I'm not expecting Smash, Pikmin, or Metroid. Smash probably wouldn't be revealed now, since we have two fighters coming to the system in the form of ARMS and Pokken. I doubt they'll announce Pikmin 4, because Hey! Pikmin comes to the 3DS the month after E3, and I don't think they'd want to completely overshadow it that way, especially if they're serious about keeping the 3DS alive. Metroid just doesn't seem all that likely for a multitude of reasons to me, but we'll see.
I'll just be happy if they announce a new Animal Crossing and a North American release for Monster Hunter XX, but I can live without MH if it means we get an announcement for Animal Crossing.
Not expecting much from Nintendo. Mainly I think they'll just focus on their currently revealed games and will have 1 or 2 surprises, and maaaaybe some info on the Virtual Console?
@Oat Ah, I gotcha (about the armor thing). I still took a decent amount of damage since I basically just played through the whole game with the Hylian armor set you can buy in Kakariko Village and upgraded it 2 or 3 times, but having food, fairies, and Mipha's Grace was more than enough for most of the enemies in the game, especially the final boss, which was just a joke, mainly due to the food. It also kinda took me out of the final boss fight to constantly go back into the inventory and eat another piece of food, but that's just a minor nitpick.
I also don't think it deserves all the 10/10s. I would have probably given it a 7.5 or an 8.
Ultimately, I'm looking forward to the next game in the series, because I feel like that and Zelda games after it will correct some of the flaws that this game has, and will hopefully be the game/s that I wanted BoTW to be.
@Oat The cooking did kind of ruin the difficulty. (I can't speak for the armor quite as much, since I didn't concern myself very much with upgrades or anything) Once you learn what foods are the best and basically get over that initial hump, the game becomes a lot easier. I wish there was a bit more of a consistent progression in the difficulty level, rather than it being really hard at first and then hitting a major plateau where most of the enemies with the exception of Lynels are pretty easy to kill. I suppose Nintendo isn't exactly known for making difficult games, though.
Technically I didn't find all the shrines, but I'm at the point where I've majorly lost motivation to find more. I'll probably look for more when the DLC rolls around, though.
Generally though, the gameplay was a lot of fun. My main issue with it was definitely the plot, characters, and side-quests. I know it must have been hard to create a compelling plot when the game focuses so much on non-linearity, and when the bulk of the actual story takes place before the events of the game (Majorly disappointed by that, too. This game's story would have been so much more interesting if we actually played through what happened 100 years before the events of BoTW. Whenever I watched a new memory, I couldn't help feeling like I was catching a glimpse of the game I wished I could be playing.), so I understand why it was kind of lackluster. Some people might be okay with that in favor of less linearity, but I personally just wish the game had struck more of a middle ground. Past Zelda games were on one end of the linear spectrum, and BoTW is completely on the other side of it, but I wish it was, like I said, somewhere in the middle, because the story suffered significantly because Nintendo made it so non-linear.
I can't excuse them at all when it comes to the side-quests, though. To have 95% just be standard open world fodder like fetch quests or "go here, kill this" quests is completely inexcusable. I was honestly really surprised to see that. I went in thinking I would find some really cool "mini stories" and tons of memorable characters, but all I got was random NPC #487 telling me "Hey, go find 40 of this random item for me! (Hours of searching later) Oh, you found them? Here's 5 rupees for your reward!"
It was definitely a fun change of pace from the standard Zelda formula we've been playing for decades, and I generally did like the game a lot (Probably doesn't sound like it when I throw all my criticisms about the game into one post, lol), but I would be pretty disappointed if Nintendo kept making future Zelda games in this completely non-linear fashion. As I said in my previous comment, it's a great foundation for them to build upon, but I personally hope they reign themselves in a little and don't spread the next game so thin. Of course, they're free to do whatever they want, but those are just my hopes for the future of the franchise.
I can't say I liked this game as much as most people did, but I think it'll be a great foundation for future Zelda games. I just hope they focus less on making the world as massive as possible and making shrine hunting the main activity aside from the story and collecting memories, and focus more on adding character to the world, its characters, its side quests (these especially were atrocious) and overall just adding more substance to it. I feel like BoTW almost teeters on the edge of "a mile wide but an inch deep" territory, and I think putting less emphasis on running around and seeing the sights and putting more emphasis on basically everything else about the game would have helped a lot.
I can see why Nintendo-only gamers especially were so blown away by it, since open world games aren't all that common on Nintendo consoles, but as some who really enjoys and has played a decent number of open world games, I find myself missing the compelling plot, characters, side quests, and memorable locations that some (but not all) other open world games provide in spades at the cost of less world size and more linearity. Once you've seen the world and done all the shrines, there's really not much incentive, at least for me, to go back to the game. I certainly won't be playing it again for its story or characters or side quests or anything.
I really enjoyed it. I thought the game looked like absolute garbage at first, but actually playing the game made me completely change my mind about it. I'm gonna wait for E3 and see what games get revealed for this year, but if there isn't too many that I want, I'll definitely be picking it up sometime this year. I'll get it eventually, though, regardless.
@Switch81tch Dark Souls is based entirely on its difficulty. The games would get kind of bland if there were an easy mode and you could just slash your way through everything. The game is fun because there is so much strategy and skill involved. I don't think a lot of people would enjoy it nearly as much if it were easy. The Souls games aren't really plot driven or anything, after all.
In a nutshell, if Dark Souls were easy, the game would be boiled down to "run through the levels, press attack when near bad guys". Not really worth playing IMO.
@Switch81tch I don't think that's a bad choice. Games are getting easier and easier nowadays. A challenging game for the really hardcore gamers isn't a bad thing just because casuals have a really hard time with said game. If someone finds a game too hard, they just shouldn't buy it and should buy something easier.
As for ARMS, I think it's definitely one of the more accessible fighters out there, but there's enough depth there for people who do want to play it hardcore.
I don't think it's on the same level as Splatoon, but it's definitely a great game from what I've seen in the testpunch. I don't know if I'll buy it in the immediate future, but it's definitely going to be one I'll consider.
Master Mummy was my personal favorite. Still, I think he takes time to get used to. A lot of people use him and just think, "Meh, slow and clunky", but once you get some practice, he's a very competent fighter IMO. The main thing to keep in mind is that he should be played a lot more aggressively than someone like Ninjara, who's pretty squishy and is supposed to be evasive and defensive because of that.
Also, it surprises me that Mechanica was the one with the highest win rate. I would have guessed Ribbon Girl, since she seems pretty popular. I'm guessing it was her arms more than anything, since her hovering ability doesn't really seem all that useful. Maybe I'm wrong, though.
I'd really like to get it, but I'm not gonna play a game where I can't understand anything I'm reading. Gonna pass, unless they release a Western version, which I would buy immediately.
It looks good, but I'm not convinced that there's enough here to justify an 80 CAD price, mainly because some of the modes don't look very fun at all, like basketball.
I'm gonna use split JoyCons, at least initially. It kinda seems like that's how the game is meant to be played, and curving punches looks a lot more natural that way.
Unless it really, really impresses me, I don't think I'll be buying it, especially not this year. There are a lot of games coming soon that I'd rather spend 80 CAD on than this one.
@wiggleronacid I've only played A Wonderful Life on the Gamecube, and I enjoyed it. I can't speak for other games in the series, although from what I hear, the past few entries haven't been the best. Stardew Valley is a similar game and is held in very high regard, and it also is coming to the Switch, so I would keep my eye on both. If this Harvest Moon game ends up being not super great, I would definitely recommend Stardew Valley. Probably one of the best Harvest Moon-esque games in a long time.
Comments 1,119
Re: Nintendo Kicks Off Nine Hours of Online Maintenance for Switch Ahead of E3
My guess is that it means nothing, but I guess we'll see in a couple of days.
Re: FIFA 18 on Switch to Include Ultimate Team, EA Boasts of Most 'Advanced' Portable Version
Never cared about these games on other consoles, still don't care about them on Switch.
Re: Feature: Our Nintendo Hopes and Dreams for E3 2017
I'm not expecting Smash, Pikmin, or Metroid. Smash probably wouldn't be revealed now, since we have two fighters coming to the system in the form of ARMS and Pokken. I doubt they'll announce Pikmin 4, because Hey! Pikmin comes to the 3DS the month after E3, and I don't think they'd want to completely overshadow it that way, especially if they're serious about keeping the 3DS alive. Metroid just doesn't seem all that likely for a multitude of reasons to me, but we'll see.
I'll just be happy if they announce a new Animal Crossing and a North American release for Monster Hunter XX, but I can live without MH if it means we get an announcement for Animal Crossing.
Re: Gallery: Let's Have a Good Look at the New Yellow Joy-Con
Can't say I like them as much as the others.
Re: Poll: Are You Excited About Nintendo at E3 2017?
Not expecting much from Nintendo. Mainly I think they'll just focus on their currently revealed games and will have 1 or 2 surprises, and maaaaybe some info on the Virtual Console?
Re: Video: What We Think Could be Announced at E3, and What Definitely Won't
Please let there be a reveal for Animal Crossing Switch.
Re: Review: ARMS (Switch)
@OrigamiSquirtle Probably Splatoon 2, for both questions.
Re: Here's The Free Gift My Nintendo Members Get During The Summer Of Play 2017 Tour
My only dream in life is to have a metal water bottle someday.
Re: Review: ARMS (Switch)
@OrigamiSquirtle There's no real answer to that question. It all depends on what you like. They're two different games from two different genres.
Re: The Witcher 3 And Assassin's Creed Devs Heap Praise On Zelda: Breath Of The Wild
@Oat Ah, I gotcha (about the armor thing). I still took a decent amount of damage since I basically just played through the whole game with the Hylian armor set you can buy in Kakariko Village and upgraded it 2 or 3 times, but having food, fairies, and Mipha's Grace was more than enough for most of the enemies in the game, especially the final boss, which was just a joke, mainly due to the food. It also kinda took me out of the final boss fight to constantly go back into the inventory and eat another piece of food, but that's just a minor nitpick.
I also don't think it deserves all the 10/10s. I would have probably given it a 7.5 or an 8.
Ultimately, I'm looking forward to the next game in the series, because I feel like that and Zelda games after it will correct some of the flaws that this game has, and will hopefully be the game/s that I wanted BoTW to be.
Re: Review: ARMS (Switch)
@RedMageLanakyn Looks like it did kind of work, lol. Just saying.
Re: The Witcher 3 And Assassin's Creed Devs Heap Praise On Zelda: Breath Of The Wild
@Oat The cooking did kind of ruin the difficulty. (I can't speak for the armor quite as much, since I didn't concern myself very much with upgrades or anything) Once you learn what foods are the best and basically get over that initial hump, the game becomes a lot easier. I wish there was a bit more of a consistent progression in the difficulty level, rather than it being really hard at first and then hitting a major plateau where most of the enemies with the exception of Lynels are pretty easy to kill. I suppose Nintendo isn't exactly known for making difficult games, though.
Technically I didn't find all the shrines, but I'm at the point where I've majorly lost motivation to find more. I'll probably look for more when the DLC rolls around, though.
Generally though, the gameplay was a lot of fun. My main issue with it was definitely the plot, characters, and side-quests. I know it must have been hard to create a compelling plot when the game focuses so much on non-linearity, and when the bulk of the actual story takes place before the events of the game (Majorly disappointed by that, too. This game's story would have been so much more interesting if we actually played through what happened 100 years before the events of BoTW. Whenever I watched a new memory, I couldn't help feeling like I was catching a glimpse of the game I wished I could be playing.), so I understand why it was kind of lackluster. Some people might be okay with that in favor of less linearity, but I personally just wish the game had struck more of a middle ground. Past Zelda games were on one end of the linear spectrum, and BoTW is completely on the other side of it, but I wish it was, like I said, somewhere in the middle, because the story suffered significantly because Nintendo made it so non-linear.
I can't excuse them at all when it comes to the side-quests, though. To have 95% just be standard open world fodder like fetch quests or "go here, kill this" quests is completely inexcusable. I was honestly really surprised to see that. I went in thinking I would find some really cool "mini stories" and tons of memorable characters, but all I got was random NPC #487 telling me "Hey, go find 40 of this random item for me! (Hours of searching later) Oh, you found them? Here's 5 rupees for your reward!"
It was definitely a fun change of pace from the standard Zelda formula we've been playing for decades, and I generally did like the game a lot (Probably doesn't sound like it when I throw all my criticisms about the game into one post, lol), but I would be pretty disappointed if Nintendo kept making future Zelda games in this completely non-linear fashion. As I said in my previous comment, it's a great foundation for them to build upon, but I personally hope they reign themselves in a little and don't spread the next game so thin. Of course, they're free to do whatever they want, but those are just my hopes for the future of the franchise.
Re: Review: ARMS (Switch)
@Al_Godoy You can't have a wrong opinion about a game. A game might have flaws, but whether it's a 1/10 or a 10/10 comes down to the individual.
And besides, most of the other major reviewers gave ARMS an 8/10 or a 9/10 as well.
Re: Review: ARMS (Switch)
If there's not too many games revealed at E3 that I want, I'll be picking this game up ASAP. Very fun game, despite what my initial reaction was.
Re: The Witcher 3 And Assassin's Creed Devs Heap Praise On Zelda: Breath Of The Wild
I can't say I liked this game as much as most people did, but I think it'll be a great foundation for future Zelda games. I just hope they focus less on making the world as massive as possible and making shrine hunting the main activity aside from the story and collecting memories, and focus more on adding character to the world, its characters, its side quests (these especially were atrocious) and overall just adding more substance to it. I feel like BoTW almost teeters on the edge of "a mile wide but an inch deep" territory, and I think putting less emphasis on running around and seeing the sights and putting more emphasis on basically everything else about the game would have helped a lot.
I can see why Nintendo-only gamers especially were so blown away by it, since open world games aren't all that common on Nintendo consoles, but as some who really enjoys and has played a decent number of open world games, I find myself missing the compelling plot, characters, side quests, and memorable locations that some (but not all) other open world games provide in spades at the cost of less world size and more linearity. Once you've seen the world and done all the shrines, there's really not much incentive, at least for me, to go back to the game. I certainly won't be playing it again for its story or characters or side quests or anything.
Re: Press Release Suggests E3 Nintendo Spotlight Will be About 30 Minutes
Don't expect many game reveals.
Re: Pokémon Ultra Sun and Ultra Moon Confirmed for 17th November Release on 3DS
@Lumine Same here, lol. I wasn't really expecting a mainline Pokemon game for the Switch, at least not this year, but it was still a bummer.
Re: Pokémon Ultra Sun and Ultra Moon Confirmed for 17th November Release on 3DS
On that day, thousands of Switch owners could be heard sighing in disappointment...
Re: Pokkén Tournament DX Confirmed For Nintendo Switch
Let's just hope that they bring us an actual Pokemon game next year. Certainly not spending money on this game, anyway.
Re: Feature: The Switch Report - Three Months of Nintendo's New System
My favorite system ever made by a long shot. I thought nothing could match the Gamecube, but I was clearly mistaken.
Re: Poll: Did the ARMS Global Testpunch Land a Knockout Blow?
I really enjoyed it. I thought the game looked like absolute garbage at first, but actually playing the game made me completely change my mind about it. I'm gonna wait for E3 and see what games get revealed for this year, but if there isn't too many that I want, I'll definitely be picking it up sometime this year. I'll get it eventually, though, regardless.
Re: Zelda: Breath of the Wild Director Says the Game’s Design Could Become the New Standard
I hope they downsize the world by a good chunk next time so that wooded areas are more common, and there isn't so much empty space.
Re: Nintendo Reveals More Details About its Paid Online Service
As long as the connection is good, that definitely sounds worth the price.
Re: Video: Is ARMS a 'Hardcore' Fighting Game?
@Switch81tch I suppose it wouldn't hurt.
Re: Video: Is ARMS a 'Hardcore' Fighting Game?
@Switch81tch Dark Souls is based entirely on its difficulty. The games would get kind of bland if there were an easy mode and you could just slash your way through everything. The game is fun because there is so much strategy and skill involved. I don't think a lot of people would enjoy it nearly as much if it were easy. The Souls games aren't really plot driven or anything, after all.
In a nutshell, if Dark Souls were easy, the game would be boiled down to "run through the levels, press attack when near bad guys". Not really worth playing IMO.
Re: Video: Is ARMS a 'Hardcore' Fighting Game?
@Switch81tch I don't think that's a bad choice. Games are getting easier and easier nowadays. A challenging game for the really hardcore gamers isn't a bad thing just because casuals have a really hard time with said game. If someone finds a game too hard, they just shouldn't buy it and should buy something easier.
As for ARMS, I think it's definitely one of the more accessible fighters out there, but there's enough depth there for people who do want to play it hardcore.
Re: Preview: Trading Blows With ARMS on Nintendo Switch
I don't think it's on the same level as Splatoon, but it's definitely a great game from what I've seen in the testpunch. I don't know if I'll buy it in the immediate future, but it's definitely going to be one I'll consider.
Re: Hori's Nintendo Switch Voice Chat Headset Looks Like A Wired Nightmare
Classic Nintendo.
Re: Ironcast, A 'Steampunk Mech Combat Game', is Coming to Nintendo Switch
Meh.
Re: Video: Get a Good Look at Twintelle's Special Moves in the Latest ARMS Trailer
I think the biggest twist about Twintelle for most people is the size of her butt, not her hair, lol.
Kinda sad that a character can get so well-liked over something like that.
Re: Hoops and Skillshot Modes to Feature in Upcoming ARMS Global Testpunch Sessions
Definitely looks better than Volleyball.
Re: Nintendo Reveals Some Stats for the ARMS Global Testpunch
Master Mummy was my personal favorite. Still, I think he takes time to get used to. A lot of people use him and just think, "Meh, slow and clunky", but once you get some practice, he's a very competent fighter IMO. The main thing to keep in mind is that he should be played a lot more aggressively than someone like Ninjara, who's pretty squishy and is supposed to be evasive and defensive because of that.
Also, it surprises me that Mechanica was the one with the highest win rate. I would have guessed Ribbon Girl, since she seems pretty popular. I'm guessing it was her arms more than anything, since her hovering ability doesn't really seem all that useful. Maybe I'm wrong, though.
Re: Capcom Is Bringing Monster Hunter XX to the Switch
I'd really like to get it, but I'm not gonna play a game where I can't understand anything I'm reading. Gonna pass, unless they release a Western version, which I would buy immediately.
Re: Video: Revel in these 8 Reasons to Get Hyped for ARMS
It looks good, but I'm not convinced that there's enough here to justify an 80 CAD price, mainly because some of the modes don't look very fun at all, like basketball.
Re: Video: Check Out the First Teaser Trailer for the Netflix Castlevania Show
Actually looks pretty good.
Re: Rumour: Artwork for Mario + Rabbids Kingdom Battle Posted Online
Can't say I'm looking forward to this game at all, but I guess we'll have to wait and see.
Re: Gallery: Check Out Five Control Schemes for ARMS
I'm gonna use split JoyCons, at least initially. It kinda seems like that's how the game is meant to be played, and curving punches looks a lot more natural that way.
Re: Nintendo Switch Standalone Dock Goes Up for Pre-Order on Amazon UK
Just lol at anyone that defends the price of this thing. The price is absurdly anti-consumer.
Re: Cat Quest Claws Its Way to Switch eShop Soon
Meh.
Re: Poll: Who Is Your Favourite ARMS Fighter?
@Andrew_R_2000 It generally means girls who are "thick", but in a flattering and attractive way.
Re: Poll: Who Is Your Favourite ARMS Fighter?
@feelinsupersonic What's wrong with men in games?
Re: Poll: Who Is Your Favourite ARMS Fighter?
Gotta be Helix. I like his design a lot. Not sure how useful he'll be, but I like the concept.
Re: Video: Digital Foundry Puts Thumper and ARMS to the Test on Nintendo Switch
Good thing ARMS runs at 60 FPS. A game like that can't run at anything less without ruining the experience.
Re: Feature: The Big ARMS Direct Summary and the Key Question - Did It Win You Over?
It doesn't look that great to me, but I'll try the testpunch and see what I think.
Re: The ARMS Global Testpunch Begins On May 26th
I'm not excited for the game itself based on what they've shown, but I'll definitely give it a try.
Re: Talking Point: ARMS Has Plenty to Prove In Its Nintendo Direct
Unless it really, really impresses me, I don't think I'll be buying it, especially not this year. There are a lot of games coming soon that I'd rather spend 80 CAD on than this one.
Re: Harvest Moon: Light of Hope to Brighten Up the Nintendo Switch
@wiggleronacid I've only played A Wonderful Life on the Gamecube, and I enjoyed it. I can't speak for other games in the series, although from what I hear, the past few entries haven't been the best. Stardew Valley is a similar game and is held in very high regard, and it also is coming to the Switch, so I would keep my eye on both. If this Harvest Moon game ends up being not super great, I would definitely recommend Stardew Valley. Probably one of the best Harvest Moon-esque games in a long time.
Re: Nintendo Direct for ARMS is Coming on 17th May
I can't imagine a boxing game could stay interesting for long, but we'll have to see. I doubt it'll be my kind of game, though.
Re: Minecraft: Nintendo Switch Edition Is Off to a Roaring Start on the eShop Charts
The fanbase for this game is literally cancerous. Other than that, the game is good.
Re: Poll: Nintendo is Keen on 'Social Competitive Gaming' on Switch - Are You Game?
I would play in online tournaments, but I would never go to an actual event. I'm nowhere near serious enough about it to do that.