Comments 747

Re: Sega President Shuji Utsumi On Sonic The Hedgehog’s Next Major Outing

MirrorFate2

@Mgalens As for SA2 Battle:

-The cutscenes have taken a serious hit when it comes to lighting, models, transparency and effects in Battle, to the point one Rouge cutscene no longer makes sense in Battle. SPEEPSHighway on YouTube has made a video about it, Greenalink has done one as well.
-Many models have missing/buggy textures (Tails' Cyclone, Eggman's Eggwalker and Rouge's Treasure Scope are missing details) such as Knuckles having glitchy animations and Rouge's eyes derping when climbing on walls.
-They never fixed the typos and mistakes in the English subs. Barely excusable in 2001, not in modern times.
-Iron Gate and Lost Colony are too bright when they're supposed to be somber in atmosphere. It wasn't that bad on GC, but after that, it got worse. Speaking of, many objects or effects missing in stages.
-The rendering in Battle, especially the modern ports, is seriously glitchy and breaks many reflective effects.
-The audio is WAY TOO LOUD. It wasn't like this on Dreamcast and even Gamecube.
-Pyramid Cave has a Battle-exclusive crash bug if you jump and land on the rail in the middle of the level.
-The Chao Gardens and Kindergarden have many visual glitches. In the modern ports, some textures weren't adapted to 16:9 so they cut off and you can see things you weren't meant to.
-Big's cameos missing in both GC and modern ports has made it impossible to do Perfect Ring count runs.
-The modern ports lock you out of Battle content as DLC, which is scummy.

I think you get the idea, at this point.

Re: Sega President Shuji Utsumi On Sonic The Hedgehog’s Next Major Outing

MirrorFate2

@AlienX OK, let's go one by one:

-The framerate was doubled, yes, but it wasn't readjusted well to go with it (many animations and one enemy no longer work correctly due to that)
-The loading times are barely changed.
-You can skip cutscenes now, yes, but the function was lazily implanted, no transition effect and it even creates some visual glitches not intended to happen.
-The "improved" models have many issues (such as texture swapping, looking too waxed or even missing effects like Big's eyes shining at night).
-Station Square has now a bunch of inconsistant textures and models who no longer makes sense (the DC clock tower is meant to link with Speed Highway, the new building no longer makes sense with it).
-Many effects in levels are either missing, looking odd or buggy (Sky Deck Act 2 is supposed to have Eggman comment on the altitude of the Egg Carrier, DX has omitted that). Big's Ice Cap is supposed to happen at night but due to DX lacking a lighting engine, they changed it to happen during the day, which doesn't correlate with what happens before and after.
-The SA2 Chao Garden system was a legit improvement, but it came with its own bugs and issues. Chao in DX don't even react to you petting them, ffs.

There's the Dreamcastify blog if you want to see why DX is despised as a way to play SA1. The only good version is the Steam version and that's due to being moddable, so as to fix any of its issues.