Atlus' evergreen Etrian Odyssey series got its start on the DS with a trilogy of excellent map-making adventures, and it's found similar success on Nintendo's newest handheld, with Etrian Odyssey IV: Legends of the Titan and spinoffs Etrian Mystery Dungeon and Persona Q all right at home on the 3DS. Thanks to 2013's Etrian Odyssey Untold - a remake of the original game with new graphics, updated gameplay, and an optional character-driven narrative - new fans got the perfect chance to discover the series' deep roots, and now Etrian Odyssey 2 Untold: The Fafnir Knight continues that happy tradition by bringing the second DS game up to 3DS speed. Sporting similar improvements to stellar results, this is a beautiful retelling of an excellent game, and a must-have for map-savvy RPG fans.
Untold 2's Story mode kicks off on the outskirts of High Lagaard. The main character - who you'll name and play as from a first-person perspective - and his childhood best friend Flavio, both members of the Midgard Library's archeological investigation team, have taken on an assignment from the Duchy of Caledonia to explore the secrets of the Yggdrasil Labyrinth just outside the city. Soon after arriving they bump into the kindhearted Arianna, Princess of Caledonia, who's on her own mission to carry out a centennial ritual in a mysterious, multilevel ruin known as Ginnungagap. Their fates are more intertwined that it might initially seem, and after adding the wandering duo of child sorcerer Chloe and jaded mercenary Bertrand to the team, they all set out together to explore Yggdrasil, Ginnungagap, and the mysteries that connect the two. Without spoiling anything, it's a genuinely interesting tale, and a definite improvement on the first Untold's story - you'll still find tropes aplenty, but the characters are much more compelling, and there's an appreciable chemistry that develops between your party as the adventure unfolds.
Of course, one of the hallmarks of the Etrian Odyssey games is that the story is centred around characters you'd create yourself, and for players looking for a more traditional experience, Classic mode lets you enjoy just that. There's still an overarching narrative in Classic mode, but it's subtler and more focused on the lore and secrets of Yggdrasil and Lagaard than the individual lives of your guild members, and apart from the Story-exclusive Ginnungagap labyrinth you won't be missing out on anything by skipping the new narrative.
No matter which way you choose to play, Untold 2's gameplay remains the same: a wonderfully addictive fusion of first-person exploration, turn-based combat and amateur cartography. That last element is what really sets Etrian Odyssey apart - while you comb the labyrinths on the top screen, you'll also be making your own map on the touchscreen as you go, using a grid-based interface with plenty of tools and drag-and-drop icons. If you've never played an Etrian game before, this is more exciting that it sounds, and though an Auto-Map option makes it almost entirely voluntary, we definitely recommend doing it yourself; charting your way is a surprisingly meditative exercise, and using your own map to solve a tricky puzzle, find your way back to an important point or just escape back to town is an experience that satisfies like few others in gaming.
It certainly helps that the mazes themselves are so memorable - Untold 2 has fantastic dungeon designs with plenty of shortcuts and setpieces, and plenty of FOEs to steer clear of. FOEs - in their capitalized form - are the series' trademark massive monsters that visibly roam the dungeon floors. They move in predictable patterns, and since FOEs are significantly more powerful than other monsters - they can easily one-shot your whole crew when you first encounter them - you'll spend a lot of time carefully consulting your map to try and tiptoe around them. In a first for the series, Untold 2 introduces traps that you can trick FOEs into falling in if you're clever enough, holding them in place and dealing some helpful damage while you waltz past - and when you finally do level up enough to return to earlier areas and start fighting FOEs, it's massively satisfying.
Of course, FOEs aren't the only things you'll have to fight in the labyrinths; random encounters bring Etrian's appealing alternate-reality animal monsters out of the woodwork for fun, deeply strategic battles. With your warriors arranged in two lines, you'll be able to employ three types of physical attacks, along with a huge number of skills, ranging from elemental attacks and follow-up Links to buffs and debuffs, Binds, and all kinds of support abilities.
The skills - which you'll curate for each character via extensive, class-specific skill trees - are a real highlight; they're inventive, standing out from what you'd expect of standard RPG skills, and feel engineered to work in concert with each other. Our resident War Magus Chloe, for instance, learned a group of skills early on that can lower an enemy's attack or defense for seven turns if they're suffering from a status effect, like Poison or Sleep. Chloe herself couldn't cast any status effects at the time, but once we had our Survivalist Flavio learn Sleep Arrow, we had a powerful one-two punch that took us through several tough fights. Skill chains like this are the bread and butter of Untold 2's combat system, and it makes you think about both battle and your party in a connected way - when assigning skill points, it felt like we were kitting out the whole team, not just individual characters.
Along with regular skills, each character class also has access to a unique two-part Force skill. Taking the place of the 'Burst' gauge of Etrian Odyssey IV, the Force metre builds as your characters deal damage. Once it's full, they can activate a 'Boost' effect, which lasts for three turns, and follow up with a 'Break'. The Fafnir Knight's Boost skill, for instance, increases his HP and damage output, while his Break launches a three-element attack on a single enemy. Force sets are a great addition - they're a lot of fun to use, and can really turn the tides if you use them right.
With the importance of skills and Force attacks, the class system is at the heart of Etrian Odyssey's combat, and Untold 2 offers plenty of classes to work with. There are series standbys, like the sword-wielding Landsknechts, bow-hunting Survivalists, damage-absorbing Protectors and Medics, along with several types of magic users (Hexers, War Magus, Alchemists) and ranged attackers (Gunners, Dark Hunters). There are the samurai-like Ronins, the singing-dancing support-system Troubadours, and the Sovereigns - like Princess Arianna - equally adept at proclaiming party buffs and follow-up attacks. And then - saving the best for last - there are the Beasts: tigers, bears, wolves, or pandas with fierce loyalty and even fiercer claws.
If you're playing in Classic mode, you'll be able to build your team from the ground up, but you're free to switch up your character's classes in Story mode as well. And even if you decide to stick with the well-rounded team you're given, your characters won't be limited to learning skills from their particular class, thanks to the Grimoire Stone system, which returns from Untold.
Acting a bit like bite-sized subclasses, each Grimoire Stone is imbued with a certain skill, and by equipping one, any character can use that skill - and any associated weapon type - regardless of their class. They're incredibly useful, and with several slots available per character, you can get quite creative in your builds - we spent hours happily tinkering with our setups. Grimoire Stones are fun to collect, too - you'll come across them them randomly in combat, but you can also trade for them with in-game townspeople, or real-life heroes through StreetPass or QR codes, and recycle unwanted Stones into potentially powerful new ones.
Gem trading isn't the only extra-dungeon distraction in Untold 2 either; the remake also adds in a surprisingly involved cooking mini-game. As honorary investors in Lagaard's newest restaurant, you'll be able to develop new dishes based on recipes and ingredients you find while exploring, and in addition to eating them yourselves - which can result in a variety of welcome buffs while you're exploring, like regaining HP or TP with each step - you can actively market your meals to the townspeople through targeted advertising and bring in a bit of extra revenue. It sounds strange on paper, but it's surprisingly engrossing, and ended up being one of our favourite parts of the experience.
Between map-making, character customization, cooking, and combat, Untold 2 has a lot to keep track of, and it might seem like a bit much for first-time adventurers. Happily, however, this remake goes to great lengths to keep things enjoyable for everyone, and - along with the first Untold - emerges as the most accessible Etrian Odyssey to date. Story mode introduces each new mechanic with painless, step-by-step tutorials, and there are three difficulty levels that you can switch between whenever you like. 'Standard' provides a decent challenge, and 'Expert' will give series veterans the uphill battle they're looking for, while the 'Picnic' difficulty is true to its name: on this setting, Auto-Battle is enough to take out most regular foes without breaking a sweat - perfect for players who'd rather focus on exploration than combat. The 'Floor Jump' feature also makes a welcome return from Untold, rewarding careful cartography with fast travel on fully mapped floors, and greatly reducing the time you'll spend backtracking for quests.
Along with these returning conveniences, a host of smaller thoughtful tweaks contribute to a real feeling of improvement over the first Untold. The most noteworthy is the inclusion of multiple save files this time around, with one slot on internal memory and up to eight on the SD card. In addition to letting adventuring families share a single cartridge, this fixes a significant issue with Untold, which effectively restricted players to either Story or Classic mode with its single save slot - now you can flit back and forth between both, or try out each mode before committing to a playthrough without losing your progress if you switch.
There have also been lots of little quality-of-life improvements across the board; the shop interface now highlights which types of weapons each character can equip, treasure chest icons show whether they've been opened or not on the map, and setting up auto-walk routes has been made significantly easier, with clumsy arrow-dragging replaced by Persona Q-style path drawing. The Grimoire Stone system is also both better explained and clearer to begin with this time around, and we much prefer this implementation over the original Untold's - the trading system in particular kept us coming back for more, and amassing an ever-larger pile of the useful gems became an addicting part of our labyrinth-trawling routine.
And while 'routine' can certainly describe the gameplay cycle here - heading out into the labyrinths, fighting foes, fleeing FOEs, collecting materials, and then returning to town to gear up for another go - it's comforting, rather than tedious, in large part thanks to the amazing atmosphere. Playing through Untold 2 feels less like crawling through a dungeon and more like taking a digital backpacking trip with a few close friends - the sense of adventure and exploration in Etrian Odyssey is second to none.
A big part of that feeling comes from the excellent writing, in both Story and Classic modes. Along with the dialogue - which incorporates just enough unusual vocabulary and marked sentence patterns to make Lagaard feel like a truly foreign place - the 'dungeon master' text narration that accompanies your adventure is written in an appealing, high fantasy storybook style; it's not literary gold, but it's absolutely literary, and a definite step up from most contemporaries.
That artful touch carries over into the presentation as well. While most dungeon crawlers are content to wallow in the darkness of samey corridors, Etrian Odyssey has always been beautifully, unapologetically organic, and Untold 2 is positively bursting with colour and charm. Yggdrasil's second stratum - the 'Auburn Thicket' - is a particularly impressive explosion of reds and yellows, but each area of the labyrinth is appealing in its own way, and we found ourselves pausing to admire the view (by using the Circle Pad to look around in 3D) at regular intervals. The sylvan aesthetic is backed up by impressive graphics, too - enemy models and animations are full of personality, the 3D effect is put to good use in both the labyrinths and town backgrounds, and the character portraits used in battles and cutscenes look great.
Etrian Odyssey's charm doesn't come from visuals alone, of course - Yuzo Koshiro's scores have always provided an incredible audio ambiance, and Untold 2 is accompanied by a new, orchestrated update of Etrian Odyssey 2's excellent original soundtrack. The labyrinth music has an airy, jazzy feel that's perfect for extended explorations, a light trio of piano, guitar, and flute fills the café with acoustic bossa beats, and a powerfully pumping electric guitar anthem serves as your rousing battle theme. And as an added bonus, you can switch to the original FM-synth soundtrack whenever you like.
The voice acting is top-notch as well, as we've come to expect from Atlus, and it's used in fun ways; characters will call out enemy weaknesses in battle, remark on possible shortcuts as you walk by in the labyrinths, and even launch into full-on conversations with each other if you idle in-place for too long - an all-audio take on the Tales series' silly skits.
Conclusion
Both a wonderful upgrade to the original Etrian Odyssey 2 and an impressive improvement on Etrian Odyssey Untold, Untold 2: The Fafnir Knight is a dungeon-crawling delight. With satisfying combat, endless customization, and beautiful labyrinths that are as fun to map out as they are to explore, this is a joyously engrossing adventure - and a truly accessible difficulty setting and user-friendly interface make it the easiest Etrian to dive into yet. If you've played other Etrian Odysseys and are looking for more, you'll have a blast here, and if this is your first time journeying into Yggdrasil, prepare to be hooked - just make sure to leave some breadcrumbs to find your way back.
Comments 53
This is going to be the first Etrian Odyssey game I get, I'm very excited!
Can't wait for this game. Sadly, it will take a while for it to hit europe...
@Zipmon Always the detailed review. You must really love reviewing Atlus games?!
This is the first time I've been tempted to pay 50$. I still have yet to get past the demo part of the last one but the EO itch has almost got me hooked. Oh decisions.
I never played one of these games, but this made me really interested
Ya I may get this one now. Sounds great
Oh hey Review Person (Morgan?): Can you switch to the Japanese soundtrack? In the demo, I can't stand it when the princess shouts 'We wo~on!' after a battle. If I have to hear someone loli-channing that bit of soundtrack, I'd rather hear it in something other than my native language.
I really enjoyed the demo.
I'll get this eventually.
I really, really dislike the original Etrian games, but the first Untold remake was much more enjoyable for me. I look forward to getting this in Europe early next year.
Early 2016 release, sucks.
CANNOT wait though, have all the Etrian Odyssey DS and 3DS games so far, love them.
Also Is it the steins;gate intro singer i hear? Thats awsome
@Spoony_Tech I do! =D My 3DS has become an Etrian/SMT machine, and I'm quite happy about it!
@ohako Only English voices, sadly - but you can mute the voices independently of the BGM and sound effects if you want!
Coming out in Europe in 2016. With Bravely Second. And Fire Emblem Fates.
....
Aaaaaah!
day 1 buy for sure!
I don't know about this one. I've been playing the original EO2 recently, and it's not very good. Is this really that much of an improvement?
@zipmon we wo~on!
ugh...
This sounds fantastic, but I will not buy this for anything more than $40. So I'll wait. It's been too long since my last Etrian Odyssey game.
Atlus' support for the 3DS has been absolutely incredible. The demo for this gave me the old EO itch, so I'm plugging through the third DS game now
I fully intend to buy this game, but not at the inflated launch price. When it comes down to $40 I will order it from Amazon. I understand that Atlus games are typically niche products, but I don't understand why they price their games so high at launch and then discount them heavily within 6 months or so. Why not just come out at the same price as most games and hold it steady for the first year?
Buying this when I get my birthday money and that's when I am getting a New 3DS XL too.
Oh wow, I didn't realize the game was going to release so soon. Very excited.
Sounds like a good entry for the first time player, I think I might get this one.
Hopefully I'll get this for Christmas! I haven't finished the demo, but I have been enjoying it.
This was a hard one. Persona Q, Entrains, and Mystery Dungeon all have the same town format. (save for PQ). I love them, but they need to bring back EO4 quality with the airship or change something because it's getting stale. This is a good game. I would by this when there is a Atlus discount. I can't wait for there new IP this fall or winter.
Eh. I'll skip this and pick up EOV and maybe EOU3 when it is inevitably released.
I loved playing EO4 and EO Untold, so this is a must-buy for me. It's a shame that's it's such a long wait for Europe.
@Storytime7 try the demo?
While I almost hated the insignificance of the characters in Untold's Story Mode, it still managed to make me like them overall. I'm still worried if the story in Untold 2 is just as much of a tack-on, and whether it is or not decided if I'll get this game... next year.
Impressive score.
It's great to see it get such a good score, though I was going to get it regardless. The 4th can't get here soon enough! Hopefully V will be out early next year as well.
@River3636 EO3U has sailing, so I doubt that they wouldn't skimp out on it and not put an overworld map.
@zipmon Hey, I like sound of that. Though, there's one thing missing...once they finish work on that #FE spin-off, they should work on something in the vein of Radiant Historia...
@Spoony_Tech I thought I'd share something with you.
I found the first print edition of Persona Q selling for ~$40 alongside one without the extras for $50.
It was strange, considering how they were actually selling just the game for $40 until the distributor got a wind of it and made them put it at $50.
@TheWPCTraveler If I had seen that price I most likely would've bought it but why would anybody buy the standard sitting next to the special for the same price
I was told by someone on Twitter recently that the so called Atlus tax was because of the voice work. Odd that it didn't affect Overclocked or the first Untold. I understand costs go up but when you are the only ones doing it then its harder to swallow. I can't knock their support though. About a 3rd of the games I own for the system are Atlus games.
I will get the other games they are localizing as long as they remain 40$. If those somehow end up 50$ as well I will lose a little respect for them as those will have no excuse.
I'm pumped to play EO2U I gotta finish EO4 & actually buy & finish EOU first but I've still got time. Love the EO games!
@TheWPCTraveler I know, but I own all of them and they all seem to meld togethèr at this point. I guess Mystery Dungeon got me a little p.o.ed because I saw the same type of town tacked on to a dungeon crawler. I'm still playing it and have almost 100 hours on it. I just want more from them. Atlus has so many other Ips and are so creative. I'm glad their giving us something else.
@Spoony_Tech wasn't Q on sale for $30?
@Spoony_Tech ...and more than half of my 3DS games are published by Atlus...
I'd buy that excuse if they somehow gave us dual audio, though, especially for Persona Q and DS2 Record Breaker. I mean, they can do dual-audio already...for the music, not the voice acting, in EO.
@River3636 Ah, I see. Then again, I prefer not having to walk through a town.
I mean, considering how EO is as a dungeon crawler, I'd rather not have to deal with that structure in towns.
Then again, a real-time EO would be nice...you can see all enemy encounters, not just FOEs, and they actually move around in real-time, just like you. Not only that, you have to draw the map, and the game won't stop for you...
@River3636 Yes and I picked it up but @TheWPCTraveler was talking about when it first came out about 9 months ago.
OK maybe they weren't as I read it that way.
@Spoony_Tech I forgot to mention that was a week or so ago. Persona Q outright refuses to have price drops on it, I'm still seeing the LE at $120, actually going up slightly in price.
Then again, the retailer I went to has a knack of having price swings. Rune Factory IV doubled in price back to $40, EO IV and DS Overclocked jumped back to $30, all while SMT IV fell to $20 from $40...
You know I wouldn't mind a new Radient Historia from them or a Hexy Force.
@River3636 @TheWPCTraveler A new Radiant Historian would make me pay 50$ no doubt. That game needs a sequel more then most games even deserve one. Best ds game on the system for me. I'm surprised we haven't got a sequel of some sorts as it did well enough to reissue it years later.
@Spoony_Tech No comment would suffice unless it was in agreement.
I'd plonk down $60 for it, even...on the Wii U!
EO2 is one of the better games in the series, and this update makes it better! 3DS is turning out to be this generation's RPG powerhouse! It's a better console than any of the home consoles, for me. Good review, good game!
@ Spoony_Tech you better believe that would be a first day purchase. You know what else is a first day purchase for me is Legend of Legacy.
@River3636 Yeah I want that but only at 40$. There's no reason it should be more then that but we will see. When its all said and done I thinkhalf my games on the 3ds will be Atlus. Might as well be called the Atlus 3ds at this point. They're getting dangerously close to making/localizing more games then Nintendo on their own system.
Although Nintendo has localized a few of their own to greatly outweigh the difference.
@Spoony_Tech common wisdom suggest they will all be discounted, but i can't wait for this one. It has a bravery default feel to it. It's a new IP. I don't own 2 of Atlus's games on my 3ds. They are the soon to be discounted Attack of the Titans and Devil Survior 2. I don't recommend Conception 2 the story is quirky in a sexual way but the game play is meh. My favorites are EO4 and SMT4.
The demo is available on the NA eShop and so far it's the classic Etrian Odyssey experience. EO4 is still my favorite but if you like this style of game then Untold 1 & 2 will be right up your alley. If you never liked the series on the DS to begin with I'm not sure if the updated experience starting with 4 will win you over...
@River3636 Well the only 2 I don't have are the 2 you mentioned. I don't plan on ever owning Attack on Titan either as it's just not for me. I'll try any rpg the make or localize though within reason. Conception was definitely stretching it though. Definitely their weakest release I own. I even own Citizens of Earth on my 3ds.
I'm not surprised about the good score. August 4th? I've been living under a rock. I haven't even started Mystery Dungeon yet. There are still a bunch of other games I need to finish.
I guess this is the one Etrian Odyssey limited edition that I won't be getting, sadly. I'm still going to grab this game someday, though. Atlus has been putting so many games on the 3DS, it's crazy! They're all too good.
Altus sure has been busy haven't they. Looks good but I will wait for the price drop.
The improved auto-walk placing is in EOU
Waiting for EO games to come out hurts my heart. I need my fix!
Seriously though, I'm looking forward to this one quite a bit. EOU was my first EO game, and I liked EO4 even better once I tried that. I thought Morgan was spot-on when he mentioned the improvements on EOU. I wasn't a fan of the story mode characters in EOU, but Bertram especially adds some depth there. Plus the mandatory classes add a little bit of variety, which makes me feel much better about the restriction. The demo plays like a winner, so this one may usurp EO4 as my favorite.
Want more Shin Megami Tensei, less etrian odyssey and persona games, but will buy this nonetheless, also wouldn't mind another code of princess, maybe for the Wii U eShop
Why it takes so long for EU market? :/
@97alexk omg the steins;Gate singer!
Almost 8 years later. I just got it for 90% off. The 3ds store is shutting down in 5 days.
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