KayFiOS

KayFiOS

KFiOS, Kitty Face in Outer Space.

Comments 5,207

Re: Video: Crazy Taxi: World Tour Gets A Crazy New Trailer Highlighting West Coast Map

KayFiOS

@AussieMcBucket The action is not made more forgivable just by being told that it will happen. If someone smacked you upside the head, it isn't unreasonable to assume you would be angry regardless of whether or not they told you of their intentions beforehand, yeah? But if they asked you if you would allow them to smack you upside the head, you would at the very least hesitate at the absurdity of being asked such a question. It is easier to ask forgiveness than it is to get permission, and that is the path Sega has chosen. They didn't ask the people who have been waiting who knows how long for a new Crazy Taxi game if they would be okay with some assets being AI-generated; they released a trailer of the game, presumably in the state it will be in at launch, and outside of that trailer made a small disclaimer about the GenAI assets.

Re: Poll: What Review Score Would You Give Splatoon Raiders?

KayFiOS

I would give it a 9, but a few things knock it down a peg for me:

1. Three player co-op? For real? I was excited to play this with three of my brothers, since we commonly play 4-player games online, like Borderlands, Dokapon Kingdom, Super Mario 3D World, Baldur's Gate 3 and recently FFXIV, but hearing this would only support three players was soul crushing. I get that it's a single player focused game, but if you're going to do co-op, why restrict it to three players?

2. Unlocking 3 limiters while spending 1 skill point for each stat, then suddenly needing to pay 2 SP to have the stat go up by the same amount genuinely made me angry. If I could change this, I would rebalance it in a way that you get level ups more frequently, but have to spend more skill points earlier on, but still ultimately have the exp required to reach max level be the same.

3. Visually, this looks like it was probably developed for Switch 1, but midway through development, Nintendo decided to make it a Switch 2 exclusive to bolster the lineup of exclusives, like they did with Mario Kart World and Donkey Kong Bananza. The only real difference here is we have something to compare it to visually, and it only looks slightly more impressive than Splatoon 3. This is probably my most minor nitpick though, because the game runs smooth at all times, and loads very quickly, which is very important for a stage-based game like this.

All that being said, I still love the game, and it makes me worry that whatever single player campaign we get in Splatoon 4 won't be nearly as good. Also, whenever I do go back to mainline Splatoon, I'm going to miss my boomerang! I hope that, as a boomerang does, it comes back in Splatoon 4 as a sub-weapon!

Re: Talking Point: What Are You Playing This Weekend? (18th July)

KayFiOS

I just finished my third playthrough of Mina the Hollower, and I just have one more achievement to unlock, beating the game at -1%. My next playthrough isn't going to be that. I'm probably going to do New Game Plus Round 2. I want to get through all 12 rounds eventually, but that's going to be from coming back to the game every now and then.
Beyond that, I'm thinking of starting a weird route playthrough in deltarune ch.1-5.

Re: Fallout 3 And New Vegas Remasters Announced, But No Release Date Yet

KayFiOS

Oh my god, FINALLY! I didn't vibe with fallout 4, and since then I've just wanted them to bring 3/New Vegas to modern systems, especially the Switch. As much as I dislike Todd Howard, this is a w for Bethesda. Not getting my hopes up for anything more than a GKC release, but I'm still just glad that they're announcing this at all. I loved Fallout 3, but I never played New Vegas.

Re: Ubisoft Shows Off Rayman Origins: Enhanced Edition In First Gameplay Trailer

KayFiOS

I'm conflicted. I don't want to give Ubisoft any more money because they're a poop company, but I do want Rayman Anniversary, Origins Enhanced, and Legends Retold. They finally started doing more with him than just making him a coke snorting news reporter who eats sushi off a naked anthropomorphic cow lady's back, but it doesn't undo their efforts to ensure that players don't own their games anymore.

Re: Talking Point: What Are You Playing This Weekend? (4th July)

KayFiOS

Me and my brothers have been getting into Final Fantasy XIV together, playing every Thursday. Today, I'm just doing some quests on my own time. It's not their first time playing, so they skip through the dialogue, and then wait for me as I make my way to the next dungeon so we can enter together, so I don't get to do a lot of quests on the side, so today I decided why not take the opportunity to knock a few of those out.

Re: Opinion: What's The Best Star Fox Stage, And Why Is It Sector X?

KayFiOS

It was a very tough choice, but Area 6 is just a very hype moment, breaking through every last line of defense as you make your final approach to Venom. It has the highest hit count medal requirement, and it feels good to cross that threshold!
Side note, I do wish Corneria wasn't the only level in the game that branches off into two different paths, with a unique boss at the end of each. This has been my biggest gripe with the game since 1997. Maybe it's something Nintendo could fix with a new game, hmm?

Re: Final Fantasy VII Revelation Store Page Lists Multiple DLC And 'Story Expansion'

KayFiOS

Kind of a low blow, considering the first two games in this trilogy have had all of their content on disk for the PS5 version, as far as I'm aware. It would be one thing if it was cosmetic fluff, but having story content locked behind downloadable content means that when Sony does eventually pull the plug on the PS5 store, as they are currently doing with the PS3/Vita storefronts, that story content will be forever lost for those who haven't purchased it, and for those who have purchased it, well, Sony can revoke the player's license to access that content if they so desire.

Can you tell I'm a bit bummed out by their recent news?

Re: Review: Deltarune (Switch 2) - A Superbly Subversive RPG That Defies All Rules

KayFiOS

I played through chapters 3-5 over the past week. I haven't played the first two chapters in a while, so once all chapters are released, I'll be playing through them back to back, but so far, I think chapter 4 is my favorite. It had one of my favorite characters, my favorite secret boss (yes I have been making sure to beat them all, and Chapter 5's had to be my least favorite so far), and a revelation that left me sobbing.

Re: Super Mario Galaxy Movie Streaming Release Date Confirmed (US)

KayFiOS

I just picked up the 4K disc last night. It came with a movies anywhere code, so I can stream this whenever I want now.
Side note, I don't understand why it's called a Collector's Edition, or why the first movie was called the Power Up Edition when buying it on 4K, but the fact that they couldn't stay consistent with the edition names... Well it doesn't anger me, but it annoys me more than it should...

Re: Poll: What's Your Switch 2 Game Of The Year So Far?

KayFiOS

Mina the Hollower: Nintendo Switch 2 Edition is just barely above Hollow Knight: Nintendo Switch 2 Edition for me, only because there were long stretches of the latter where I had trouble figuring out where I was supposed to go, and resorted to coming up with my own sequence breaks to brute force my way into some progress. Not only that, but as far as I'm aware, Mina doesn't ever ask the player to do anything that comes close to being as difficult as Pantheon of the Sage for its max completion rating, nevermind the Pantheon of Hallownest (the one thing I haven't been able to do in the game) for true completion. I think over time, I'll be able to do everything in Mina the Hollower, feats and all.
Star Fox sits at number 3, mainly because I haven't played many new games this year, and Hollow Knight and Mina were both new experiences for me, meanwhile, I've been playing Star Fox 64 since 1997.

Re: Mina The Hollower Is Joining Rivals Of Aether II As A Guest Fighter In 2027

KayFiOS

@tdovegaming I feel like we'll be lucky to get Shovel Knight as an Assist Trophy again, but that is Yacht Club Games' mascot. If Mina starts showing up in three dozen other indie games, then maybe she'll be considered for Smash, but I wouldn't expect her in any other role then either an assist trophy or a spirit (or trophy if they decide to bring those back).

Re: Review: Star Fox (Switch 2) - Stays On The Rails, But Absolutely Hits The Target

KayFiOS

@Kilroy Note that you said you can only partially turn off motion controls. Accessibility shouldn't come with an asterisk. If I don't want to play with motion controls, making them less obnoxious doesn't turn them off entirely.
What good is the story if it's the same one we've been told on the Super Nintendo, the N64, and the 3DS already? If the controls weren't unbearable, maybe I'd be more inclined to experience the same story. And yes, I did play the game. It's been a long time, since I played it when it launched, but like I said in my first reply, I was struggling against the controls during the final boss. At that point it is crappy forced gimmicky controls. If you enjoy it, more power to you. I enjoy Bubsy: Claws Encounters with the Furred Kind, but that doesn't mean that game is good.

Re: Review: Star Fox (Switch 2) - Stays On The Rails, But Absolutely Hits The Target

KayFiOS

@Kilroy Have YOU played Star Fox Zero? Accessibility clearly was not a concern during that game's development. Miyamoto's mission statement for Platinum Games was "Cram constant heavy use of the GamePad into every level so that no matter what the player is doing, it has to revolve around the GamePad!"

Whatever new level design the game had might have been enjoyable if it played like any other Star Fox game. The main draw of these games is that you can replay it to improve your scores and try different paths, but if I'm still struggling with the controls by the time I reach the final boss, why would I want to play it again from the beginning?
I'm glad to see Nintendo is putting their faith in Star Fox again, at least enough to sell a remake of 64, and they could have done the worst thing imaginable for this remake by forcing the player to use Mouse controls, but thankfully, they aren't doubling down on forcing players to use controller gimmicks this time around. That is how it should be.

Re: Opinion: 30 Years On, I've Finally Come Around On The N64 Pad

KayFiOS

The only thing nice I can say about this controller is that it's the only one DK64 plays well with. I remember spending up to a half hour mapping the controls on the Wii U Gamepad until I found something that was good enough, but thankfully for the Nintendo Classics release, I just used the Switch N64 controller.
Other than that though, I low-key kind of hate this thing more and more as the years go by. It feels like it's less comfortable to hold now that my hands have gotten bigger.