Comments 1,212

Re: Minecraft's Ending Is Now Free For Anyone To Use

N64-ROX

The problem with the end text in Minecraft is that it speeds by way too quickly to read it properly, at least on the Switch. I ended up hammering the screenshot button and capturing pretty much all of it because it took me 3 years to kill that dragon on my own terms, and I'd be damned if I was going to loop back onto YouTube or Wikipedia in order to experience my reward.

Re: Talking Point: Are You Excited To See Call Of Duty Return To Nintendo Platforms?

N64-ROX

Everyone knows that the Switch 2 (whenever it does arrive) will still be 2 generations behind the latest Xbox / PS as far as power is concerned. There is no way that they'll bring COD across with all the trimmings; I'd wager an EA FIFA style scenario with yearly heartbreak and frustration. And there ain't nobody going to play twitchy online-first COD in a cloud version.

Re: Review: Inscryption - This Ingeniously Devilish Deck-Builder Is Still Ace On Switch

N64-ROX

Cool review, I love games like these. Probably the wildest experience was Frog Fractions, but then I played its sequel Glittermitten Grove and had to give up after about 2 hours of straightforward fairy farming with seemingly no twist forthcoming. Perhaps the joke was on me for expecting my expectations to be subverted, only to get those expectations subverted? One thing is for sure, as the reviewer mentioned, it can't be easy to follow up a genuinely surprising work. Try too hard and eventually you'll turn into M Night Shamalayan.

Re: Soapbox: After 10 Years I Finally Got A Wii U, Here’s What I Thought

N64-ROX

For me it was the little things which made me excitedly pre-order a day-one Switch whilst having had almost zero interest in the Wii U.
Region-free! Micro-SD card support! Consolidation of handheld and home console! (both functionally and, with time and the demise of the 3DS, library-wise). An actual new Zelda game! Massively ungated publishing rules so that indies and other PC-curios could flourish!

On the other hand, one other thing that I was looking forward to, after skipping the Wii U and developing a conscience about emulation, was the virtual console. Which never arrived, and even the NSO offerings (which defeat the purpose of wanting to finally pay money to own these classic titles for play on a modern platform) took 2 years to come; 4 years if you're talking about the N64...

Re: Feature: The Top 15 Legend Of Zelda Dungeons Of All Time, Ranked

N64-ROX

Good call on the forest temple, playing that was probably the most mysterious feeling I'd ever had.

And while many people don't like it, I have to give a shout out to OOT's water temple and its boss. And Majora's Mask's water temple too actually. Both masterpieces of creativity and abnormal movement.

Re: Video: The Future Of Gaming Is Joy-Con Drift-Free

N64-ROX

I'm still baffled that so many people (and websites like this one) get joycon drift so wrong.
Drift is not a fact of life. I'm a lifetime heavy gamer and I've put dozens of analogue sticks through their paces, from N64 onwards with every stop in between. Never Ever have I experienced drift on any controller except for Joy Cons. I destroyed my N64 sticks with Mario Party and it just made it super hard to push them 100% in any given direction. I wore the rubber tops off of my PS2 sticks playing Katamari and it just meant that I had to use the bare plastic underneath. Maybe some people out there are dunking their controllers in cheetos or something but for me, drift just doesn't happen.
Except for Joy Cons. Multiple times I have bought them brand new, unboxed them and they immediately start drifting. It's an absolute scourge without a pro controller. This is a fundamental design flaw of this one particular product. And I am convinced that it is 100% due to a weak bluetooth component. Perhaps these things are just too small to house a strong enough radio? It just gets mixed up in the signal. There is certainly no way to "clean" or "fix" a brand new joy con which is drifting. Aside from connecting them back onto the machine and playing handheld, which usually works.
The fact is that there is no mystery to how Nintendo could fix this problem. Everyone else knows how to make sticks which don't drift like this. Nintendo themselves also know, as attested by the pro controller and every other controller they've ever made. Just... Use better components! Make the joy cons bigger if necessary. Maybe that's why they haven't been able to address this and are (hopefully) just waiting for the Switch 2.

Re: Random: NASCAR Driver Stuns To Qualify For Championship With GameCube Move

N64-ROX

This is so cool! I love racing games but one thing that always drives me crazy about "serious" racing games is that they dont let you do this. Like the auteurs and experts are all like: no that's cheap arcade stuff, in real life you would be spinning around in circles the second you leave the optimal racing line, actually scraping the walls should essentially forfeit the race right then and there.
Now it's a proven valid tactic!

Re: Talking Point: Which Scary Video Game Moments Gave You Nightmares As A Kid?

N64-ROX

For me without question it's Shadowman on the N64. That whole game is just a trip through hell from start to finish. But my worst memory is fighting Jack the Ripper. Wading through a dank subterranean labyrinth while Jack, possessed by the devil, is scuttling around like a cockroach on speed, popping up out of nowhere to attack you... And our man Shadowman is not the lightest on his feet, that's for sure.

Re: Review: A Plague Tale: Requiem - Cloud Version - Plagued By More Than The Typical Cloud Caveats

N64-ROX

I always find it cute when this site just does its darnedest to be fair: spends three quarters of a review talking about what it would be like to play the game in question, if it weren't the Switch version. The truth comes at the end, and it's already been spoiled by the subheadline: the product as reviewed is a pile of trash, don't buy it. It's nice to be nice, the original devs made a great game; but a garbage port, or a garbage cloud version, is the only thing that a player is going to take away from the experience, and it's just not acceptable. Even less, a cloud version of a garbage port: if they're just going to pipe video across to us for $60 then they should be running that thing on 4090s in the back end, essentially the PC version with everything perfectly tuned. There is absolutely no excuse.

Re: Poll: Box Art Brawl: Duel - Timesplitters 2

N64-ROX

That American one looks absolutely terrible... But... On closer inspection it seems to be actually a character model from the game. You can see the polygons and everything! Anyone bold enough to put their polygon model on the front of the box is a winner in my book.

Re: Grand Theft Auto Trilogy's Latest Nintendo Switch Update Is Now Available

N64-ROX

@Mjoen they're definitely playable now but "better than ever" is absolutely false. The definitive edition's sole reason for existing at all is so that we can play it on the Switch. Other than that though, the originals are by far the best. Cohesive graphical styles which fit the polygon count, full music track listing, low system requirements so you can play them at high resolution... These games never needed to be remastered; the new models and AI upscaled textures just make them weird.

Re: Review: Dragon Ball: The Breakers - Dares To Be Different From Other Dragon Balls

N64-ROX

I wonder what exactly is the deal with cross-play. At one point devs were saying that it's essentially just "tick a box" to implement but the platform holders weren't allowing it. And then it became allowed, and a few high-profile games rolled it out. But not all. Why? Is there some crazy fee involved? Is it more complicated technically than we give it credit for?

Re: Steve & Alex Are Getting Some New Friends In Minecraft's Next Big Update

N64-ROX

@BigE the only problem with Minecraft is that it cannibalizes one's interest in other games.
...and work, and relationships, and socialising...
Seriously I was scared of Minecraft for about 8 years; I could tell what it would do to me! Then I overcame some huge challenges in my life, including moving to a country where I don't speak the language, and getting married... As a personal reward, I bought myself Minecraft and gave myself permission to just enjoy the **** out of it. 3 years later and I've clocked thousands of hours on Switch and PC, it's just a game which keeps on giving. It's never too late to start; in some ways the first steps are the most exciting. I watch videos where people say "this is too overpowered" and "that is too easy to get in the early game" - these people have forgotten that the "early game" in Minecraft is not when you start a new world with nothing to your name; it's when you start playing entirely with no knowledge to your name. When you never know what's around the corner and how deep the game really goes. It's fun to be a master, and wiki up the exact programming of how something works in order to build or farm efficiently, but those first steps will be the ones that you remember forever.

Re: Mini Review: Dorfromantik - A Perfectly Peaceful Puzzler That Soothes The Soul

N64-ROX

Been playing this for over a year now on PC; still playing it in fact. It's a lovely, truly chill game. But it must be said that it pretty quickly funnels you into building the same thing every time: clomp all the trees off in one direction, all the houses in another, and all the fields in another. Then do your best to keep an unbroken network of rivers and an unbroken network of railway lines (just send them off in tangents of their own so that nothing else gets in their way) and that's the game. So you don't really find yourself building interesting towns. But as a game it is just the perfect amount of challenge; it's unbelievably chill.

Re: Hands On: AURGA Viewer Streams Switch To Tablets And Laptops, But How Well Does It Work?

N64-ROX

One thing that annoys me is the way this site keeps mentioning the OLED switch as if it's some kind of game changer. "we used to wish for a bigger screen, at least before the OLED model came along". Guys, the OLED screen is like 2mm bigger than the OG model and everyone knows it. It's literally the same size machine with a slightly smaller bezel. Blatantly made-up statements like this make it clear that you're under some weird instruction to try to manufacture status for this thing. Half of the reviews say "looks fantastic on OLED" which is completely irrelevant. Just leave it alone, stop trying to make OLED-pride happen, it's the most minor hardware iteration in the history of Nintendo.

Re: Talking Point: Is The Golden Age Of Licensed Music In Games Over?

N64-ROX

In my opinion, one of the reasons why this is true is because Rockstar haven't made a new GTA game in 10 years. They are the kings of music licensing - at least they were - and trailblazers in general.
Another reason (if you'll forgive me for being old) is that pop music is boring, and modern pop music is a dead end when you consider how few people actually buy albums and how the internet age has torn down the monolith of "everybody is listening to this". If you play an EA game or an Epic game, they'll rotate you through a few utterly forgettable tunes on their "live service" offering which may be trending at any given time. But you need the GTAs and the Tony Hawks to say "blam, here's whole stations of curated punk, gangsta, hardcore, R&B, reggae, 80s pop, 80s metal, house, 2010s dance, 2000s indie, 90s alternative, etc." Music that is a selling point as opposed to background noise. I've put about 20 hours into Need For Speed Hot Pursuit on the Switch, and it is constantly playing licenced music, but it's essentially inaudible over the sound effects and if I change the mix they reveal themselves to be nothingburger tunes anyway. The game was clearly designed for you to not pay attention to this music. That focus and respect is what has really disappeared in my opinion.
In short, I am really interested to see what Rockstar finally end uo doing with GTA 6. The entertainment industry has moved on a lot from the times of GTA 4 & 5.

Re: Minecraft's Latest Update Is A Beast, Here Are The Patch Notes

N64-ROX

@NESlover85 it also depends on how old/big your world file is, I think. For me it routinely takes 2 or three tries to start playing on Switch - it just tries for a minute or so and then fails and you have to start again. I assume it's because I've been playing the same world for 4 years and it's so big that the Switch won't even let me make a copy of it (there seems to be hard limit of 1gb save file per title on the Switch). I also have it on PC but being able to play on my portable buddy is priceless.

Re: Review: Splatoon 3 - The Pinnacle Of The Series And Switch's Slickest Shooter

N64-ROX

@nimnio yeah it is Ars's thing to not give scores. But I read Ars (and Sam Machkovech in particular) because I like their style and insight. They're usually an excellent source of journalism and opinion, aside from that whole Wata Games thing which is still an anomaly to me.
Anyway to each their own; there's a certain degree of jadedness there and a certain degree of fanboyism here, it comes with the territory.

Re: Review: Splatoon 3 - The Pinnacle Of The Series And Switch's Slickest Shooter

N64-ROX

I just read a review on Ars Technica which absolutely savages this game as a complete cash grab with nothing to recommend it over Splatoon 2 at all. It's quite shocking to compare these two takes on the same game.

If I was younger and poorer I'd feel differently, but in my opinion Splatoon 3 is a fair counterpoint to free-to-play live service games. You can play Fortnite and Rocket League and it's technically the same game for like 10 years. They're not asking you to buy Fortnite 2 for $80, and having to justify that with enormous new features. But on the other hand, Splatoon isn't microtransactioning its players to death. If Nintendo were to just let you play Splatoon 2 for 10 years without a sequel, at some point they're just providing a service out of the goodness of their heart.

(edit: I forgot about the Switch Online fee... That does change the maths a bit from the consumer's perspective. Probably not much from Nintendo's perspective though)

Re: Toby Fox Provides Deltarune Development Update, No "New Chapters" This Year

N64-ROX

I think this whole chapters thing was a terrible idea. I played chapter 1 when it released, really got into it, then it ended. That was 3 years ago now and I don't remember anything other than broad strokes. When chapter 2 dropped I knew that it would be pointless to play. I'd have had to replay the whole chapter 1 again to get back into it; then wait a few years for chapter 3 at which point I'd need to replay #1 & #2 again. Who out there actually enjoys a delivery setup like this?
Edit: I guess even Toby Fox realises it if he is planning to release the rest all at once. Kudos to him.

Re: Poll: Do You Actually Want Switch Ports Of Wind Waker And Twilight Princess?

N64-ROX

I'd love to play these games on the Switch. But I had to vote for the Backwards Compatibility / Virtual Console option (which I assume would include the ability to purchase these Gamecube games digitally since we ain't gonna be jamming disks into this thing).
I never played the Wii U version of Wind Waker but the screenshots had me shocked that they had changed the cell shaded art style. Definitely the best way to play any classic games like these is to do so as accurately as possible to the original.

Re: Random: The Sky In Zelda: Ocarina Of Time Is One Big Optical Illusion

N64-ROX

@Mortenb nah I still disagree: with today's decades of tricks and tools and power there are indeed lots of ways to do things like this (I once implemented twinkling stars in the sky by having two cameras with different draw distances, for example) but back in the 90s there were serious constraints if they wanted to get any kind of realistic performance at all. And the proof is in the pudding: this unintuitive solution is what Nintendo chose to do. Nintendo, who knew the limitations of their own machine better than anyone.