Comments 1,119

Re: Feature: Our Nintendo Hopes and Dreams for E3 2017

KirbyTheVampire

I'm not expecting Smash, Pikmin, or Metroid. Smash probably wouldn't be revealed now, since we have two fighters coming to the system in the form of ARMS and Pokken. I doubt they'll announce Pikmin 4, because Hey! Pikmin comes to the 3DS the month after E3, and I don't think they'd want to completely overshadow it that way, especially if they're serious about keeping the 3DS alive. Metroid just doesn't seem all that likely for a multitude of reasons to me, but we'll see.

I'll just be happy if they announce a new Animal Crossing and a North American release for Monster Hunter XX, but I can live without MH if it means we get an announcement for Animal Crossing.

Re: The Witcher 3 And Assassin's Creed Devs Heap Praise On Zelda: Breath Of The Wild

KirbyTheVampire

@Oat Ah, I gotcha (about the armor thing). I still took a decent amount of damage since I basically just played through the whole game with the Hylian armor set you can buy in Kakariko Village and upgraded it 2 or 3 times, but having food, fairies, and Mipha's Grace was more than enough for most of the enemies in the game, especially the final boss, which was just a joke, mainly due to the food. It also kinda took me out of the final boss fight to constantly go back into the inventory and eat another piece of food, but that's just a minor nitpick.

I also don't think it deserves all the 10/10s. I would have probably given it a 7.5 or an 8.

Ultimately, I'm looking forward to the next game in the series, because I feel like that and Zelda games after it will correct some of the flaws that this game has, and will hopefully be the game/s that I wanted BoTW to be.

Re: The Witcher 3 And Assassin's Creed Devs Heap Praise On Zelda: Breath Of The Wild

KirbyTheVampire

@Oat The cooking did kind of ruin the difficulty. (I can't speak for the armor quite as much, since I didn't concern myself very much with upgrades or anything) Once you learn what foods are the best and basically get over that initial hump, the game becomes a lot easier. I wish there was a bit more of a consistent progression in the difficulty level, rather than it being really hard at first and then hitting a major plateau where most of the enemies with the exception of Lynels are pretty easy to kill. I suppose Nintendo isn't exactly known for making difficult games, though.

Technically I didn't find all the shrines, but I'm at the point where I've majorly lost motivation to find more. I'll probably look for more when the DLC rolls around, though.

Generally though, the gameplay was a lot of fun. My main issue with it was definitely the plot, characters, and side-quests. I know it must have been hard to create a compelling plot when the game focuses so much on non-linearity, and when the bulk of the actual story takes place before the events of the game (Majorly disappointed by that, too. This game's story would have been so much more interesting if we actually played through what happened 100 years before the events of BoTW. Whenever I watched a new memory, I couldn't help feeling like I was catching a glimpse of the game I wished I could be playing.), so I understand why it was kind of lackluster. Some people might be okay with that in favor of less linearity, but I personally just wish the game had struck more of a middle ground. Past Zelda games were on one end of the linear spectrum, and BoTW is completely on the other side of it, but I wish it was, like I said, somewhere in the middle, because the story suffered significantly because Nintendo made it so non-linear.

I can't excuse them at all when it comes to the side-quests, though. To have 95% just be standard open world fodder like fetch quests or "go here, kill this" quests is completely inexcusable. I was honestly really surprised to see that. I went in thinking I would find some really cool "mini stories" and tons of memorable characters, but all I got was random NPC #487 telling me "Hey, go find 40 of this random item for me! (Hours of searching later) Oh, you found them? Here's 5 rupees for your reward!"

It was definitely a fun change of pace from the standard Zelda formula we've been playing for decades, and I generally did like the game a lot (Probably doesn't sound like it when I throw all my criticisms about the game into one post, lol), but I would be pretty disappointed if Nintendo kept making future Zelda games in this completely non-linear fashion. As I said in my previous comment, it's a great foundation for them to build upon, but I personally hope they reign themselves in a little and don't spread the next game so thin. Of course, they're free to do whatever they want, but those are just my hopes for the future of the franchise.

Re: Review: ARMS (Switch)

KirbyTheVampire

@Al_Godoy You can't have a wrong opinion about a game. A game might have flaws, but whether it's a 1/10 or a 10/10 comes down to the individual.

And besides, most of the other major reviewers gave ARMS an 8/10 or a 9/10 as well.

Re: The Witcher 3 And Assassin's Creed Devs Heap Praise On Zelda: Breath Of The Wild

KirbyTheVampire

I can't say I liked this game as much as most people did, but I think it'll be a great foundation for future Zelda games. I just hope they focus less on making the world as massive as possible and making shrine hunting the main activity aside from the story and collecting memories, and focus more on adding character to the world, its characters, its side quests (these especially were atrocious) and overall just adding more substance to it. I feel like BoTW almost teeters on the edge of "a mile wide but an inch deep" territory, and I think putting less emphasis on running around and seeing the sights and putting more emphasis on basically everything else about the game would have helped a lot.

I can see why Nintendo-only gamers especially were so blown away by it, since open world games aren't all that common on Nintendo consoles, but as some who really enjoys and has played a decent number of open world games, I find myself missing the compelling plot, characters, side quests, and memorable locations that some (but not all) other open world games provide in spades at the cost of less world size and more linearity. Once you've seen the world and done all the shrines, there's really not much incentive, at least for me, to go back to the game. I certainly won't be playing it again for its story or characters or side quests or anything.

Re: Poll: Did the ARMS Global Testpunch Land a Knockout Blow?

KirbyTheVampire

I really enjoyed it. I thought the game looked like absolute garbage at first, but actually playing the game made me completely change my mind about it. I'm gonna wait for E3 and see what games get revealed for this year, but if there isn't too many that I want, I'll definitely be picking it up sometime this year. I'll get it eventually, though, regardless.

Re: Video: Is ARMS a 'Hardcore' Fighting Game?

KirbyTheVampire

@Switch81tch Dark Souls is based entirely on its difficulty. The games would get kind of bland if there were an easy mode and you could just slash your way through everything. The game is fun because there is so much strategy and skill involved. I don't think a lot of people would enjoy it nearly as much if it were easy. The Souls games aren't really plot driven or anything, after all.

In a nutshell, if Dark Souls were easy, the game would be boiled down to "run through the levels, press attack when near bad guys". Not really worth playing IMO.

Re: Video: Is ARMS a 'Hardcore' Fighting Game?

KirbyTheVampire

@Switch81tch I don't think that's a bad choice. Games are getting easier and easier nowadays. A challenging game for the really hardcore gamers isn't a bad thing just because casuals have a really hard time with said game. If someone finds a game too hard, they just shouldn't buy it and should buy something easier.

As for ARMS, I think it's definitely one of the more accessible fighters out there, but there's enough depth there for people who do want to play it hardcore.

Re: Nintendo Reveals Some Stats for the ARMS Global Testpunch

KirbyTheVampire

Master Mummy was my personal favorite. Still, I think he takes time to get used to. A lot of people use him and just think, "Meh, slow and clunky", but once you get some practice, he's a very competent fighter IMO. The main thing to keep in mind is that he should be played a lot more aggressively than someone like Ninjara, who's pretty squishy and is supposed to be evasive and defensive because of that.

Also, it surprises me that Mechanica was the one with the highest win rate. I would have guessed Ribbon Girl, since she seems pretty popular. I'm guessing it was her arms more than anything, since her hovering ability doesn't really seem all that useful. Maybe I'm wrong, though.

Re: Harvest Moon: Light of Hope to Brighten Up the Nintendo Switch

KirbyTheVampire

@wiggleronacid I've only played A Wonderful Life on the Gamecube, and I enjoyed it. I can't speak for other games in the series, although from what I hear, the past few entries haven't been the best. Stardew Valley is a similar game and is held in very high regard, and it also is coming to the Switch, so I would keep my eye on both. If this Harvest Moon game ends up being not super great, I would definitely recommend Stardew Valley. Probably one of the best Harvest Moon-esque games in a long time.