
These days, it’s hard to imagine that there was once a time when the 'battle royale' genre didn’t exist. Fortnite has proven itself to be the poster child, of course, but there are other shooter alternatives like Call of Duty: Warzone or Apex Legends. If you want something a little goofier, you can try for some crowns in Fall Guys. There’s a battle royale version of Super Mario Bros. on the way. There’s a battle royale version of Tetris. To say that the genre has become saturated is quite the understatement, then, which makes it that much more difficult for a newcomer to stand out.
Enter Spellbreak, an enjoyable new battle royale which ultimately feels like it’s releasing about two or three years too late. Fortnite’s influence on Spellbreak is visible everywhere – there’s even an ever-encroaching killer storm for goodness' sake – but the main way in which Spellbreak notably splits from its inspiration is in the distinctly fluid form of magical combat. Instead of guns and pickaxes, your characters here fight each other by hurling fireballs and boulders at each other in the desperate struggle for glory. It’s nothing you haven’t seen before, but the fascinating mechanics explored by the different classes in Spellbreak make for matches that are thrilling, varied, and – most importantly – fun.

There are six classes to choose from prior to entering a match, each corresponding to a different element and playstyle. Each element has a primary attack and a secondary attack, the latter of which is governed by a cooldown and is generally used as more of a crowd control device. The ice element, for example, is basically the ‘sniper’ class, and its primary fire is a slowly charged ice spear that does tons of precision damage. The fire element, on the other hand, basically uses a rocket launcher as its primary, while its secondary is a firewall that you can place to cut off an opponent’s escape.
Admittedly, the classes don’t feel terribly well balanced – wind takes so long to kill enemies that it’s hardly worth the time – but part of what makes each match so thrilling is that you can have two elements available for use at once. The first is the one you choose prior to entering a match, while the second is decided by whatever elemental gauntlets you happen to find lying around or hidden in treasure chests. Elements can then be combined in action, making for some fascinating strategies as each match develops. The stone element, for example, has a secondary in which you fire a massive boulder at an opponent. If you have a fire gauntlet on, you can shoot the boulder before it hits the target to turn it into a meteor, causing an explosive finale when it lands.
On top of this, your character can be ‘upgraded’ as you explore the map and come across new caches of loot. Equipment follows the tried and true colour-coded system to indicate rarity, which allows you to find gradually more effective gauntlets for shooting, boots for running, and belts for shields. Additionally, your character will level up every time that they cross the barrier of the current ‘safe zone’ that the storm zeros in on, and these level up will enhance the effectiveness of your spellcasting. For example, the fire element’s wall attack can harm you in the early game, but levelling up will both make you immune to its damage and grant you a temporary flight buff. All this progression combines to make for some nicely unique matches, as you never know what loot or buffs you might find in your travels, and each gauntlet you find can potentially change the way you approach conflict.
After a match, your kills and various other achievements are tallied up and converted into experience, which is then applied to level both your chosen gauntlet and your overall level. New emotes and cosmetics are unlocked for levelling both, though each gauntlet also offers a few more practical rewards for the first few levels. You can equip up to three passive buffs to your character prior to entering a match, and more of these are unlocked as you level up each gauntlet. These can offer little bumps like a slightly faster spellcasting speed, or an outline around enemies that you manage to hit, and while none of them feel massively game-breaking, they nonetheless give you something a little more tangible to chase than simple trinkets and provide some nice incentive for furthering personal progression by playing different classes.

Fair play also rewards you with gold, which can then be taken into the in-game store to buy new emotes, skins, and other cosmetics. You can, of course, stump up some real-world money if you’d like access to the goodies immediately, but the distribution of gold after each match doesn’t feel stingy enough that it feels like the only way of getting to the really rare stuff. Most notably, there are no ‘pay to win’ mechanics at play here; aside from the slightly broader set of passive skills offered up to those who have played each class for an hour or two, everyone in Spellbreak is on the exact same footing from a gameplay perspective, which puts a lot more focus on player skill and familiarity with class load-outs and map terrain.
So, Spellbreak has everything that it needs to be a great battle royale. It’s got a progression system to keep you hooked in numerous ways, an interesting combat system that keeps each conflict fresh, a diverse map that never feels too small or too large, and an in-game economy that’s not too intrusive. Yet, despite featuring all this, Spellbreak never feels like it quite rises to become more than the sum of its parts. It’s an enjoyable time for many hours and it’s clear that this was made by a passionate team, but there’s a lingering sense that Spellbreak is just ‘Magic Fortnite’ and that it’s relatively unambitious execution is its most damning drawback. It doesn’t cost you anything to download it and give it a shot, of course, but don’t be surprised if Spellbreak drops off your radar after a few dozen matches.

The counterpoint to that sentiment, then, is that despite its struggles with feeling uninspired, Spellbreak is simply enjoyable to play moment-to-moment. The additional verticality offered by your wizard having short form levitation capabilities introduces a fun extra dimension to conflicts, while the diversity between the various powers makes repeated playthroughs novel. After playing a match, you can’t help but have a strong urge to play one more match and see if this time you can come out on top. The fact that Spellbreak can consistently capture that desire and keep you hooked in such a fashion indicates the kind of potential it has in the battle royale space. Keep an eye on this one, as its ongoing development will no doubt lead to some memorable and notable improvements.
From a presentation perspective, Spellbreak manages to satisfy, though it doesn’t much impress. Some of the particle effects on magical orbs of light and on fireballs are nice to look at, but the map itself has a rather flat, expected appearance that lacks in ‘Wow’ moments. None of it looks bad, but we’ve seen this art style done before, and Spellbreak doesn’t bring much new to the table to iterate or riff on it. One would think that the imaginative gates opened by having mass wizard combat would lead to more interesting visuals than conflicts just taking place in another nondescript forest, desert, ruins, etc., yet such imagination is seldom on display.

Then there are the performance issues to consider. Simply put, Spellbreak is a little rough around the edges at launch. One game saw our wizard engaged in a tight showdown with a deft opponent, when suddenly the screen turned completely black, save for the HUD. From that point on, we could only uselessly mash at buttons while we listened to the sound of the enemy wizard tearing our defenceless character to pieces. That was one of the weirder gaffs, but we had many more where Spellbreak straight up crashed without any warning and kicked us back out to the Switch home screen. These issues were rare, true, but they were also consistent enough that it’s more of a question of when they’ll happen to you, not if.
Conclusion
Spellbreak is up against some pretty tough competition in the ongoing battle for your time and attention, but it’s an enjoyable romp that ultimately holds its own. The magic-based combat system proves to feel distinct and interesting next to other genre peers, and you’ll likely find yourself eagerly playing matches long into the night once you get a handle on things. That being said, there’s an undeniably strong sense of ‘vanilla’ to Spellbreak that threatens to kill it in its cradle, and that’s not even considering the performance problems. Either way, it only costs you some space on your SD card to see what this one’s all about, so there's really not much excuse to pass on it. We’d encourage you to give it a download and try it out; this isn’t the game to convert you if you don’t like battle royales, but it’s a respectable example of the genre in action.
Comments 45
That's too bad. It doesn't look too bad, just doesn't interest me much.
Whatever you say. I'm actually enjoying my time in game and the fluidity of the combat.
With so many out there good to have a review so I can pick and choose to balance my time.
It looked fun, and I gave it a try. Played through the tutorial and thought "I can see this being a fun and engaging experience"
Then I tried to play online, and it kept spitting me back into the tutorial. Maybe I tried during a period where there were server issues? I'll give it another go later, I guess. I'm still interested, but it doesn't bode well
This game was fun, but I found when I was in a fight with more than 1 person (sometimes there are even three or four!!), there was so much on the screen I had no idea what was going on
I played a couple of games. It was okay, nothing more. Very repetitive, and skin deep IMHO.
And how the heck do people play with controllers?? Give me a mouse and keyboard any day!
This game is GREAT FUN.
I do not enjoy fortnite due to the building component. This eliminates that and focuses on gameplay.
The comment about elements being too unbalanced is incorrect, they each have their benefits. To be specific, having wind as one of your two gauntlets is great for finishing off someone. I like to use frost to snipe people for massive damage then as they try to run away fire multiple wind blasts to hunt them down.
If you are even remotely interested in trying this out, I highly recommend it.
8.5/10 for me.
Hoping for more cosmetic options to keep the game looking unique with different character models, and the battlefield looking diverse.
@TimboSlice Earth at this moment is top tier, it does the most dmg and if have the orange/legendary quality you 4 hit people... combine it with shock and you can attack in the air and CQC. If you stun someone with the shock thing then throw the boulder, and slam the earth twice you OHKO almost all people with no counterplay.
Atleast that’s my experience.
Game is still fun for a free multiplayer game. I have seen way worse.
@Desrever
That has happened to me, and maybe what I'll tell you will make you feel as silly as I felt.
I believe you pressed play and it just when to the tutorial, correct?
You have to change the 1st rectangle - the first above the "Play" button - first to something else (I don't remember the options right now, but they are the game modes you can play) and just then press the Play button.
I like it a bit more than the other fantasy fortnite spinoff realm royale. I also haven't expiernced the crashes you have. Like at all. It's run pretty good for me Everytime. Except one match I was partyed with a friend and for some reason it didn't bring them into the match. But other than that, performance for me so far thru several matches has been solid. I would say performance issues are indeed rare if any. However ive only ever played it in handheld mode.
This game seems like it would be more fun as an RPG than a battle royale. But that’s just my opinion.
Played this game, and i am really enjoying this!!
What an awesome game for free.
Still probably better then the cancer that is Fortnite
@BrintaPap that’s quite the combo to pull off! 😜 and the speed of the Boulder makes it possible to avoid, and the ground attack is useless if I’m in the air.
I feel they all have their positives though for sure, and your strategy is a good one! But nothing seems “unstoppable” or gravely unbalanced.
The one thing that annoys me is the “tracking” passive skill... it needs to last longer even at level1.
I have no interest in the BR genre, and the description of combat made me think it would have made for a great open-world/co-op action RPG, or maybe something along the lines of Wizard of Legend but in 3D. Maybe someday if it draws enough interest they'll make some kind of save the world mode or something.
As it stands, it's not for me.
Played it since launch. Agree to the review completely.
@Papaia UGH!! I can't believe I overlooked that. I was in fact able to get a few rounds in since I posted that, and have been enjoying it. I like what it's doing, but my biggest reservation is that its SUCH a blatent Fortnite knock off. From the lobby, to the map, down to the potion system.
I enjoy the way picking up equipment works, and the leveling system is a good draw. I managed to win 1st in a couple rounds, so I'm already doing better than any attempts at Fortnite.
I desperately need motion aiming though. I'm not all that comfy with the precision aiming.
It's fine. Not bad, but definitely not awesome either. It's free, so it doesn't hurt to try it out. If you like Fortnite and other battle royales, then go for it, it's right up your alley.
Sin committed: referring to Fortnite but not PUBG.
I really like how the game is fast paced (you already start with your main spells) and matches are quick, the character mobility is really nice and also spell combinations.
Playing solo does not attract me, but is quite fun playing with friends
Fortnite is a knock off itself. So for you people out there thinking it did something original, think again. It simply added building to the mix. For the worse. Having a more animated aesthetic can’t make you a knock off either.
Spellbreak is simply another entry into the Battle Royale “genre.” And, personally, the only entry so far to add any fun to the glorified game mode. I actually want to play it when I get home from work. And I can’t stress enough the implications in that sentence. The combat, spell mechanics, runes, and tempo of the matches just align in such a way that the game is consistently fun for me. Aside from Warzone, which I only play with friends, Spellbreak is the only BR title I have ever wanted to play.
This Stoneshaper will see you guys on the battleground.
@Desrever
Happens to the best of us, don't you worry!
Battle Royal has been a popular genre, thus its similarities with other games in the same genre.
Motion aiming is confirmed to be released sooner or later by the developers themselves. I want it too, I'm pretty bad at the game, just won my first 2 games and since then it' been downfall, and I can't even blame the lack of the motion aiming. I'm really that bad...
I am looking forward to the day that something knocks Fortnite off their throne. Shame it wasn't this.
@Darknyht You will probably have to wait a while. There have been many rivals that have came close, but just not close enough. The only thing that will bring it down is time. (And the extremely toxic player base)
Nintendo life. 8/10 unless it's a free game and actually good 7/10
It's actually a surprise to see a review not get 8/10 I thought that was all Nintendo life reviews.
I played it for about 7 hours on PC. I can see the appeal but I was not very good at it. I would do next to no damage and some how I would die in less than a couple of seconds. The poison and wind spells are way too powerful. That is mostly what I was killed by. I uninstalled and got Fall Guys instead.
@WickedUnicarnBoi before spellbreak, the Darwin project was my fav knock off. Sadly it's being shutdown or already has been. Was a really neat spinoff too. Maybe akin to a different game than fortnite. But wasss intense. Very hunger gameish.
@Desrever I did same thing its because afterwards of tutorial tou have go bottome left hand corner on switch at least and change game mode. It really is an actually fun game play specially with your fiance
@Travisemo007 Darwin project was awrsome they canceled it ?
I didn't like BR games at all.......... Untill I started playing this game!
@SirWalrus Did you miss that they gave out like three 2/10 scores in the last week?
So many new battle royales...
So, which one is best among the new ones? This, Rogue Company or Vigor??
@WickedUnicarnBoi I have a feeling the arrogance of their CEO and own policies will eventually come back to bite them. When you paint yourself as the people's champion, there are high expectations that they eventually will not be able to deliver on.
@danemord Same! I like the look of it, the magic, the avatar the last air-bender feel, and no building!
I feel it’s great fun for $0!
This game is actually great for what it is!! It's definitely heavily inspired by PUBG and coughfortnite, but it has much going for it! Plus the devs are super dedicated to making it its own thing! I can see it being closer to Unreal Tournament levels in terms of modifiers and game modes, there's a lot they had back during pre-alpha builds, including team deathmatch, they're talking about bringing back, plus Duos and much more.
https://amp.reddit.com/r/Spellbreak/comments/iqvbos/spellbreak_day_8_duos_and_a_variety_of_smaller/
The game is great but the switch version is really quite bad
Been playing for quite a bit. Just saw I am nearing 100 matches, which... I didn't expect to happen this quickly.
It's an alright game. The gameplay loop is okay. It's not the best game ever but definitely not the worst.
It needs to bring more to the table than what is currently on offer, but for a new and free game, which I expect to be updated fairly often, it is enjoyable.
I do think that PC gamers have an edge on us console players. Some battles I end up not hitting anything, while I get clobbered from afar.
I've had plenty of bugs too, but I don't mind. It happens. The only bothersome thing was the team matches often wouldn't give me any exp., so leveling was slow until I found out solo was unlocked, after which I leveled up quite a bit quicker.
Right now, I am looking forward to seeing a couple more skins. After that, I wouldn't mind some form of a story mode, a bit like how Fortnite evolves. Perhaps there can be various factions which all have their own uniform. Maybe even faction versus faction battles.
But that is me getting ahead of myself. For now, I am enjoying it. Far more than I did World of Tanks, which I found boring rather quickly.
Surprising enough, Call of Duty Warzone is the best Battle Royale ive ever played and like most of these battle royales I wouldnt have played if it wasn't free. As good as this game could be I probably wont play it if its more like Fortnite, I prefer a more mid-speed game thats not too fast (Fortnite) but not too slow (PUBG), something I feel Warzone has a perfect balance in.
Call of Duty did something right here (Modern Warfare was surprisingly good too from what I hear but I didn't want to buy it).
@Thaswizz from what I read, the online community wasn't getting enough players, so by the end of the year, all the online servers will be shutdown and be repurposed for other games. In other words from the company's perspective, the game wasn't received well. Which imo is BS. Cuz it was indeed awsome.
@SwitchVogel
Is there gyro aiming on the game?
@RodSD64 No, although the devs have acknowledged the idea and said it's coming in an update soon
Fun game! Add me! SW-7137-2652-9999
@Desrever
You have to manually change the game mode before hitting PLAY, otherwise you'll be playing the tutorial forever lol
I think its pretty good.
@Travisemo007 I’m glad it didn’t happen this game is awesome and updates have been nice !
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...