Comments 555

Re: Switch 2 Games Cost A Bit More Than You're Probably Expecting

Gryffin

@LimitedPower I'm a late adopter, basically one generation behind. I waited 8 years to get a PS4. And I waited until Tears of the Kingdom to get a Switch. Which I didn't even buy; my friend gave me his launch model. I'm a big proponent of waiting. For hardware, launch kinks get worked out. Software gets patched. And the library fills with enough titles to play.

Re: Switch 2 Games Cost A Bit More Than You're Probably Expecting

Gryffin

@naxuu I think many many people are going to come to the same conclusion. I think Switch 2 is going to massively underperform. And I also don't trust it to run many of these games well. I have no confidence Cyberpunk and Elden Ring will run at an acceptable performance level. And if that's the case, then there is little argument for the console at all.

Re: Switch 2 Games Cost A Bit More Than You're Probably Expecting

Gryffin

@Megz3 agreed. I think the hardware argument is weak. I see basically nobody using the mouse or chat feature. The chat is obviously pretty laggy too because Nintendo has never done networking well, and still doesn't apparently. I was astounded by some of the features announced, in that I didn't know they aren't already available on Switch. Like local play with multiple systems. How is that not already a feature? The DS had it 20 years ago.

Re: Poll: Is It Finally Time For Castlevania To Rise Again?

Gryffin

We don't need another 2D Castlevania. The indie crew already have that covered. And I'll be honest, I'm not sure they can be topped. What a small indie team cannot afford to develop is a 3D action/exploration metroidvania. This is the answer to the woes of costly game development. Scale it back. Simplify. A Lament of Innocence-esque title with modern controls and conveniences would be very well received. Graphics are unnecessarily complicated and extremely expensive. I truly believe the gaming community would be receptive to PS2-level graphics, but HD. This type of game would cost a quarter of that of a modern AAA game and, based on recent trends, would sell better, especially if the price were $40 or $50. I think people are looking for slick, professional 8 hour games.