Comments 1,212

Re: Banjo-Kazooie Has The Potential To "Rival 3D Mario", Says Ori Dev

N64-ROX

Man we are in the cold months here at the moment. Silksong may still exist one day. Random dev thinks Banjo-Kazooie is pretty cool. Daily articles on what we know about Switch 2 (absolutely nothing) and Mario Kart 9 (Nintendo have never even put those words together). Even the cadence of new shovelware releases on the e-shop has slowed down (although the non-shovelware releases have slowed down even more). Basically everyone is in stasis waiting for April. It's enough to drive a person nuts!

Re: Nintendo Switch 2 Reveal Trailer Gives First Official Look At The New Console

N64-ROX

Also I am well and truly sick of Mario Kart so if that's their big launch title then it better be something gigantic like an open world. MK 8 keeps selling because it is perennially a good stopgap to keep the 6-year-olds entertained. It's just a good value game to have on your console. But in my opinion, putting around courses on rails like a theme park rollercoaster is not something which sells too many consoles on its own.

Re: Nintendo Switch 2 Reveal Trailer Gives First Official Look At The New Console

N64-ROX

Well that was the biggest load of nothing that I've ever seen.
Essentially they promised to announce the successor to the Switch before April, and now they have said "OK here you go: it will be called the Switch 2".
No words, no specs, no games, no functionalities. The most unimportant thing about it is the way it looks, and that is literally the only thing they have revealed here. Even people saying "magnetic joy cons" are just joining their own dots. What an anticlimax.

Re: The Switch eShop Is A Nightmare, So We've Made Our Own "Better eShop"

N64-ROX

Crazy, you guys actually went ahead and built something! If this is a real thing with real purchases, is there any chance it could get more regions? The Australian eShop, for example.
Also the idea of filtering out shovelware is kind of neat but I find that some kinds of shovelware bring joy just to see existing (and yes, occasionally purchase for a couple of bucks if I'm in a spendthrift mood). Keyword-bingo titles, low-effort ripoffs, cheap meme games etc are all hilarious in their own way. It's the dodgy mobile-style "kebab tycoons" and "big-eyed kid or animal looks directly into the camera" or 200x "this month's edition" version of the same games which I'd love to make disappear.

Re: Feature: The Best Hidden Gems And Underrated Switch Games Of 2024

N64-ROX

Just picked up Cavern of Dreams yesterday for the sale, and wow it's a nice game. It controls as an odd combination of clunky and slick, and the tone is an odd combination of soothing and off-putting. More than anything though, it's been made with love, full of unnecessary extras and little rewards for your curiosity. I've played a few Banjo-Kazooie inspired games over the past couple of years, and this one more than any other is able to capture the air of mystery you got on your first runthrough of B-K. Hidden passages behind hidden passages behind hidden passages. All the polygons you see are real and can be stood on if you can find your way up there. It's a wonderful way to spend a couple of evenings.

Re: Poll: Box Art Brawl - Duel: Breath Of Fire II

N64-ROX

That giant barbarian in the NA box art is definitely not Ryu!
On the other hand, that is some quintessential mid-90s artwork right there. If I'd have seen these side by side back in the day, I'd have definitely chosen the manly one.

Re: Poll: Box Art Brawl - Duel: Okami

N64-ROX

I own this game physical on PS2, PS3, and Switch; buying from overseas when necessary. Such an amazing game. It's main problem though is its super slow opening - what feels like 2-3 hours of storytime and heavily-restricted tutorial makes it a hard one to dust off for a replay...

Re: Poll: Box Art Brawl - Duel: Okami

N64-ROX

Yeah, a weird comparison since Okami is a PS2 game, the ports came years later. The PS2 cover plays up the ink gimmick by being mostly white and black, with the same Amaterasu illustration as the NA/EU Wii one here. Definitely the most memorable and iconic version for me.

Re: Opinion: Nintendo Needs To Let Us Block The Crap On Switch 2's eShop

N64-ROX

I've said it before and I'll say it again: the eShop slop would be 1000% more tolerable if the eShop itself wasn't so horrible performance-wise.
OK so you need to scroll through 30 crap games to see last week's new releases. But should it really take like 5 minutes to scroll through 30 games?? These things are just jpegs with a price on them - a web browser could scroll through hundreds of them in a split second. Why does it feel like I'm torturing my Switch whenever I want to browse through their shop?

Re: Random: Super Mario 64 GBA Project Showcases "Real Hardware" Demo

N64-ROX

This is really amazing stuff, especially since he's been bringing us along for the ride with videos every step of the way. I think the first one was just the outside of the castle, with no interactive objects aside from Mario himself and running at about 10fps. With every new video my jaw hits the floor!

Re: Feature: 9 Things Nintendo Could Add To Switch 2 So It's Not 'Just Another Switch'

N64-ROX

It's all fun and games but there are some base-level features that the Switch 2 will need to have in order to make any significant sales at all in today's market:

  • LEDs
  • slide-out cup holder
  • soldering-iron-con
  • bubble dome over the screen
  • asbestos
  • you know those little anime models on a string that people would plug into their headphone jack back when phones had headphone jacks? They should be on every Switch 2.

Re: Talking Point: What Would Be The Ideal Way To Play DS Games On 'Switch 2'?

N64-ROX

The problem is that, while the Switch has a touch screen, it doesn't have a good touch screen. In fact from my experiences typing on its on-screen keyboard I'd say it's the worst I've ever seen aside from airline in-flight entertainment systems and old Chinese knock-off iPads. Plus the stylus touch technology itself is just way way way more accurate than even the best capacitive touch screens.

Re: Talking Point: Where The Heck Are Those Metroid Prime 2 And 3 Remasters?

N64-ROX

I agree that MP 2&3 would be too big to shadow drop, especially in close proximity to MP 4. It would be a complete waste from a commercial perspective, and also (in my opinion) a bit of overkill and "Metriod Fatigue" from players' perspective. To be honest I feel like they have already gone a bit too far with Zelda: TOTK was a monster game, one which takes months to complete and then years to get over. Playing Echoes of Wisdom so soon afterwards definitely brought on some Zelda fatigue for me: if they were to finally release Wind Waker & Twilight Princess now, I'd definitely buy them but there's no way I'd want to play them for quite a while.

Re: Review: Dungeons Of Dreadrock 2 - The Dead King's Secret (Switch) - More Great Puzzle Crawling With Gorgeous Pixel Art

N64-ROX

I really enjoyed the first game. It's an excellent blend of simplicity and cleverness. Each room is a bite-sized puzzle that you can exercise your brain with when you don't have time or inclination for a longer, heavier game. And yet it does have enough of a story to it to keep you wanting to pop back and see it through. The self-contained screens let you focus on the challenge at hand, while the ability to backtrack makes it truly feel like an actual place that you're exploring, as opposed to just a series of stages. I'll definitely be looking to pick up this sequel.

Re: Review: Little Big Adventure - Twinsen's Quest (Switch) - Charisma & Quirkiness Can't Quite Carry A Cult Classic

N64-ROX

@naxuu I have to say, I feel the opposite.
For me it was always the visuals which made this game so hypnotizing in the 90s (and so nostalgic today) and the controls which made it utterly unenjoyable. I wish that they had changed the controls but left the cheesy CGI visuals. Or even better: real-time-3D-ified them to match what was pre-rendered in the 90s. This just looks like a completely different game.

Re: Tomb Raider IV-VI Remastered Details Returning 'Photo Mode' Feature

N64-ROX

We'll see how this ends up selling. I always felt that the first couple of Tomb Raider games had this iconic timeless PS1 charm, in the same way as Metal Gear Solid and Tony Hawk. But while those other two just got better and better on the PS2, Tomb Raider just seemed to get lamer and lamer. But I'm not sure if that's just my own preferences talking or the general consensus.

Re: Zelda: Echoes Of Wisdom Devs Explain The Method Behind The Menu Madness

N64-ROX

The menus are fine. You can always just press start and browse through a 2D menu.
And the framerate is fine too. The game is polished to typical Nintendo quality; I think some people just need to find something to be offended by.
Now is the game a bit of a tedious retread of typical Zelda places and faces, with its unique gameplay hook wasted on a decades-outdated 2D presentation? That's a matter of opinion.

Re: Mini Review: STALKER: Shadow Of Chornobyl (Switch) - Legendary Series Stalks Switch With A Solid Port

N64-ROX

Played the original game on PC back in the day. I'd possibly say it was the game which finally made it clear to me that FPS games aren't for me. The graphics were droolworthy for the time (those trees!). The atmosphere was brilliant. The wide-open freedom was like nothing I'd ever seen. And it was the absolute talk of the town in all of the gaming magazines. But the enemies just wrecked me, over and over and over again. I came away from it with nothing but praise for the game itself; just humbled as to my own capabilities.

Re: Random: Zelda: Breath Of The Wild Glitch Grants 'Ultimate' Unbreakable Weapon

N64-ROX

Yeah you can either have unbreakable weapons or a million weapons, but not both. At least, not in a balanced way. I eventually grew to accept it in both BOTW and TOTK but I can't help but play the hoarding game. As soon as I got my hands on the master sword, everything else became my downtime fallback weapons; and that was only if I was unable to avoid combat entirely for those 5 or 10 minutes. Unlimited bombs in BOTW were my friends! Probably got more kills with them than anything else.

Re: Review: Banjo-Tooie (Nintendo 64) - An Enormous Adventure With Charm Up The Kazoo

N64-ROX

For me, I don't think I ever really felt that Banjo-Tooie and DK64 had too many collectibles. In fact one of my little peeves with Banjo-Tooie was that the musical notes were often just bunches of 5 or 10 as opposed to individual notes, so although the number was rising high, it was all just a trick; you weren't actually picking up anywhere near that many collectibles. No, the thing that frustrated me at the time was the mini-games. In DK64 you spend half the game inside that silly barrel dimension playing carnival sideshow games. In Banjo-Tooie it's more impressively integrated, but still, first person shooting, soccer, roller coaster target practice etc is not what I wanted from a 3D platform game. Running and jumping around and feeling part of a coherent world with consistent mechanics is what it's all about for me.
Oh, and the pads! Those were the other killer. BT and DK64 are just chock full of pads and switches with specific characters' faces on them, or their musical instruments, or their fruit gun or egg type. All sense of being in a real place just floats away, and you're left with naked skinner box game mechanics. Take character A to the picture of character A performing action B, and perform action B to get a reward.
Not that I hate these games though, I have a lot of nostalgia for them. But Banjo-Kazooie was so much more subtle and clever. How do I fit into that small hole, or get up that steep incline, or reach that high platform, or get through those whirling blades of death, or knock down those things in my way? It's not rocket science but it's so much more rewarding than finding a guitar pad, switching to Diddy and then pressing the "guitar" button.

Re: SEGA Seeks 1 Billion Yen In Damages From Developer Of Mobile RPG 'Memento Mori'

N64-ROX

For me the important part of this story is the fact that there exists an organisation called The Otaku Research Institute. I can just picture the place now. Rows upon rows of scientists and academics, gathered around anime superfans. Some with microscopes and specimen jars, others just there to watch, learn, and theorise. But all with the unshaking faith that the next world-changing breakthrough is just around the corner.

Re: Nintendo Expands Switch Online's N64 Library Next Week

N64-ROX

I'll always remember Banjo-Tooie as a borrowed game: a friend bought it while I bought Majora's Mask, and we swapped for a couple of months to let each other play to completion. Perhaps because of that, it never stuck with me and always felt like a weird bizarro version of B-K, where you're always warping or shortcutting to get anywhere in the gigantic sprawling worlds, instead of learning them like the back of your hand.
And now we have it on Switch Online, another glorified rental situation. A proper Rare Replay would be so sweet, especially if it supported the N64 Online controller. But I'll definitely fire it up and give it an hour or two.

Re: Community: 41 Switch Games We Missed, As Recommended By You

N64-ROX

Grand Mountain Adventure looks like a snow version of Lonely Mountains: Downhill. I've learned not to trust Microids but I might have to give it a shot.
And +1 to About An Elf, that game is pure nonsense but the main character is very appealing in an uncanny valley kind of way.