Looks really nice, I have impulse-bought MUCH worse games than this for a couple of bucks on the e-shop.
As a PSA, stay away from these like the plague: Super Clown Funny Truck Lawnmower Mortal Race Sky Ride Animals Transport Simulator (this one doesn't even support buttons in the menus, you need to use the touch screen even in docked mode!)
In my opinion, one of the reasons why this is true is because Rockstar haven't made a new GTA game in 10 years. They are the kings of music licensing - at least they were - and trailblazers in general. Another reason (if you'll forgive me for being old) is that pop music is boring, and modern pop music is a dead end when you consider how few people actually buy albums and how the internet age has torn down the monolith of "everybody is listening to this". If you play an EA game or an Epic game, they'll rotate you through a few utterly forgettable tunes on their "live service" offering which may be trending at any given time. But you need the GTAs and the Tony Hawks to say "blam, here's whole stations of curated punk, gangsta, hardcore, R&B, reggae, 80s pop, 80s metal, house, 2010s dance, 2000s indie, 90s alternative, etc." Music that is a selling point as opposed to background noise. I've put about 20 hours into Need For Speed Hot Pursuit on the Switch, and it is constantly playing licenced music, but it's essentially inaudible over the sound effects and if I change the mix they reveal themselves to be nothingburger tunes anyway. The game was clearly designed for you to not pay attention to this music. That focus and respect is what has really disappeared in my opinion. In short, I am really interested to see what Rockstar finally end uo doing with GTA 6. The entertainment industry has moved on a lot from the times of GTA 4 & 5.
That's one schizophrenic product description. Unlimited inventory? Real Time Strategy? This is a game where you hold accelerate and go forward really fast, right?
How about WWF Warzone? There's a (surely better) sequel on the N64, and then there were those Smackdown games that everybody loved, but Warzone was the game that I spent months with my friends creating wrestlers and learning the subtle art of slowly advancing on a foe, making Jaws noises while swinging around a big-ass CRT TV.
@NESlover85 it also depends on how old/big your world file is, I think. For me it routinely takes 2 or three tries to start playing on Switch - it just tries for a minute or so and then fails and you have to start again. I assume it's because I've been playing the same world for 4 years and it's so big that the Switch won't even let me make a copy of it (there seems to be hard limit of 1gb save file per title on the Switch). I also have it on PC but being able to play on my portable buddy is priceless.
I always saw this as a casualty of the school shooting fiasco in the late 90s. However I'm starting to think that the functionality was just a little too lame, uncanny, and more importantly: unpolished (unpolishable?) for a Rareware N64 game.
I hope this is that janky catastrophe that Let's Game It Out played, that was a masterpiece.
Edit: double-checked, and yes it is! Watch this video and you'll probably find yourself much more interested in this weird game than you ever thought you would be:
Am I going crazy? I was absolutely sure that this had been out on Switch for 2-3 years already. I thought it was already in my eShop wishlist but no... Must have been some kind of Mandela Effect situation...
And yeah in a Direct filled with 20 farming games and 20 anime-style RPGs, for the main headline to be "that Zelda game we've been talking about for 4 years, is still over half a year away. But we've given it a name at least" is a bit disappointing.
Once again the jackasses who continuously cite insider knowledge that Wind Waker and Twilight Princess remasters are coming, are proven to be the clickbait fakers that they are.
@Crockin @nimnio yeah I do agree as well, I was just surprised and amused by such polar opposite opinion coming from my two favourite review sites. I'd definitely say that Ars's review sounded a lot more like someone enjoying themselves while writing, as opposed to not enjoying themselves while playing.
@nimnio yeah it is Ars's thing to not give scores. But I read Ars (and Sam Machkovech in particular) because I like their style and insight. They're usually an excellent source of journalism and opinion, aside from that whole Wata Games thing which is still an anomaly to me.
Anyway to each their own; there's a certain degree of jadedness there and a certain degree of fanboyism here, it comes with the territory.
I can't imagine that anyone would do any of this crazy stuff in order to use it to play the game. This is glitching as performance art. It's done for its own sake. Let's not forget that BOTW is still a wonderful game to play normally, with solid physics and rewarding balance even if you're not stasis launching yourself miles into the air or duplicating items just to show off.
I just read a review on Ars Technica which absolutely savages this game as a complete cash grab with nothing to recommend it over Splatoon 2 at all. It's quite shocking to compare these two takes on the same game.
If I was younger and poorer I'd feel differently, but in my opinion Splatoon 3 is a fair counterpoint to free-to-play live service games. You can play Fortnite and Rocket League and it's technically the same game for like 10 years. They're not asking you to buy Fortnite 2 for $80, and having to justify that with enormous new features. But on the other hand, Splatoon isn't microtransactioning its players to death. If Nintendo were to just let you play Splatoon 2 for 10 years without a sequel, at some point they're just providing a service out of the goodness of their heart.
(edit: I forgot about the Switch Online fee... That does change the maths a bit from the consumer's perspective. Probably not much from Nintendo's perspective though)
I think this whole chapters thing was a terrible idea. I played chapter 1 when it released, really got into it, then it ended. That was 3 years ago now and I don't remember anything other than broad strokes. When chapter 2 dropped I knew that it would be pointless to play. I'd have had to replay the whole chapter 1 again to get back into it; then wait a few years for chapter 3 at which point I'd need to replay #1 & #2 again. Who out there actually enjoys a delivery setup like this?
Edit: I guess even Toby Fox realises it if he is planning to release the rest all at once. Kudos to him.
I'd love to play these games on the Switch. But I had to vote for the Backwards Compatibility / Virtual Console option (which I assume would include the ability to purchase these Gamecube games digitally since we ain't gonna be jamming disks into this thing).
I never played the Wii U version of Wind Waker but the screenshots had me shocked that they had changed the cell shaded art style. Definitely the best way to play any classic games like these is to do so as accurately as possible to the original.
That would be just too much. This machine is getting close to having pretty much every great classic game ever made. What kind of hedonistic timeline is this!
@frogopus Yeah those three are excellent also. Lucasarts were the absolute kings of the genre. Grim Fandango has the control scheme that I don't like, but it's an all-time classic for sure and it was really unique at the time.
@Mortenb nah I still disagree: with today's decades of tricks and tools and power there are indeed lots of ways to do things like this (I once implemented twinkling stars in the sky by having two cameras with different draw distances, for example) but back in the 90s there were serious constraints if they wanted to get any kind of realistic performance at all. And the proof is in the pudding: this unintuitive solution is what Nintendo chose to do. Nintendo, who knew the limitations of their own machine better than anyone.
@Mortenb "They could have made it a big box in the frame of reference of the terrain, but there i nothing to gain"
This is not true. One big limitation of all 3D games (especially early ones) is draw distance. If the skybox was literally a huge box, you wouldn't see it at all most of the time since its polygons would be too far away from the camera. Not to mention, stretching the texture out onto a huge polygon and then pushing it a million miles into the distance would look terrible, you'd lose all the fine detail. That's why cool tricks like these are both necessary and fun to see behind the curtain of.
@dugan I may be biased due to nostalgia, but I'd say these classic LucasArts ones are the best examples:
Day of the Tentacle (funniest)
Indiana Jones and the Fate of Atlantis (best adventure)
Monkey Island 1-3 (best combination)
Some great newer ones:
Technobabylon
Broken Age
Kentucky Route Zero
Milkmaid of the Milky Way
Paradigm
I also really liked the Deponia series, but I recently double dipped on the Switch version and discovered to my horror that they'd changed it so that you have to walk around with the analogue stick. My frustration at that was the impetus behind my original comment...
Thimbleweed Park was great but too long and confusing to hold my attention until the end, to be honest.
I've probably played a hundred point-and-clicks, and every time they decide to make you directly control the character "like a console game" it's just a misery. How is that any better than pixel-hunting with the cursor? You're basically just pixel hunting using a slower, more cumbersome cursor.
Video gaming is a downright cheap hobby these days, I'd say. Video game collecting is another matter. But if you're not averse to digital downloads, the amount of gold you can get in sales, bundles, and even just good games cheap makes gaming a ridiculously frugal hobby.
I present some counter examples: gambling, clubbing, yoga/gym membership, online shopping, trading card games, tabletop games/wargames, water sports, and so on and so forth. You can have a pretty rich and varied gaming experience if you spend like $20 a month; way less if you're into indies from places like itch.io which are often free. Not to mention, you can always play the games which you already own consarn it!
How can anyone say that this art direction is faithful to the original? They look like plastic mannequins! A proper Tintin game needs to be cell shaded. Hergé's style is defined by the linework; the comics were originally black and white!
Actually I've just recently been playing Sable on PC and it makes me keep saying to myself: now this would be an awesome art style for a Tintin game.
Weird, in Australia we usually get the same PAL stuff as Europe, but we definitely got that North American box art. Huge black borders weren't really much of a thing for us, if memory serves.
When I first played this on the freshly released N64 in-store demo kiosk, it absolutely destroyed me. The analogue stick was already a bit of a challenge to get used to, but with real inertia and choppy wave physics, I was just sliding around and bumping into everything. 3D was exciting but Wave Race made me think that perhaps I wasn't ready for it. Took me a couple of years to save up for a 64 of my own, and still then I mainly stuck to 3D Platformers and Zelda for quite a while. It was only after 64 was old news, when games were going cheap and I was building up a respectable catalogue, that I bought Wave Race for myself and gave it a proper go. And man, what a satisfying game it is to master. Once you get the hang of the controls, the difficulty increases and it becomes a true race as opposed to a fight against nature. And then you have the ice to figure out, and the winding tunnels and the deceptive jumps. It's the first "hard" game that I ever mastered, and it made me feel like a king. This game's simplicity and shortness is its strength. And after sitting through loading screens on my other favourite Switch racers it's quite shocking to see the way Wave Race snaps instantly from one course to the next, like a Star Wars screen wipe. No distractions, just pure gaming bliss.
I think the other thing that we need to remember is that there weren't many classic games on the Switch for those first few years. No SNES online, no Final Fantasies, even M2 and Arcade Archives took a while to get going. I still remember putting "Fox n Forest" on my wishlist because I really wanted a 16-bit platformer on my fancy Switch. Now that almost all prayers have been answered on this machine, devs really have to do something unique to get traction.
One reason why Wave Race has aged well is its simplicity. It's just you, the physics, and a small handful of courses. From a modern perspective of dipping into a retro game for a quick hit of fun, it's the perfect balance. Play it for 25 minutes and you'll have everything unlocked. Personally, if they would release 1080 Snowboarding I'd probably barely give it a glance: too much depth tied to a type of game that has been vastly improved by the successive console generations. Similarly to the way that Banjo Kazooie is a fun breezy adventure today while Donkey Kong 64 would be a nightmare slog.
@Beaucine don't listen to the haters; if you're not turned off by classic 3D genre-defining graphics and gameplay then it's not you who has the problem! Not everything from the late 90s early 3D era still holds up today, but the great ones still do, and Wave Race is definitely among them.
"Don't sweat it!" Finally this gem comes back! This baby is going straight to the top of my chill-out group on the Home screen. I can play Wave Race for hours... For months!
An unforgettable game, but that western box art is just useless. This is peak "it's gold, it's Zelda, you'll buy it" material. I mean, they were not wrong. But if we're comparing it to an actual colourful box art, drenched in blue and showcasing Link's wicked new art style, there's no contest.
I still remember the Penny Arcade comic from when the harassment started and Ron Gilbert vowed never to talk to the internet again. "I didn't know that was an option!?!" says Gabe. Unfortunately, it turns out that it's not.
My first console, the Sega Master System, I had 3 games for. And that included Alex Kidd which was built in. I would read magazines and hang out at the mall and dream about having lots of games. Now I'm in the "hundreds upon hundreds" club on the Switch... 12 year old me wouldn't even be able to comprehend it!
@AcridSkull personally I have no interest in cloud gaming, especially given the current state of network quality and coverage. But I don't think that Google Stadia failed because it was cloud. It was just a terrible value proposition to begin with (buy games at full price, from a small pool of available titles, only playable in the cloud, and only until Google characteristically dumps the service... PLUS pay a monthly fee PLUS you need special hardware for some reason). And then Google did the expected and abandoned the service. Some people seem to like Xbox cloud and Geforce Now; they are much better value and you're not losing purchases if you end your subscription or MS / Nvidia pulls the plug. So a machine which is just a delivery system for those already-successful services isn't the craziest idea. Still you'd want it to be cheap if it's nothing but a streaming box. And you'd want it to support 4G /5G simcards if you want it to be able to fill any niche at all that's not already owned by the Switch.
@Mattock1987 I wouldn't write this sale off so quickly - some of my favourite single-player experiences on Switch are often marketed as multiplayer games. Minecraft, Descenders, Tony Hawk's, Grid, Burnout Paradise to name a few.
For sure, it's not just skateboarding as a sport that THPS brought into the limelight, or extreme sports as a videogame genre; it's this immaculate collection of punk, ska, rock and rap which THPS also introduced to many an impressionable teen and showed them just how cool videogames can be. The soundtrack still lives on in my memory to this day.
Comments 1,239
Re: Deals: Superbly Chill Morph Ball Platformer 'Glyph' Is 90% Off On Switch eShop
Looks really nice, I have impulse-bought MUCH worse games than this for a couple of bucks on the e-shop.
As a PSA, stay away from these like the plague:
Super Clown
Funny Truck
Lawnmower Mortal Race
Sky Ride
Animals Transport Simulator (this one doesn't even support buttons in the menus, you need to use the touch screen even in docked mode!)
Re: Talking Point: Is The Golden Age Of Licensed Music In Games Over?
In my opinion, one of the reasons why this is true is because Rockstar haven't made a new GTA game in 10 years. They are the kings of music licensing - at least they were - and trailblazers in general.
Another reason (if you'll forgive me for being old) is that pop music is boring, and modern pop music is a dead end when you consider how few people actually buy albums and how the internet age has torn down the monolith of "everybody is listening to this". If you play an EA game or an Epic game, they'll rotate you through a few utterly forgettable tunes on their "live service" offering which may be trending at any given time. But you need the GTAs and the Tony Hawks to say "blam, here's whole stations of curated punk, gangsta, hardcore, R&B, reggae, 80s pop, 80s metal, house, 2010s dance, 2000s indie, 90s alternative, etc." Music that is a selling point as opposed to background noise. I've put about 20 hours into Need For Speed Hot Pursuit on the Switch, and it is constantly playing licenced music, but it's essentially inaudible over the sound effects and if I change the mix they reveal themselves to be nothingburger tunes anyway. The game was clearly designed for you to not pay attention to this music. That focus and respect is what has really disappeared in my opinion.
In short, I am really interested to see what Rockstar finally end uo doing with GTA 6. The entertainment industry has moved on a lot from the times of GTA 4 & 5.
Re: '22 Racing Series' Is Yet Another Futuristic Racer That's Not F-Zero
That's one schizophrenic product description. Unlimited inventory? Real Time Strategy? This is a game where you hold accelerate and go forward really fast, right?
Re: Random: Zelda Texture Bug Explains Ocarina Of Time & Majora's Mask Deku Difference
Behold... Content!
Re: Talking Point: What's The Worst Game That You Still Love For Some Reason?
How about WWF Warzone? There's a (surely better) sequel on the N64, and then there were those Smackdown games that everybody loved, but Warzone was the game that I spent months with my friends creating wrestlers and learning the subtle art of slowly advancing on a foe, making Jaws noises while swinging around a big-ass CRT TV.
Re: Minecraft's Latest Update Is A Beast, Here Are The Patch Notes
@NESlover85 it also depends on how old/big your world file is, I think. For me it routinely takes 2 or three tries to start playing on Switch - it just tries for a minute or so and then fails and you have to start again. I assume it's because I've been playing the same world for 4 years and it's so big that the Switch won't even let me make a copy of it (there seems to be hard limit of 1gb save file per title on the Switch). I also have it on PC but being able to play on my portable buddy is priceless.
Re: Nightdive Studios Was Apparently "Close" To Reviving GoldenEye 007
Wait, Rare Replay? Are you telling me that on the Xbox it's possible to buy this and not have it tied to a subscription service?
Re: Footage Of Perfect Dark's Cut Feature 'Perfect Head' Emerges Online
I always saw this as a casualty of the school shooting fiasco in the late 90s. However I'm starting to think that the functionality was just a little too lame, uncanny, and more importantly: unpolished (unpolishable?) for a Rareware N64 game.
Re: Konami Is Bringing Suikoden I & II Back With HD Remasters On Switch Next Year
Oh man I have zero time for more JRPGs in my life, but I'll simply have to get these!
Re: Dragon Ball Z's Most-Powerful Farmer Will Be Playable In Dragon Ball: The Breakers
Now I'm no Dragon Ball Z expert, but isn't power level 5 pretty weak? If you're not OVER 9000 then you're not even competing!
Re: Hot Lap League Is A Slick Arcade Racer, And It's Out Now
Where's the review for this, NintendoLife?
Re: Make The Switch To Virtual Fuel In 'Gas Station Simulator', Coming Next Month
I hope this is that janky catastrophe that Let's Game It Out played, that was a masterpiece.
Edit: double-checked, and yes it is! Watch this video and you'll probably find yourself much more interested in this weird game than you ever thought you would be:
Re: Dragon Quest Manga's Video Game Adaptation Gets Simultaneous Global Release
What is this, a Dragon Quest protagonist with a personality?!?
Re: Classic GameCube Action RPG 'Tales Of Symphonia' Getting Switch Remaster
Am I going crazy? I was absolutely sure that this had been out on Switch for 2-3 years already. I thought it was already in my eShop wishlist but no... Must have been some kind of Mandela Effect situation...
Re: 'The Legend Of Zelda: Tears Of The Kingdom' Launches In May 2023
Not to mention, I got pretty darn excited when I read 05/12 on screen. Bit of a let down when I realised it was the North American stream.
Re: 'The Legend Of Zelda: Tears Of The Kingdom' Launches In May 2023
And yeah in a Direct filled with 20 farming games and 20 anime-style RPGs, for the main headline to be "that Zelda game we've been talking about for 4 years, is still over half a year away. But we've given it a name at least" is a bit disappointing.
Re: 'The Legend Of Zelda: Tears Of The Kingdom' Launches In May 2023
Once again the jackasses who continuously cite insider knowledge that Wind Waker and Twilight Princess remasters are coming, are proven to be the clickbait fakers that they are.
Re: GoldenEye 007 Is Returning To Nintendo Switch
Even though it didn't come out of nowhere, seeing that title screen and hearing that music just put a huge smile on my face.
Re: Review: Splatoon 3 - The Pinnacle Of The Series And Switch's Slickest Shooter
@Crockin @nimnio yeah I do agree as well, I was just surprised and amused by such polar opposite opinion coming from my two favourite review sites. I'd definitely say that Ars's review sounded a lot more like someone enjoying themselves while writing, as opposed to not enjoying themselves while playing.
Re: Review: Splatoon 3 - The Pinnacle Of The Series And Switch's Slickest Shooter
@nimnio yeah it is Ars's thing to not give scores. But I read Ars (and Sam Machkovech in particular) because I like their style and insight. They're usually an excellent source of journalism and opinion, aside from that whole Wata Games thing which is still an anomaly to me.
Anyway to each their own; there's a certain degree of jadedness there and a certain degree of fanboyism here, it comes with the territory.
Re: Random: Popular Zelda: Breath Of The Wild Glitch Can Get You 10,000 Arrows In Minutes
I can't imagine that anyone would do any of this crazy stuff in order to use it to play the game. This is glitching as performance art. It's done for its own sake. Let's not forget that BOTW is still a wonderful game to play normally, with solid physics and rewarding balance even if you're not stasis launching yourself miles into the air or duplicating items just to show off.
Re: Review: Splatoon 3 - The Pinnacle Of The Series And Switch's Slickest Shooter
I just read a review on Ars Technica which absolutely savages this game as a complete cash grab with nothing to recommend it over Splatoon 2 at all. It's quite shocking to compare these two takes on the same game.
If I was younger and poorer I'd feel differently, but in my opinion Splatoon 3 is a fair counterpoint to free-to-play live service games. You can play Fortnite and Rocket League and it's technically the same game for like 10 years. They're not asking you to buy Fortnite 2 for $80, and having to justify that with enormous new features. But on the other hand, Splatoon isn't microtransactioning its players to death. If Nintendo were to just let you play Splatoon 2 for 10 years without a sequel, at some point they're just providing a service out of the goodness of their heart.
(edit: I forgot about the Switch Online fee... That does change the maths a bit from the consumer's perspective. Probably not much from Nintendo's perspective though)
Re: Toby Fox Provides Deltarune Development Update, No "New Chapters" This Year
I think this whole chapters thing was a terrible idea. I played chapter 1 when it released, really got into it, then it ended. That was 3 years ago now and I don't remember anything other than broad strokes. When chapter 2 dropped I knew that it would be pointless to play. I'd have had to replay the whole chapter 1 again to get back into it; then wait a few years for chapter 3 at which point I'd need to replay #1 & #2 again. Who out there actually enjoys a delivery setup like this?
Edit: I guess even Toby Fox realises it if he is planning to release the rest all at once. Kudos to him.
Re: Poll: Do You Actually Want Switch Ports Of Wind Waker And Twilight Princess?
I'd love to play these games on the Switch. But I had to vote for the Backwards Compatibility / Virtual Console option (which I assume would include the ability to purchase these Gamecube games digitally since we ain't gonna be jamming disks into this thing).
I never played the Wii U version of Wind Waker but the screenshots had me shocked that they had changed the cell shaded art style. Definitely the best way to play any classic games like these is to do so as accurately as possible to the original.
Re: Rumour: New Metal Gear Solid Remasters Reportedly Incoming
That would be just too much. This machine is getting close to having pretty much every great classic game ever made. What kind of hedonistic timeline is this!
Re: Mini Review: Lost In Play - A Fantastic Adventure Game That Cleverly Sidesteps Genre Pitfalls
@frogopus Yeah those three are excellent also. Lucasarts were the absolute kings of the genre. Grim Fandango has the control scheme that I don't like, but it's an all-time classic for sure and it was really unique at the time.
Re: Random: The Sky In Zelda: Ocarina Of Time Is One Big Optical Illusion
@Mortenb nah I still disagree: with today's decades of tricks and tools and power there are indeed lots of ways to do things like this (I once implemented twinkling stars in the sky by having two cameras with different draw distances, for example) but back in the 90s there were serious constraints if they wanted to get any kind of realistic performance at all. And the proof is in the pudding: this unintuitive solution is what Nintendo chose to do. Nintendo, who knew the limitations of their own machine better than anyone.
Re: Random: The Sky In Zelda: Ocarina Of Time Is One Big Optical Illusion
@Mortenb "They could have made it a big box in the frame of reference of the terrain, but there i nothing to gain"
This is not true. One big limitation of all 3D games (especially early ones) is draw distance. If the skybox was literally a huge box, you wouldn't see it at all most of the time since its polygons would be too far away from the camera. Not to mention, stretching the texture out onto a huge polygon and then pushing it a million miles into the distance would look terrible, you'd lose all the fine detail. That's why cool tricks like these are both necessary and fun to see behind the curtain of.
Re: Mini Review: Lost In Play - A Fantastic Adventure Game That Cleverly Sidesteps Genre Pitfalls
@dugan I may be biased due to nostalgia, but I'd say these classic LucasArts ones are the best examples:
Day of the Tentacle (funniest)
Indiana Jones and the Fate of Atlantis (best adventure)
Monkey Island 1-3 (best combination)
Some great newer ones:
Technobabylon
Broken Age
Kentucky Route Zero
Milkmaid of the Milky Way
Paradigm
I also really liked the Deponia series, but I recently double dipped on the Switch version and discovered to my horror that they'd changed it so that you have to walk around with the analogue stick. My frustration at that was the impetus behind my original comment...
Thimbleweed Park was great but too long and confusing to hold my attention until the end, to be honest.
Re: Mini Review: Lost In Play - A Fantastic Adventure Game That Cleverly Sidesteps Genre Pitfalls
I've probably played a hundred point-and-clicks, and every time they decide to make you directly control the character "like a console game" it's just a misery. How is that any better than pixel-hunting with the cursor? You're basically just pixel hunting using a slower, more cumbersome cursor.
Re: Watch: How To Get Good At Collecting Retro Video Games (Without Breaking The Bank)
Video gaming is a downright cheap hobby these days, I'd say. Video game collecting is another matter. But if you're not averse to digital downloads, the amount of gold you can get in sales, bundles, and even just good games cheap makes gaming a ridiculously frugal hobby.
I present some counter examples: gambling, clubbing, yoga/gym membership, online shopping, trading card games, tabletop games/wargames, water sports, and so on and so forth. You can have a pretty rich and varied gaming experience if you spend like $20 a month; way less if you're into indies from places like itch.io which are often free. Not to mention, you can always play the games which you already own consarn it!
Re: Hooray! Hooray! We're Getting A New 'Adventures Of Tintin' Game In 2023
How can anyone say that this art direction is faithful to the original? They look like plastic mannequins! A proper Tintin game needs to be cell shaded. Hergé's style is defined by the linework; the comics were originally black and white!
Actually I've just recently been playing Sable on PC and it makes me keep saying to myself: now this would be an awesome art style for a Tintin game.
Re: Poll: Box Art Brawl - Wave Race 64
Weird, in Australia we usually get the same PAL stuff as Europe, but we definitely got that North American box art. Huge black borders weren't really much of a thing for us, if memory serves.
Re: Review: Wave Race 64 - A Thrilling Racer That's Still Deeply Impressive
When I first played this on the freshly released N64 in-store demo kiosk, it absolutely destroyed me. The analogue stick was already a bit of a challenge to get used to, but with real inertia and choppy wave physics, I was just sliding around and bumping into everything. 3D was exciting but Wave Race made me think that perhaps I wasn't ready for it.
Took me a couple of years to save up for a 64 of my own, and still then I mainly stuck to 3D Platformers and Zelda for quite a while.
It was only after 64 was old news, when games were going cheap and I was building up a respectable catalogue, that I bought Wave Race for myself and gave it a proper go. And man, what a satisfying game it is to master. Once you get the hang of the controls, the difficulty increases and it becomes a true race as opposed to a fight against nature. And then you have the ice to figure out, and the winding tunnels and the deceptive jumps. It's the first "hard" game that I ever mastered, and it made me feel like a king.
This game's simplicity and shortness is its strength. And after sitting through loading screens on my other favourite Switch racers it's quite shocking to see the way Wave Race snaps instantly from one course to the next, like a Star Wars screen wipe. No distractions, just pure gaming bliss.
Re: Review: Blossom Tales II: The Minotaur Prince - A Cute Zelda-Like Adventure That Lacks Fresh Ideas
I think the other thing that we need to remember is that there weren't many classic games on the Switch for those first few years. No SNES online, no Final Fantasies, even M2 and Arcade Archives took a while to get going. I still remember putting "Fox n Forest" on my wishlist because I really wanted a 16-bit platformer on my fancy Switch. Now that almost all prayers have been answered on this machine, devs really have to do something unique to get traction.
Re: Gallery: Here's A Look At Wave Race 64 For The Switch Online Expansion Pack
One reason why Wave Race has aged well is its simplicity. It's just you, the physics, and a small handful of courses. From a modern perspective of dipping into a retro game for a quick hit of fun, it's the perfect balance. Play it for 25 minutes and you'll have everything unlocked. Personally, if they would release 1080 Snowboarding I'd probably barely give it a glance: too much depth tied to a type of game that has been vastly improved by the successive console generations. Similarly to the way that Banjo Kazooie is a fun breezy adventure today while Donkey Kong 64 would be a nightmare slog.
Re: Gallery: Here's A Look At Wave Race 64 For The Switch Online Expansion Pack
@Beaucine don't listen to the haters; if you're not turned off by classic 3D genre-defining graphics and gameplay then it's not you who has the problem!
Not everything from the late 90s early 3D era still holds up today, but the great ones still do, and Wave Race is definitely among them.
Re: Gallery: Here's A Look At Wave Race 64 For The Switch Online Expansion Pack
"Don't sweat it!"
Finally this gem comes back! This baby is going straight to the top of my chill-out group on the Home screen. I can play Wave Race for hours... For months!
Re: Poll: Box Art Brawl: Duel - The Legend Of Zelda: The Wind Waker
An unforgettable game, but that western box art is just useless. This is peak "it's gold, it's Zelda, you'll buy it" material. I mean, they were not wrong. But if we're comparing it to an actual colourful box art, drenched in blue and showcasing Link's wicked new art style, there's no contest.
Re: Ron Gilbert Shares Humourous New Look At Return To Monkey Island
I still remember the Penny Arcade comic from when the harassment started and Ron Gilbert vowed never to talk to the internet again.
"I didn't know that was an option!?!" says Gabe.
Unfortunately, it turns out that it's not.
Re: PSA: Are Your Switch Games Disappearing? You May Have Too Many - But You Can Fix It
My first console, the Sega Master System, I had 3 games for. And that included Alex Kidd which was built in. I would read magazines and hang out at the mall and dream about having lots of games. Now I'm in the "hundreds upon hundreds" club on the Switch... 12 year old me wouldn't even be able to comprehend it!
Re: Mini Review: Hindsight - Another Beautifully Moving Hit For Annapurna
@MeloMan I finished Goragoa back in the day and had no idea it had any story at all! Just a bunch of amazing puzzles and visuals.
Re: Logitech And Tencent Games Are Working On A Cloud-Based Handheld Console
@AcridSkull personally I have no interest in cloud gaming, especially given the current state of network quality and coverage. But I don't think that Google Stadia failed because it was cloud. It was just a terrible value proposition to begin with (buy games at full price, from a small pool of available titles, only playable in the cloud, and only until Google characteristically dumps the service... PLUS pay a monthly fee PLUS you need special hardware for some reason). And then Google did the expected and abandoned the service.
Some people seem to like Xbox cloud and Geforce Now; they are much better value and you're not losing purchases if you end your subscription or MS / Nvidia pulls the plug. So a machine which is just a delivery system for those already-successful services isn't the craziest idea.
Still you'd want it to be cheap if it's nothing but a streaming box. And you'd want it to support 4G /5G simcards if you want it to be able to fill any niche at all that's not already owned by the Switch.
Re: Nintendo's 'Multiplayer Showdown Sale' Promises Big Savings Later This Week (Europe)
@Mattock1987 I wouldn't write this sale off so quickly - some of my favourite single-player experiences on Switch are often marketed as multiplayer games. Minecraft, Descenders, Tony Hawk's, Grid, Burnout Paradise to name a few.
Re: Random: Tony Hawk Gatecrashed A Pro Skater Tribute Act, Shocking Everyone
For sure, it's not just skateboarding as a sport that THPS brought into the limelight, or extreme sports as a videogame genre; it's this immaculate collection of punk, ska, rock and rap which THPS also introduced to many an impressionable teen and showed them just how cool videogames can be. The soundtrack still lives on in my memory to this day.
Re: Say Hello To Time Extension, The Newest Member Of Our Network
Looking forward to an explosion of N64 content!
Re: New Kingdom Hearts 20th Anniversary Fashion Merch Revealed
Oh and let's not forget the clown shoes!
Re: New Kingdom Hearts 20th Anniversary Fashion Merch Revealed
I don't see any ridiculous belts or shorts, doesn't look like Kingdom Hearts to me.
Re: Random: Someone's Built A Zelda-Themed Deku Tree PC
What a mess! I would love something which actually invokes the style of the N64 Deku Tree. Moody orange lighting, spiderwebs, etc.
Re: OddWorld: Soulstorm - Oddtimized Edition Announced For Switch
But to be clear: nobody is getting this game for free, unless Epic is giving it away. PSN and Game Pass are not free.