@HeadPirate I definitely won't disagree that YouTube ads are heinous, and getting worse all the time. Once I discovered ad-blocking, I never looked back.
@HeadPirate that's not it at all, and you know it. Free games like this aren't like cat videos, they are like a gambling slot machine where the first pull every 10 minutes is free. They are predatory endeavours, purposefully designed to hide how much you're spending and to be frustrating and un-fun to play unless you pay up over and over again. And the main reason why gamers like us get so mad about them is that they exist in "our" sphere and bring the art form down by association. Imagine playing Zelda and getting stuck in a dungeon and then Navi pops up to say "give Miyamoto $5 and you we'll upgrade your Master Sword for the next 20 minutes!" It would sure make you feel different about Zelda, Nintendo, and gaming in general. And that's exactly what these F2P games do, just not actually Zelda. This practice is taking our art form and twisting it into the worst kind of infinite cash squeeze. And finally, nobody in the history of the world has had to make a choice of "F2P game or no game at all". Everyone has real games they own, either old favourites or in their backlog; not to mention that there is a functionally infinite amount of games out there which are actually free: app stores, itch.io, giveaways; hell there are even good F2Ps which only charge for cosmetics and don't gate content or ruin the play experience.
What's the current word on this game? I was really looking forward to it (alongside everyone else) but then after it released it seemed to get universally panned. There have been lots of patches though. I'm still wondering if perhaps it's redeemed itself and is actually worth getting...
I wish that I had save states for Metroid Prime Remastered, just because of that final boss who sits on the other side of the most painful, infinite-metroid-spawning platform room in the whole game. Getting wrecked by the boss over and over again, only to be faced with that room again every time, is the epitome of disheartening. It's one of only a few games in my life where I've essentially 100%ed it only to give up on the final boss. Supremely frustrating.
@hippydave ha ha, VVVVVV without dying, I remember seeing that listed as an achievement and laughing, just laughing myself out of the room and switching the computer off. I love that game and have 100%ed it 4 times (including once on mobile with touchscreen controls!) but doing so with anything less than one million deaths is a joke.
This was a fun article, and if you've done something as crazy as this then it's definitely worth writing about it. But the headline and thesis were not fulfilled in the slightest. How does your personality affect your gaming habits? The competition described here is not your gaming habits. It's a bonding exercise with your brothers. The output of the competition would be more telling - i.e. What games did you prefer as opposed to your brothers, and why. But we barely scratched the surface of this. Right at the end you briefly mention that you're a sucker for tactical strategy games and that you always try to 100% every game you play. But that didn't seem to be part of the competition, and in the end the classic most goated game won in Super Mario World. I think this thesis question is really interesting and it's something that I've struggled with for a long time. Growing up in the 90s, I always felt that gaming was a wonderful shared hobby which helped me make friends and connect with people. But as an adult I have realised that gaming has become so broad that it can be a double-edged sword to even bring it up in conversation. Here is a bunch of personality types which which I've either lost contact due to them just being too different to me, or failed out of the gate to make a connection in the first place:
People for whom gaming means almost exclusively basketball or football games.
People who have an unhealthy obsession with shooters.
MMORPG lifers
Gamer Gate types
F2P addicts who spend hand over fist on things such as War Thunder and other gatcha games.
"Dad modes" who play only what they can share with their kids; kart racers and stuff like that.
Alternatively, "too cool for school" types who will outright laugh at the idea of playing Minecraft, calling it a kid's game.
"I played a game once" types who will reminisce and name-drop games from the 90s but are completely uninterested in newer games and actually aren't interested in replaying those older ones either.
LED-headsetted Modern Gamerz who aspire to esports glory. Basically one's gaming tastes can be incredibly unique and divisive. I haven't even mentioned my own, here - that would take another thousand-word comment. I don't mean that I dislike the kinds of people mentioned above, just that bringing up the topic of gaming often achieves the opposite effect to breaking the ice: raising a big wall which makes it clear that you don't actually have shared interests and experiences in this area. It's like getting halfway through a conversation and then realising that someone is on the complete opposite side of the political spectrum to you.
OMG, what kind of no-life busybody is taking time out of their day to alert Nintendo's hounds to harmless stuff like this and ruining the day for other game-lovers? It could do real damage to our beloved Mario. What a sickening, Helen Lovejoy-esque statement. Yeah sure guy, an N64 romhack is going to bring down the empire.
Wow, it looks like you might get to actually drive in this game, as opposed to just sliding left and right in the original (which turned out to be a bog standard mobile auto-runner). I'll stay cautiously optimistic on this one for now.
Heed my advice people! Buying a physical release of something like this is a mistake. I've learned my lesson after the Street Fighter 30th Anniversary Collection. Sure it feels good to have it on your shelf, but that's where it's going to stay. When you get the urge to throw some hadoukens, you want to be able to just press a button and get going. Are you really going to get up and remove the half-finished Zelda or Persona or Witcher cartridge from your machine? Alternately, are you really going to leave the Street Fighter cart sitting in there ready, for long stretches of time? Do yourself a favour and pick this one up digitally, it will make a world of difference.
For me it was a real reminder of just how many first-party games Nintendo is working on at any given time. And the news the other month was that they want to buy more studios! All these new games and remasters popping up, and you can absolutely bet that they are working on a few huge ones for the Switch 2. I had very low expectations for this direct, and I was incredibly impressed.
This reminds me of how we got that cliff's-notes, chibi mobile version of Final Fantasy 15 instead of the real thing. I guess there's probably some kind of market for this, and the real game is probably a bit too much to ever truly expect on the Switch. But it still feels like a lame consolation prize to me. Or a buyable advertisement for a real game.
On the other hand, I felt like that about all handheld gaming up until around the DS era, and millions of people loved their Game Boys. So it's probably just me...
"So many games" = 6 games; one of them is just a DLC, and one of them has already been covered extensively. And then we have Donkey Kong Country wannabe #35, Stardew Valley wannabe #598, and a couple other genericos. The future!
I have to say, I'm very impressed by this trailer given how much this game relies on FMV of real people. Did the original studio keep all of their original video masters from before they were crunched down to 3DO quality! If so then kudos not only to Nightdive but also to the original Studio 3DO.
I can play Rocket League all day and the non-free stuff is just sitting there in lists and menus which I don't even have to look at. It's great! The closest I ever come to purchasing anything is when I see someone in-game rocking some especially cool cosmetic. That's the way you get people to feel comfortable in this space you've created, and open to thoughts of investing their cash into it. Pop up ads would nope me out of there very very quickly.
Switch 2 in general? Of course! Nintendo's games in particular? No. They would never do it anyway, and if I had a magic wand I wouldn't want them to change a thing about their own games. A lot has been said about performance on the Switch, but you have to admit that the one company which gets that right every time is Nintendo. The article calls out TOTK but that is really reaching. It may not be 60fps but it's an utterly flawless experience technically. Nintendo's attitude is that if you can't achieve a good balance of unimpeachable performance and best-possible visuals on a single locked-down hardware target, you're not trying hard enough. That's an approach that I can only applaud, and wish that competitors took as much pride in. If you're giving us two options, you're admitting that both of them are flawed.
Very good question. The reason this is so hard to answer these days is that game consumption habits have changed. Minecraft, Fortnite, and GTA5 should be retro. In the 90s and early 2000s, if you were playing anything that wasn't released on the most recent hardware it was laughably out of date with the zeitgeist and you were clearly either a retro enthusiast or too poor and frantically saving up to move up in the world. I remember that odd feeling in the PS2 generation whenever I would indulge myself by re-playing FF8 or Banjo Kazooie; like it was some kind of kink to be able to still enjoy these minuscule polygon counts. And 2D pixel graphics? I wouldn't sink that low.
Now of course the landscape has completely changed. We have:
A flattening curve of improvements gen-on-gen, e.g. with PS5 games being essentially PS4 games with shinier reflections. PS3 games still look pretty swish.
The PC (which has no delineation between generations) getting almost every console game, and the Steam model of having a big ol' flat game library sitting there waiting for you. My backlog includes Bastion, Red Dead Redemption 2, and Shadow of Doubt; they are all vying for my attention and must each make their own claim on my free time.
Indies have changed the definition of what a great game can be. AAA graphics (which of course are linked to hardware) are no longer necessary for a game to be fresh, fun, or even best-in-class.
Likewise the conversation about "games as art" is no longer even really a conversation. You used to have to do some real mental leaps to claim that Pac-man was art, or even worth playing outside of a smoky arcade. But The Stanley Parable? Okami? Braid? Ocarina of Time? These should be on high school curriculums! And if people are still playing OOT then suddenly Wind Waker and Twilight Princess don't seem quite so old.
And of course we have "forever games" such as Minecraft, live service games, etc. These are able to thrive now due to the reasons above: changes in perception, 10 year old games still looking great, etc. But also because AAA game development has become so expensive (and games haven't really increased in price) that publishers want or need their games to have a long period of time in the revenue-making limelight. People still play Fortnite because Epic never released a Fortnite 2. Ditto with Minecraft.
Anyway there are a hundred other reasons why old games mean something very different now to back when it meant "pretty lame" to most people. Personally I would only use "retro" to refer to an aesthetic now, e.g. anything which looks like a PS2 game or earlier (which of course actual 20-year-old games tend to do).
I remember when I had a Sony Ericsson feature phone that could play Java games. Could browse the web too. The experience for both was utterly miserable, mind you. And the games themselves were straight-up lame. Getting a JRPG on that thing was just a crazy dream. I should have known that in Japan people were living large with stuff like this!
There's no way I was ever going to buy a $100+ Lego set anyway, but I am incredibly impressed that they made it work for both OOT and BOTW/TOTK. What a lovely set.
If you're talking about QOL features and Secret of Mana, what I hope to see is a game which avoids leading you down 10 floors into a dungeon only to hit you with a boss which mops the floor with you unless you spend 3 hours grinding for levels in the screens between the save point and the boss room. Man that game is one of the most beautiful ever (and the music!) and holds fond childhood memories but every time I try to play it I hit the same bloody walls and tend to give up...
I'm currently playing Sea of Stars and it's definitely "how your nostalgia goggles idealise Secret of Mana and Chrono Trigger to have been".
I also bounced off of Hollow Knight even though I wanted like anything to get into it. For me I think it was mainly the combat, and the harsh punishment for death. My first heartbreak came when I amassed a huge amount of currency over a solid few hours, died and it was all gone. Then was the section where every platform seemed to be occupied by some big enemy who can pretty much one-shot kill you. Then it was a boss which I plowed away at for hours and hours, unable to make any progress on whatsoever. There's just something about the combat in that game which I just don't get. Perhaps it was my flaky joy-cons? Anyway, that's where I left it; I realised that it was causing me nothing but misery, and the dark bleak miserable setting wasn't helping. In the years since, I've religiously embraced the Pro Controller and also gotten more experience with metroidvanias in general. Perhaps it's time for me to give it that second chance...
@Takoda it's definitely gotten slower and buggier... although my world has gotten bigger and more complex so it's hard to say for sure. Plus I've now gotten used to playing Java on a gaming PC so expectations have shifted. But at the end of the day it's still full-fat bedrock Minecraft on the Switch and it's a great time.
I hate to be a party pooper, but in the space of one and a half sentences they pretty much gave the whole thing away. After 30 in-game days, your save is deleted. However, in Overmorrow, things are rarely as they seem on the surface I'd gamble 100 to 1 that it doesn't delete your save. More like Majora's Mask or perhaps Undertale but instead of shocking you with a twist it's pretty much saying it upfront in the e-shop description.
I only gave him a real go after I'd finished all the shrines, all the lightroots, and as many of the other sidequests as I could possibly do without looking up a walkthrough. Took me almost the whole year, but I did it.
Then went into "polish off the list" mode, sure that some of the most aggravating mysteries had been blocked off as post game content, but no! Everything so far seems to have been sitting there waiting for me to approach it from the right angle or the right time of day or after talking to the right person. No post game content that I can see so far...
I was so, so happy to be finished with it though. Almost an entire year of being unable to commit to any other AAA game had me going crazy...
I'm not surprised at the conclusion here. I'm a huge fan of Papers Please and what it did to gaming as a medium, but in practice I couldn't play it any longer than about an hour or so. I really got the feeling that there was something interesting brewing there, with the black market stuff and the terrorists. But I'll never know where the game ultimately ends up going. It's just an utter misery to play; every day the rules change under your feet, too many layers of complexity and your family get sick and starve. Sounds like this is similar.
Yeah I can't imagine this ever happening. Nintendo giving the public the "keys to the kingdom" with 2D Mario (as articles put it at the time) is one thing. It's so retro it might as well be public domain; 2D Mario functions essentially as an advertisement for "real" new Nintendo games. But doing it in 3D would be pretty much building Unity with a hundred QOL plugins and priceless licensed assets and selling it for $50 a pop. That truly would be undermining the value of Mario games, in my opinion; giving away the magic. Mario Maker 1 & 2 were complete anomalies in history; at best we'll get more of the same one day, but I wouldn't be surprised if we never see it happen again at all from Nintendo.
OOT's water temple was always one of my favourites of all time. This was a great list, so many gems! I would add the following:
Level 1 in Alex Kidd in Miracle World. This was my first ever game, classic "blue sky" Sega, and the first level pulled a crazy trick where you spend half of it progressing downwards on standard platforms until you drop down into a beautiful left-to-right scrolling ocean, all within a single level. Unforgettable.
I'd also have to give a shout out to Minecraft here. Oceans are beautiful and truly endless. Explore a coral reef, conquer a monument, or set up a conduit to explore around to your heart's content. Maybe collect tropical fish for your aquarium, or build an underwater home out of glass. And don't get me started on the Java version, with its shaders and mods to add even more life down there. It's probably my favourite part of Minecraft.
There's a moving target when it comes to the indie throwback genre. The first wave was love letters to 8/16 bit pixel art; this current wave is obviously people who always dreamed about making a PS1 or N64 game and now have the 3D capability (and the shaders) to do so. The expected next step would be the PS2 / Gamecube era... but I wonder how (or even if) that will shake out. I can't think of any particular aesthetic or limitation which would define that era and stoke the nostalgia fires. Perhaps GTA3-quality character models? Licenced soundtracks with song title and artist sliding on screen from the side? Otherwise I feel that generation was the tipping point where games really started going for realism... or, with games like Okami or Wind Waker, a strong aesthetic of their own which wasn't a direct result of the technical limitations of the hardware. The kinds of games where you could just up-rez them as-is and they would look great, as opposed to the N64 and PS1 where that would bring their flaws into stark relief. Maybe we're hitting the end of the line for this kind of thing and there'll never be an indie throwback love letter to Ratchet amd Clank? We'll see I guess; I'll be happy to be proven wrong.
Wow, what a review! I was super interested in getting this, it's one of those intriguing titles from the PS3 era which I never took the plunge on. When it was announced for Switch, I read a bunch of reviews of the Steam version and they all followed the same refrain: come for the visuals, but leave for the gameplay. But this review has got me super hyped again. An iconic classic with amazing visuals and an excellent port to Switch is already selling me. But it sounds like actually playing the thing might be enjoyable too! Back to the top of the "to buy" list!
I've said it before and I'll say it again. Games of this calibre were running perfectly fine on Switch back in 2017 and 2018. The only explanation for performance like this is laziness and a lack of care.
@TotalHenshin perhaps it's just me, but I'm looking at the subheadline "my library's in ruins" and the only thing I can possibly think of is "my roast is ruined!" But then again I'm a Steamed Hams tragic who still loves this meme in 2024, I'm probably just seeing it everywhere...
Ah Extreme G. If memory serves, one of the vehicles you can play as is a literal N64 controller. That alone makes it worth playing, seeing as I've already paid for the service anyway.
Here's a stressful game on Switch that I discovered recently: Family Man. It's a bit of an "open-town" sandbox where the developers just got a little too clever for their own good. Every day you have to earn a certain amount of money (so the mob don't kill you) and keep your spouse and child happy (so they don't leave you) and healthy (so they don't die of a cold) and fed (so they don't die of starvation) all the while balancing your karma within the town itself (so that it remains a place where you'd want to live)... It's just too much, there's not enough hours in the day and the punishment for failure is absolute. If it were Papers Please you could appreciate the bleak message of the whole thing, give it an hour of your time and move on; but here on the surface it's a bright bustling explorable town full of characters and quests. Just don't spend too long actually exploring and doing those quests, otherwise your family will die/leave you and it's game over.
What's it like actually recruiting the hundred characters? I only ever played Suikoden 4 on PS2, but one thing I remember is that I met plenty of characters who hinted that they'd be interested in joining my party, but by the end of the game I probably only had about 20 and a tantalising number of them had just walked away never to be seen again. And I'm a "breadth first" player who will try to do every possible sidequest before moving on in a game. Is this the kind of thing where you need to follow a walkthrough to avoid missing half of the content?
Comments 1,229
Re: Review: The New Denpa Men (Switch) - A Simple, Goofy RPG With The Usual F2P Irritations
@HeadPirate I definitely won't disagree that YouTube ads are heinous, and getting worse all the time. Once I discovered ad-blocking, I never looked back.
Re: Review: The New Denpa Men (Switch) - A Simple, Goofy RPG With The Usual F2P Irritations
@HeadPirate that's not it at all, and you know it. Free games like this aren't like cat videos, they are like a gambling slot machine where the first pull every 10 minutes is free. They are predatory endeavours, purposefully designed to hide how much you're spending and to be frustrating and un-fun to play unless you pay up over and over again. And the main reason why gamers like us get so mad about them is that they exist in "our" sphere and bring the art form down by association. Imagine playing Zelda and getting stuck in a dungeon and then Navi pops up to say "give Miyamoto $5 and you we'll upgrade your Master Sword for the next 20 minutes!" It would sure make you feel different about Zelda, Nintendo, and gaming in general. And that's exactly what these F2P games do, just not actually Zelda. This practice is taking our art form and twisting it into the worst kind of infinite cash squeeze.
And finally, nobody in the history of the world has had to make a choice of "F2P game or no game at all". Everyone has real games they own, either old favourites or in their backlog; not to mention that there is a functionally infinite amount of games out there which are actually free: app stores, itch.io, giveaways; hell there are even good F2Ps which only charge for cosmetics and don't gate content or ruin the play experience.
Re: Eiyuden Chronicle: Hundred Heroes Outlines Upcoming Story Expansion DLC
What's the current word on this game? I was really looking forward to it (alongside everyone else) but then after it released it seemed to get universally panned. There have been lots of patches though. I'm still wondering if perhaps it's redeemed itself and is actually worth getting...
Re: Nintendo Expands 'Controller Button Collection' In Japan With SNES, N64 & GameCube Keychains
You're right, I am crying.
Re: Review: Hot Lap Racing (Switch) - An Enjoyable "Simcade" Racer That Still Falls Between Stools
I wanna see a review of the recent eShop crapware title Gran Carismo. Yes it really exists!
Re: Soapbox: Metroid’s Mother Brain And The Rewind Dilemma
I wish that I had save states for Metroid Prime Remastered, just because of that final boss who sits on the other side of the most painful, infinite-metroid-spawning platform room in the whole game. Getting wrecked by the boss over and over again, only to be faced with that room again every time, is the epitome of disheartening. It's one of only a few games in my life where I've essentially 100%ed it only to give up on the final boss. Supremely frustrating.
Re: Soapbox: How Does Your Personality Affect Your Gaming?
@hippydave it took like an hour, but I did it! Veni vedi veci!
Re: Soapbox: How Does Your Personality Affect Your Gaming?
@hippydave ha ha, VVVVVV without dying, I remember seeing that listed as an achievement and laughing, just laughing myself out of the room and switching the computer off.
I love that game and have 100%ed it 4 times (including once on mobile with touchscreen controls!) but doing so with anything less than one million deaths is a joke.
Re: Soapbox: How Does Your Personality Affect Your Gaming?
This was a fun article, and if you've done something as crazy as this then it's definitely worth writing about it. But the headline and thesis were not fulfilled in the slightest.
How does your personality affect your gaming habits?
The competition described here is not your gaming habits. It's a bonding exercise with your brothers. The output of the competition would be more telling - i.e. What games did you prefer as opposed to your brothers, and why. But we barely scratched the surface of this. Right at the end you briefly mention that you're a sucker for tactical strategy games and that you always try to 100% every game you play. But that didn't seem to be part of the competition, and in the end the classic most goated game won in Super Mario World.
I think this thesis question is really interesting and it's something that I've struggled with for a long time. Growing up in the 90s, I always felt that gaming was a wonderful shared hobby which helped me make friends and connect with people. But as an adult I have realised that gaming has become so broad that it can be a double-edged sword to even bring it up in conversation. Here is a bunch of personality types which which I've either lost contact due to them just being too different to me, or failed out of the gate to make a connection in the first place:
Basically one's gaming tastes can be incredibly unique and divisive. I haven't even mentioned my own, here - that would take another thousand-word comment. I don't mean that I dislike the kinds of people mentioned above, just that bringing up the topic of gaming often achieves the opposite effect to breaking the ice: raising a big wall which makes it clear that you don't actually have shared interests and experiences in this area. It's like getting halfway through a conversation and then realising that someone is on the complete opposite side of the political spectrum to you.
Re: Round Up: Aksys Games Panel Anime Expo 2024 - Every Switch Announcement
Half of these trailers don't have a single moment of gameplay in them whatsoever! What purpose do videos like this serve?
Re: Random: Nintendo ROM Hacks At Walmart Catch Doug Bowser's Attention
OMG, what kind of no-life busybody is taking time out of their day to alert Nintendo's hounds to harmless stuff like this and ruining the day for other game-lovers?
It could do real damage to our beloved Mario.
What a sickening, Helen Lovejoy-esque statement. Yeah sure guy, an N64 romhack is going to bring down the empire.
Re: #DRIVE Rally Brings Arcade-Inspired Retro Racing To Switch Next Year
Wow, it looks like you might get to actually drive in this game, as opposed to just sliding left and right in the original (which turned out to be a bog standard mobile auto-runner). I'll stay cautiously optimistic on this one for now.
Re: Feature: 54 Switch Ports We'd Love To See Before The Generation's Out
The Switch library has not disappointed by any definition. But my final wishes would be:
Re: Random: Nintendo Considered Some Bananas Names For DK, Including "Kong Dong"
Something tells me that Kong the Kong might not have made it through that lawsuit.
Re: Review: Perfect Dark (Nintendo 64) - Perhaps Not Perfect, But Still A Remarkable Achievement
Having this on the Switch NSO is worth it for the music alone.
Re: Yes, The Marvel vs. Capcom Fighting Collection Is Getting A Physical Release
Heed my advice people! Buying a physical release of something like this is a mistake. I've learned my lesson after the Street Fighter 30th Anniversary Collection. Sure it feels good to have it on your shelf, but that's where it's going to stay. When you get the urge to throw some hadoukens, you want to be able to just press a button and get going. Are you really going to get up and remove the half-finished Zelda or Persona or Witcher cartridge from your machine? Alternately, are you really going to leave the Street Fighter cart sitting in there ready, for long stretches of time? Do yourself a favour and pick this one up digitally, it will make a world of difference.
Re: Reaction: A Direct That Delivered, And Shows That Switch Still Has Plenty Of Pep
But yeah Marvel vs Capcom was the star of the show for me. Zelda looks fantastic though.
Re: Reaction: A Direct That Delivered, And Shows That Switch Still Has Plenty Of Pep
For me it was a real reminder of just how many first-party games Nintendo is working on at any given time. And the news the other month was that they want to buy more studios!
All these new games and remasters popping up, and you can absolutely bet that they are working on a few huge ones for the Switch 2.
I had very low expectations for this direct, and I was incredibly impressed.
Re: Hands On: 'LEGO Horizon' Builds A Welcome Entry Point To Sony's Series
This reminds me of how we got that cliff's-notes, chibi mobile version of Final Fantasy 15 instead of the real thing. I guess there's probably some kind of market for this, and the real game is probably a bit too much to ever truly expect on the Switch. But it still feels like a lame consolation prize to me. Or a buyable advertisement for a real game.
On the other hand, I felt like that about all handheld gaming up until around the DS era, and millions of people loved their Game Boys. So it's probably just me...
Re: Round Up: Every Switch Highlight At The Future Games Show - Summer Showcase 2024
"So many games" = 6 games; one of them is just a DLC, and one of them has already been covered extensively. And then we have Donkey Kong Country wannabe #35, Stardew Valley wannabe #598, and a couple other genericos. The future!
Re: Comedy Horror 'Killing Time: Resurrected' Announced By Nightdive Studios
I have to say, I'm very impressed by this trailer given how much this game relies on FMV of real people. Did the original studio keep all of their original video masters from before they were crunched down to 3DO quality! If so then kudos not only to Nightdive but also to the original Studio 3DO.
Re: Comedy Horror 'Killing Time: Resurrected' Announced By Nightdive Studios
If you want to see what this actually looked like on the 3DO, alongside a humorous write-up, I highly recommend Mecha-Neko's playthrough of this on Super Adventures in Gaming:
https://superadventuresingaming.blogspot.com/2011/04/killing-time-3do.html
Re: Review: Star Wars: Hunters (Switch) - A F2P Hero Shooter That's Fast, Fun, And Force-ful
I can play Rocket League all day and the non-free stuff is just sitting there in lists and menus which I don't even have to look at. It's great! The closest I ever come to purchasing anything is when I see someone in-game rocking some especially cool cosmetic. That's the way you get people to feel comfortable in this space you've created, and open to thoughts of investing their cash into it. Pop up ads would nope me out of there very very quickly.
Re: Talking Point: Would You Want Quality And Performance Options For Nintendo's 'Switch 2' Games?
Switch 2 in general? Of course!
Nintendo's games in particular? No. They would never do it anyway, and if I had a magic wand I wouldn't want them to change a thing about their own games.
A lot has been said about performance on the Switch, but you have to admit that the one company which gets that right every time is Nintendo. The article calls out TOTK but that is really reaching. It may not be 60fps but it's an utterly flawless experience technically.
Nintendo's attitude is that if you can't achieve a good balance of unimpeachable performance and best-possible visuals on a single locked-down hardware target, you're not trying hard enough. That's an approach that I can only applaud, and wish that competitors took as much pride in. If you're giving us two options, you're admitting that both of them are flawed.
Re: Talking Point: How Do You Define 'Retro'?
Very good question. The reason this is so hard to answer these days is that game consumption habits have changed. Minecraft, Fortnite, and GTA5 should be retro. In the 90s and early 2000s, if you were playing anything that wasn't released on the most recent hardware it was laughably out of date with the zeitgeist and you were clearly either a retro enthusiast or too poor and frantically saving up to move up in the world. I remember that odd feeling in the PS2 generation whenever I would indulge myself by re-playing FF8 or Banjo Kazooie; like it was some kind of kink to be able to still enjoy these minuscule polygon counts. And 2D pixel graphics? I wouldn't sink that low.
Now of course the landscape has completely changed. We have:
Anyway there are a hundred other reasons why old games mean something very different now to back when it meant "pretty lame" to most people. Personally I would only use "retro" to refer to an aesthetic now, e.g. anything which looks like a PS2 game or earlier (which of course actual 20-year-old games tend to do).
Re: Another Atlus Persona Game Is On The Way To Switch
I remember when I had a Sony Ericsson feature phone that could play Java games. Could browse the web too.
The experience for both was utterly miserable, mind you. And the games themselves were straight-up lame. Getting a JRPG on that thing was just a crazy dream. I should have known that in Japan people were living large with stuff like this!
Re: Poll: So, What Are Your First Impressions Of LEGO's Zelda 'Great Deku Tree' Set?
There's no way I was ever going to buy a $100+ Lego set anyway, but I am incredibly impressed that they made it work for both OOT and BOTW/TOTK. What a lovely set.
Re: Exclusive: Meet The Three Brothers Making Their Dream 'Secret Of Mana'-Inspired RPG
If you're talking about QOL features and Secret of Mana, what I hope to see is a game which avoids leading you down 10 floors into a dungeon only to hit you with a boss which mops the floor with you unless you spend 3 hours grinding for levels in the screens between the save point and the boss room. Man that game is one of the most beautiful ever (and the music!) and holds fond childhood memories but every time I try to play it I hit the same bloody walls and tend to give up...
I'm currently playing Sea of Stars and it's definitely "how your nostalgia goggles idealise Secret of Mana and Chrono Trigger to have been".
Re: Soapbox: After Restarting My Save File, I Finally 'Get' Hollow Knight
I also bounced off of Hollow Knight even though I wanted like anything to get into it. For me I think it was mainly the combat, and the harsh punishment for death. My first heartbreak came when I amassed a huge amount of currency over a solid few hours, died and it was all gone. Then was the section where every platform seemed to be occupied by some big enemy who can pretty much one-shot kill you. Then it was a boss which I plowed away at for hours and hours, unable to make any progress on whatsoever. There's just something about the combat in that game which I just don't get. Perhaps it was my flaky joy-cons? Anyway, that's where I left it; I realised that it was causing me nothing but misery, and the dark bleak miserable setting wasn't helping.
In the years since, I've religiously embraced the Pro Controller and also gotten more experience with metroidvanias in general. Perhaps it's time for me to give it that second chance...
Re: Nintendo Expands Switch Online's N64 Library With Two More Titles
@KeeperBvK yes, you're right, it's Aero Gauge. Seems like my memory didn't serve me well after all!
Re: Minecraft Celebrates 15 Years With Switch eShop Anniversary Sale, 50% Off
@Takoda it's definitely gotten slower and buggier... although my world has gotten bigger and more complex so it's hard to say for sure. Plus I've now gotten used to playing Java on a gaming PC so expectations have shifted. But at the end of the day it's still full-fat bedrock Minecraft on the Switch and it's a great time.
Re: Chilled Adventure Game 'Overmorrow' Deletes Your Save Data Every 30 Days
I hate to be a party pooper, but in the space of one and a half sentences they pretty much gave the whole thing away.
After 30 in-game days, your save is deleted. However, in Overmorrow, things are rarely as they seem on the surface
I'd gamble 100 to 1 that it doesn't delete your save. More like Majora's Mask or perhaps Undertale but instead of shocking you with a twist it's pretty much saying it upfront in the e-shop description.
Re: Fabledom Is A Fairytale City Builder About Living Happily Ever After
@Poodlestargenerica

Re: Talking Point: One Year On, Has Everyone Beaten Ganondorf In Zelda: Tears Of The Kingdom?
I only gave him a real go after I'd finished all the shrines, all the lightroots, and as many of the other sidequests as I could possibly do without looking up a walkthrough. Took me almost the whole year, but I did it.
Then went into "polish off the list" mode, sure that some of the most aggravating mysteries had been blocked off as post game content, but no! Everything so far seems to have been sitting there waiting for me to approach it from the right angle or the right time of day or after talking to the right person. No post game content that I can see so far...
I was so, so happy to be finished with it though. Almost an entire year of being unable to commit to any other AAA game had me going crazy...
Re: Sonic Adventure-Like 3D Action Platformer 'Spark The Electric Jester 3' Coming To Switch
Looks fantastic!
(reads comments)
Okay then!
Re: Review: CorpoNation: The Sorting Process (Switch) - A Corporate Conspiracy Worth Getting Embroiled In
I'm not surprised at the conclusion here. I'm a huge fan of Papers Please and what it did to gaming as a medium, but in practice I couldn't play it any longer than about an hour or so. I really got the feeling that there was something interesting brewing there, with the black market stuff and the terrorists. But I'll never know where the game ultimately ends up going. It's just an utter misery to play; every day the rules change under your feet, too many layers of complexity and your family get sick and starve. Sounds like this is similar.
Re: Soapbox: Are We Ready For A 3D Super Mario Maker?
Yeah I can't imagine this ever happening. Nintendo giving the public the "keys to the kingdom" with 2D Mario (as articles put it at the time) is one thing. It's so retro it might as well be public domain; 2D Mario functions essentially as an advertisement for "real" new Nintendo games. But doing it in 3D would be pretty much building Unity with a hundred QOL plugins and priceless licensed assets and selling it for $50 a pop. That truly would be undermining the value of Mario games, in my opinion; giving away the magic. Mario Maker 1 & 2 were complete anomalies in history; at best we'll get more of the same one day, but I wouldn't be surprised if we never see it happen again at all from Nintendo.
Re: BlackMilk's New Range Of Zelda Clothing Drops Next Week
That shiny pink men's jacket is amazing but I could never pull it off like the model does!
Re: Best Underwater Levels On Nintendo Switch
OOT's water temple was always one of my favourites of all time. This was a great list, so many gems! I would add the following:
Re: Review: Cavern Of Dreams (Switch) - A Rich, Rare Homage To The N64's Finest 'Formers
Mechanically though I'd love to see a love letter to Burnout 3. Or Shadow of the Colossus (but Solar Ash is interesting in that regard).
Re: Review: Cavern Of Dreams (Switch) - A Rich, Rare Homage To The N64's Finest 'Formers
There's a moving target when it comes to the indie throwback genre. The first wave was love letters to 8/16 bit pixel art; this current wave is obviously people who always dreamed about making a PS1 or N64 game and now have the 3D capability (and the shaders) to do so.
The expected next step would be the PS2 / Gamecube era... but I wonder how (or even if) that will shake out. I can't think of any particular aesthetic or limitation which would define that era and stoke the nostalgia fires. Perhaps GTA3-quality character models? Licenced soundtracks with song title and artist sliding on screen from the side? Otherwise I feel that generation was the tipping point where games really started going for realism... or, with games like Okami or Wind Waker, a strong aesthetic of their own which wasn't a direct result of the technical limitations of the hardware. The kinds of games where you could just up-rez them as-is and they would look great, as opposed to the N64 and PS1 where that would bring their flaws into stark relief. Maybe we're hitting the end of the line for this kind of thing and there'll never be an indie throwback love letter to Ratchet amd Clank? We'll see I guess; I'll be happy to be proven wrong.
Re: Bayonetta Origins Director Empathises With Paper Mario Dev, Suggests Reasons For 30FPS
@Ogre84 I think it was a year or two ago when resident NL commenter @60frames-please changed his name to @120frames-please !
Re: Review: El Shaddai: Ascension Of The Metatron HD Remaster (Switch) - A Second Coming For An Overlooked Action Gem
Wow, what a review!
I was super interested in getting this, it's one of those intriguing titles from the PS3 era which I never took the plunge on.
When it was announced for Switch, I read a bunch of reviews of the Steam version and they all followed the same refrain: come for the visuals, but leave for the gameplay.
But this review has got me super hyped again. An iconic classic with amazing visuals and an excellent port to Switch is already selling me. But it sounds like actually playing the thing might be enjoyable too! Back to the top of the "to buy" list!
Re: Review: Slave Zero X (Switch) - Slick, Stylish, But A Hot Mess On Switch
I've said it before and I'll say it again. Games of this calibre were running perfectly fine on Switch back in 2017 and 2018. The only explanation for performance like this is laziness and a lack of care.
Re: Digital Eclipse's Remake of 'Wizardry' Dungeon Crawls Onto Switch In May
@Bratwurst35
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
@TotalHenshin perhaps it's just me, but I'm looking at the subheadline "my library's in ruins" and the only thing I can possibly think of is "my roast is ruined!"
But then again I'm a Steamed Hams tragic who still loves this meme in 2024, I'm probably just seeing it everywhere...
Re: Review: Library Of Ruina (Switch) - Potential Aplenty, But Just Doesn't Stack Up
Nice stealth Steamed Hams reference there!
Re: Nintendo Expands Switch Online's N64 Library With Two More Titles
Ah Extreme G. If memory serves, one of the vehicles you can play as is a literal N64 controller. That alone makes it worth playing, seeing as I've already paid for the service anyway.
Re: Most Stressful Nintendo Switch Games
Here's a stressful game on Switch that I discovered recently: Family Man.
It's a bit of an "open-town" sandbox where the developers just got a little too clever for their own good. Every day you have to earn a certain amount of money (so the mob don't kill you) and keep your spouse and child happy (so they don't leave you) and healthy (so they don't die of a cold) and fed (so they don't die of starvation) all the while balancing your karma within the town itself (so that it remains a place where you'd want to live)... It's just too much, there's not enough hours in the day and the punishment for failure is absolute. If it were Papers Please you could appreciate the bleak message of the whole thing, give it an hour of your time and move on; but here on the surface it's a bright bustling explorable town full of characters and quests. Just don't spend too long actually exploring and doing those quests, otherwise your family will die/leave you and it's game over.
Re: Review: Eiyuden Chronicle: Hundred Heroes (Switch) - An Immersive JRPG With Some Real Problems
What's it like actually recruiting the hundred characters? I only ever played Suikoden 4 on PS2, but one thing I remember is that I met plenty of characters who hinted that they'd be interested in joining my party, but by the end of the game I probably only had about 20 and a tantalising number of them had just walked away never to be seen again. And I'm a "breadth first" player who will try to do every possible sidequest before moving on in a game. Is this the kind of thing where you need to follow a walkthrough to avoid missing half of the content?