@BLP for YouTubers who are making a living off of these videos, 60% is a big deal. Even if you disagree that people shouldn't be living off of other people's content (which... if you think about it... is how people have been living since the idea of interest came along) it's the principle. These guys aren't stealing Nintendo's IP. Unlike other artforms (e.g.: television or music) gaming has always been about experiencing the artwork. YouTubers aren't stealing that away from the consumer. What YouTubers do is take a creative idea and take their own spin on it, often making the viewer want to purchase said idea and spin it themselves.
This stifles creativity and (typically) good advertisement of the game. Especially with the walls they've placed regarding what games can be published onto YouTube.
4D? People... let's get a better grasp of how the dimensions work... ...unless you wish the next gen of handheld consoles to interact with the fabric of time, then I'm ALL for that.
'I've seen a couple people bashing others for still wanting the game because buying it would "send Nintendo the message that you're okay with no voice chat in games, which is unacceptable".'
That's ludicrous! We can't throw the baby out with the bad bath water. There are other ways to protest.
@Wolfgabe: It is disappointing to hear that people are considering in not purchasing the game merely because of this feature. Though, I do see their point: if this is removed, what else from a competitive standpoint will be removed. It's a slippery slope argument, but understandable nonetheless.
But I have to disagree with you in that there's not much strategy. I see great potential. While it is a spray and pray kind of game, placement looks key in this game. Think a bottleneck should be more secure? Tell your teammate to hide in the ink for a surprise attack. Need assistance? Call a teammate over.
If they keep VC with friends, I'll be rather content. If they don't, I'll be very disappointed, but still buy this game. This looks like an awesome game, but it boils down to the idea of choice. We should have the option to mute fowl language... or let our ears sift through it to work with others. Likewise, parents should be involved with their kids lives to teach them that they should mute or sift through fowl language. It's the principle that's at hand.
@IceClimbers: That's a good point. Typical Nintendo purists [which is what the Wii U is currently being sold to] aren't all about strategy. I'm sadly a minority. I do wonder, though, if given the chance if a small margin of them would increase. I do, however, know many non-Wii U owners that would love this game and eat up tactics. Perhaps that would also increase the percentage of profanities...
But I still hold to the fact that VC does add to the gameplay, even if a majority of people don't use it (yet ). And even if there isn't a majority market for the VC, it's comparable to online gaming. While most Nintendo gamers prefer local multiplayer, that shouldn't stop the Big N from implementing it into their games. VC should be no different.
Everyone uses CoD, Halo, etc. as references to why VC should not be implemented. They don't want to hear vulgarities and obscenities. Void of the fact that there is a mute option that a majority of people utilize, what percentage of the Nintendo fanbase reflects these kinds of gamers that would spew insane innuendos? Sure, there is the competitive Smash community that enjoys their colorful taunting, and I know my friends and I have shouted at the screen while slipping some non-Nintendo words. But I really wonder: what percentage of people that would play Splatoon reflects the personality of the Crazy German Counterstrike Kid? I beg to guess not a lot. It isn't that type of game.
@JasonAnArgoNOT64: With all due respect, I find that a ridiculous mindset. Firstly, finding middle ground does not necessarily mean compromise and create a lukewarm product. I'm not saying it's easy, but it's finding something that works for both parties. As far as hampering, yeah: you'll always get people biting at you (no matter what side you pick). But if you are creating middle ground because your product needs it (rather than because people ask for it), then its your product that wins—and Nintendo products NEEDS better online action while maintaining their family friendly stature. If the product is happy, then a majority of fans and, more importantly, the developer should be happy.
@Yorumi: The fact that they held a Smash tournament at E3 and allowed Smash to be sponsored at APEX 2015, it seems that they are at least attempting a healthy balance between party and skill. Plus, I felt that was more Sakurai's approach than Nintendo's, but I could be wrong. They need to seek that middle more vigorously.
@Rin-go: Going back to one of Miyamoto's old sayings "When a problem can't be solved no matter what, someone's lying." If it isn't working, find a creative way to make a compromise. Granted, I'm speaking without knowing fully what's going on, but it's hard fathom why they'd nix the WHOLE idea of VC.
@jeb_leeds: If Wi-Fi is really the problem, the game should be bundled with a USB-to-RJ45. If StarFox64 was bundled with a rumble pak as a fun peripheral, there's no reason this game shouldn't be bundled with a mandatory peripheral.
@Mask0Gears: Also, it isn't meant for Single-player fun. That was added on just for people who want an alternative. This is meant to be an online battle. Why not add as many tools as possible to make this as full of an experience as possible?
@Quorthon: If it wasn't clear in my earlier comment, I agree... and yet Swapnote is dead. So if Nintendo wants to maintain this stance, their job is to find better ways to improve VC rather than remove it.
@Quorthon: I get what Nintendo is trying to do, though— some kids playing on their own won't mute the mic always and they may hear things that they can't unhear [or even worse, be preyed upon]. So we go back to the age old battle of where the guilt lies: the product or the consumer. Personally, I think if Nintendo wants to create a safe environment, why not research better ways to block out or educate children from verbal spammers/predators.
@BensonUii: that's the simple version of strategy, but this game can allow for SO much more. By limiting VC, you limit the possibilities of this game.
@Wolfgabe: While I understand (and fully respect) Nintendo's approach towards preventing verbal abuse on their online network, they need to find a happier medium. This asks for even more strategy than many mainstream shooters, thus having communication is drastically needed. Sure, we could put on Skype, but that's assuming we're only playing with friends. While there will always be verbal trolls, shutting out this approach limits our progress to perfecting online chatting.
I dont believe this article portrays it properly. There's a difference between being offended and disappointed. I find that Norman is more of the latter, and I dont don't blame him — especially when you start getting into stuff like blackface. No one is butt hurt, but when you love a company so much and is considered family friendly and you get some borderline stuff, one can't help but be surprised and a little disappointed.
Comments 418
Re: Nintendo YouTube Creators Program Update Clarifies Rules and Delayed Approvals Due to Volume of Applications
@BLP for YouTubers who are making a living off of these videos, 60% is a big deal. Even if you disagree that people shouldn't be living off of other people's content (which... if you think about it... is how people have been living since the idea of interest came along) it's the principle. These guys aren't stealing Nintendo's IP. Unlike other artforms (e.g.: television or music) gaming has always been about experiencing the artwork. YouTubers aren't stealing that away from the consumer. What YouTubers do is take a creative idea and take their own spin on it, often making the viewer want to purchase said idea and spin it themselves.
This stifles creativity and (typically) good advertisement of the game. Especially with the walls they've placed regarding what games can be published onto YouTube.
Re: Developers Outline Their Ideas for Nintendo's Next Generation Handheld
@VeeFlamesNL @WaveBoy
4D? People... let's get a better grasp of how the dimensions work...
...unless you wish the next gen of handheld consoles to interact with the fabric of time, then I'm ALL for that.
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@IceClimbers:
'I've seen a couple people bashing others for still wanting the game because buying it would "send Nintendo the message that you're okay with no voice chat in games, which is unacceptable".'
That's ludicrous! We can't throw the baby out with the bad bath water. There are other ways to protest.
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@Wolfgabe: It is disappointing to hear that people are considering in not purchasing the game merely because of this feature. Though, I do see their point: if this is removed, what else from a competitive standpoint will be removed. It's a slippery slope argument, but understandable nonetheless.
But I have to disagree with you in that there's not much strategy. I see great potential. While it is a spray and pray kind of game, placement looks key in this game. Think a bottleneck should be more secure? Tell your teammate to hide in the ink for a surprise attack. Need assistance? Call a teammate over.
If they keep VC with friends, I'll be rather content. If they don't, I'll be very disappointed, but still buy this game. This looks like an awesome game, but it boils down to the idea of choice. We should have the option to mute fowl language... or let our ears sift through it to work with others. Likewise, parents should be involved with their kids lives to teach them that they should mute or sift through fowl language. It's the principle that's at hand.
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@IceClimbers: That's a good point. Typical Nintendo purists [which is what the Wii U is currently being sold to] aren't all about strategy. I'm sadly a minority. I do wonder, though, if given the chance if a small margin of them would increase. I do, however, know many non-Wii U owners that would love this game and eat up tactics. Perhaps that would also increase the percentage of profanities...
But I still hold to the fact that VC does add to the gameplay, even if a majority of people don't use it (yet ). And even if there isn't a majority market for the VC, it's comparable to online gaming. While most Nintendo gamers prefer local multiplayer, that shouldn't stop the Big N from implementing it into their games. VC should be no different.
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
Everyone uses CoD, Halo, etc. as references to why VC should not be implemented. They don't want to hear vulgarities and obscenities. Void of the fact that there is a mute option that a majority of people utilize, what percentage of the Nintendo fanbase reflects these kinds of gamers that would spew insane innuendos? Sure, there is the competitive Smash community that enjoys their colorful taunting, and I know my friends and I have shouted at the screen while slipping some non-Nintendo words. But I really wonder: what percentage of people that would play Splatoon reflects the personality of the Crazy German Counterstrike Kid? I beg to guess not a lot. It isn't that type of game.
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@JasonAnArgoNOT64: With all due respect, I find that a ridiculous mindset. Firstly, finding middle ground does not necessarily mean compromise and create a lukewarm product. I'm not saying it's easy, but it's finding something that works for both parties. As far as hampering, yeah: you'll always get people biting at you (no matter what side you pick). But if you are creating middle ground because your product needs it (rather than because people ask for it), then its your product that wins—and Nintendo products NEEDS better online action while maintaining their family friendly stature. If the product is happy, then a majority of fans and, more importantly, the developer should be happy.
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@Yorumi: The fact that they held a Smash tournament at E3 and allowed Smash to be sponsored at APEX 2015, it seems that they are at least attempting a healthy balance between party and skill. Plus, I felt that was more Sakurai's approach than Nintendo's, but I could be wrong. They need to seek that middle more vigorously.
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@Rin-go: Going back to one of Miyamoto's old sayings "When a problem can't be solved no matter what, someone's lying." If it isn't working, find a creative way to make a compromise. Granted, I'm speaking without knowing fully what's going on, but it's hard fathom why they'd nix the WHOLE idea of VC.
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@ZurrrrBlattTron: unless it has to do with potential cultural offense — then they just say "get over it."
I find this a productive reaction. Nintendo needs to get out of the Dark Ages.
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@jeb_leeds: If Wi-Fi is really the problem, the game should be bundled with a USB-to-RJ45. If StarFox64 was bundled with a rumble pak as a fun peripheral, there's no reason this game shouldn't be bundled with a mandatory peripheral.
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@Nicolai: thanks! That's... something this article should've mentioned.
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@Nicolai: where's that mentioned in the article?
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@Mask0Gears: Also, it isn't meant for Single-player fun. That was added on just for people who want an alternative. This is meant to be an online battle. Why not add as many tools as possible to make this as full of an experience as possible?
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@Quorthon: If it wasn't clear in my earlier comment, I agree... and yet Swapnote is dead. So if Nintendo wants to maintain this stance, their job is to find better ways to improve VC rather than remove it.
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@Quorthon: I get what Nintendo is trying to do, though— some kids playing on their own won't mute the mic always and they may hear things that they can't unhear [or even worse, be preyed upon]. So we go back to the age old battle of where the guilt lies: the product or the consumer. Personally, I think if Nintendo wants to create a safe environment, why not research better ways to block out or educate children from verbal spammers/predators.
@BensonUii: that's the simple version of strategy, but this game can allow for SO much more. By limiting VC, you limit the possibilities of this game.
Re: Famitsu Article Reportedly Inks Out More Splatoon Details
@Wolfgabe: While I understand (and fully respect) Nintendo's approach towards preventing verbal abuse on their online network, they need to find a happier medium. This asks for even more strategy than many mainstream shooters, thus having communication is drastically needed. Sure, we could put on Skype, but that's assuming we're only playing with friends. While there will always be verbal trolls, shutting out this approach limits our progress to perfecting online chatting.
Re: Video: YouTube's Gaming Historian Takes Offense At One Element Of Mario's Game Boy Past
I dont believe this article portrays it properly. There's a difference between being offended and disappointed. I find that Norman is more of the latter, and I dont don't blame him — especially when you start getting into stuff like blackface. No one is butt hurt, but when you love a company so much and is considered family friendly and you get some borderline stuff, one can't help but be surprised and a little disappointed.