Causal Bit Games founder Chris Obritsch loved playing Ghouls ‘n Ghosts, and his daughter Madelyn loved watching him. One day Madelyn explained that she wished she could be in the game but “girls can’t be knights”, so her dad decided to work with her to make a game in which she was the star, to show that girls can indeed be knights if they want to be.
The result is Battle Princess Madelyn, an impressive-looking action platformer that takes more than a little inspiration from Capcom’s arcade classic, but also adds a bunch of other things to the mix. While many of these new additions add to the overall experience, though, others aren’t quite so welcome.
The main story – told to a cartoon version of the actual Madelyn by her grandpa in a lovely intro which reminds us of The Princess Bride (RIP, William Goldman) – opens with the titular battle princess’s hometown being attacked by an evil wizard, who also kills her dog Fritzy (because he’s a nasty sod, you see). Thankfully, Fritzy comes back as a ghost, so it’s up to Madelyn and her phantom pooch to explore the world and try to find the evil individual responsible.
The key word here is ‘try’, because the one major issue Battle Princess Madelyn suffers from is a severe lack of signposting. To pay tradition to that, then, we’ll go in a completely different direction for now and talk about the game’s aesthetics. Simply put, it looks and sounds fantastic. Retro-looking indie games on Switch are ten a penny these days, but this is a particularly lovely example. It may not be accurately ‘retro’ – there’s no way some of its lighting effects would have been possible back in the day – but it’s respectful enough to the era that you’ll let it slip. There’s even an optional CRT scanline filter.
The ears are in for a treat too, as the game offers two entire musical scores depending on your personal tastes: an old-school retro style one or a fully orchestrated one (with a choir and everything). Either option delivers a fantastic aural accompaniment, which is really to its credit; it’s tricky enough for most games to deliver one excellent soundtrack, let alone be generous enough to give us two.
It plays well too. Anyone with even the slightest familiarity with Ghouls ‘n Ghosts or its SNES sequel will be able to see that the inspiration here is more than just cosmetic; there are plenty of little nods that come straight from the arcade classic. From the way some enemies spawn by either rising out of the ground in coffins or by poking out from behind trees, to the way you can lose your armour – letting you take one more hit before you die – the whole thing’s a pleasantly faithful tribute... at least, in terms of how it feels.
There’s one large difference between this game and its inspiration: whereas Ghouls ‘n Ghosts was a linear affair, Battle Princess Madelyn’s main story mode is more of a Metroidvania, where you can roam back and forth throughout the various environments, unlocking new abilities and backtracking to use them in previous areas. And that’s where the signposting issues we mentioned earlier come into play.
Simply put, there's very little signposting at all. You’re pretty much on your own from the very beginning and other than the basic story at the start, you’re left to your own devices. There's no map or no in-game tutorial, either. Now, we appreciate that there will be some people who are delighted with this, since it provides a truly old-school experience. But even some of the older examples of the genre were at least designed to guide the player along – even if unconsciously so – whereas most of the time here, you feel like you’re picking a direction and hoping beyond hope that it’s the right one.
The only time you’re given any real instructions are when you take on side missions by speaking to one of the numerous NPCs dotted around, but even then their requests are generally vague (“I lost my hammer in a cave, please get it for me”) and once you’ve asked them they won’t repeat it again. Since there’s also no pause menu that lists all your active side quests, you’ll almost certainly forget what they wanted you to do and where they wanted you to go; the issue is exacerbated by the fact that there are loads of side-quests on offer at any one time; keeping track of them all is almost impossible. An update – applied just prior to launch – hands out more obvious hints to the player, but it's still not a perfect solution.
This vagueness extends to major collectables too, such as the important upgrades needed to progress through the game. Take the double-jump, which is one of the first you get (or are supposed to, if you can find it). The second town you come to (which is located up in the treetops in a mushroom-filled marshland area) actually allows you drop down through the floor (by holding down while pressing jump). We accidentally did it and landed next to a door containing a boss fight with a giant spider. Our reward was the boots that give you the double-jump, but there was no feeling of achievement when we got them, more an exasperated “Well, how was I supposed to know I had to do that?”. The aforementioned update places an NPC directly above where you have to drop down, making it a little clearer – but even so, it feels too much like trial-and-error.
This is usually the point where we go “What a shame, so much potential, but completely ruined by one massive problem, don’t buy it”, but thankfully Battle Princess Madelyn pulls a last-minute solution out of the bag. As well as the main Story mode – aimlessly confused wandering and all – there’s also a more direct Arcade mode, which ditches the Metroidvania malarkey and resorts to the old faithful linear gameplay that made Ghouls ‘n Ghosts such a well-loved game in the first place. In this mode, armed with your double jump and powerful weaponry from the start and a clear idea of where you have to go next, all is well; it's almost a shame that this isn't the main mode of the game, because it offers a tighter and more enjoyable experience.
(We just want to point out one more little disappointment, though it’s more of a personal one and doesn’t affect our scoring of the game. The story behind the game’s development is a lovely one, but there are many gamers out there – including this reviewer – who have daughters of their own. The option to change the character’s name from Madelyn to anything else would have resulted in a game that would feel just as special to any girl as it does to the designer’s daughter.)
Conclusion
Too much hand-holding in games can be a problem, but Battle Princess Madelyn goes in the opposite direction with its main Story mode and is just as annoying (if not more so) as a result. Thankfully, its alternative Arcade mode really does save the day, stripping away all the convoluted and confused exploration and leaving nothing but pure, unfiltered arcade action goodness. It’s just a shame its main mode – and perhaps the key reason the developer wants your £15.79 / $19.99 – is so frustratingly unhelpful and awkward to play. Still, fans of Capcom's Ghouls ‘n Ghosts will most definitely want to check this out.
Comments 64
Aimless is not what I wanted to hear.
It's a shame that some of the QoL aspects of modern Metroidvanias are not present here, but there's always the old fashioned way of writing stuff down. Before long, there will no doubt be guides and maps available online created by the players which may help alleviate some of the frustrating design decisions.
It almost sounds less like Metroidvania and more like just (Super) Metroid. Arcade mode it is, then. The sprite work and Gn'G throwbacks are too good to pass on. Saving the main story mode for a rainy day.
I dont care what you say NL Ive seen the youtube footage Im so hyped for this game!
I was hoping this was going to be a 9... ah well. I'll still play it but probably wait for a sale and try to catch up on some of my monumental backlog in the meantime.
I see it compared to Ghouls 'N' Ghosts, does that include the difficulty? If it's like the same difficulty as that I'll pass completely.
Looks like a wishlist game for me right now.
Mmm not sure I wanna play a game with no direction at all. Aimless wandering around does my head in.
God, why do indie devs seem to want to turn everything into a Metroidvania? Games like The Messenger and this would be so much more appealing as pure, linear arcade experiences. Instead, we're forced to wander around a map, looking for the best way to progress.
Also, no map in a Metroidvania? That sounds awful.
Hard pass for me. Which is a shame, as I was kind of looking forward to this.
Sounds like a 7 was generous.
Was so hyped for a long list of indie titles over this past week and slowly ticking them off as no-buys one by one!
Putting your kid in a work of fiction always comes with the risk of pulling a Christopher Robin, who ended up hating Winnie the Pooh for most of his life. It's cute, but I'd be wary about that
I'll wait for it to go on sale
@pbb76 hey; what others have let you down? Just so I know to cross check against my own!
Viviette; seems to be one of the opposites for me; that ugly title art (shallow; yes) put me off but is apparently very good!
@Carnictis I had a list a week ago;
Sheltered x
Battle Pincess Madelyn x
Jewel Fever 2 x
Mana Spark
Super Treasure Arena
Omega strike
JCB Pioneer
Aaero
So far, the first 3 haven't reviewed particularly well anywhere. And to be honest, looking at Steam, I'm not holding out much hope on the others (with the exception of Aaero)
@Equinox You cant win today @scully1888
There was so much hype with this game, and so many features about its creation, that the result is disappointing. Good thing I never preordered the physical edition (Asia).
I'll think about it anyway, but digital and when it gets discounted. The project itself is lovely crafted.
But wasn't Metroid, the actual starter of the Metroidvania tag (the first Castlevania wasn't a Metroidvania), about roaming without signposting too?
The reviewer is playing an old version of the game here and hasn't updated to the most recent version. A hint system HAS been introduced into story mode and play has been tweaked.
I can understand leaving out a map feature in order to encourage players to make their own maps and notes, but I'm surprised that there isn't even an option for it.
@eripmav oh really. That sounds much more appealing
Nothing i dislike more in a game than wandering around searching for something to do with no direction or guidance. Kinda why I stopped playing hollow knight and Elliot quest( by far the best example to date of what not to do).
@eripmav. Why would you let a reviewer have an "old" version of the game to review? Your post implies that it's their fault for not playing an updated version?
The lack of a map kills any chance of an immediate buy for me. Aimless Backtracking I hate and don’t have time for; so i rely on the map reminding me where i have already been. So mapless Metroidvanias are instant passes.
@eripmav We've investigated the changes and tweaked the review text accordingly. It won't affect the score, however, because the major issue that prevents it from being an 8 is the lack of a map and that doesn't appear to have changed. Hope that helps!
@Ralizah Same here but I will be on the look out for an update with these missing features. If they add a map this will look more interesting down the road.
@Ralizah I loved that the messenger was metroidvania half way through, some of it was tedious though I will agree, but for the most part it was welcomed. I will play the adventure mode regardless because I love cryptic
This should have just been a straight up arcade style game. Seems to me the developer has got carried away and lost sight of the game he was originally wanting to make, a modern take on Ghosts 'n Goblins. If the focus had remained on it being an arcade game this could have been an outstanding title.
I'm still gonna wait and grab the Wii-U version (if they do indeed deliver it) since they are honoring their pledge to bring it.
The game is obviously too difficult for the writer and they obviously never played Demon's Crest which was a semi sequel to Super Ghouls and Ghosts. A great game which had no maps or hand holding such as games like the overrated Hollow Knight.
@Ralizah "Also, no map in a Metroidvania? That sounds awful."
Because everything in 2018 must be Soulsborne.....
Which is funny because the Soulsborne formula (admittedly clever combat aside) is kind of a new take on the incomprehensibly obtuse Zelda II and Castlevania II which everyone panned and of Zelda II Miyamoto says is the game he's least happy with.
I'll wait for some QoL updates before I pick this one up. Not interested in being frustrated. We're not in '85. Give me a damn map!
I can get that getting lost can be an issue for some, but I LOVE GETTING LOST! I'm picking this up on day one. Especially if there are some hints if I'm well and truly hopeless with the update.
@harrystein The game wasn't "obviously too difficult for the reviewer" and as a fan of the G&G/Gargoyle series I have indeed played Demon's Crest.
The difference there is that while Demon's Crest has Metroidvania elements, in that you earn new skills that can used to reach different areas earlier in the game, its stages are still linear and so it's still easy enough to figure out where you're going.
This is a Metroidvania with an open world rather than left-to-stages, but doesn't provide a map, meaning the likelihood of confusion was always going to be high unless the level design was masterfully laid out to make sure the player always had their bearings.
Hope that helps.
The no map is somewhat intriguing actually. I'm still gonna give this a go.
@Fake-E-Lee I also had a period when I thought Metroidvanias were the best games for me. Eventually, I realized I primarily liked the Castlevania Metroidvanias, and not much else. The GBA Metroids were good too, with a few quirks, but I appreciated them telling me where to go. The Castlevania games played well and were usually clear about where to go and what item was needed. Getting lost was a rare occurrence.
@OorWullie @Ralizah I agree. I think the devs do it because it's an easy way to take a platformer and stretch the length in order to broaden its appeal, in theory. The result is Metroidvanias being so common lately. Just as some people only look at review scores, there are some who care way too much about how many hours the game is. And I think that's reflected in a lot of reviews, with short, arcade-style games often being criticised for their length.
This game sounds great and the negatives mentioned don't strike me as bad. I don't particularly care for hand holding in an exploration style game. And I like the character's name being what it is, the creator's daughter and inspiration for making the game in the first place. Def picking it up!
I'm a fan of both Super Ghouls 'n Ghosts and Demon's Crest/Gargoyle's Quest so stuff like no hand-holding and a lack of a map is no problem to me.
The overall review is somewhat disappointing, but I learned to be very cautious of any Metroidvania game not called Castlevania. I was always interested in this one due to its arcade mode. I may have even left a comment asking for one in the first place. Good to hear that the arcade mode seems pretty good. I'll have to check out some more reviews and see some game play of it, but so far I'm pretty happy with what I have read here.
@NEStalgia I adore both Zelda ll & Castlevania ll.
This game is right up my alley. Having said that, I may wait for a sale.
@kevin74 ......there's always one.....
To be fair, I want to love them, but just can't.
@Ralizah I stopped playing the Messenger when it turned into a Metroidvania - DID NOT WORK for me at all - so much needless repetitive padding in a game that felt SO GOOD to just "run forward" in. First half or so of the game was perrrrrrfect.
Sad to hear issues in the story mode - pretty sure they'll patch more help in, since that's why we got the delay in the first place. I love the idea of taking a Zelda 2 (my second favorite retro Zelda game after Awakening) and Castlevania 2 or Metroid and combining it with a G'nG, but I don't wanna be looking for mirrors under tables or crouching by walls for tornadoes either, lol. This was a minute one download for me regardless. Prob play the arcade mode and wait for a patch on the story one.
I honestly had no idea there was even a story mode. I was set to pay full price for that arcade goodness. Maybe I can just consider the other mode a bonus, and hope they change it up a bit.
The major downsides is not seeing Madelyn in her underwear if she loses her armor from enemy attacks like Sir Arthur in Ghost 'n Golblins. Though I think the age rating would not be rated Everyone if they had feature it.
So, it's a pen and paper metroidvania! I don't mind those at all It's really nice when you buy a second hand game and find a player's hand drawn map inside.
@LaytonPuzzle27 Well considering Madelyn is a young girl it's probably for the best.
A real shame as it looks gorgeous.
Nindies are so hit and miss. The arcade mode sounds redeeming. I'm sick of games that want to be a long and arduous metroidvania. Even Metroid and Castlevania have maps. I have played so many games with back unnecessary tracking which is ok when you have time, but as I get older I tend to skip games like that because I get a window of about 1-2 hrs maybe 3 nights per week to game and I don't like wasting that time on a nindies that thinks it's already a classic and worthy of my precious few hours. However arcade mode sounds doable for this one.
This sounds great. How many hours in adventure mode? Does it have any RPG or character building elements?
You folks gotta remember that a score on a website won’t reflect your response or enjoyment of a game. It is merely a represantation of an individual’s experience with said game; the only real opinion that should matter to you in the end is yours and yours alone.
Having said that- I look forward to playing this one; the graphics are a nice throw back to games of old, the story sounds endearing and the gameplay looks really fun!
I've not really enjoyed my time with it so far. Feels slightly unfinished. Gonna give it another try here in a bit.
Some games nowadays really are too hand holding. BUT to me, a far graver sin is making the player wander around like a bumbling idiot with no direction at all!
I literally would never play the main mode anyways, i simply don't have the time. I want a new GnG experience and this is it. If you take it on that basis and that basis i feel is the true essence of the game, it is fantastic. I would give it a 9.
@retro_player_22 You will love it, i personally only play the arcade version, that's all i wanted from this game.
@Moroboshi876 Yep, the original "Metroid" is like that, which is why it's easily the worst game in the entire main series and a game that I find to be quite overrated.
@BulbasaurusRex I've been playing it and after much effort I'm going to just search for the things I need with the help of a map. I'm sorry, I like it but I can't finish it without handholding.
All I derived prior to release about this game was how it was inspired by Ghouls 'N' Ghosts, but I had yet to understand HOW this game would play, until now. I was thinking it would only be the "arcade" mode (which is more faithful to the source material), but I had no idea they were going the route of dropping the "Ghouls 'N' Ghosts" formula into a a Metroidvania, which sounds awesome in theory-- And then they go the route of the FIRST Metroid with no map. Ookay. Onto the signposting subject-- So it doesn't even behave like a typical Metroidvania, where you would get to a dead end, realize you don't have what you need, go one of the other "limited" directions, come out with an item to help you progress, then return to said area in order to explore further? It's completely go ANYWHERE and EVERYWHERE? With no map? (I'm getting La Mulana headaches all over again). My two cents are, I'm still gonna leave this on my backlog for a hard sale, but this could've probably been epic if the signposting and/or map (and/or the option to have one or not) had been implemented.
Got the Physical and loaded up and played it and it was pretty fun. Just like Ghost and Goblin but with update graphics but still fun.
@MeloMan Check out Cursed Castilla when it comes to Switch for a pure Ghosts n Goblins -style game.
Hmm, a 7. I expected more. Might still be worth it someday though, at a lower price.
Let's see if the signposting problem has been fixed within the upcoming EU build, as I am more than intrigued by this game...
If this gets fixed with a patch, I would strongly reconsider but without it this game is a definitive pass. Who the hell wants to play a Metroidvania game with zero guidance? I have better things to do with my life than to walk around a game lost.
Just got this game on discount and it is pretty garbage. The game is full of cheap deaths and confusing UI. It's a shame because I played the crap out of Ghoul's and Ghosts and I loved those games. I was hoping for more of that.
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