so much with my little brother. I'll see if I can play it with my friends now (via online)
YAY!
Most beat em ups are very short once you master them, so that's the one kind of game I can ignore the short length as a flaw. This sounds like everything I hoped it would be and I'm going to be buying it very soon. Great review.
This is great news!! It makes me happy.
@Doktor-Mandrake ah nice! I'll have to pick up a few of those eventually. I still need to buy a Sega Genesis mini.
This is a must-buy. Been waiting so long for this game.
@Damo @34sdelfin
I gotcha, thanks to you both. So it’s a case of Sega just not being bothered with some of their properties and licensing out to developers that actually care. Just seems strange to me bc I think they have so many valuable priorities that languish. Anyway, glad somebody is doing something worthwhile with SoR.
@DevlinMandrake I appreciate the response. It's not a deal breaker or anything. I'm just a big local wireless play user, so I usually buy doubles of games that support it
Games reviewing great. Cant effin wait.
No matter what anyone else says, this game did not realise Streets of Rage in 2020 correctly imo. It absolutely got the aesthetic wrong for sure--that's just one of the things--and, no, I'm not talking about the fact the originals were pixel art when I talk about it getting the look wrong.
Relieved at the score. Got to support it. Waited such a long time for this.
I played the original Streets of Rage when it came out, and thought it was ok. It seemed special only because it was the only game of its kind on Genesis. Never paid much attention to the sequels. I had no idea it became a “beloved franchise.” There were so many arcade beat ‘em ups at the time. What makes this series stand out? Genuinely interested, not trying to be argumentative. Glad people are getting a sequel to a game they love.
@DTfeartheBEARD
Fair play. I just remember that I was trying to find out something similar and while the Switch eShop wasn't explicit, the little icons on the website make it perfectly clear.
Holy Koshiro, they did it! So excited Streets of Rage is back!
@Joekun What’s funny to me about your comment is that I grew up loving SoR and games like it. I’ve replayed a lot of these game’s over the years thanks to retro compilations. What struck me was how similar they all felt to me. Yea, there are things in the games specific to their worlds, but when you get down to it, it all felt like the same thing to me. While replaying those games were cool, I didn’t have the urge to finish any of them. Back in the day, I was always anticipating these types of games. I loved these types of games so much, I wanted that Mortal Kombat spin-off, Subzero Mission, or something like that. I dogged a bullet with that one! 😂
@Joekun I didn't play the sequels either. Not until much later. The second game was such a major improvement in a lot of ways that resonated with a lot of people. The game data was four times the size of the original, so they had a lot of room to add things. And in my own opinion, SOR2 stands up very nicely due to the general feel of the game play. I'm a huge fan of beat-em-up games and that one does so many things right. That's where a lot of the love comes from.
@outsider83 Yeah, I remember loving Double Dragon in the arcade and being really excited when Renegade came out on the NES. My brother had a Genesis, but I always felt it was inferior to SNES (no hate, I just preferred the SNES experience), maybe that’s why I have more nostalgia for Final Fight. Having said that I got the Capcom Belt Action Collection, and find those games don’t hold my attention. I still find myself tempted to order a copy of SOR 4 though because of all the hype. I probably shouldn’t though. Doesn’t seem to be for me.
Woohooo finally some good 3rd-party games!!
This is so cool, glad it's back and I love the art style
There is a positive correlation between how much coverage a game gets on this website during production and its review score.
Jussain.
@Joekun I’m also tempted to get SoR 4 because of the hype. When I think back to those days, I’m not sure if I preferred the SNES or Genesis. I think the SNES provided a more polished gaming experience. A testament to Nintendo’s development style. But, the Genesis gaming experience felt cooler. I guess that’s a testament to their 90’s marketing muscle (Nintendon’t 😂). Also, the Genesis had the original Mortal Kombat, with BLOOD!!!! 😂
A part of me wants to say Nintendo, but I feel that’s only because Nintendo has endured the way they have over the years. We all know how Sega has faired over the years. But, when I think back to those halcyon days (I’m feeling a bit nostalgic now 😂) of the 90’s, Nintendo and Sega appealed to me for different reasons, but they brought me equal joy in the end.
@outsider83 There were definitely great experiences on Genesis, just overall the controls never felt tight to me. The Sega marketing didn’t speak to me at all, maybe because we lived in a small market and didn’t see a ton of it. Between my brother and I we had practically every system that generation (even a Neo Geo), but I really considered myself a TG16/PC Engine fan first, and then SNES.
Streets of Rage is my first gaming love. Can't wait for tomorrow. Great review also. I just have one question-- what could this game do that would boost the score to a full 10 for you guys? I know number scores are whatever, but I'm just curious what would set it even higher! Can't wait!
@DTfeartheBEARD Worth picking up a mini if you're a Sega fan, they did a great job.. I've not gone as far with mine to get the tower of power but its tempting sometimes even if the mini versions are just literal plastic xD
@koekiemonster Another great Sega title on a Nintendo console ^_^
My physical copy will sit proudly next to Sonic Mania Plus
Great stuff. I'll be getting it over the weekend. I wasn't a fan of the art style for a good while but I've warmed to it recently. I'd have preferred pixel art but no problem, I'm over it. In the gameplay department, it seems to be everything I hoped it would be.
IGN and Pushsquare's complaints were mostly about it playing it too safe and being repetitive. That's the nature of the genre really so if you're a fan of beat em ups, that's not a negative. Eurogamer awarded it an Essential, it's not often they give them away.
@ramu-chan Did you really not pay attention to anything following the release of the game? The fact the devs poured over the series continuously through the development of 4. Constantly referencing source material and strategy guides to make sure every last detail looked and felt right. Playing 2 side by side with 4 so they could assure accuracy. Having original composers of the old games come back to make new music for the series.
This game is absolutely made by people with an undying love for this franchise. You are just looking for a reason to justify not wanting this title, and being overly negative for no reason.
If you don't want the game that's fine, but do not sit here and make things up about a dev team that clearly has passion in this game.
Go watch the dev logs on YouTube, and the countless Tweets they have made about this game. They are constantly online and in Discord engaging with the community and showing how much love they share with the fans and retro games.
Saying this game was not made by passionate fans of SoR is a bold faced lie.
@Wavey84 Do you seriously have nothing better to do with your time than go into the comments section of every SoR article and whine about the game? If you aren't interested in it then keep scrolling. It's fine if you don't want the game, but jeeze man. Stop trying to rain on everyone's parade.
You seriously never have anything positive to say about any game, yet you constantly feel the need to butt in on other peoples conversations to complain about something they are happy about.
This whole edgy early 2000s mentality of thinking you are the cool kids because you hate everything is so dated it's not even funny anymore
If you aren't interested in a game, keep scrolling. If you are interested in a game, but feel like it could be better, offer constructive criticism. If you like a game, then be happy about it. But above all else, stop trying to ruin everyone else's fun.
This would be a insta-buy for me, unfortunately the art style and the mix between "flash game" graphics and old pixellated artstyle don't appeal to me. Maybe it will grow onto me. If it'd have a "switch everything to pixelart" mode, I'd get it in a heartbeat. Let's wait for a discount!
@bimmy-lee yep. So hungry for some SoR4 I can eat an apple outta the trash can
I think it's safe to say I'm getting this. I bought the first game totally blind as a fan of Final Fight and Double Dragon, and it ended up being one of my favourite games on the MD.
....... It's like... I can't help but be conflicted. On the one hand STREETS OF RAGE IS BACK!!! On the other hand, the fear factor is gone. The colors are too vivid to give that dark alley, life on the streets atmosphere. Like old school SoR mare you "feel" like your life was in danger at every turn. I never gripe about graphics but for a game like this it sorta makes a big difference. It just doesn't have that threatening feel like the originals. It feels like a fun button mashing coin-op more like Double Dragon. But that dark and gritty atmosphere is what totally separated SoR from all the others like DD, Final Fight, Peace Keepers, etc.
But I don't have a choice except to buy it! 😭
@Doktor-Mandrake funny I was just saying that. The art style isn't something that would normally bother me, but for SoR You need that feel of being on the streets with some psycho lurking in a dark alley waiting to shank you! 😂 This doesn't look like you have to worry about getting beat down, rather the bad guys don't look any badder than Paula Deen making lemon iced tea on a Sunday afternoon! 😂
If DF Retro says SoR is back... then it’s back. And that’s that.
This game looks good but money is a bit tight right now. Feels like a great game to buy digitally in a few months when it inevitably goes on sale for like 50% off.
I'm a massive Streets of Rage fan. I still play the trilogy on a pretty much monthly basis. I'm very conflicted on this. I much prefer the combat of SoR3 to 2. It sounds like the develops are huge fans, but of SoR2, not the franchise as a whole. To remove the running, rolling, and separate "Special Meter" seems like a step backwards in my opinion. It does still sound like a lot of fun, though. I do want to play it of course, however £20+ is a lot of money to spend on a 3-hour digital game that you can't return if you hate. Also, the art style looks fine (I have no issues with it), but I'm not sure it suits Streets of Rage. A happier, more colourful game absolutely, but perhaps not this franchise. Maybe it's the character designs; I really hate Axel's new design.
Sooo excited for this. NOW BRING ON GOLDEN AXE!
I've never really been a fan of beat 'em ups but maybe it is time to give the genre another shot with this one.
@Wavey84 Thats the thing though. You have made it abundantly clear you aren't excited for the game. Having constructive criticism and wanting to talk about how the game could have been a better product is different from just ragging on it it every post.
Yeah, not everything is going to be sunshine and rainbows, but the fact you feel the need to constantly act this way just looks like you are trying to go out of your way to bring people down for being happy about something you aren't interested in instead of just letting people enjoy the games they want to play.
This team has worked very hard to make sure this game lives up to the legacy of the series. Your main argument this entire time is that you don't like the art. What about the gameplay? The music? The content? Does any of that matter, or are graphics the only thing that matter in your book?
You aren't trying to have a conversation over scepticism of the title, you are trying to start a fight.
So stoked to hear it turned out so well. I can’t wait to get into this with my brother n friends. Got many memories of SOR. Especially 2! Accidental blows thrown led to serious rage haha. So funny they acknowledged that in the PR about the 1v1 fight mode.
Just don’t get the “wait for a sale” ppl... how is this not worth $25!? Paid $60 for the ogs back in the day.
You know, when your tagline says "perfect," I'd expect a 10/10 more than a 9/10.
Just went on Amazon and grabbed an
8bitdo M30 to get that genesis feel for the game. Cant wait to fire them both up.
@NintendoJunkie I agree, Golden Axe next please.
@Joekun if you didn’t grow up seeing those Genesis does what Nintendon’t commercials! If the thoughts of BLAST PROCESSING doesn’t get your engine going these days, we’ll then I feel sorry for you! 😂 jk
Your retro system of choice is an interesting one. What makes you pick the TG16/PC Engine? Never had one. I always wanted one, I wanted to play Bonkers. I only knew one person that had one. Got the chance to play it and loved it!
Has anyone read whether there are any differences between platforms? Although reading that the Switch is 60fps makes me hope its not another Bloodstained.
@outsider83 I think part of why I love the TG16 is the fact that I was getting into anime big time in 1989 when the TG16 was released. There weren’t a lot of games available in the US, but my friends and I imported a lot of PC Engine CDs, many based on anime properties that we liked. The CD soundtracks were incomparable. I also lived in Japan toward the end of that generation of gaming, and going through shelves and shelves of Super CD titles in Akihabara was a great way to spend time after school. At least until the PlayStation came out, that changed my focus. Sorry to reminisce in a thread about Streets of Rage 4.
Great review but how does it compare to Bomberman Games' Streets of Rage ReMake? I was hoping it would've been mentioned in the article.
Sega need to let these guys resurrect any and as many of their dormant franchises as they desire. Golden Axe next?
@ramu-chan From NintendoWorldReport, 'I feel that Streets of Rage 4 shares a lot in common with Sonic Mania. Both game’s were led by development teams who had the challenge of continuing classic and beloved series. I’m happy to say that the dev teams creating Streets of Rage 4 have completely succeeded in making a new 2D entry in the series much like the Sonic Mania dev teams did. The utmost respect for the source material is clear'. So that's someone who has played the game at length completely contradicting what you said.
@Dogtanian Everyone is entitled to their own opinions. Look at Sonic Mania and ask yourself- does it look like Sonic game? Then do the same with SOR4. Maybe it plays the same as the originals, I hope it does.
The aesthetics are the problem. The art style is so incredibly French, so dramatically different to not just every Streets of Rage game ever made but also everything Sega Japan have ever made. It looks alien, because it is. Whether you like French cartoon art is entirely subjective, I just don't think it should have been used for a follow up to a legendary Japanese game series. It also has the unfortunate look of resembling a mobile game, it just looks amateurish.
The music is the other issue. Some people like dubstep, great, good for them. Personally I don't, but again, it's all subjective, it's all personal taste. I'd have preferred the devs went with something like the originals, perhaps even using the same FM chip.
There were similar issues with the recent Panzer Dragoon remake, although to a much smaller degree. The foreign dev team radically changed the art and many didn't like it. At least they had the sense to use one of the original Panzer series composers to create the entirely of the new soundtrack.
@scottienigma There's no need to resort to name calling. I'm not a fan of the art, maybe you are, in which case I'm happy for you. I didn't need to see Axel overweight and resembling a homeless person as seen through the lens of a French cartoonist. Again, maybe that's exactly what you were waiting for?
Hi everyone the uk download time was 10am just started downloading WITH A 10% DISCOUNT. Can this day get any better! X x x x x x x x x
@Dragonslacker1 spot on mate. I looked a 9.50 and it wasnt there. Was just about to ask if anyone knew when it was dropping. Thanks in advance 👍
10% off in the UK. If Untitled Goose Game is anything to go by (high profile 'indie' title) that'll be the only discount it gets for months.
The art style alone is enough to make me want this game. I wish more games looked this good!
Game is fricking great although i couldnt get past stage 3(never been great at these games) i do love it tho. Cherry seems to be the best beginners choice as her run attack is fire and really helps with a certain style of the enemy later on that absolutely destroyed me with any of the other characters. All i need to do now is "git gud" 😂
Just waiting for it to drop in North America. I'm raaaaaaging
@Filbert_Wang From the review..
"Oh, and in case you were wondering, we've compared the Switch version directly with the PlayStation 4 edition, and the game runs identically on both machines (and runs in at the same, silky-smooth 60fps in docked or portable modes) – port specialist Seaven Studio has done a superb job here."
@Grandiajet It's funny. IGN's review says its "a slave to the past" games in the series, whereas Nintendolife praises the game for the very same thing in being true to it's roots.
@mr_eman I'm a glass half full kinda guy.
@mr_eman I guess it depends on what you think these new games should be. It's hard to balance the past with current gaming when a franchise has been away so long.
@Wavey84 I totally hear you on this one.
From what I've played so far, it really is very good indeed. Much better than I expected.
@janpampoen Have you ever played Capcom's Alien vs Predator? It's one of my all time favorite beat 'em ups and feels a lot more like C&D than any other I can think of. Absolutely worth checking out if you can.
As good as this looks, it is still a beat em up, and I find those really repetitive. It gets old pretty fast.
That said, I did enjoy Streets of Red (and I just now realized it was a pun on Streets of Rage), and I really liked Wonder Boy from DotEmu, so hope this one is as good as the review says.
Is there online co op?
still waiting for the game to unlock :/
On Switch Lite audio volume is too low! Someone can link me where i can contact developers? Thanks
I didn't realize the extent of the retro filter and examples have been tricky to find. As I haven't been fond of the default look of the game since the beginning, and retro characters over the modern backgrounds didn't address my issues, to see that this has a full retro effect is interesting. So far, I like the look of it, and it may also reduce screen shaking from the footage I've seen. Excessive screen shake messes with my brain. But the retro effect makes everything look more cohesive, like the characters are actually in the location. The default, modern graphics look very flat to me, with the characters looking like paper cutouts in front of a flat background. I'm definitely more interested now and will continue looking into this.
this game made me sad. clunky combat, stiff controls, and the music/sfx were a letdown.
Pretty as all hell, though.
It got stale pretty quickly here. Eight stages in and ultimately feels like I’m fighting the same enemy types over and over, stage layouts aren’t very creative and even bosses lack some gameplay/strategy variety (in fact, they all behave the same). They even repeated some early bosses as “rematches” to stretch the story mode.
I understand this is supposed to be some kind of homage to the classic SoR trilogy, but why naming it 4 when it barely does anything outside the nostalgia pandering territory? It’s a 2020 game, there was A LOT here to improve and modernize. Just take River City Girls, Ninja Saviors and Scott Pilgrim as examples...
@Wavey84 'I wish Sega would just sell their abandoned franchises to Capcom.'
Yeah, because Capcom is so great at taking care of their own abandoned IPs from the 80's.
So glad this turned out well! It always looked amazing from the first screenshots.
Ive been waiting for this game for a loooong time, and i couldnt be happier with the results. This game is perfect in my honest opinion. Combat feels fluid, music is great, stages and bosses are fun and unique, just....i seriously cant find a single thing wrong with it. Thats rare for me. The devs knew full well what they were doing and made what i think is the best beat em up on current gen. Fantastic job on this. Seriously. I had a blast playing this and will probably be playing it daily for a long time.
It's not a patch on Mother Russia Bleeds, but it's a really solid, polished and enjoyable brawler. I think much of its appeal (i.e. 4-player couch co-op) is limited by the lockdown. It might not be for everyone due to its brevity - maybe check it out on Game Pass before buying.
@ramu-chan Yes of course everyone is entitled to their own opinion, but the problem is you are presenting your opinions as fact.
The art style is indeed French, which has been apparent from the teaser trailer and was inevitable given the team developing the game. If you don't like that art style then fair enough, but to say it resembles a mobile game is fatuous. All of the art has been hand-drawn in a way rarely seen these days, and hundreds more hours would have been put into this than in a mobile game or the vast majority of pixel art indie titles.
There are plenty of people who are comparing this favourably to Sonic Mania, and they are both excellent examples of how to pull off a comeback. I would argue that SOR4 is actually superior in terms of its ambition. Sonic Mania is great, but it relies too much on recycling existing assets and is merely an evolution of the concept rather than adding anything original. If we hadn't been starved of decent 2D Sonic games for 25 years this wouldn't have been so easily forgiven. If you want the equivalent of that, fortunately Streets of Rage Remake already exists.
@Dogtanian That's how opinions work.
You know what, whatever. You like French cartoon art, that's wonderful, I'm thrilled. Knock yourself out.
@ramu-chan
I agree with you, I hated the artwork from day one.
But I've seen video that there is an option to pixelate all the backgrounds and bad guys, plus you can play as the original pixelized characters, and it looks MUCH more appealing that way.
I will still wait for a sale though when it's around half price.
I’ve been playing on gamepass and ordered me a physical switch version already. This game is top notch. Great action from start to finish. If you like streets of rage or final fight gameplay at all, you will love this! I hope there’s more to come for this game. New levels and characters I would buy. Max and Roo should be in this game playable in this art style if they’re not already.
@KillerBOB Weirdly the CRT filter was removed from the Xbox and Windows Gamepass release.
@Joekun Thanks for sharing! It’s always interesting to hear somebody’s opinion on their retro console of choice when it’s one you don’t hear about often.
By the way, I watched a video review of SoR 4. It was my first time seeing it in action. Now I want it! 😂 While looking at it, I’m thinking, this looks like a side scrolling Street Fighter Alpha 3 beat em up! I just bought the Street Fighter 30th Anniversary collection (on sale!) a few days ago. I also bought Okami, so I’m tapped out at the moment. But, I will be getting this game! 😂
Just a quick question, but on the graphics settings, turning bloom on or off doesn’t seem to make much difference. Is it meant to? Cheers 👍🏻
Played this today and thought it was okay--even the visuals weren't quite as terrible as I first thought from watching gameplay footage--then I went back and tried Streets of Rage 2 again and was immediately reminded why it was/is better in pretty much every single way that I care about, from the visual aesthetic to the controls and feel of the gameplay.
Downloaded and absolutely love it. The only way I think they could have made it better would have been a button for an on the fly graphic change to 16 bit just like with Wonder Boy. The difficulty would obviously be that this is a brand new and not just a remake, perhaps an option may come in the future?
I'm really looking forward to seeing what these guys do next. I could imagine them doin SOR5 at some point but Golden axe would be top of my list for now, I could also see them going for Shinobi or Alexx Kidd.
very short, just finished this game
Picked it up yesterday, played it through with my friend online on easy and beat it. The game is absolutely joyous and I’m looking forward to some more, harder playthroughs, I’m puzzled over some of the negativity on display here.
@chewytapeworm Yep, it's superb. I just bought it a few hours ago and played the opening level there. It looks amazing and plays even better.Love the retro filter.
I really don't understand the negativity either, seems like some are just complaining for the sake of it now. They don't want to admit they got it wrong.
@ramu-chan Not sure if you heard, but they say an update is coming. They claim the Xbox version is a slightly earlier version before those features were added. I believe each port was handled by a different team, so perhaps that's why they're a version behind. But they say it is coming, and it should since there's no good reason to take that option away from one platform that's more than capable of handling it. I like the look of the retro mode so far from video, and I'm more interested in trying the game at some point now. I thought I'd be passing on it.
Played it for the first time last night. I'm not sure that I've ever played a Streets of Rage game before, but growing up I certainly played tons of side scrolling beat em ups and I fancied a bit of a nostalgia trip. I absolutely loved it. For me they completely nailed it. It plays like a dream on Switch too. Before I knew it, it was one in the morning.
@Grandiajet Precisely. For me, they really struck a great balance. The controls are tight, the visuals feel modern, and the fighting never feels boring. And to harken back to the 90s action movie/video games of the day, i love the nonsensical over the top plot that loosely holds these levels and characters together. It's, dare I say... rad.
@impurekind I'm curious if you've seen how the game looks with the retro filter on? It gives the whole game a pixelated look and while it's still not true pixel art, it looks pretty authentic. I absolutely love how it looks with this filter and I prefer it to the modern style. It gives the graphics a Street Fighter 3 look.
As for the gameplay, I'd recommend giving it a proper go and you'll soon realise that they've absolutely nailed it.It feels incredible and the new moves really opens up what you can pull off. I'm a huge fan of classic beat em ups, Final Fight being my all time favourite, with Streets of Rage 2 and Sengoku 3 coming second and third.
That's all changed now, Streets of Rage 4 beats them all. It's incredible and if you give it a proper go, I'm sure you'll agree.
@MattAllsopp Yeah, the difference is minimal. Depending on where you change it , you can see a little difference with the lighting but unless I'm missing something, it's not worth bothering with. The retro filter though is amazing, love how it looks.
@OorWullie Thank you for that. I thought my eyes were playing tricks 😱😄😄
I was thinking to myself that the dope tune on the train level sounded like minor leagues drill and bass brain dance fair that you’d expect out of Planet Mu or Rephlex back in the 90’s and lo and behold the soundtrack came out and that particular track is called “Aphex Train” 😂.
@outsider83 hey man lol you know mk2 mk3 ukm3 had blood on the snes too right? With mk2 being the superior port. No hate just annoying how nobody ever mentions that or the fact the genesis mk1 has horrible sound colours and chopped animation lol .. it's always the prime example for the mega drives coolness yet games like castlevania bloodlines was censored for all pal versions on the mega drive so it can also be regional .. as super castlevania 4 on the snes was censored every where except Japan for another example
@shonenjump86 can I start with this game then?
@anoyonmus yeah, I’m still playing SOR4. The DLC is great too.
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