This series didn't really find its legs until AoF3 showed up, but like a lot of other people when this was new, I was dazzled by the scaling FX, if not the gameplay.
@StuTwo the Amiga platformer part is what turns me off about RK/Atooi's games--I always found them vastly weaker--aesthetically and gameplay-wise--than their Japanese counterparts.
@Heavyarms55 anywhere? It'll overtake it in Japan in under 2-years, tops--after that, you get into the vagaries of when the PS4 is put out to pasture, re: the other territories.
@PorllM there were games that had trophy support patched in later to do exactly what you suggest, albeit you'd probably have to go back and do it, assuming the game isn't already tracking stats like that under the hood.
@SushiGummy as I recall, it was not as nearly as well-received as the first, mainly down to some foolish design choices. I haven't played it since it came out, but I do recall giving up on it in fairly short order.
I'll actually buy this on 3DS, mainly because the 3D effect on games like this is wonderful and obviously wouldn't be replicated on a theoretical Switch port.
@SmaMan uhh, he literally said in the post to not buy until next week because it's going on sale.
(As for me, the Euro platformer stylings of Jools and co. isn't really my cup of tea, so I'll be passing regardless.)
That said, the only 3DS game I care about at this point is Metroid is and, even then, a huge part of me really, really would have preferred it be moved to Switch, such that I'm hesitant to buy it on 3DS...the audience of core players has left the building.
Joe & Mac? More like Dashin' Desperadoes, since it stars the same characters...
Regardless, great game and a sad reminder that the Neo degenerated into a wasteland of fighting games when it could have been so much more...now bring on Top Hunter!
@westman98 to be fair, they made the right call, biz-wise, to stick with the known quantity instead of risking it on Switch. Now, hindsight being 20-20...
@retro_player_22 even CAPCOM didn't expect much--they only shipped about 150k copies, total, to retail.
More interestingly, it seems Arms might have found some legs--after several weeks running, it's stable at ~5k/week, every week, on a userbase of >1.75-million or so. It'll never be the next Splatoon (it's a fighting game, it was never going to manage that) but it can be a solid series worthy of sequels if it can hold that number for the next year (or grows with the userbase).
@Neon_Blues it could be a few reasons, but I'd imagine part of it is that the phrase in Japanese translates more directly to English as "more expressive", rather than "better graphics".
I mean, you can see it from the story quoted that it's exactly what he means:
"Right now we’re using 7 to 8 inch screens, but on a high-definition TV you can express a whole different world with graphics and sound."
I'd also add that lots of Japanese devs use this exact phrasing when talking about 'expressing' better graphics and sound--read enough interviews or speak with them enough (via translators) and you'll notice they use it all the time.
As a good example, as an illustrator or designer you naturally improve in your ability as time goes on. When we’d got to year three of the game, I was looking at the first level drawn three years prior and was holding my head in shame. I just had to redraw and re-paint the whole thing.
This is why--love them or hate them--a good producer (read: manager) is absolutely essential on any project.
When I'm engaged in a creative endeavor, I appreciate someone having the whip-hand or a project will drag on forever.
(I've worked both sides of this equation, and while creative types do chafe under the lash, at the end of the day, 95%+ need the externally-compelled focus.)
It's ok, but even the most recent updates on the PC build--on steam early access for well over a year--show it still has a ways to go to claim the mantle of heir apparent to SOR.
@Steel76 I'm a hair older than you, but I concur heartily, and it isn't just nostalgia, at least for me. I still regularly play 16 bit games--going through my umpteenth play through of Shadow Dancer on Genesis atm*--and enjoy them every bit as much now as I did then.
*Alisia Dragoon is on deck.
@Yorumi yes, that would be me. Post-crash 80s--more like maybe 1983, crash year, if you factor in arcade games (I'm old enough to have been there pre and remember it)--through the conclusion of 16-bit.
PS Really enjoying the responses by those in my general age cohort!
Comments 344
Re: Sega Dreamcast: Collected Works Looks Like A Dream Come True
@NEStalgia no, just bitter tears
Re: Sega Dreamcast: Collected Works Looks Like A Dream Come True
Still waiting* for a proper PSO2--I'd even settle for a PSP3 on Switch, at this point.
*And about 50 other games, SEGA.
(I still bleed SEGA blue when cut, even if modern SEGA is the palest of pale shadows of its former self.)
Re: Art of Fighting is Scrapping Its Way to the Switch eShop
This series didn't really find its legs until AoF3 showed up, but like a lot of other people when this was new, I was dazzled by the scaling FX, if not the gameplay.
Re: Review: R.B.I. Baseball 17 (Switch)
@Donutman yeah, I have it on PC, and it's a blast.
Re: Here's How Much Data You'll Need To Download For NBA 2K18 On Switch
@LegendOfPokemon it's probably more accurate to say it's ridiculous a save file eats up 5gigs...
Re: Review: R.B.I. Baseball 17 (Switch)
@Donutman there's a Kingdom New Lands review on NL?
EDIT: NVM, there is, but it wasn't showing up on the main review page.
Re: Kirby Will Be Out Of Control When Kirby: Battle Royale Arrives On The Nintendo 3DS
@electrolite77 especially Metroid (because Metroid).
Re: Runbow Is Coming to the Switch in Winter 2017
Loved it to death on WiiU but will not be double-dipping since I'm still burned out on it (played tons and tons of it for months in MP).
Re: Chicken Wiggle Gets a Discount and Shiny New Trailer
@StuTwo the Amiga platformer part is what turns me off about RK/Atooi's games--I always found them vastly weaker--aesthetically and gameplay-wise--than their Japanese counterparts.
Re: Atlus Confirms A Western 3DS Release For The Alliance Alive In Early 2018
OK, I lied--I'm not quite done w/ the 3DS after all.
Re: Review: Double Dragon 4 (Switch eShop)
@Shiryu thanks. So if the tearing is fixed, what is the graphical aberration referred to in the review?
Re: Review: Double Dragon 4 (Switch eShop)
...the scrolling effect is noticeably jerky...
I presume this means the screen tearing from the PS4 rev is still present?
Re: More UK Gamers Picked Switch This Year Than Xbox One
@Heavyarms55 anywhere? It'll overtake it in Japan in under 2-years, tops--after that, you get into the vagaries of when the PS4 is put out to pasture, re: the other territories.
Re: Ace Of Seafood Features Fish With Lasers, So Thank Poseidon We're Getting A Switch Version
@Spiders you're probably one of two people, besides myself, that thinks Sub Rebellion was utterly awesome.
(I also loved Critical Depth on PS1.)
Re: Trailer Showcases Performance Boost of One Piece Unlimited World Red - Deluxe Edition on Switch
@SKTTR much less fun than the Wii games, alas.
Re: Ace Of Seafood Features Fish With Lasers, So Thank Poseidon We're Getting A Switch Version
It's been on Steam for a while, and it's just sorta OK (surprise).
Re: Robonauts Lands on the Switch eShop This Week
What if SMG and Contra had a baby...
Re: Riptide GP: Renegade Is Like Wave Race In The Future, And It's Coming To Switch
This is only like wave race in the most superficial sense, alas, like nearly every other game 'inspired' by that venerable series.
Re: Lichtspeer Developer Suggests That Nintendo Has Switch Achievements in the Works
@PorllM there were games that had trophy support patched in later to do exactly what you suggest, albeit you'd probably have to go back and do it, assuming the game isn't already tracking stats like that under the hood.
Re: Lichtspeer Developer Suggests That Nintendo Has Switch Achievements in the Works
@shaneoh you can --and should--have both.
Re: SNES Classic Zombies Ate My Neighbors Gets Fan-Made Sequel
@SushiGummy as I recall, it was not as nearly as well-received as the first, mainly down to some foolish design choices. I haven't played it since it came out, but I do recall giving up on it in fairly short order.
Re: Azure Striker Gunvolt Has Passed 250k Sales on 3DS
I'd prefer a Mighty Gunvolt Burst 2, but I'd settle for ASG3.
Re: 80's Overdrive Developer Breaks Silence With Development Update
I'll actually buy this on 3DS, mainly because the 3D effect on games like this is wonderful and obviously wouldn't be replicated on a theoretical Switch port.
Re: Jools Watsham Highlights Low Chicken Wiggle Sales, Confirms Upcoming Discount
@SmaMan uhh, he literally said in the post to not buy until next week because it's going on sale.
(As for me, the Euro platformer stylings of Jools and co. isn't really my cup of tea, so I'll be passing regardless.)
That said, the only 3DS game I care about at this point is Metroid is and, even then, a huge part of me really, really would have preferred it be moved to Switch, such that I'm hesitant to buy it on 3DS...the audience of core players has left the building.
Re: Soapbox: Playing Super Mario Sunshine Today Painfully Illustrates Nintendo's 3D Evolution
Well played Nintendo Life--your bait made me click through and read this silliness.
Re: Neo Geo Action Platformer Spinmaster Rotates Elegantly Onto Switch Next Week
Joe & Mac? More like Dashin' Desperadoes, since it stars the same characters...
Regardless, great game and a sad reminder that the Neo degenerated into a wasteland of fighting games when it could have been so much more...now bring on Top Hunter!
Re: Nintendo Switch Still Leads in Japan as Etrian Mystery Dungeon 2 Makes Debut
@westman98 to be fair, they made the right call, biz-wise, to stick with the known quantity instead of risking it on Switch. Now, hindsight being 20-20...
Re: Nintendo Switch Still Leads in Japan as Etrian Mystery Dungeon 2 Makes Debut
@retro_player_22 even CAPCOM didn't expect much--they only shipped about 150k copies, total, to retail.
More interestingly, it seems Arms might have found some legs--after several weeks running, it's stable at ~5k/week, every week, on a userbase of >1.75-million or so. It'll never be the next Splatoon (it's a fighting game, it was never going to manage that) but it can be a solid series worthy of sequels if it can hold that number for the next year (or grows with the userbase).
Re: Pokémon CEO on the Future of Pokémon and the Switch
@Neon_Blues it could be a few reasons, but I'd imagine part of it is that the phrase in Japanese translates more directly to English as "more expressive", rather than "better graphics".
I mean, you can see it from the story quoted that it's exactly what he means:
"Right now we’re using 7 to 8 inch screens, but on a high-definition TV you can express a whole different world with graphics and sound."
I'd also add that lots of Japanese devs use this exact phrasing when talking about 'expressing' better graphics and sound--read enough interviews or speak with them enough (via translators) and you'll notice they use it all the time.
Re: Pokémon CEO on the Future of Pokémon and the Switch
@Neon_Blues "more expressive" translates to "better graphics".
Re: Review: Piczle Lines DX (Switch eShop)
Under $10 and I'm in.
Re: Review: Zed Blade (Switch eShop / Neo Geo)
Top Hunter, Pulstar, and Ghost Pilots, please, Hamster!
Re: Preview: Going Back to SR-388 in Metroid: Samus Returns
@PanurgeJr mistakes, by definition, shouldn't happen--that's why they're called mistakes. They're inadvertent. Get something reasonable to harp on.
Re: SteamWorld Dig 2 Arrives on 21st September, Image & Form Confirms Pricing
NVM, scanned too quickly!
Re: Feature: How Wulverblade Is Bringing Britain's Blood-Soaked History To Life On Nintendo Switch
As a good example, as an illustrator or designer you naturally improve in your ability as time goes on. When we’d got to year three of the game, I was looking at the first level drawn three years prior and was holding my head in shame. I just had to redraw and re-paint the whole thing.
This is why--love them or hate them--a good producer (read: manager) is absolutely essential on any project.
When I'm engaged in a creative endeavor, I appreciate someone having the whip-hand or a project will drag on forever.
(I've worked both sides of this equation, and while creative types do chafe under the lash, at the end of the day, 95%+ need the externally-compelled focus.)
Re: Harmonix Confirms Its New Switch Exclusive - Super Beat Sports
@AG_Awesome did you post the same comment on GFAQs, by any chance?
Re: Feature: A Breakdown of the New Nindie Gems Heading to the Switch eShop
If Huntdown looked anymore Amiga-esque, I'd be searching for a set of Workbench disks...
Re: Mario + Rabbids Kingdom Battle Is Getting a Season Pass
@invictus4000 you wouldn't last one day at Ubi or EA with an attitude like that, mister.
Re: Side-Scrolling Beat 'Em Up The TakeOver Is Punching Its Way To Switch
It's ok, but even the most recent updates on the PC build--on steam early access for well over a year--show it still has a ways to go to claim the mantle of heir apparent to SOR.
Re: First Impressions: Piczle Lines DX is Another Reminder of the Switch Hybrid's Appeal
Looks good, now let's get the king--Picross!--on here.
Re: Editorial: Is This a Golden Era of Gaming? Absolutely
@Steel76 I'm a hair older than you, but I concur heartily, and it isn't just nostalgia, at least for me. I still regularly play 16 bit games--going through my umpteenth play through of Shadow Dancer on Genesis atm*--and enjoy them every bit as much now as I did then.
*Alisia Dragoon is on deck.
@Yorumi yes, that would be me. Post-crash 80s--more like maybe 1983, crash year, if you factor in arcade games (I'm old enough to have been there pre and remember it)--through the conclusion of 16-bit.
PS Really enjoying the responses by those in my general age cohort!
Re: 'Battle Inspired' Rewards Added to My Nintendo in North America
For anyone that doesn't have Tank Troopers, it's pretty great in (offline, argh) MP.
Re: Colourful Nintendo Switch Splatoon 2 Edition Bundle is Heading to North America Soon
This is a little late, no?
Re: Curve Digital Confirms Two Games for the Switch eShop
I have FitF on PC--it's vastly overrated and a pretty poor roguelike.
Re: Gamevice Launches Patent Case Against the Nintendo Switch and Joy-Con Concept
@Tate24 Asking for the product to be yanked is pro forma on any patent infringement action.
Re: Mutant Mudds Deluxe Is Nearing Release on the Switch
Treasurenauts??
Re: TumbleSeed '4 Peaks' Update Makes Big Changes, Including Switch-Exclusive Multiplayer
Will grab this after the pricing issue is remedied.
Re: Animal Crossing: Happy Home Designer Has Sold 1 Million Copies in Europe
@Tsurii it's a big niche? I guess?
Re: Editorial: The Switch eShop Library is Starting to Look Like the Real Deal
@gatorboi352 if you're looking for compelling, incisive, commentary, gatorboi is not the commenter for you.
(Yes, I know: I'm a terrible person for 'attacking' another commenter, etc.)
Re: Preview: Jumping Into the Crazy World of Mario + Rabbids Kingdom Battle
Please, God, tell me this co-op mode is also playable online...