I think the gameplay is utterly fantastic and I will have fun playing this game.
I... do hope they polish the graphics. It isn't needed, but it could use more finesse. My biggest gripe is the music. It really... sucks. It's the stereotypical superhero kind of sound... bright and brilliant. No thank you. I'll take my gritty/unique space N64 lovely music.
I am very intrigued though. It will be a fun game. Star Fox fans have wanted something grand for a while, though... and while the gameplay will be amazing, I do hope the story, graphics, and music matches it.
Was it that bad? Very little excited me about this year's E3. Even Star Fox had me feel wishywashy. I'm mainly just bummed about the soundtrack (which they can fix). It sounds sooooo generic/superheroesque. I really could care less for it and hope they go back to that SNES N64 feel.
To be honest... I'm on the fence. I hope this sells utterly well. But does this make me go choochoo on the hype train? I don't know. I was somewhat disenchanted by "Tipping Stars." While I know there is so much more versatility in this game (as far as creation goes), the aspect that I think is brilliant on SMM is the same as TS, and... I was left disenchanted.
I'm on the fence. Were my feels represented merely due to the fact that John Numbers and Cosmo were really strong players and the stakes were high? Or did I have such anticipation because this could be a fun game for me? Maybe if a large enough community makes this game more than what it is, then I'll jump in.
@NorthLightSuplx I'm sorry that that's your philosophy of life. While I thought you had an argument during your first comment, it's clear that we view life rather differently.
Offline tourneys will always be a thing. This just gives more room for casual players (which, in turn, may hurt in person tourneys). I think the easy-Youtube-upload is a wonderful feature. I can't say that I'll use it, but...
@NorthLightSuplx With all due respect, I feel like you entered this article with a certain mindset. Especially if your first attack on the interview is about her vernacular. While this is a professional site, no one here wears suits and ties. She speaks in the vernacular of the community she's in. You didn't hear her speaking that way in the TED Talk—if anything, that's professionalism: knowing your audience.
But to your main point: yes, she pushed away because of how hurt she felt by the community—explained in the TED Talk. She wants others to not be reclusive like she used to be. As someone who has been immersed in a (while light-hearted and not intendingly-offensive) racist community towards Asians for five years, I can fully understand where she comes from. It's easy to become the thing you hate when you are immersed in such a community—especially when you enjoy many aspects of said group. And while this is just my perspective and, in the article's case, her perspective, I believe we have snapshots of reliability for the rest of the world. If you disagree, that's your prerogative, but I can attest and totally relate to what Lillian has undergone—just in a different topic of abuse.
As @Alexsora89 said, there needs to be more of this with Nintendo characters. The Nintendo community (and those who used to be a part of it) is really creative. Pump em out!
@Ichiban really. I've been through a handful of ranked battles where my players may be good rankedwise, but we lose so often due to lack of structure. People still play the independent game. And the fact that I'm consistently #1 in a lot of those games when we lose is a very shocking factor (since i'm far from great)
It doesn't answer why there isn't voice chat for friends.
I'm over it, personally—I'll use Skype, despite the inconvenience. However, Nintendo says it wants to reach all peoples, so removing voice chat opens gates. Little does it know/admin that it also is hurting other persons from playing it. I get that Nintendo is family friendly, but I don't see why they can't make games that appeal to a more particular audience. There are many Nintendo fans of old that have sadly grown out of the sentimental feelings Nintendo offers [which is a darn shame]. This could've been a way to get them back.
I appreciate them being honest with the situation. This really shows the issues of the Wii U and I hope that the next console can build off these problems.
Child age group,. this will be fine. But once they get to T and YA... good luck =.= The internet controls their minds and if the internet thinks its bad, they will too. And who runs the internet? People our age [I have no clue how old you guys are, but still ]
Child age group,. this will be fine. But once they get to T and YA... good luck =.= The internet controls their minds and if the internet thinks its bad, they will too. And who runs the internet? People our age [I have no clue how old you guys are, but still ]
Sorry... is this news, though? For some reason I feel like NL talked about this being a possibility. I mean, this confirms it, but hasn't this idea been leaked here before? Or am I trippin?
I'm with the minority: I didn't hate it, but it wasn't a wowzer. I've voiced my issue already: when I'm able to communicate with my teammates, I think I'll enjoy the game better. I'm still going to get it on Day One due to my preorder, but I am not extremely drawn to it. Maybe when you custom your weapons and gear, that will be more appealing, as well. But right now, there is little that makes me want to play more and more.
@Dr_Lugae "You can't evolve online chat because unless the entire culture changes it will always be as bad as a the foulest players playing it"
Unless players are able to block out individuals rather than just a pure mute. I know I did that back in the days of Age of Empires II. I feel like people just place blanket statements on Nintendo's policies to accept what they do. "My country right or wrong," no?
If Nintendo is not going to accept VC ever, then they need to find a way for gamers to communicate to each other in what they deem is safe yet not stifling. I'll tell you one thing: saying "Good luck!" or whatever before an MK8 race is super stifling. Fortunately, that game doesn't need interaction. But the Splatoon generic built-in audio commands is a step in that direction, but still is rather limiting. If Nintendo wants to be without VC, they need to be creative in this field, or else the rest of the world will be disappointed.
@Kaze_Memaryu Your language in your first comment seemed to depict otherwise, as well as your comment to @Quorthon : to say that there is "no need at all for VC" is to miss our point. Sure, you could play the game without VC—there is no need like there is a need for it. However, it really does amplify the gameplay since this is a teambased game. I have seen teambased games use VC really effectively. You don't have to agree, that's fine, but by saying "there is no need" makes me question if you really see the point. Also, my issue is still unmet: what do you do with strangers you want to VC with? You can't get their Skype account in game...
@luke88 hahah sounds good Maybe those who intend to buy Splatoon should all start collecting each others' Skype accounts if we're going to play together
@Quorthon It's conservative and creative, which sounds like an oxymoron, but that's how Ninty works. I'm not a Nintendo apologist, but I at least understand that delicate balance they're trying to work with. I get that they don't want to leave a young population in the dust while gamers our age dominate the scene. But in the same sense, you're absolutely right: they're leaving us hardcore gamers dry and wanting more lacking VC.
I personally see @outburst 's issue being resolved by having specific areas for casual and hardcore gamers. But bleh... :/
@outburst That's a fair point—one that I'd rather hear from the developers themselves. But your counter-argument is just as solid too—make a tournament section made for more hardcore gamers that want to use VC!
@Ic3pick039 Don't get me wrong: I fully agree with you. I'm just done with this debate since it's rather old and I've said my peace (or piece... both are applicable) many enough times. I'm now just arguing for those who argue that "there is NO need for VC." If you don't want it, fine, but don't claim something that isn't true [which, to clarify, isn't you. We're cool, broski ]
@Kaze_Memaryu Okay, this VC debate is getting old—especially with very little of the population seeming to not understand the other side. To note, I favour voice chat, but I see Nintendo's hesitancy. But to say that 3rd party VC works fine, the biggest issue is this: I have nearly no friends who own a Wii U (and I really don't know the percentage of those who would play Splatoon). How am I to communicate to my team if they are full of strangers?
As for "watching online matches" to see very little people who use VC... there's a reason: many are trying to showcase their own individual skill. In college, I witnessed a number of people using VC for Halo or TF2. My roommate became friends with a player through VC who lived across the country. Despite the stereotype of "13-year-old-boys who have nothing to say," there is a wealth of people who are more mature and have things TO say.
I am not here to argue that Nintendo should insert VC. I've done enough of that. But for those who do not care for VC, AT LEAST understand that we on the "other side" have a very valid argument. If anything, the new King of the Hill mode reeks of team strategy that would benefit from communication with your teammates. If you don't want VC, fine, but at least consider our side worth of an issue.
I absolutely loved Kirby growing up. The gameplay, the colors, and the music... so much sentiment. Granted, I haven't played a Kirby game since Crystal Shards and I'm looking for a game that has the Kirby feel but isn't just made for little kids. Which one would you recommend?
At 3,000,000: Alright guys. Good news and bad news. Bad news, we're not making the game. Good news, we just bought Banjo-Kazooie's IP so we'll be making a new game off that. Wait for our next Kickstarter
This is why numbers mean nothing. Absolutely nothing. Number ratings give the reader an arbitrary sense of what how good the individual finds the game to be, but does not define what is good or bad about the games. Scores are a nice touch if added to the wealth of what the reviewers think, but ideally, it's best to have reviews without ratings.
@Bi-Mabeobsa it's not just that. It's WHERE the money goes to, as well. So much money goes to the distributor versus the actual creator of the artwork, and it just isn't right. I don't condone theft, but I understand the idea behind the Pirate Bay. It isn't to get things for free, but it's to support the idea that creativity belongs to the artist, not to the conglomerate.
I'm curious to what creative advertising ideas this company will come up with for Nintendo. Does anyone know of the advertising history with the other companies listed? Anything that has stood out?
Comments 418
Re: Star Fox Zero Marks An Explosive Return To Form On Wii U
I think the gameplay is utterly fantastic and I will have fun playing this game.
I... do hope they polish the graphics. It isn't needed, but it could use more finesse. My biggest gripe is the music. It really... sucks. It's the stereotypical superhero kind of sound... bright and brilliant. No thank you. I'll take my gritty/unique space N64 lovely music.
I am very intrigued though. It will be a fun game. Star Fox fans have wanted something grand for a while, though... and while the gameplay will be amazing, I do hope the story, graphics, and music matches it.
Re: Iwata Vows To Listen To E3 2015 Digital Event Feedback And "Work To Better Meet Your Expectations"
Was it that bad? Very little excited me about this year's E3. Even Star Fox had me feel wishywashy. I'm mainly just bummed about the soundtrack (which they can fix). It sounds sooooo generic/superheroesque. I really could care less for it and hope they go back to that SNES N64 feel.
Re: Poll: What Did You Think of Nintendo's E3 Digital Event?
It wasn't terrible, but it definitely was lackluster. sigh
Re: Super Mario Maker is the Final Name for the Anniversary Title
@Savino He... didn't win first place last year. That goes to ZeRo.
But that was kinda douchey of HBox. Respect points for him definitely went down—there's trash talking and then there's that =.=
Re: Super Mario Maker is the Final Name for the Anniversary Title
To be honest... I'm on the fence. I hope this sells utterly well. But does this make me go choochoo on the hype train? I don't know. I was somewhat disenchanted by "Tipping Stars." While I know there is so much more versatility in this game (as far as creation goes), the aspect that I think is brilliant on SMM is the same as TS, and... I was left disenchanted.
I'm on the fence. Were my feels represented merely due to the fact that John Numbers and Cosmo were really strong players and the stakes were high? Or did I have such anticipation because this could be a fun game for me? Maybe if a large enough community makes this game more than what it is, then I'll jump in.
Re: Video: Check Out the Official Trailers for the Nindies@Home Games
Typoman looks utterly intriguing!
Re: Interview: Lilian "Milktea" Chen Talks Smash Bros., Sexism and a Brighter Future
@NorthLightSuplx I'm sorry that that's your philosophy of life. While I thought you had an argument during your first comment, it's clear that we view life rather differently.
Re: Interview: Lilian "Milktea" Chen Talks Smash Bros., Sexism and a Brighter Future
@Ralizah Some people have come into this article with a bias/mindset. That always makes things difficult.
Re: YouTube Replays And Tourney Mode Coming To Super Smash Bros. Later This Year
Offline tourneys will always be a thing. This just gives more room for casual players (which, in turn, may hurt in person tourneys). I think the easy-Youtube-upload is a wonderful feature. I can't say that I'll use it, but...
Re: Interview: Lilian "Milktea" Chen Talks Smash Bros., Sexism and a Brighter Future
@NorthLightSuplx With all due respect, I feel like you entered this article with a certain mindset. Especially if your first attack on the interview is about her vernacular. While this is a professional site, no one here wears suits and ties. She speaks in the vernacular of the community she's in. You didn't hear her speaking that way in the TED Talk—if anything, that's professionalism: knowing your audience.
But to your main point: yes, she pushed away because of how hurt she felt by the community—explained in the TED Talk. She wants others to not be reclusive like she used to be. As someone who has been immersed in a (while light-hearted and not intendingly-offensive) racist community towards Asians for five years, I can fully understand where she comes from. It's easy to become the thing you hate when you are immersed in such a community—especially when you enjoy many aspects of said group. And while this is just my perspective and, in the article's case, her perspective, I believe we have snapshots of reliability for the rest of the world. If you disagree, that's your prerogative, but I can attest and totally relate to what Lillian has undergone—just in a different topic of abuse.
Re: Feature: Nintendo Franchises We Want to See at E3 - Paper Mario
Or...
...another RPG they could continue is Super Mario RPG.
I swear... Square Enix and Nintendo need to figure it out. We all want Geno back.
Re: Video: This Fan-Made Zelda Sketch Shows What Happens When Link Runs Out Of Loose Change
As @Alexsora89 said, there needs to be more of this with Nintendo characters. The Nintendo community (and those who used to be a part of it) is really creative. Pump em out!
Re: Splatoon Producer Inks Out Reasons For Lack Of Voice Chat And Staggered Content Roll-Out
@Ichiban really. I've been through a handful of ranked battles where my players may be good rankedwise, but we lose so often due to lack of structure. People still play the independent game. And the fact that I'm consistently #1 in a lot of those games when we lose is a very shocking factor (since i'm far from great)
Re: Splatoon Producer Inks Out Reasons For Lack Of Voice Chat And Staggered Content Roll-Out
It doesn't answer why there isn't voice chat for friends.
I'm over it, personally—I'll use Skype, despite the inconvenience. However, Nintendo says it wants to reach all peoples, so removing voice chat opens gates. Little does it know/admin that it also is hurting other persons from playing it. I get that Nintendo is family friendly, but I don't see why they can't make games that appeal to a more particular audience. There are many Nintendo fans of old that have sadly grown out of the sentimental feelings Nintendo offers [which is a darn shame]. This could've been a way to get them back.
Re: Project CARS Studio Boss Admits to Problems With Wii U Version, Hoping For Nintendo Hardware Announcement at E3
I appreciate them being honest with the situation. This really shows the issues of the Wii U and I hope that the next console can build off these problems.
Re: Fashion: A Young Reader Shows That Style Matters in Splatoon
I REAALLY hope that this game brings the new generation into Nintendo. I'm done talking to my students about 5 Nights at Freddys.
@ekreig Iono. I get it that form should follow function, but them wearing caps to get splattered in ink also feels strange.
Re: Nintendo is Discontinuing the Basic 8GB Wii U in Japan, Standalone White 32GB Unit Taking Its Place
Like others... I wish I had the White version. Oh well
Re: Nintendo Announces Best Buy Locations and Details for Nintendo World Championships 2015 Qualifiers
Yeah. This is less than mediocre. What were the world championships like back in 1990? I was just a fetus then
Re: Nintendo Announces Best Buy Locations and Details for Nintendo World Championships 2015 Qualifiers
@JusticeColde hahaha
Re: Mega64 Lent Nintendo A Helping Hand With Its E3 2015 Announcement Video
I don't know how Mega64 has so many connections. It's great that Nintendo has constantly collaborated with them. I love their works
Re: Nintendo Assisted Monolith Soft With Xenoblade Chronicles X Online Functionality
@Boidoh I... think... hope... YES. IT IS. I think.
Re: Video: Nintendo of America's Musical Splatoon Campaign Continues
Child age group,. this will be fine. But once they get to T and YA... good luck =.= The internet controls their minds and if the internet thinks its bad, they will too. And who runs the internet? People our age [I have no clue how old you guys are, but still ]
Re: Video: Nintendo of America's Musical Splatoon Campaign Continues
Child age group,. this will be fine. But once they get to T and YA... good luck =.= The internet controls their minds and if the internet thinks its bad, they will too. And who runs the internet? People our age [I have no clue how old you guys are, but still ]
Re: Nintendo Announces Its Plans for E3 2015, Headlined By New Nintendo World Championships
Sorry... is this news, though? For some reason I feel like NL talked about this being a possibility. I mean, this confirms it, but hasn't this idea been leaked here before? Or am I trippin?
Re: Nintendo Announces Its Plans for E3 2015, Headlined By New Nintendo World Championships
@Knuckles I can accept that
Re: Nintendo Announces Its Plans for E3 2015, Headlined By New Nintendo World Championships
Training with the Virtual Boy? Competition: how long can you play before vomiting due to nausea.
Re: Video: Teenagers React To Duck Hunt And The Iconic NES Zapper
Sometimes I wonder if the Fine Bros are doing a better job of bringing teenagers to Nintendo than Nintendo is.
Re: Poll: Did The Splatoon Global Testfire Hit Its Targets?
I'm with the minority: I didn't hate it, but it wasn't a wowzer. I've voiced my issue already: when I'm able to communicate with my teammates, I think I'll enjoy the game better. I'm still going to get it on Day One due to my preorder, but I am not extremely drawn to it. Maybe when you custom your weapons and gear, that will be more appealing, as well. But right now, there is little that makes me want to play more and more.
Re: Video: Nintendo of America's Splatoon TV Commercial Attempts to Introduce a Theme Song
Well...
...
Re: Feature: What We Want to See in the Splatoon Direct
@Dr_Lugae "You can't evolve online chat because unless the entire culture changes it will always be as bad as a the foulest players playing it"
Unless players are able to block out individuals rather than just a pure mute. I know I did that back in the days of Age of Empires II. I feel like people just place blanket statements on Nintendo's policies to accept what they do. "My country right or wrong," no?
If Nintendo is not going to accept VC ever, then they need to find a way for gamers to communicate to each other in what they deem is safe yet not stifling. I'll tell you one thing: saying "Good luck!" or whatever before an MK8 race is super stifling. Fortunately, that game doesn't need interaction. But the Splatoon generic built-in audio commands is a step in that direction, but still is rather limiting. If Nintendo wants to be without VC, they need to be creative in this field, or else the rest of the world will be disappointed.
Re: Feature: What We Want to See in the Splatoon Direct
@Kaze_Memaryu Your language in your first comment seemed to depict otherwise, as well as your comment to @Quorthon : to say that there is "no need at all for VC" is to miss our point. Sure, you could play the game without VC—there is no need like there is a need for it. However, it really does amplify the gameplay since this is a teambased game. I have seen teambased games use VC really effectively. You don't have to agree, that's fine, but by saying "there is no need" makes me question if you really see the point. Also, my issue is still unmet: what do you do with strangers you want to VC with? You can't get their Skype account in game...
Re: Feature: What We Want to See in the Splatoon Direct
@luke88 hahah sounds good Maybe those who intend to buy Splatoon should all start collecting each others' Skype accounts if we're going to play together
Re: Feature: What We Want to See in the Splatoon Direct
@Quorthon It's conservative and creative, which sounds like an oxymoron, but that's how Ninty works. I'm not a Nintendo apologist, but I at least understand that delicate balance they're trying to work with. I get that they don't want to leave a young population in the dust while gamers our age dominate the scene. But in the same sense, you're absolutely right: they're leaving us hardcore gamers dry and wanting more lacking VC.
I personally see @outburst 's issue being resolved by having specific areas for casual and hardcore gamers. But bleh... :/
Re: Feature: What We Want to See in the Splatoon Direct
@outburst That's a fair point—one that I'd rather hear from the developers themselves. But your counter-argument is just as solid too—make a tournament section made for more hardcore gamers that want to use VC!
@Ic3pick039 Don't get me wrong: I fully agree with you. I'm just done with this debate since it's rather old and I've said my peace (or piece... both are applicable) many enough times. I'm now just arguing for those who argue that "there is NO need for VC." If you don't want it, fine, but don't claim something that isn't true [which, to clarify, isn't you. We're cool, broski ]
Re: Feature: What We Want to See in the Splatoon Direct
@Kaze_Memaryu Okay, this VC debate is getting old—especially with very little of the population seeming to not understand the other side. To note, I favour voice chat, but I see Nintendo's hesitancy. But to say that 3rd party VC works fine, the biggest issue is this: I have nearly no friends who own a Wii U (and I really don't know the percentage of those who would play Splatoon). How am I to communicate to my team if they are full of strangers?
As for "watching online matches" to see very little people who use VC... there's a reason: many are trying to showcase their own individual skill. In college, I witnessed a number of people using VC for Halo or TF2. My roommate became friends with a player through VC who lived across the country. Despite the stereotype of "13-year-old-boys who have nothing to say," there is a wealth of people who are more mature and have things TO say.
I am not here to argue that Nintendo should insert VC. I've done enough of that. But for those who do not care for VC, AT LEAST understand that we on the "other side" have a very valid argument. If anything, the new King of the Hill mode reeks of team strategy that would benefit from communication with your teammates. If you don't want VC, fine, but at least consider our side worth of an issue.
Re: Feature: What We Want to See in the Splatoon Direct
Announcement of teams would be thrilling!
...though, I have very few friends who own a Wii U, so who am I kidding ;-;
Re: Feature: A Fit-To-Burst History Of Kirby Games
I absolutely loved Kirby growing up. The gameplay, the colors, and the music... so much sentiment. Granted, I haven't played a Kirby game since Crystal Shards and I'm looking for a game that has the Kirby feel but isn't just made for little kids. Which one would you recommend?
Re: Yooka-Laylee Double-Jumps Through Final Kickstarter Stretch Goal In Less Than 24 Hours
At 3,000,000: Alright guys. Good news and bad news. Bad news, we're not making the game. Good news, we just bought Banjo-Kazooie's IP so we'll be making a new game off that. Wait for our next Kickstarter
Re: Playtonic's Project Ukulele Becomes Yooka-Laylee, Wii U Release Confirmed
As someone who constantly corrects people's pronunciation of "Ukulele," I'm rather disappointed in the name of this game...
Re: Feature: A Day With The Biggest StreetPass Group in the US
@DavidSPSD Done deal. Thanks
Re: Feature: A Day With The Biggest StreetPass Group in the US
I have lived in San Diego my entire life. Why have I never heard of this? Sheesh... when does it occur? And is there an entry fee?
Re: Video: The Nintendo 64 Kid Is Taking Unboxing To The Next Level For Taco Bell
@HollywoodHogan The best.
Re: Call of Duty: Black Ops III "Ember" Tease Sets a Futuristic Scene Ahead of Full Reveal
I hope it does. The Wii U could always use more third-party love. I think I'd eventually buy it.
Re: Famitsu Unleashes Xenoblade Chronicles X Score
This is why numbers mean nothing. Absolutely nothing. Number ratings give the reader an arbitrary sense of what how good the individual finds the game to be, but does not define what is good or bad about the games. Scores are a nice touch if added to the wealth of what the reviewers think, but ideally, it's best to have reviews without ratings.
Re: Unseen64 Digs Up Some Screens of Brimstone, a Cancelled SNES JRPG From Taito
Mmm... this looks like it could have been a meaty good game. :/ Granted, it's just artwork. Not enough data to really assess that. But still
Re: Pirate Bay Co-Founder Unable To Experience The Joys Of NES Behind Bars
@Bi-Mabeobsa it's not just that. It's WHERE the money goes to, as well. So much money goes to the distributor versus the actual creator of the artwork, and it just isn't right. I don't condone theft, but I understand the idea behind the Pirate Bay. It isn't to get things for free, but it's to support the idea that creativity belongs to the artist, not to the conglomerate.
Re: Pirate Bay Co-Founder Unable To Experience The Joys Of NES Behind Bars
@AlexOlney I bought myself a set. It was less than 10 USD (not including shipping). I guess it's out of the prison's budget...
Re: Nintendo UK Has Picked Its New PR Agency, Splatoon Activity Incoming
So from what I read, in sum: good
Re: Nintendo UK Has Picked Its New PR Agency, Splatoon Activity Incoming
I'm curious to what creative advertising ideas this company will come up with for Nintendo. Does anyone know of the advertising history with the other companies listed? Anything that has stood out?
Re: Hardware: Settle It With This Customised Super Smash Bros. Nintendo 64 Console
@MeloMan Seriously. Kirby was the man back in Smash64. I started using him again in SmashWiiU. He isn't as good, but not as nerfed as Melee!