Comments 1,212

Re: Save Up To 70% On Square Enix Titles In The Publisher's Latest Switch eShop Sale

N64-ROX

@LoneHammerBro that's definitely how I approached it in the beginning; and the great thing about emulation is everyone getting to get what they want. Seeing the 3D in crisp high-res was amazing. Great for screenshots. But eventually all the little things started to build up for me, especially with pre-rendered backgrounds and UI: weird green aliasing where the transparencies didn't align, and the constant feeling that the characters didn't fit with the world they were running around on. A pixel didn't equal a pixel didn't equal a pixel, it felt amateurish and wrong, like the recent Final Fantasy Pixel Remasters which look like Kemco mobile games. It just wasn't the experience I was looking for. So found the settings which worked for me.

Re: Save Up To 70% On Square Enix Titles In The Publisher's Latest Switch eShop Sale

N64-ROX

@-wc-
does anyone else wish that you could turn back the "hi res" elements of FFVII on switch, though?
For sure, it reminds me of the late 2000s, after I had spent a decade playing on emulators, when it clicked with me that PS1 games actually look better as a whole if you run them in their original internal resolution. All of a sudden the mismatch between 3D polygons and pre-rendered CGI and UI disappeared and it's like yes, this looks so much better now. The backgrounds stop looking like a green screen / painting, and the characters look like they actually belong in the world.
Even fully 3D games look more realistic since the number of polygons and the resolution of the textures better match the number of pixels being displayed overall - it looks more like the mindblowing technical leap over SNES that it was at the time, as opposed to a quaint relic of a pre-HD age.

Re: Poll: Do You Want To See 'Super Mario Bros. Wonder 2'?

N64-ROX

Couldn't care less about 2D Mario.
I know in my heart that these are surely not taking any development resources away from "real" 3D Marios, but I can't help but feel a bit ripped off whenever the latest Mario game that everyone's talking about is one of these things.

Re: Review: Expeditions: A MudRunner Game (Switch) - Performance Bumps Can't Run This Sim Off The Road

N64-ROX

Woo, I've been waiting for this review!
Mudrunner on Switch was also blurry but the experience of it shone like a diamond, to the point where I've avoided playing Mudrunner or Snowrunner on PC since that would likely ruin the Switch version for me.
Those were already impossible Switch ports and now we have Expeditions, even more impossible. As long as they haven't completely botched the port (and it sounds like they have managed it as well as the other two) this will be excellent fun. Looking forward to this.

Re: Random: Zelda Modder Recreates TOTK's Ultrahand In Ocarina Of Time

N64-ROX

Why would you walk anywhere when you could build a hoverbike in seconds?
Roughly 400 hours in and I still find myself only really busting out the vehicles when the situation really calls for it. But maybe that's just me: I barely even rode the horses in this or BOTW. Something about clambering everywhere by foot or by hand really makes me feel attached to the place, and appreciate the scope.
On the other hand, it's amazing tech and this fan mod is also really impressive.

Re: Review: Blast Corps - An Absurd, Exhilarating, Explosive Gem From Rare's N64 Days

N64-ROX

I rented Blast Corps when it was still fairly new, and I couldn't stand it at all. Weird, unintuitive controls, highly stressful gameplay, and a graphical presentation which could only be described as uninspiring after the heady 3D freedom of stuff like Mario 64 and San Francisco Rush.
Later on when used cartridges were like $10 and I was better at games, I picked it up and challenged myself to 100% it. As a result I, like many, developed a fondness and respect for this game which had a huge amount of creativity and cleverness and it really puts the "action" on action-puzzler. But man, you really need to be thoroughly invested to reach that point, in my opinion. It's unfriendly to pick up and hard to master; it wasn't a looker even back when it was released; it's a game by and for game developers without much of a hook for a normie looking for a fun time.

Re: Review: Arzette: The Jewel Of Faramore (Switch) - An Adroit Homage To The Worst Zelda Games

N64-ROX

There's definitely a market for this, and I'm in it. I always wanted to play the CDi Zeldas for the solid gold meme-iness, but their so-bad-it's-bad gameplay reputation turns me off actually doing it. But someone taking the meme-iness and the aesthetic, and putting it into something which isn't physically painful to play, is exactly the ticket. Plus I've heard the actual lines from Morbo and the king so many times by now that something evocative yet new is preferable.

Re: Don't Expect A Remake Of Final Fantasy 6 Soon, If Ever

N64-ROX

Personally, zero interest in remakes. People who love or are interested in the original can play the original (or at best a remaster if that's the only way to get it on your modern console). People who have no attachment to the original can enjoy new games without needing to get some kind of nostalgia transplant.

Re: Review: Bahnsen Knights (Switch) - Perhaps The Best Yet Of The Brilliant 'Pixel Pulps'

N64-ROX

I really appreciate this review. I saw this on the e-shop, got drawn in by the screenshots and seriously intrigued by the trailer. But really there was no way to tell whether this was a 20-minute amateur experiment in visual aesthetics or a solid and satisfying work of art. And it's exactly the kind of release which slips through the cracks and never gets reviewed. So it's great to read here that it's not just good but really good. The review itself may be going overboard a bit with its praises... But perhaps not. I think I owe it to myself to find out.

Re: Talking Point: Could Nintendo Go Another Year Without A Switch Successor?

N64-ROX

In theory, console lifespans should be getting longer and longer, as the plethora of indies and retro ports and AA games prove that there's a huge appetite for experiences which don't necessary push current technology to its limits.
However, in practice, devs are getting negligent, third party engines are deprioritizing Switch performance, and games which could have run comfortably on the PS2 or Gamecube are struggling to hold frames on the Switch. And that's for the most popular console of the last 20 years! I'd love to keep playing my Switch for another 5 years but at this point a successor is obviously needed, even though the same problem will just happen again - likely sooner and sooner if Nintendo's next console slips further and further behind the level of its contemporary Sony/Microsoft consoles.

Re: Metal Gear Solid: Master Collection's Next Update Launches "Early" January 2024

N64-ROX

This reads like a really minor patch - fixing a couple of low resolution textures and adding a couple of extra display/audio options. Certainly doesn't seem like something indicative of a lazy unfinished release. Sure I wish I could get the whole thing on a cart and MGS3 at 60fps, but those were clear business decisions which don't look to be changing.

Re: Review: Outer Wilds (Switch) - A Sublime Spacewalk That Stutters Can't Spoil

N64-ROX

@Slim_in_Blue I'd say that this is a big issue with Game Pass in general. It's why I quit it after a couple of months. You have access to everything, you don't own anything; gotta sample as much as you can before the day they delist it or you stop your subscription. Backlogs and wishlists are far too long already without a distraction like that.

Re: Soapbox: If You're Not Playing LEGO Fortnite, You're Missing One Of The Best Survival Games

N64-ROX

Every so often I think to myself: why is Minecraft so successful? Why is it still so culturally and commercially important and (by many metrics) unsurpassed today, 13 years after its creation?
The reason is that it doesn't have unlocks, or sorting, or merging; it doesn't have cute sofas, or any sofas, or even houses at all, really. A block is a block and you make of it what you will. It's ultimate power; ultimate blank-canvas creativity, even if most of us aren't especially creative ourselves. So many games have come along over the past decade which offer more... but Minecraft's secret sauce is that it offers less.
Anyway yeah enjoy Lego Fortnite if you like.

Re: Review: Dragon Quest Monsters: The Dark Prince (Switch) - A Near-Royal Return For The Addictive Monster-Catching Spin-Off

N64-ROX

Unless we're talking about a crazy impossible port, there is no excuse for shoddy performance. Games have been running perfectly smoothly on consoles ever since consoles have existed - you are supposed to build the game so that it runs properly on the hardware it's built for.
The Switch is much more powerful than a PS2 which runs DQ8 just fine. It has become no less powerful than it was when it launched... Games later in a console's life are supposed to perform better as developers get better and more knowledgeable about the hardware. Instead for some reason the opposite is true with the Switch - everyone seems to be starting their projects with PS5-level expectations and then just lazily pruning things back until they can say that technically "it runs". The only exceptions seem to be Nintendo themselves (obviously) and their close second-patties such as Retro Studios and Monolith Soft.

Re: Review: Jet Force Gemini - Another Rare N64 Gem, Flawed But Fun

N64-ROX

What a classic; I'd love to play this with dual analogue sticks but for the true experience I'm happy to jump back into this now with the Switch N64 pad.
Took me months to finish back on the original N64, there's essentially no way to reach the end other than 100%ing this beast, but I proudly did it with no guidebook whatsoever and then promptly switched it off in relief, happy to never touch it again.
Having save states available now is going to be a game changer. With some classic titles it can be a real moral dilemma when or if to use save states, but with Jet Force Gemini I think save states can pretty much add two points to the review score.

Re: Talking Point: Going Home - Ocarina Of Time's Best Locales

N64-ROX

And the little building out the back of Lon Lon ranch, a 10 minute walk away from anything else. And the way the river at the bottom of the gorge at Gerudo Valley will wash you away to Lake Hylia. And the magic carpet guy in the haunted wasteland.
Man I think it's time to play OOT again.

Re: Talking Point: Going Home - Ocarina Of Time's Best Locales

N64-ROX

For me it was the places which were off the critical path and able to be overlooked. The back alley in Hyrule Town is definitely one, but there's also that one puzzle room in Dodongo's Cavern (a child Link temple) that you can only get to if you go back as Adult link and have the scarecrow song and can figure out exactly where to play it.
Also the diving pool next to Lake Hylia, with its caged shark. Technically the pool has a purpose but it always felt as though there was more to it than met the eye...

Re: Review: Ebenezer And The Invisible World - A Good Metroidvania Launched In A Ghastly State

N64-ROX

I get that release-first-patch-later is just the state of the industry now, but (since review scores being important is also the state of the industry) I wish that all games being released in an unplayable state were just given a flat zero.
Releasing a game which literally can't be played or finished properly is such a middle finger to the customer that it should not be tolerated even though the technology is there for them to weasel out of it later. If a game was released like this in the old days, when it couldn't be patched after the fact, the publisher would be run out of the industry. That should still be the state today. By all means, enhance your game with post release patches. There's always going to be bugs. But we have to draw a line somewhere.

Re: Talking Point: Along With Joy-Con Drift, What Does Nintendo Have To 'Fix' With 'Switch 2'?

N64-ROX

Great list, but in addition to bad discoverability on the e-shop, I'm hoping that they figure out how to make it actually run better.
I have a spectacular internet connection but the e-shop can only scroll through about 10 games before it starts really struggling. Every row will start taking longer and longer to load in, screenshots will stop cycling, and if it's a long browsing session you can guarantee that it will crash to the home screen before you hit 15 minutes. This is web browsing, and furthermore it is surely the main revenue driver for the entire Switch ecosystem and Nintendo haven't bothered to polish it properly throughout 6 and a half years! Goes to show just how successful the Switch has been, really, because minimum viable product really has been good enough to be profitable in this case.

Re: Mailbox: The Future Of 3D Mario, Indie Sequels, Deadlines - Nintendo Life Letters

N64-ROX

On the topic of hockey games, I picked up Bush League Hockey in the hopes that it might scratch that Wayne Gretzky 64 itch. It certainly looks the part. But personally I found it to be unplayable. It's just mad crazy complicated - I felt like at any given moment you need to be pressing 3 different buttons at the same time; there's like 10 different contexts where the buttons do completely different things; it's just all over the place. Add in long load times and there's really no compulsion to put in the hours it would take to get the hang of playing it. Friends and random partygoers certainly aren't going to. It would be great to have a fast-paced, simple arcade hockey game on the Switch.

Re: Talking Point: Would You Buy A Digital-Only 'Switch 2'?

N64-ROX

By the way, did anyone else get a survey from Nintendo after playing Metroid Prime Remastered which asked if you bought it physical, and then asked you why? I found that very interesting, both as an insight into Nintendo and as an honest thought experiment for myself.

Re: Talking Point: Would You Buy A Digital-Only 'Switch 2'?

N64-ROX

I'm all for it, as an option for other people. And if the Switch 2 is digital only, so be it. But luckily for me I'm doing well enough these days that the idea of sacrificing functionality to save a couple of bucks is just ludicrous. I'll pay the full price for the full console, thank you very much.

Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility

N64-ROX

Hot take!
The arguments for why it's not in Nintendo's interest to add backwards compatibility are crystal clear, and that's exactly why I'm concerned that we won't get it. But it's definitely in our interests.
For me, never in history have I spent so much and built up such a huge library as on the Switch. I'm all about the N64; I got every game that I'd ever wanted on it by about 2005, but that worked out to less than 30 titles. With the Switch it must be about 400 by now. And many of them were bought "for the future" and remain completely unplayed. This has reached Steam level of comfort and confidence that the platform is here for the long haul, and it would be devastating for that to not happen.
And let's be honest with each other: you can say that it's easy enough to dig out the old machine from the drawer anytime, but how often do any of us really do that? Have you looked at a PSP recently? It's a clunky junkbox compared to anything released in the last 15 years. Sure it can play Burnout Legends and Sega Rally, but with that analog stick?

Re: Review: Horizon Chase 2 - More Arcade Racing, With Some Bumps In The Road

N64-ROX

I enjoyed the first Horizon Chase - the graphics were slick, the music sublime, the 60fps an eye-opener. And it was pretty fun to boot.
But I couldn't really call it a racer, not really. It's like those old 16-bit games where you can sort of slide left and right. In my opinion, if you look at a racing game and wonder: what would happen if you weren't on a linear track? and realise that the whole engine would fall apart, then you're not really driving a car. I'd say the same about Cruisin' Blast too.
Still arcade fun mind you. Just missing that tangible feel of control that proper racers have.