@dudujencarelli Phelios, Burning Force, Assault, Outfoxies, Valkyrie (including the super-cool remake on one of the PS1 Museums), and on and on and on!
@FragRed it's big in Japan, so they'll bring support. Now what that support will consist of (besides, almost assuredly, Phoenix Wright), I can't say, but they will most certainly be bringing games, up to and including, probably, a portable version of MHW.
@BigBluePanda in theory, it could cross it in its first full week, since this is only 3-days of sales, but given that it's already sold to something like 3/4s of the Japanese userbase, that might be difficult.
@Hikingguy re: "why not just import?": because regular people, a. don't know it's an option, b. if they do, they have to jump through myriad hoops to purchase one (address, cc, etc.), or c. the cost differential is too great depending on exchange rates.
While this may not be ideal (it doesn't matter to me, much, since I've only ever used Skype while chatting on any console game, save the very beginning of Live on the original Xbox, and a few days of PSU on 360), @OorWullie makes some good/interesting points in its defense.
I've been in Canada for three months or so (pity me, albeit their currency scraping bottom has been great for this American), and I've actually seen a half-dozen Switch' in the wild...that last about as long as they do when showing up on American shelves, despite the fact the things cost $400CAD.
@Neon_Blues when you have millions of people playing/doing/working on something, you're bound to have a few that are very-good-to-near-autistic at pattern recognition.
I loved Epic Mickey 1, but 2 was just a mess of a game and did little more than compound the errors of EM1 while adding a host of its own, sadly.
Still, I'd have loved a part 3 that ditched the ill-considered 2P mechanics of 2 in favor of a return to form a la EM1 (that also addresses some of the more pressing concerns in 1, like the camera and other throwbacks to N64-era 3D platformers).
@WiltonRoots the cart comment is utterly ridiculous: they went w/ carts for the same reason Sony did for Vita after using optical in the PSP--you can't drive a bloody optical drive with huge capacity on a mobile-type device, unless you want even less impressive battery life and more heat generation. The rest of it--piracy, etc.--is a secondary o tertiary concern.
As one of the few (only?) people on this entire comment thread who has actually spent time w/ Lorne Lanning in real life, I just have to add: this is just Lorne being Lorne (read: a drama queen)--he's notorious for this sort of thing and he does it because he wants the media coverage, period.
What I find a little interesting is how many of the 90-odd U 'friends' I have, have picked up a Switch. I expected a good number, but at least 40% have one already, which is a fairly good chunk, but a far lower parentage of 3DS 'friends' have.
The machine is a god-send to anyone with kids, a wife, and a job that requires decent amounts of travel. This will be the machine--provided it gets good support--that will finally allow me to conquer Mount Backlog, a dream long beyond the reach--or ken--of anyone with a life beyond their living room.
@olrodlegacy no, it's not hate--it's ambivalence. Most people--myself included--are saying it should be on the machine, just that many of us don't care about actually buying it, which seems...perfectly reasonable?
Hell, 54% of the poll respondents would consider or absolutely buy it, with another 8% saying they'll buy it on another platform, so you're talking nearly 2/3rds are fans of some sort--on what planet is that "hate"??
@hendie001 hate? Hardly. I think what you're mostly seeing is rank indifference. I don't hate COD, but I also wouldn't shed a single tear if the series sank beneath the waves never to be heard from again.
That said, Nintendo should probably do whatever it takes to get some sort of version of this on Switch--people taking their consoles to work/the park/school/etc. w/ some split-screen action via table-top mode would be a fantastic marketing opportunity beyond the one presented by Mario Kart.
@Spoony_Tech it ceases to be yours when you sell it to the public.
And then this, which is an object lesson for anyone clamoring for Nintendo to buy 'x' publisher or developer:
"Chairman Vincent Bollore has spent nearly 15 billion Euros ($16 billion) on acquisitions recently, including purchasing large stakes in Italian firms Telecom Italia and Mediaset. Despite this, Vivendi's share value has fallen by roughly 3 percent over this period, apparently due to doubts over how Bollore's strategy will pan out."
The doubts are spawned from the fact that it is an ironclad law of business that 90% of M&As end up being net losses within 5-years, even when there are apparent synergies involved (just ask MS, who has spent untold billions acquiring companies over the past 30-years that have amounted to nothing--even better--or is it worse?--ask Yahoo.)
@joey302 the first rule of getting your game on a platform is to not call the people making the decision if your game is going to get on the platform "douches":
And yes, the tweet was real--he nuked it pretty fast, but not fast enough.
(I can empathize, to a degree, w/ someone being frustrated, but that was a really, really stupid and unprofessional thing to do, and it's likely Happ is being punished for it, fairly or not. Hell, if I was using Adelman for his alleged PR and marketing skills, I'd probably fire him after a stunt like that.)
@Jeronan You're still making an argument I'm not, so let me say it again: $20 for 6-hours of content is not a great value save perhaps it's the greatest game ever (this game is not the greatest game ever--it's a good game that is, quite literally, a Master System game that is 28-years old with a fresh coat of paint). If this was 1989, I would feel differently, but it's not, and the bar has been raised for what $20 should net you. After having just put 70-hours into Has-Been Heroes (and that's just to complete the game, with reams of content left over to unlock), which is also $20, this game doesn't even come close to the same value proposition.
You are, of course, free to feel differently, but I'm certainly not the only person making the argument that this game is over-priced at $20.
Furthermore, if a $60 game has 200-hours of terrible content, then that's not a good value, either, since I wouldn't spend 200-hours playing a mediocre game..hell, I wouldn't spend six, so your point here makes little sense since that would make it an even worse value, by far, than Dragon's Trap.
And as for the movie example, I expect different things from a movie than I do from a game (just like I expect different things from a ball game versus a novel, all of which have wildly varying costs and expectations)--comparing apples (videogames) to oranges (movies) isn't a cogent argument.
@Jeronan I'm not sure what bearing that has on my point--I'm certainly not defending $60 games w/ 6-8-hours of content, either (unless, of course, they have very heavy replay value).
It's a fun game (it was fun then, too, if you're an oldster like me), but $20 for a game that can be 100%'ed in ~6-hours* (and has zero replay value, except perhaps once every 28-years or so) is a bit much.
(That said, if they could find their way to doing the same deal w/ the WBiMW and MWIV--hell, even Blood Gear which never got an English release--I'd gladly cough up $50!)
@SneakyStyle I'm reasonably certain their royalty checks/bonuses will make up for any concerns they have that their artwork might be slightly marred in the final output.
Bought it day one: it's fun in very small bursts, but it's extremely shallow and feels like a throwaway mobile game after the first few levels (never mind the utterly absurd technical issues for a game that should be capable of running at 60fps on a bloody PS2, albeit at a lower res).
Basically, they took Hotline Miami, stripped out all of the variety and clever level design of that game, inserted a half-assed teleportation mechanic (which is criminally half-baked) and called it a day.
@GameOtaku it's just a cameo in ZOE, they do not (officially, at least) share a universe:
"According to the official website for the game as well as its art book, the decision to put the Vic Viper in such an advanced cameo came from character designer Yoji Shinkawa's love for the old Gradius games. He always thought the two protruding sections at the front of the Vic Viper looked like they could be the legs of a convertible robot. The character of Leo was meant to pilot a vehicle of Earth technology (as opposed to the Martian technology used to build the "Orbital Frames", the signature mecha of the Zone of the Enders series), something that could stand up to the powerful Martian frames and reflect Leo's fast and accurate style. Hideo Kojima wanted Leo to pilot something that was fast, furious, and something that could transform, and Shinkawa jumped at the opportunity to insert the Vic Viper into the game."
@NEStalgia i do agree 100% that this is a $15 game and they are 'gouging' a bit--in fact, I had assumed it was $15 until I went to buy it and was like "wait, what? $20??".
@Yasume I have to say this is the first time I think I've ever seen someone try to use Russia as a barometer for the overall success of a consumer electronics (or, hell, any) product*--you doomsayers have really upped your game in Bizarro world.
*There's a pretty good reason for this, which I'm sure you are aware (hint: Russians freaking out over paying USD prices for video games is a good place to start like they've had boiling water throw in in their faces, which is a regular occurrence on Steam).
Comments 344
Re: Ultra Street Fighter II Was A "Smash Hit" On Switch, Says Capcom
@Yasaal you legit think this game should have sold to nearly a quarter of the switch userbase??? Do you do sales projections for Capcom on the side?
Re: Capcom Reportedly Gearing Up for Multiple Nintendo Switch Titles
@westman98 Capcom sales forecasts haven't been even slightly in the realm of reality for at least a decade.
Re: Aero Fighters 2 Joins The ACA Neo Geo Lineup On Switch Next Week
@NinChocolate Zed Blade was pretty solid, but not Pulstar solid, so please the latter before the former, Hamster.
(I'd also really like Ghost Pilots, but that might be a while since I seem to be the only person on the Internet that really likes that game.)
Re: Review: Namco Museum (Switch eShop)
@dudujencarelli Phelios, Burning Force, Assault, Outfoxies, Valkyrie (including the super-cool remake on one of the PS1 Museums), and on and on and on!
Re: Ultra Street Fighter II Was A "Smash Hit" On Switch, Says Capcom
@FragRed it's big in Japan, so they'll bring support. Now what that support will consist of (besides, almost assuredly, Phoenix Wright), I can't say, but they will most certainly be bringing games, up to and including, probably, a portable version of MHW.
Re: Video: Get Warmed Up for Overcooked: Special Edition With This Switch Launch Trailer
Can anyone confirm this is 30fps on Switch?
Re: Infinite Minigolf Confirmed for 28th July Arrival on Switch
@OorWullie I'd think you'd want it to be below par
Re: Nintendo Download: 27th July (North America)
@WoottWinds they need to hold back some for a second outing, alas.
Re: Nintendo Download: 27th July (North America)
@joey302 err, no, RT3 was Genesis exclusive--Rolling Thunder 2 was on System 2 then ported to Genesis.
Re: Descenders To Bring Extreme Downhill Freeriding To Switch Next Year
@Gs69 love that game--if this is even half as good, it'll be fantastic.
Re: Video: Digital Foundry Assesses the Minecraft: Nintendo Switch Edition 1080p Update
I have read, but have no idea if it's true (not a MC guy), that weather FX severely bog it down, framerate-wise--anyone know if this is true?
Re: Splatoon 2 Delivers Extraordinary Launch Sales in Japan and Boosts Switch Hardware
@BigBluePanda in theory, it could cross it in its first full week, since this is only 3-days of sales, but given that it's already sold to something like 3/4s of the Japanese userbase, that might be difficult.
Re: You Can Unlock Shin Akuma In Ultra Street Fighter II: The Final Challengers
When this reaches the sane price of $20, Capcom, we are go for Shoryuken.
Re: Factor 5 Almost Ported Super Castlevania IV To The Sega Mega Drive
@KingMike Eidos actually bought the holding co. that owned US Gold and folded it into themselves, thus putting the co., effectively, out of business.
Re: Feature: Just How Hard Is It To Buy A Nintendo Switch In Japan?
@Hikingguy re: "why not just import?": because regular people, a. don't know it's an option, b. if they do, they have to jump through myriad hoops to purchase one (address, cc, etc.), or c. the cost differential is too great depending on exchange rates.
Re: The Nintendo Switch Online App Is Now Available for Download
While this may not be ideal (it doesn't matter to me, much, since I've only ever used Skype while chatting on any console game, save the very beginning of Live on the original Xbox, and a few days of PSU on 360), @OorWullie makes some good/interesting points in its defense.
Re: Nintendo Switch Demand Remains High in Japan, As Thousands Queue for Raffles
I've been in Canada for three months or so (pity me, albeit their currency scraping bottom has been great for this American), and I've actually seen a half-dozen Switch' in the wild...that last about as long as they do when showing up on American shelves, despite the fact the things cost $400CAD.
Re: Sydney Hunter and the Curse of the Mayan is Coming to the Nintendo Switch
@Dang69 ...
Re: Guide: How To Get Unlimited Korok Seeds In Zelda: Breath Of The Wild
@Neon_Blues when you have millions of people playing/doing/working on something, you're bound to have a few that are very-good-to-near-autistic at pattern recognition.
Re: Epic Mickey Was One Of The High Points Of My Career, Says Warren Spector
I loved Epic Mickey 1, but 2 was just a mess of a game and did little more than compound the errors of EM1 while adding a host of its own, sadly.
Still, I'd have loved a part 3 that ditched the ill-considered 2P mechanics of 2 in favor of a return to form a la EM1 (that also addresses some of the more pressing concerns in 1, like the camera and other throwbacks to N64-era 3D platformers).
Re: Samurai Shodown Is Next Week’s New ACA Neo Geo Title
"Who needs Street Fighter?" Well, I do, but that being said, I do also need SamSho II...SamSho, well, not so much.
Re: Nihon Falcom President Would "Definitely" Like to Release Games on Nintendo Switch
@Tarolusa question: what's the upside to "tricking" people, particularly "fan"?? That sounds like a great way to generate ill will...
Re: We Can Now Relive the GameCube Era Thanks to this Joy-Con Compatible Keyboard
<i>Now Cyber Gadget is bringing this questionable but wonderful design to the Nintendo Switch with its USB keyboard of no particular title.</i>
Questionable? It was the only way to play PSO et al on GC w/o constant irritation!
Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch
@WiltonRoots the cart comment is utterly ridiculous: they went w/ carts for the same reason Sony did for Vita after using optical in the PSP--you can't drive a bloody optical drive with huge capacity on a mobile-type device, unless you want even less impressive battery life and more heat generation. The rest of it--piracy, etc.--is a secondary o tertiary concern.
Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch
As one of the few (only?) people on this entire comment thread who has actually spent time w/ Lorne Lanning in real life, I just have to add: this is just Lorne being Lorne (read: a drama queen)--he's notorious for this sort of thing and he does it because he wants the media coverage, period.
Re: Nintendo Download: 6th July (Europe)
@Luffymcduck that's a Data East game, so that would probably require some extra licensing effort on Hamster's part.
Re: Sega Forever Aims To Revive The Company's Past On Mobile, But Could Come To Switch
@PlywoodStick that's a fabulous straw man, but from what I gather, people around here are not thrilled about the mobile implementation on Switch.
(Also: kudos for lumping everyone here into the group that is incredulous that these are on mobile first--truly first-rate logic at work.)
Re: Sega Forever Aims To Revive The Company's Past On Mobile, But Could Come To Switch
@NerdNoiseRadio Genesis > SNES always.
Re: Review: Sengoku (Switch eShop / Neo Geo)
@masterLEON true, but those were magical times if you were there first run.
Re: Nintendo Switch OS Version 3.0.0 Is Now Live
What I find a little interesting is how many of the 90-odd U 'friends' I have, have picked up a Switch. I expected a good number, but at least 40% have one already, which is a fairly good chunk, but a far lower parentage of 3DS 'friends' have.
Re: Nintendo Gains Over $2 Billion in Market Value Following Monster Hunter XX Announcement
@segasonicsteve 90%+ of mergers and acquisitions end in a net loss for shareholders--for a co. as conservative as Nintendo that's poison.
Re: Level-5 Is Working On At Least One Nintendo Switch Game
@ricklongo still getting over the sting of that series going over to mobile, but here's hoping.
Re: Masahiro Sakurai Compares Zelda: Breath Of The Wild And Horizon Zero Dawn
I have both, and while I put some time into Horizon, after Zelda, it's very difficult to go back to the former's fenced-in world.
(Horizon is a culmination, in a sense, of classic open world design, while Zelda is the way forward for the genre.)
Re: Poll: How Do You Play the Nintendo Switch - As A Portable, Home Console or Hybrid?
The machine is a god-send to anyone with kids, a wife, and a job that requires decent amounts of travel. This will be the machine--provided it gets good support--that will finally allow me to conquer Mount Backlog, a dream long beyond the reach--or ken--of anyone with a life beyond their living room.
Re: Poll: Do You Think Call Of Duty: WWII Will Come To Switch, And Would You Want It If It Did?
@olrodlegacy no, it's not hate--it's ambivalence. Most people--myself included--are saying it should be on the machine, just that many of us don't care about actually buying it, which seems...perfectly reasonable?
Hell, 54% of the poll respondents would consider or absolutely buy it, with another 8% saying they'll buy it on another platform, so you're talking nearly 2/3rds are fans of some sort--on what planet is that "hate"??
Re: Rumour: Vivendi To "Accelerate Expansion" In Video Games, Ubisoft The Main Target
@AlphaJaguar sure, if they're willing to pay the asking price.
Re: Poll: Do You Think Call Of Duty: WWII Will Come To Switch, And Would You Want It If It Did?
@hendie001 hate? Hardly. I think what you're mostly seeing is rank indifference. I don't hate COD, but I also wouldn't shed a single tear if the series sank beneath the waves never to be heard from again.
That said, Nintendo should probably do whatever it takes to get some sort of version of this on Switch--people taking their consoles to work/the park/school/etc. w/ some split-screen action via table-top mode would be a fantastic marketing opportunity beyond the one presented by Mario Kart.
Re: Rumour: Vivendi To "Accelerate Expansion" In Video Games, Ubisoft The Main Target
@Spoony_Tech it ceases to be yours when you sell it to the public.
And then this, which is an object lesson for anyone clamoring for Nintendo to buy 'x' publisher or developer:
"Chairman Vincent Bollore has spent nearly 15 billion Euros ($16 billion) on acquisitions recently, including purchasing large stakes in Italian firms Telecom Italia and Mediaset. Despite this, Vivendi's share value has fallen by roughly 3 percent over this period, apparently due to doubts over how Bollore's strategy will pan out."
The doubts are spawned from the fact that it is an ironclad law of business that 90% of M&As end up being net losses within 5-years, even when there are apparent synergies involved (just ask MS, who has spent untold billions acquiring companies over the past 30-years that have amounted to nothing--even better--or is it worse?--ask Yahoo.)
Re: Ratalaika Games Bringing 0000 And League Of Evil To Nintendo Switch
@joey302 the first rule of getting your game on a platform is to not call the people making the decision if your game is going to get on the platform "douches":
http://www.neogaf.com/forum/showthread.php?p=234605907#post234605907
And yes, the tweet was real--he nuked it pretty fast, but not fast enough.
(I can empathize, to a degree, w/ someone being frustrated, but that was a really, really stupid and unprofessional thing to do, and it's likely Happ is being punished for it, fairly or not. Hell, if I was using Adelman for his alleged PR and marketing skills, I'd probably fire him after a stunt like that.)
Re: Wonder Boy: The Dragon's Trap Developer on How the Remake Began
@Jeronan You're still making an argument I'm not, so let me say it again: $20 for 6-hours of content is not a great value save perhaps it's the greatest game ever (this game is not the greatest game ever--it's a good game that is, quite literally, a Master System game that is 28-years old with a fresh coat of paint). If this was 1989, I would feel differently, but it's not, and the bar has been raised for what $20 should net you. After having just put 70-hours into Has-Been Heroes (and that's just to complete the game, with reams of content left over to unlock), which is also $20, this game doesn't even come close to the same value proposition.
You are, of course, free to feel differently, but I'm certainly not the only person making the argument that this game is over-priced at $20.
Furthermore, if a $60 game has 200-hours of terrible content, then that's not a good value, either, since I wouldn't spend 200-hours playing a mediocre game..hell, I wouldn't spend six, so your point here makes little sense since that would make it an even worse value, by far, than Dragon's Trap.
And as for the movie example, I expect different things from a movie than I do from a game (just like I expect different things from a ball game versus a novel, all of which have wildly varying costs and expectations)--comparing apples (videogames) to oranges (movies) isn't a cogent argument.
Re: Wonder Boy: The Dragon's Trap Developer on How the Remake Began
@Jeronan I'm not sure what bearing that has on my point--I'm certainly not defending $60 games w/ 6-8-hours of content, either (unless, of course, they have very heavy replay value).
Re: Review: Puyo Puyo Tetris (Switch)
@contractcooker Tennis for Two was 'out' in 1958!
Re: Wonder Boy: The Dragon's Trap Developer on How the Remake Began
It's a fun game (it was fun then, too, if you're an oldster like me), but $20 for a game that can be 100%'ed in ~6-hours* (and has zero replay value, except perhaps once every 28-years or so) is a bit much.
(That said, if they could find their way to doing the same deal w/ the WBiMW and MWIV--hell, even Blood Gear which never got an English release--I'd gladly cough up $50!)
*Which is how long it took me to do it.
Re: Video: Mario Kart 8 Deluxe as an 'Ultimate' Handheld Release - Digital Foundry Weighs In
@SneakyStyle I'm reasonably certain their royalty checks/bonuses will make up for any concerns they have that their artwork might be slightly marred in the final output.
Re: Review: Mr. Shifty (Switch eShop)
Bought it day one: it's fun in very small bursts, but it's extremely shallow and feels like a throwaway mobile game after the first few levels (never mind the utterly absurd technical issues for a game that should be capable of running at 60fps on a bloody PS2, albeit at a lower res).
Basically, they took Hotline Miami, stripped out all of the variety and clever level design of that game, inserted a half-assed teleportation mechanic (which is criminally half-baked) and called it a day.
Re: Today's Super Bomberman R Update Includes Four Battle Mode Stages And Two Accessories
@GameOtaku it's just a cameo in ZOE, they do not (officially, at least) share a universe:
"According to the official website for the game as well as its art book, the decision to put the Vic Viper in such an advanced cameo came from character designer Yoji Shinkawa's love for the old Gradius games. He always thought the two protruding sections at the front of the Vic Viper looked like they could be the legs of a convertible robot. The character of Leo was meant to pilot a vehicle of Earth technology (as opposed to the Martian technology used to build the "Orbital Frames", the signature mecha of the Zone of the Enders series), something that could stand up to the powerful Martian frames and reflect Leo's fast and accurate style. Hideo Kojima wanted Leo to pilot something that was fast, furious, and something that could transform, and Shinkawa jumped at the opportunity to insert the Vic Viper into the game."
Re: Rayman 3 and Rayman Advance Arrive on the North American Wii U VC Tomorrow
@amishpyrate Jag came first, PS1 shortly thereafter, then Saturn, then MS-DOS.
Re: Review: Wonder Boy: The Dragon's Trap (Switch eShop)
Shion and Asha are screaming "us next, please!"
@NEStalgia i do agree 100% that this is a $15 game and they are 'gouging' a bit--in fact, I had assumed it was $15 until I went to buy it and was like "wait, what? $20??".
Re: Nintendo Download: 13th April (North America)
@Highlar check out this thread:
https://www.nintendolife.com/forums/nintendo-switch/has-been_heroes?start=20#reply-38
Re: The Switch Is The Fastest-Selling Video Game System In Nintendo History
@Yasume I have to say this is the first time I think I've ever seen someone try to use Russia as a barometer for the overall success of a consumer electronics (or, hell, any) product*--you doomsayers have really upped your game in Bizarro world.
*There's a pretty good reason for this, which I'm sure you are aware (hint: Russians freaking out over paying USD prices for video games is a good place to start like they've had boiling water throw in in their faces, which is a regular occurrence on Steam).