Comments 344

Re: Jools Watsham Highlights Low Chicken Wiggle Sales, Confirms Upcoming Discount

ECMIM

@SmaMan uhh, he literally said in the post to not buy until next week because it's going on sale.

(As for me, the Euro platformer stylings of Jools and co. isn't really my cup of tea, so I'll be passing regardless.)

That said, the only 3DS game I care about at this point is Metroid is and, even then, a huge part of me really, really would have preferred it be moved to Switch, such that I'm hesitant to buy it on 3DS...the audience of core players has left the building.

Re: Nintendo Switch Still Leads in Japan as Etrian Mystery Dungeon 2 Makes Debut

ECMIM

@retro_player_22 even CAPCOM didn't expect much--they only shipped about 150k copies, total, to retail.

More interestingly, it seems Arms might have found some legs--after several weeks running, it's stable at ~5k/week, every week, on a userbase of >1.75-million or so. It'll never be the next Splatoon (it's a fighting game, it was never going to manage that) but it can be a solid series worthy of sequels if it can hold that number for the next year (or grows with the userbase).

Re: Pokémon CEO on the Future of Pokémon and the Switch

ECMIM

@Neon_Blues it could be a few reasons, but I'd imagine part of it is that the phrase in Japanese translates more directly to English as "more expressive", rather than "better graphics".

I mean, you can see it from the story quoted that it's exactly what he means:

"Right now we’re using 7 to 8 inch screens, but on a high-definition TV you can express a whole different world with graphics and sound."

I'd also add that lots of Japanese devs use this exact phrasing when talking about 'expressing' better graphics and sound--read enough interviews or speak with them enough (via translators) and you'll notice they use it all the time.

Re: Feature: How Wulverblade Is Bringing Britain's Blood-Soaked History To Life On Nintendo Switch

ECMIM

As a good example, as an illustrator or designer you naturally improve in your ability as time goes on. When we’d got to year three of the game, I was looking at the first level drawn three years prior and was holding my head in shame. I just had to redraw and re-paint the whole thing.

This is why--love them or hate them--a good producer (read: manager) is absolutely essential on any project.

When I'm engaged in a creative endeavor, I appreciate someone having the whip-hand or a project will drag on forever.

(I've worked both sides of this equation, and while creative types do chafe under the lash, at the end of the day, 95%+ need the externally-compelled focus.)

Re: Editorial: Is This a Golden Era of Gaming? Absolutely

ECMIM

@Steel76 I'm a hair older than you, but I concur heartily, and it isn't just nostalgia, at least for me. I still regularly play 16 bit games--going through my umpteenth play through of Shadow Dancer on Genesis atm*--and enjoy them every bit as much now as I did then.

*Alisia Dragoon is on deck.

@Yorumi yes, that would be me. Post-crash 80s--more like maybe 1983, crash year, if you factor in arcade games (I'm old enough to have been there pre and remember it)--through the conclusion of 16-bit.

PS Really enjoying the responses by those in my general age cohort!