Comments 1,239

Re: Minecraft Gets Yet Another Extensive Update On Switch

N64-ROX

@TYRANACLES the console versions definitely have the trident, I used one to make a ridiculously simple gold farm on my Switch about 3 years ago. There are some weird differences between the console versions (Bedrock) and the PC version (Java) but essentially no missing content, just some of the rules work differently. For example some redstone contraptions and mob farms will need to be built differently. The main two things that Bedrock players miss out on, in my opinion, are:
1. No custom player skins using simple jpegs. Microsoft wants you to buy cosmetics from the store.
2. No way to build on the nether roof. That was never intended anyway (the only way to get up there at all is by exploiting glitches) but it would cause an outrage if they removed it from Java.
(3. Oh and mods of course.)
Both of those are disappointing not to have but content-wise both versions have parity. If anything, Microsoft would probably prefer to deprecate the Java version and only update Bedrock moving forward if they could get away with it.

Re: Feature: The Company You Can Pay To X-Ray Unopened Pokémon Card Packs Speaks Out

N64-ROX

I agree with the company here. Pandora's box has been open for a long time now and they are just being upfront about it. This same technique is used often in archaeology and in the fine art world, not just medically - we have these machines which can build a slice-by-slice 3D reconstruction of the inner secrets of any object. Of course it can be used to peek inside packaging, that's its entire function. And if it can, it will.

Re: Atari Launches 'Summer Sale', Slashing Up To 80% Off Switch eShop Titles

N64-ROX

There's some untapped gold in them thar hills. I already have Shadow Man (it's exquisite) but perhaps it's time I bit the bullet on Turok 2 or Powerslave. I've been patiently waiting for a good deal on the Jeff Minter retrospective but 20% off isn't exactly setting off the alarm bells. I will probably also need someone to remind me why I shouldn't buy the Blade Runner remaster too. I cherish my GOG copy of the original version so they must have made some GTA-Trilogy-level blunders to ruin that one.

Re: Nintendo Life's Switch Summer Survey 2024

N64-ROX

I'm impressed with how thorough the game list is in this; especially with that question about the most regretted purchase. You're going to get thousands of different responses to that one; all of them the most forgettable dregs of the eShop which nobody wants to acknowledge the existence of...

Re: Talking Point: Will The Switch Ever Get A 'Nintendo Selects' Range?

N64-ROX

To be honest, the thing I keep waiting for is the day that I can walk into an EB Games and browse through giant trays of random Switch games at cheap prices - trade ins, hard-to-move niche titles, fun-enough AAs that I might have missed, etc. Of course they still do the big trays of games, but it seems to be just a psychological game now, with everything just at normal prices. I don't know if like nobody who buys physical these days is trading them in anymore, or what. But some of my fondest memories from back in the day was finding stuff like Suikoden 4 and Burnout 3 and Tomb Raider 2013 for $20 a pop, and I don't see that happening anymore.

Re: Review: The New Denpa Men (Switch) - A Simple, Goofy RPG With The Usual F2P Irritations

N64-ROX

@HeadPirate that's not it at all, and you know it. Free games like this aren't like cat videos, they are like a gambling slot machine where the first pull every 10 minutes is free. They are predatory endeavours, purposefully designed to hide how much you're spending and to be frustrating and un-fun to play unless you pay up over and over again. And the main reason why gamers like us get so mad about them is that they exist in "our" sphere and bring the art form down by association. Imagine playing Zelda and getting stuck in a dungeon and then Navi pops up to say "give Miyamoto $5 and you we'll upgrade your Master Sword for the next 20 minutes!" It would sure make you feel different about Zelda, Nintendo, and gaming in general. And that's exactly what these F2P games do, just not actually Zelda. This practice is taking our art form and twisting it into the worst kind of infinite cash squeeze.
And finally, nobody in the history of the world has had to make a choice of "F2P game or no game at all". Everyone has real games they own, either old favourites or in their backlog; not to mention that there is a functionally infinite amount of games out there which are actually free: app stores, itch.io, giveaways; hell there are even good F2Ps which only charge for cosmetics and don't gate content or ruin the play experience.

Re: Soapbox: Metroid’s Mother Brain And The Rewind Dilemma

N64-ROX

I wish that I had save states for Metroid Prime Remastered, just because of that final boss who sits on the other side of the most painful, infinite-metroid-spawning platform room in the whole game. Getting wrecked by the boss over and over again, only to be faced with that room again every time, is the epitome of disheartening. It's one of only a few games in my life where I've essentially 100%ed it only to give up on the final boss. Supremely frustrating.

Re: Soapbox: How Does Your Personality Affect Your Gaming?

N64-ROX

@hippydave ha ha, VVVVVV without dying, I remember seeing that listed as an achievement and laughing, just laughing myself out of the room and switching the computer off.
I love that game and have 100%ed it 4 times (including once on mobile with touchscreen controls!) but doing so with anything less than one million deaths is a joke.

Re: Soapbox: How Does Your Personality Affect Your Gaming?

N64-ROX

This was a fun article, and if you've done something as crazy as this then it's definitely worth writing about it. But the headline and thesis were not fulfilled in the slightest.
How does your personality affect your gaming habits?
The competition described here is not your gaming habits. It's a bonding exercise with your brothers. The output of the competition would be more telling - i.e. What games did you prefer as opposed to your brothers, and why. But we barely scratched the surface of this. Right at the end you briefly mention that you're a sucker for tactical strategy games and that you always try to 100% every game you play. But that didn't seem to be part of the competition, and in the end the classic most goated game won in Super Mario World.
I think this thesis question is really interesting and it's something that I've struggled with for a long time. Growing up in the 90s, I always felt that gaming was a wonderful shared hobby which helped me make friends and connect with people. But as an adult I have realised that gaming has become so broad that it can be a double-edged sword to even bring it up in conversation. Here is a bunch of personality types which which I've either lost contact due to them just being too different to me, or failed out of the gate to make a connection in the first place:

  • People for whom gaming means almost exclusively basketball or football games.
  • People who have an unhealthy obsession with shooters.
  • MMORPG lifers
  • Gamer Gate types
  • F2P addicts who spend hand over fist on things such as War Thunder and other gatcha games.
  • "Dad modes" who play only what they can share with their kids; kart racers and stuff like that.
  • Alternatively, "too cool for school" types who will outright laugh at the idea of playing Minecraft, calling it a kid's game.
  • "I played a game once" types who will reminisce and name-drop games from the 90s but are completely uninterested in newer games and actually aren't interested in replaying those older ones either.
  • LED-headsetted Modern Gamerz who aspire to esports glory.
    Basically one's gaming tastes can be incredibly unique and divisive. I haven't even mentioned my own, here - that would take another thousand-word comment. I don't mean that I dislike the kinds of people mentioned above, just that bringing up the topic of gaming often achieves the opposite effect to breaking the ice: raising a big wall which makes it clear that you don't actually have shared interests and experiences in this area. It's like getting halfway through a conversation and then realising that someone is on the complete opposite side of the political spectrum to you.

Re: Random: Nintendo ROM Hacks At Walmart Catch Doug Bowser's Attention

N64-ROX

OMG, what kind of no-life busybody is taking time out of their day to alert Nintendo's hounds to harmless stuff like this and ruining the day for other game-lovers?
It could do real damage to our beloved Mario.
What a sickening, Helen Lovejoy-esque statement. Yeah sure guy, an N64 romhack is going to bring down the empire.

Re: Yes, The Marvel vs. Capcom Fighting Collection Is Getting A Physical Release

N64-ROX

Heed my advice people! Buying a physical release of something like this is a mistake. I've learned my lesson after the Street Fighter 30th Anniversary Collection. Sure it feels good to have it on your shelf, but that's where it's going to stay. When you get the urge to throw some hadoukens, you want to be able to just press a button and get going. Are you really going to get up and remove the half-finished Zelda or Persona or Witcher cartridge from your machine? Alternately, are you really going to leave the Street Fighter cart sitting in there ready, for long stretches of time? Do yourself a favour and pick this one up digitally, it will make a world of difference.

Re: Reaction: A Direct That Delivered, And Shows That Switch Still Has Plenty Of Pep

N64-ROX

For me it was a real reminder of just how many first-party games Nintendo is working on at any given time. And the news the other month was that they want to buy more studios!
All these new games and remasters popping up, and you can absolutely bet that they are working on a few huge ones for the Switch 2.
I had very low expectations for this direct, and I was incredibly impressed.

Re: Hands On: 'LEGO Horizon' Builds A Welcome Entry Point To Sony's Series

N64-ROX

This reminds me of how we got that cliff's-notes, chibi mobile version of Final Fantasy 15 instead of the real thing. I guess there's probably some kind of market for this, and the real game is probably a bit too much to ever truly expect on the Switch. But it still feels like a lame consolation prize to me. Or a buyable advertisement for a real game.
On the other hand, I felt like that about all handheld gaming up until around the DS era, and millions of people loved their Game Boys. So it's probably just me...

Re: Review: Star Wars: Hunters (Switch) - A F2P Hero Shooter That's Fast, Fun, And Force-ful

N64-ROX

I can play Rocket League all day and the non-free stuff is just sitting there in lists and menus which I don't even have to look at. It's great! The closest I ever come to purchasing anything is when I see someone in-game rocking some especially cool cosmetic. That's the way you get people to feel comfortable in this space you've created, and open to thoughts of investing their cash into it. Pop up ads would nope me out of there very very quickly.

Re: Talking Point: Would You Want Quality And Performance Options For Nintendo's 'Switch 2' Games?

N64-ROX

Switch 2 in general? Of course!
Nintendo's games in particular? No. They would never do it anyway, and if I had a magic wand I wouldn't want them to change a thing about their own games.
A lot has been said about performance on the Switch, but you have to admit that the one company which gets that right every time is Nintendo. The article calls out TOTK but that is really reaching. It may not be 60fps but it's an utterly flawless experience technically.
Nintendo's attitude is that if you can't achieve a good balance of unimpeachable performance and best-possible visuals on a single locked-down hardware target, you're not trying hard enough. That's an approach that I can only applaud, and wish that competitors took as much pride in. If you're giving us two options, you're admitting that both of them are flawed.

Re: Talking Point: How Do You Define 'Retro'?

N64-ROX

Very good question. The reason this is so hard to answer these days is that game consumption habits have changed. Minecraft, Fortnite, and GTA5 should be retro. In the 90s and early 2000s, if you were playing anything that wasn't released on the most recent hardware it was laughably out of date with the zeitgeist and you were clearly either a retro enthusiast or too poor and frantically saving up to move up in the world. I remember that odd feeling in the PS2 generation whenever I would indulge myself by re-playing FF8 or Banjo Kazooie; like it was some kind of kink to be able to still enjoy these minuscule polygon counts. And 2D pixel graphics? I wouldn't sink that low.
Now of course the landscape has completely changed. We have:

  • A flattening curve of improvements gen-on-gen, e.g. with PS5 games being essentially PS4 games with shinier reflections. PS3 games still look pretty swish.
  • The PC (which has no delineation between generations) getting almost every console game, and the Steam model of having a big ol' flat game library sitting there waiting for you. My backlog includes Bastion, Red Dead Redemption 2, and Shadow of Doubt; they are all vying for my attention and must each make their own claim on my free time.
  • Indies have changed the definition of what a great game can be. AAA graphics (which of course are linked to hardware) are no longer necessary for a game to be fresh, fun, or even best-in-class.
  • Likewise the conversation about "games as art" is no longer even really a conversation. You used to have to do some real mental leaps to claim that Pac-man was art, or even worth playing outside of a smoky arcade. But The Stanley Parable? Okami? Braid? Ocarina of Time? These should be on high school curriculums! And if people are still playing OOT then suddenly Wind Waker and Twilight Princess don't seem quite so old.
  • And of course we have "forever games" such as Minecraft, live service games, etc. These are able to thrive now due to the reasons above: changes in perception, 10 year old games still looking great, etc. But also because AAA game development has become so expensive (and games haven't really increased in price) that publishers want or need their games to have a long period of time in the revenue-making limelight. People still play Fortnite because Epic never released a Fortnite 2. Ditto with Minecraft.

Anyway there are a hundred other reasons why old games mean something very different now to back when it meant "pretty lame" to most people. Personally I would only use "retro" to refer to an aesthetic now, e.g. anything which looks like a PS2 game or earlier (which of course actual 20-year-old games tend to do).

Re: Another Atlus Persona Game Is On The Way To Switch

N64-ROX

I remember when I had a Sony Ericsson feature phone that could play Java games. Could browse the web too.
The experience for both was utterly miserable, mind you. And the games themselves were straight-up lame. Getting a JRPG on that thing was just a crazy dream. I should have known that in Japan people were living large with stuff like this!

Re: Exclusive: Meet The Three Brothers Making Their Dream 'Secret Of Mana'-Inspired RPG

N64-ROX

If you're talking about QOL features and Secret of Mana, what I hope to see is a game which avoids leading you down 10 floors into a dungeon only to hit you with a boss which mops the floor with you unless you spend 3 hours grinding for levels in the screens between the save point and the boss room. Man that game is one of the most beautiful ever (and the music!) and holds fond childhood memories but every time I try to play it I hit the same bloody walls and tend to give up...
I'm currently playing Sea of Stars and it's definitely "how your nostalgia goggles idealise Secret of Mana and Chrono Trigger to have been".

Re: Soapbox: After Restarting My Save File, I Finally 'Get' Hollow Knight

N64-ROX

I also bounced off of Hollow Knight even though I wanted like anything to get into it. For me I think it was mainly the combat, and the harsh punishment for death. My first heartbreak came when I amassed a huge amount of currency over a solid few hours, died and it was all gone. Then was the section where every platform seemed to be occupied by some big enemy who can pretty much one-shot kill you. Then it was a boss which I plowed away at for hours and hours, unable to make any progress on whatsoever. There's just something about the combat in that game which I just don't get. Perhaps it was my flaky joy-cons? Anyway, that's where I left it; I realised that it was causing me nothing but misery, and the dark bleak miserable setting wasn't helping.
In the years since, I've religiously embraced the Pro Controller and also gotten more experience with metroidvanias in general. Perhaps it's time for me to give it that second chance...

Re: Chilled Adventure Game 'Overmorrow' Deletes Your Save Data Every 30 Days

N64-ROX

I hate to be a party pooper, but in the space of one and a half sentences they pretty much gave the whole thing away.
After 30 in-game days, your save is deleted. However, in Overmorrow, things are rarely as they seem on the surface
I'd gamble 100 to 1 that it doesn't delete your save. More like Majora's Mask or perhaps Undertale but instead of shocking you with a twist it's pretty much saying it upfront in the e-shop description.

Re: Talking Point: One Year On, Has Everyone Beaten Ganondorf In Zelda: Tears Of The Kingdom?

N64-ROX

I only gave him a real go after I'd finished all the shrines, all the lightroots, and as many of the other sidequests as I could possibly do without looking up a walkthrough. Took me almost the whole year, but I did it.
Then went into "polish off the list" mode, sure that some of the most aggravating mysteries had been blocked off as post game content, but no! Everything so far seems to have been sitting there waiting for me to approach it from the right angle or the right time of day or after talking to the right person. No post game content that I can see so far...
I was so, so happy to be finished with it though. Almost an entire year of being unable to commit to any other AAA game had me going crazy...

Re: Review: CorpoNation: The Sorting Process (Switch) - A Corporate Conspiracy Worth Getting Embroiled In

N64-ROX

I'm not surprised at the conclusion here. I'm a huge fan of Papers Please and what it did to gaming as a medium, but in practice I couldn't play it any longer than about an hour or so. I really got the feeling that there was something interesting brewing there, with the black market stuff and the terrorists. But I'll never know where the game ultimately ends up going. It's just an utter misery to play; every day the rules change under your feet, too many layers of complexity and your family get sick and starve. Sounds like this is similar.

Re: Soapbox: Are We Ready For A 3D Super Mario Maker?

N64-ROX

Yeah I can't imagine this ever happening. Nintendo giving the public the "keys to the kingdom" with 2D Mario (as articles put it at the time) is one thing. It's so retro it might as well be public domain; 2D Mario functions essentially as an advertisement for "real" new Nintendo games. But doing it in 3D would be pretty much building Unity with a hundred QOL plugins and priceless licensed assets and selling it for $50 a pop. That truly would be undermining the value of Mario games, in my opinion; giving away the magic. Mario Maker 1 & 2 were complete anomalies in history; at best we'll get more of the same one day, but I wouldn't be surprised if we never see it happen again at all from Nintendo.

Re: Best Underwater Levels On Nintendo Switch

N64-ROX

OOT's water temple was always one of my favourites of all time. This was a great list, so many gems! I would add the following:

  • Level 1 in Alex Kidd in Miracle World. This was my first ever game, classic "blue sky" Sega, and the first level pulled a crazy trick where you spend half of it progressing downwards on standard platforms until you drop down into a beautiful left-to-right scrolling ocean, all within a single level. Unforgettable.
  • I'd also have to give a shout out to Minecraft here. Oceans are beautiful and truly endless. Explore a coral reef, conquer a monument, or set up a conduit to explore around to your heart's content. Maybe collect tropical fish for your aquarium, or build an underwater home out of glass. And don't get me started on the Java version, with its shaders and mods to add even more life down there. It's probably my favourite part of Minecraft.