Slowly and surely the Switch eShop is building a library befitting its hybrid nature. In addition to games typically at home on PC and home consoles we're seeing more titles normally associated with portable and smart device play. Piczle Lines DX is certainly the latter, though it goes out of its way to allow players to enjoy its blend of Picross and Sudoku in whatever way they please.
Unsurprisingly this is a title that has also made its mark on smart devices, but it's also the sort of game that has become relatively common on the 3DS eShop. Piczle Lines DX produces its own approach to puzzling - take Picross and Sudoku, put them in a blender and then add the thought process behind completing a jigsaw puzzle. The end goal is to produce a picture, and to do that you draw a whole lot of lines while putting your grey matter to work.
The puzzles begin as a plain canvas with coloured dots spread throughout, each with a number. You draw lines between matching points, ensuring that you fill enough grid spaces to match the numbers. It's simple in theory, especially once you do a few easy puzzles to warm up, but the challenge does escalate; grid sizes increase significantly, and most tellingly there's often more than one way to link cells together. You can merrily link lines up and feel you're on the right track, but the tougher puzzles do a clever job of egging you on, before you realise the picture can't be cleared and some backtracking is required.
Though the end pictures are relatively simplistic (as they often were in the Picross e games, for example), constructing them is quite an engaging process. As the images get bigger and more varied, the complexity raises some interesting challenges. Even if the core image is basic, the puzzle designers have done an excellent job in making players focus and work logically in order to make progress.
Pleasingly there's a lot of content to work through. The main attraction is the Story Mode; the tale told is easily ignored, but at its core it serves up about 100 puzzles across five chapters, and they also steadily increase in size and difficulty; they get pretty darn difficult. Puzzle Mode, meanwhile, offers up another 220 puzzles across 11 categories such as 'Musical Instruments, 'Colossal Structures' and more. Unlike in the Story Mode where you have to clear each puzzle to unlock the next, you can tackle Puzzle Mode stages in any order you like, including a few massive 128x128 grids.
That's plenty of puzzles for your money, and there are multiple ways to tackle them - in handheld mode you can treat the Switch like a tablet and touch and drag on the system's screen; this has been our preferred way to play. As an alternative for this console iteration you can use physical controls, a mix of the stick for movement and holding ZL / ZR to draw lines. It's perfectly functional and methodical to use these inputs, and also allows you to play on the TV if you wish.
There are plenty of positives, then, with this Switch version offering a lot of content at one flat price (on mobile it's free-to-download with optional purchases). That smart device legacy is also a bit of a shortcoming, though; presentation is clean and pleasing enough, but it's still lacking flair. On top of that the music is a low point, and it's telling that the menu has an option to just turn it off completely; the loop drove this writer crazy after about 20-30 minutes. Turning it off is the way to go, then, but along with some longer-than-expected load times it's one of the few weak points here.
Conclusion
Piczle Lines DX is relatively pricey (at launch) for a download puzzle game, but it offers 300+ sizeable and quality picture conundrums to solve; it'll take most players a long time to solve every image. It's a fun mechanic that feels like a clever combination of other puzzle styles, and the option to detach the Joy-Con and use the touchscreen alone also makes it an appealing game for a bit of quiet downtime slouched in a comfortable chair. Its smartphone legacy lets it down a little in presentation, and beyond solving lots of puzzles it's lacking any smart variations in modes or even multiplayer. Nevertheless, in terms of serving up plenty of challenging content it does the job rather well.
Comments 28
Pricey? How pricey? I don't see it listed in the overview page.
Edit: It's $14.99.
7/10? o:
I tought you'd say more because of how much you said this game looked promising.
Is it because of the price?
Do like the look of this game, need a new puzzler
I do love a good puzzle game but I'll be skipping this one for sure.i'm not a fan of Picross and Sudoku makes my head hurt.
@OorWullie @SLIGEACH_EIRE £13.99 I believe. Unless of course you are asking why the price is not referenced in the article and I have missed the point of your comment.
It is currently out in Europe. Is it not out in US yet?
I'll say it again Nintendolife. When are you going to review Puzzle Blockle Adventure?
So does anyone know how much it would cost to unlock the same amount of content in the free to pay version?
I was looking at this one on the eShop yesterday. Reminds me of Tappingo.
Not sure about this, don't like the idea I can do most of the puzzle and then suddenly have to backtrack. Sounds frustrating to me. Would try if the price was lower I guess.
@Kiz3000 I edited my original comment,I didn't notice it had already released last week.
@SetupDisk In the end, it'll be a bit cheaper on Switch than to get all the DLC in the free-to-play version - although all the DLC content isn't currently yet available, but it will be with future updates. And Switch will also get additional (free) much more difficult 64x64 and 128x128 in a separate update, according to the developer.
However, does anyone need all the content for a game like this? I got the game on the Switch and I solved the (apparently) hardest current level (the #20 128x128 dinosaur level), and IMO the issue with the game isn't the lack of content (a 128x128 puzzle takes many hours to complete) - it's the lack of gameplay variation.
Very nice game for Ios, where its free.
I absolutely love Pic Pic on DS, which seems still to be superior in comparison to Piczle Lines as it have a different types of puzzles too. Will wait for a decent discount though.
@SetupDisk On Android, you can get the game for free and it has 20 levels.
After that, you can buy a level pack that is 152 levels for about $1.
Then, you can buy more packs of levels for like, a dollar or so. It's odd but the mobile version is infinitely cheaper. Some of those dollar packs come with 80 levels in them.
Thanks the Lord you can turn the music off, it's terrible and about two bars long ad infinitum.
Really enjoying the game! Very nice puzzler and decent presentation. Well worth a 7 or even a 8.
I absolutely LOVE this game. I've got Mario + Rabbids in my game slot and should be playing that, but I downloaded this on a lark and I can't tear myself away from it!
It's the exact same game as Tappingo on 3DS.
https://www.nintendolife.com/reviews/3ds-eshop/tappingo
@Nincompoop It's similar, but not the same. Tappingo has you drawing straight lines. This has you drawing lines in any shape. It's a small change but the way you go about solving it is very different.
I think it's a good puzzle game. The puzzles are not overly challenging but they are satisfying. As mentioned the music gets very grating and there is a lack of polish in the menus but the game itself is solid.
Will pick this up once on sale. Can wait until then.
Totally addicted to this game.
Under $10 and I'm in.
@SKTTR Yep same here. Can't put it down. Great puzzle game.
@sr_388 It's the same. You don't draw straight lines in Tappingo, have you even played it?
@Nincompoop lol Yes, I have played it.
From the review you posted:
"Swiping a block will extend it in a direction of your choice along the grid.. A number in each block tells you how many spaces a line from it should extend, so you have the blueprint and materials all right in front of you.
The catch, however, is that you can’t directly control the length of a line; it will keep shooting outward in a direction until it hits another block."
The lines only go straight and have to be a specific length. This game just requires a specific length. Or is it because I said draw instead of extend?
@sr_388
You're exactly right. I own all 3 games (including tappingo 2) and you're right on the money.
I've been enjoying this game. The puzzles require a lot more intuition (i.e. trial and error) than a Sudoku or Picross puzzle. And it doesn't bother me at all that I'm only getting one kind of puzzle here; gimmicky variations in puzzle games usually just annoy me.
As far as presentation goes, the framing story is cute without being obtrusive. I play the game with the d-buttons and A-button on the Joycons, which works fine. It is grid-based, after all.
The load times are a little slow, especially when you start the game. The game's big weakness, as the reviewer noted, is the music. It consists of a single uninspiring ditty on a very short loop. To top it all off, the "seam" in the BGM loop is extremely obvious and jarring. After a few puzzles, you'll be playing this thing on mute.
I picked it up on sale and have really been enjoying it. My only complaint is about the limited zoom function, which could be much better.
Got it on sale this week for 10 bucks with the 500 bonus pack game. Great game, if you have a stylus makes it so much smoother.
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